Focus is used to increase points in a certain school. There are 5 schools to choose from including Madurai, Naramon, Zenurik, Vazarin and Unairu. Each of the schools has their own abilities that can boost either the Warframe or the Operator.
There are 5 different schools that the players may choose from and may equip one at a time, each with their own unique passives/abilities. These may be unlocked by spending focus on them and later on activated. Each school has their own attributes and depending on the gameplay of the user and the Warframe they plan to use; they can be used to overcome even the hardest of situations.
You start with one school at first but later on you may unlock the others and eventually acquire abilities from each and become even stronger. Choosing the proper school that suits your main type of gameplay is important as farming is necessary for unlocking the others.
This school focuses on offense, damage and power. Those guided by this school are powerful fighters and prefer attacking to most.
- Phoenix Talons – Increases physical types of damage throughout missions.
- Inner Gaze – Increases the max energy that amps and void beam has.
- Eternal Gaze – increases the speed of which amps and void beam replenishes.
- Phoenix Spirit – Increases the elemental damage types throughout missions.
- Void Radiance – When exiting void mode enemies will be blinded at the cost of energy.
- Void Strike – Stacks damage to a certain percentage depending on how long you stay in cloaked in void mode and upon leaving void mode you spend the percentage for the next attack dealing additional damage based from the percentage.
- Flame Blast – Void blast attack sends out a fire ball that deals damage to enemies.
- Rising Blast – Increases void blast damage and allows it to be charged for more damage.
- Blazing Dash – Dashing through enemies will stun enemies as well as leave a trail of fire that deals damage over time.
- Meteoric Dash – Increases the damage done by void dash.
A school focused on healing, rejuvenation and protection. Those guided by this school are protective healers and great at supporting their allies.
- Mending Unity – Increases affinity range allowing you to acquire affinity even farther away from allies as well as affecting some abilities that are based from the affinity range.
- Mending Soul – Causes the next revive that you do or that others do to be instant thus consuming a charge, charges are doubled as your operator has a set of charges as well.
- Enduring Tides – Increases the max health of your operator.
- Rejuvenating Tides – Increases the rate at which your operator health regenerates over time.
- Guardian Shell – Creates a shield that blocks damage costing energy depending on the damage.
- Guardian Blast – Allies within the area of the void blast are granted shields.
- Void Regen –Heals the operator when in void mode.
- Void Aegis – Creates a shield at the cost of energy when in void mode.
- Protective Dash – Grants allies that you come in contact with during void dash to be immune to damage for a bit as well as heal them for a certain percent of health.
A school focused on strategy, tactics and brute force. Those guided by this school excel in melee combat.
- Affinity Spike – