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Our Passion Inspires

With millions of users worldwide, Steinberg is one of the world's largest manufacturers of audio software and hardware. We are dedicated to empowering you — engineers, musicians, producers and composers — giving you the tools to do what you do best: making music and producing audio to the highest standard.
We ensure that nothing stands in the way of your creative process: from the initial spark of an idea right through to the finished project. We strive to feed the passion for music in everyone; to deliver applications and services that have a positive impact on you, your audience and the entire audio production industry.

Innovation Since 1984

In the world of music and other audio technology, Steinberg has always pushed the envelope. Since its inception, the company has striven to deliver unprecedented, inspiring tools and workflow solutions for sound creatives and professionals. Every day we want to create something better than the day before. Because if we can, it means you can. Creator of the VST and ASIO standards, as well as other game-changing innovations, Steinberg created a success story which has cemented the foundation of today's experience and understanding in audio production, paving the way for a truly exciting future for music-makers.

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Supporting Teachers and Students

In classrooms and professional studios alike, the name Steinberg is globally renowned for the highest quality music production and scoring software, virtual instruments, audio interfaces and much more. It is important that students learn their craft on the equipment that professionals use, so they are ready for the real world of the creative industries. With versatile tools for all education levels, Steinberg will help you to teach or learn music theory, create beautiful scores, make great music and even develop your own plug-ins — all building a strong foundation for a rewarding creative career.

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Your Career Begins Here

Do you feel that audio and music software development is your vocation? Is working with sound all you ever wanted to do? Steinberg could hold many possibilities for you. You may just be beginning your professional career or have already gained a high level of expertise. Wherever you are on your audio career path, we will help you to make the most of your potential and pave the way for a great future, both personally and professionally!

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Sours: https://www.steinberg.net/

Steinberg brings VST to Linux, and does other good things

The days of Linux being a barren plug-in desert may at last be over. And if you’re a developer, there are some other nice things happening to VST development on all platforms.

Steinberg has quietly rolled out the 3.6.7 version of their plug-in SDK for Windows, Mac, iOS, and now Linux. Actually, your plug-ins may be using their SDK even if you’re unaware – because many plug-ins that appear as “AU” use a wrapper from VST to Apple’s Audio Unit. (One is included in the SDK.)

For end users, the important things to know are, you may be getting more VST3 plug-ins (with some fancy new features), and you may at last see more native plug-ins available for Linux. That Linux support comes at just the right time, as Bitwig Studio is maturing as a DAW choice on the platform, and new hardware options like the Raspberry Pi are making embedded solutions start to appeal. (I kind of hesitate to utter these words, as I know that desktop Linux is still very, very niche, but – this doesn’t have to mean people installing Ubuntu on laptops. We’ll see where it goes.)

For developers, there’s a bunch of nice stuff here. My favorites:

cmake support

VST3 SDK on GitHub: https://github.com/steinbergmedia/vst3sdk

GPL v3 license is now alongside the proprietary license (necessary for some open projects)

How ’bout them apples? I didn’t expect to be following Steinberg on GitHub.

The open license and Linux support to me suggest that, for instance, finally seeing Pure Data work with plug-ins again could be a possibility. And we’ll see where this goes.

This is one of those that I know is worth putting on CDM, because the handful of people who care about such things and can do something with them are reading along. So let us know.

More:

http://sdk.steinberg.net

Thanks, Spencer Russell!

Tags: C++, cmake, developers, embedded, github, ios, Linux, MacOS, Plug-ins, programming, SDK, Software, Steinberg, vst, VST3, Windows

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Sours: https://cdm.link/2017/03/steinberg-brings-vst-linux-good-things/
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Steinberg

German musical software and hardware company

For other uses, see Steinberg (disambiguation).

Steinberg Media Technologies GmbH (trading as Steinberg) is a German musical software and hardware company based in Hamburg with satellite offices in Siegburg and London. It develops music writing, recording, arranging, and editing software, most notably Cubase, Nuendo, and Dorico. It also designs audio recording, MIDI hardware interfaces,[1] controllers, and iOS/Android music apps including Cubasis.[2] Steinberg created several industry standard music technologies including the Virtual Studio Technology (VST)[3] format for plug-ins and the ASIO (Audio Stream Input/Output) protocol. Steinberg has been a wholly owned subsidiary of Yamaha since 2005.[4]

History[edit]

The company was founded in 1984 by Karl Steinberg and Manfred Rürup in Hamburg.[5] As early proponents and fans of the MIDI protocol, the two developed Pro 16, a MIDI sequencing application for the Commodore 64 and soon afterwards, Pro 24 for the Atari ST platform.[6] The ST had built-in MIDI ports which helped to quickly increase interest in the new technology across the music world.

In 1989 Steinberg released Cubase for Atari, and versions for the Mac and Windows platforms would follow soon afterwards. It became a very popular MIDI sequencer, used in studios around the globe.

Steinberg Media Technologies AG had a revenue of 25 million DM in 1999. It had 180 employees in 2000.[7] A planned entry on the Neuer Markt (New Market, NEMAX50) of the Deutsche Börse failed. The company had a revenue of 20 million in 2001 and 130 employees in 2002.[8]

In 2003 Steinberg was acquired by Pinnacle Systems[9] and shortly after that, by Yamaha in 2004.[10] With its new mother company Yamaha, Steinberg expanded design and production of its own hardware, and since 2008 it has created a range of audio and MIDI interface hardware including the UR, MR816, CC and CI series.

In 2012, Steinberg launched its first iOS sequencer, Cubasis, which has seen regular updates since then.

Steinberg has won a number of industry awards including several MIPA awards, and accolades for Cubasis and its CMC controllers amongst others.

Dorico team acquisition[edit]

In 2012, Steinberg acquired the former development team behind Sibelius, following the closure of Avid's London office in July, to begin development on a new professional scoring software named Dorico.[11][12][13][14][15] It was released on 19 October 2016.[16]

Product History[edit]

Cubase was released in 1989, initially as a MIDI sequencer. Digital audio recording followed in 1992 with Cubase Audio, followed by VST support in 1996 which made it possible for third-party software programmers to create and sell virtual instruments for Cubase. Steinberg bundled its own VST instruments and effects with Cubase, as well as continuing to develop standalone instruments as well. Atari support eventually ended and Cubase became a Mac and Windows DAW (digital audio workstation), with feature parity across both platforms.

The WaveLab audio editing and mastering suite followed in 1995 for Windows, and the VST and ASIO protocols – open technologies that could be used by any manufacturer – were first released in 1997. WaveLab would come to the Mac in 2010.

In 2000 the company released Nuendo, a new DAW clearly targeted at the broadcast and media industries. 2001 saw the release of HALion, a dedicated software sampler. A complete rewrite of Cubase in 2002 was necessary due to its legacy code which was no longer maintainable, leading to a name change to Cubase SX, ditching older technology and using the audio engine from Nuendo. Since this time, Cubase and Nuendo have shared many core technologies. Cubase currently comes in three versions – Elements, Artist and Pro.

Steinberg was one of the first DAW manufacturers who started using automatic delay compensation for synchronization of different channels of the mixer which may have different latency.

With the growing popularity of mobile devices, Steinberg develops apps for iOS including Cubasis, a fully featured DAW for iPad with plug-ins, full audio and MIDI recording and editing and many other professional features. It also creates standalone apps including the Nanologue synth and LoopMash. In 2016 Steinberg released Dorico, a professional music notation and scoring suite.

Steinberg VST[edit]

As part of the development of its flagship, the sequencer Cubase, Steinberg defined the VST interface (Virtual Studio Technology) in 1996, by means of which external programs can be integrated as virtual instruments playable via MIDI. VST simulates a real-time studio environment with EQs, effects, mixing and automation and has become a quasi-standard supported by many other audio editing programs.[17]

The latest version is VST 3.

Initially developed for Macintosh only, Steinberg Cubase VST for the PC followed a year later and established VST and the Audio Stream Input/Output Protocol (ASIO) as open standards that enabled third parties to develop plug-ins and audio hardware. ASIO ensures that the delay caused by the audio hardware during sound output is kept to a minimum to enable hardware manufacturers to provide specialized drivers. ASIO has established itself as the standard for audio drivers.[18]

Products[edit]

Steinberg's first product, Steinberg Pro 16, was sold on floppy disks. This is version 2.3

Current products[edit]

Music software[edit]

VST instruments[edit]

  • HALion (SE/Sonic) - virtual sampling and sound design system
  • HALion Symphonic Orchestra
  • Groove Agent - electronic and acoustic drums
  • The Grand[20] - virtual Piano
  • Padshop - granular synthesizer
  • Retrologue - analog synthesizer
  • Dark Planet - dark sounds for cinematic and electronic music
  • Hypnotic Dance - synth-based dance sounds
  • Triebwerk - Sounds for Elektro, Techno and House
  • Iconica - Orchester Library, recorded at Funkhaus Berlin

Hardware[edit]

  • Steinberg AXR4 – 28x24 Thunderbolt 2 Audio Interface with 32-Bit Integer Recording and RND SILK
  • Steinberg UR824 – 24x24 USB 2.0 audio interface with 8x D-PREs, 24-bit/192 kHz, on board DSP, zero latency monitoring, advanced integration. Their top of the line USB audio interface
  • Steinberg CC121 – Advanced Integration Controller
  • Steinberg CI2 – Advanced Integration Controller
  • Steinberg MR816 CSX – Advanced Integration DSP Studio
  • Steinberg MR816 X – Advanced Integration DSP Studio
  • Steinberg UR44 – 6x4 USB 2.0 audio interface with 4x D-PREs, 24-bit/192 kHz support & MIDI I/O
  • Steinberg UR22mkII – 2x2 USB 2.0 audio interface with 2x D-PREs, 24-bit/192 kHz support & MIDI I/O
  • Steinberg UR12 – 2x2 USB 2.0 audio interface with 1x D-PREs, 24-bit/192 kHz support
  • Steinberg Key (License Control Device for Steinberg Software - Dongle)
  • eLicenser (License Control Management for Steinberg Software - Dongle)

Past products[edit]

Music software[edit]

VST instruments[edit]

Hardware[edit]

  • MIDEX-8 - USB MIDI interface[37]
  • MIDEX-3 - USB MIDI interface[38]
  • MIDEX+ - Atari MIDI interface[39]
  • Steinberg Amiga MIDI interface
  • Steinberg Media Interface 4 (MI4) - USB MIDI interface
  • Avalon 16 DA Converter - AD Converter for Atari
  • SMP-24 - SMPTE/MIDI processor[40]
  • Timelock - SMPTE processor[41]
  • Topaz - Computer controlled recorder[42]

Protocols[edit]

Steinberg have introduced several industry-standard software protocols. These include:

  • ASIO (a low-latency communication protocol between software and sound cards)
  • VST (a protocol allowing third-party audio plugins and virtual instruments)
  • LTB (providing accurate timing for its now-discontinued MIDI interfaces)
  • VSL (an audio/MIDI network protocol which allows the connection and synchronisation of multiple computers running Steinberg software)

Steinberg's notable packages include the sequencers Cubase and Nuendo, as well as WaveLab (a digital audio editor) and numerous VST plugins.

References[edit]

  1. ^IT-Service, Sven Vörtmann-Internet und. "UR Series". www.steinberg.net/. Retrieved 2019-07-03.
  2. ^"Cubasis: Music creation for iOS & Android | Steinberg". Retrieved 2020-09-21.
  3. ^The Oxford handbook of computer music. Dean, R. T. Oxford: Oxford University Press. 2009. ISBN . OCLC 263605563.CS1 maint: others (link)
  4. ^"Yamaha Buy Steinberg". www.soundonsound.com. Retrieved 2019-07-03.
  5. ^"A brief history of Steinberg Cubase". MusicRadar. 2011-05-24. Retrieved 2018-09-17.
  6. ^Manning, Peter. Electronic and computer music (Fourth ed.). New York. p. 325. ISBN . OCLC 858861237.
  7. ^Steinberg Media Technologies AG geht an den Neuen Markt, golem.de, 13 September 2000
  8. ^Jobatey, Cherno: Steinberg: Röhren wie Hendrix, Wirtschaftswoche No. 46, 7 November 2002
  9. ^Steinberg & Pinacle: The Buyout
  10. ^Yamaha übernimmt Steinberg, computerbase.de, 21 December 2004
  11. ^Kirn, Peter (2016-05-17). "This is the next-gen notation tool from original Sibelius team". CDM Create Digital Music. Retrieved 2020-07-18.
  12. ^Stevens, Alex (21 April 2016). "Applied Theory". Rhinegold. Retrieved 2020-07-18.
  13. ^Rogerson, Ben (22 February 2013). "Sibelius team working on new Steinberg notation application". MusicRadar. Retrieved 2020-07-18.
  14. ^Wherry, Mark (February 2017). "Steinberg Dorico [Preview]". Sound On Sound. Retrieved 2020-07-18.
  15. ^Shapey, Rachel (18 February 2019). "Interview with Dorico creator, Daniel Spreadbury | icancompose.com". Retrieved 2019-07-03.
  16. ^Spreadbury, Daniel (2016-11-01). "Dorico is available now, first update coming November". Dorico. Retrieved 2020-07-18.
  17. ^Michael Steppat: Audio Programming: Sound Synthesis, Editing, Sound Design, Carl Hanser Verlag, 2014, p. 69 [1]
  18. ^Petelin, Roman (2004). Cubase SX 2 : virtual MIDI & audio studio. Petelin, Yury. Wayne, PA: Alist. p. 113. ISBN . OCLC 55054529.
  19. ^"Steinberg Sequel". Sound On Sound. July 2007. Archived from the original on 6 June 2015.
  20. ^"Steinberg The Grand". Sound On Sound. March 2002. Archived from the original on 7 June 2015.
  21. ^"The Professional's Choice". Sound On Sound. April 1986. pp. 63–5. ISSN 0951-6816. OCLC 925234032.
  22. ^"Trackstar". Electronics & Music Maker. October 1986. pp. 80–1. OCLC 317187644.
  23. ^"Software Tracking". Electronics & Music Maker. September 1986. p. 32. OCLC 317187644.
  24. ^"Steinberg Pro24 Version III". Sound On Sound. August 1988. pp. 74–5. ISSN 0951-6816. OCLC 925234032.
  25. ^"Steinberg Pro 24 v1.1". Amiga Format. No. 24. Future Publishing. July 1991. p. 144. ISSN 0957-4867. OCLC 225912747.
  26. ^"Steinberg's The Ear". Music Technology. August 1988. pp. 72–74. ISSN 0957-6606. OCLC 483899345.
  27. ^"High Noon!". Sound On Sound. February 1989. pp. 21–4. ISSN 0951-6816. OCLC 925234032.
  28. ^https://www.nime.org/proceedings/2016/nime2016_paper00042.pdf
  29. ^"Steinberg Musical". Music Technology. September 1989. pp. 86–89. ISSN 0957-6606. OCLC 483899345.
  30. ^"Steinberg Cubeat". Music Technology. May 1991. pp. 60–64. ISSN 0957-6606. OCLC 483899345.
  31. ^"Soft Options". Recording Musician. November 1992. pp. 26–34. ISSN 0966-484X. OCLC 264952514.
  32. ^"Steinberg Synthworks". Music Technology. Vol. 3 no. 5. April 1989. p. 80. ISSN 0957-6606. OCLC 24835173.
  33. ^"Steinberg Avalon". Music Technology. December 1989. pp. 58–62. ISSN 0957-6606. OCLC 483899345.
  34. ^"Steinberg ReCycle". Sound On Sound. May 1995. Archived from the original on 6 June 2015.
  35. ^"Steinberg Hypersonic 2". Sound On Sound. March 2006. Archived from the original on 7 June 2015.
  36. ^"Steinberg Virtual Guitarist 2". Future Music. No. 175. Future Publishing. June 2006. pp. 52–3. ISSN 0967-0378. OCLC 1032779031.
  37. ^"Steinberg Midex 8". Sound On Sound. May 2001. Archived from the original on 6 June 2015.
  38. ^"Steinberg Midex 3". Sound On Sound. March 2002. Archived from the original on 7 June 2015.
  39. ^"Steinberg MIDEX+". Music Technology. December 1990. pp. 72–75. ISSN 0957-6606. OCLC 483899345.
  40. ^"Steinberg SMP-24". Sound On Sound. May 1987. pp. 42–46. ISSN 0951-6816. OCLC 779656410.
  41. ^"Steinberg Timelock". Music Technology. January 1988. p. 18. ISSN 0957-6606. OCLC 483899345.
  42. ^"Steinberg Topaz". Music Technology. February 1990. pp. 10–11. ISSN 0957-6606. OCLC 483899345.

Further reading[edit]

External links[edit]

Sours: https://en.wikipedia.org/wiki/Steinberg
Mangling Vocals in Padshop - New Features in Padshop 2

Steinberg Releases New VST 3.7 Software Development Kit

Steinberg released the company's newest iteration of the Virtual Studio Technology (VST) Software Developer Kit (SDK), offering new capabilities to developers of host applications, audio plug-ins and virtual instruments. VST 3.7 introduces several enhancements of the SDK interface that allow new levels of integrations between VST 3 hosts and plug-ins, including the new VST 3 Project Generator, improved documentation as well as support for MIDI 2.0 and the development of plug-ins compatible with the new ARM-based Apple Silicon chips.
 

Initially launched in 1996, VST creates a professional studio environment on PC and Mac computers, allowing the integration of virtual effect processors and instruments into any VST host application. Being an open standard, the possibilities offered by VST continuously grow.

2008 saw the release of VST 3, now featuring multiple MIDI ports, surround sound capability and side chaining. Since then, many new capabilities have been added to Version 3 and hence the technology has received great acceptance across the entire industry. 

VST 3.7 introduces the VST 3 Project Generator that further facilitates the entry into the VST development world. The VST 3 Project Generator allows users to create a VST 3 plug-in project with just few clicks, which can then be used as the code skeleton in Xcode or Visual Studio.

The VST SDK documentation has been enhanced and can now be accessed online. The detailed documentation provides information on how to develop plug-ins, also including tutorials with lots of examples for both beginners and advanced developers.

The MIDI 2.0 standardannounced by MMA (MIDI Manufactures Association) is already widely supported by VST 3. Detailed documentation on how to employ the MIDI 2.0 enhancements with VST 3 is available at the Steinberg Developer Resource. Also new is that the VST 3.7 SDK also supports the development of plug-ins compatible with the new ARM-based Apple Silicon chips.
 

Arne Scheffler, senior software engineer for VST at Steinberg commented: “VST is built on the ideas and creativity of the global creative community. We want to lower the entry barrier for the next generations of VST developers, and we can’t wait to see what they come up with.”

The SDK can be used under free license and is available for download on the Steinberg website.
Steinberg Developer Resource: developer.steinberg.help
www.steinberg.net
Sours: https://audioxpress.com/news/steinberg-releases-new-vst-3-7-software-development-kit

Vst steinburg

Welcome to VST SDK 3.7.x

About VST 3

VST 3 is a general rework of the long-serving VST plug-in interface. It is not compatible with the older VST versions, but it includes some new features and possibilities. We have redesigned the API to make it not only far easier and more reliable for developers to work with, but have also provided completely new possibilities for plug-ins. These include:

1. Improved Performance with the Silence Flag

Processing can optionally be applied to plug-ins only when audio signals are present on their respective inputs, so VST 3 plug-ins can apply their processing economically and only when it is needed.

2. Multiple Dynamic I/Os

VST 3 plug-ins are no longer limited to a fixed number of inputs and outputs, and their I/O configuration can dynamically adapt to the channel configuration. Side-chains are also very easily realizable. This includes the possibility to deactivate unused busses after loading and even reactivate those when needed. This cleans up the mixer and further helps to reduce CPU load.

3. Sample-accurate Automation

VST 3 also features vastly improved parameter automation with sample accuracy and support for ramped automation data, allowing completely accurate and rapid parameter automation changes.

4. Logical Parameter Organization

The VST 3 plug-in parameters are displayed in a tree structure. Parameters are grouped into sections which represent the structure of the plug-in. Plug-ins can communicate their internal structure for the purpose of overview, but also for some associated functionality (eg. program-lists).

5. Resizeable UI Editor

VST 3 defines a way to allow resizing of the plug-in editor by a user.

6. Mouse Over Support

The host could ask the plug-in which parameter is under the mouse.

7. Context Menu Support

VST 3 defines a way to allow the host to add its own entries in the plug-in context menu of a specific parameter.

8. Channel Context Information

A VST 3 plug-in could access some channel information where it is instantiated: name, color, ...

9. Note Expression

VST 3 defines with Note Expression a new way of event controller editing. The plug-in is able to break free from the limitations of MIDI controller events by providing access to new VST 3 controller events that circumvent the laws of MIDI and provide articulation information for each individual note (event) in a polyphonic arrangement according to its noteId.

10. 3D Support

VST 3 supports new speaker configurations like Ambisonic, Atmos, Auro 3D or 22.2.

11. Factory Concept

VST 3 plug-in library could export multiple plug-ins and in this way replaces the shell concept of VST 2 (kPlugCategShell).

12. Support Remote control Representation

VST 3 plug-in can deliver a specific parameter mapping for remote controls like Nuage.

13. Others

While designing VST 3, we performed a careful analysis of the existing functionality of VST and rewrote the interfaces from scratch. In doing so, we focused a lot on providing clear interfaces and their documentation in order to avoid usage errors from the deepest possible layer. Some more features implemented specifically for developers include:

  • More stable technical host/plug-in environment
  • Advanced technical definition of the standard
  • Modular approach
  • Separation of UI and processing
  • Advanced Preset System
  • Multiple plug-ins per Library
  • Test Host included
  • Automated Testing Environment
  • Validator (small command line Test Host) and plug-in examples code included

How to build VST3

Get the source code from GitHub

git clone --recursive https://github.com/steinbergmedia/vst3sdk.git

Adding VST2 version

The VST2 SDK is not part anymore of the VST3 SDK, you have to use an older version of the SDK and copy the vst2sdk folder into the VST_SDK folder. In order to build a VST2 version of the plug-in and a VST3 at the same time, you need to copy the VST2 folder into the VST3 folder, simply run the following commands:

cd TheFolderWhereYouDownloadTheSDK ./copy_vst2_to_vst3_sdk.sh cd TheFolderWhereYouDownloadTheSDK copy_vst2_to_vst3_sdk.bat

Build the examples on Windows

  • Create a folder for the build and move to this folder (using cd):
mkdir build cd build
  • Generate the Solution/Projects: provide the path of the Project where CMakeLists.txt is located:
examples: cmake.exe -G "Visual Studio 16 2019" -A x64 ..\vst3sdk or without symbolic links cmake.exe -G "Visual Studio 16 2019" -A x64 ..\vst3sdk -SMTG_CREATE_PLUGIN_LINK=0
  • Now you can build the plug-in (you can use Visual Studio too):
msbuild.exe vstsdk.sln (or alternatively for example for release) cmake --build . --config Release

Build the examples on macOS

  • Create a folder for the build and move to this folder (using cd):
mkdir build cd build
  • Generate the Solution/Projects: provide the path of the Project where CMakeLists.txt is located:
For XCode: cmake -GXcode ../vst3sdk Without XCode (here debug variant): cmake -DCMAKE_BUILD_TYPE=Debug ../
  • Now you can build the plug-in (you can use XCode too):
xcodebuild (or alternatively for example for release) cmake --build . --config Release

Build the examples on Linux

  • Install the required packages Package Requirements
  • Create a folder for the build and move to this folder (using cd):
mkdir build cd build
  • Generate the Solution/Projects: provide the path of the Project where CMakeLists.txt is located:
cmake ../vst3sdk
  • Now you can build the plug-in:
make (or alternatively for example for release) cmake --build . --config Release

Build using cmake-gui

  • start the cmake-gui Application
  • "Browse Source...": select the folder vst3sdk
  • "Browse Build...": select a folder where the outputs (projects/...) will be created. Typically a folder named "build"
  • you can check the SMTG Options
  • Press "Configure"
  • Press "Generate" and the project will be created

Contributing

For bug reports and features requests, please visit the VST Developer Forum


License & Usage guidelines

More details are found at www.steinberg.net/sdklicenses_vst3

Sours: https://github.com/steinbergmedia/vst3sdk
The Grand 3 • Steinberg • 15 Selected Factory Presets • VST Sounds Patches Playthrough • No Talking

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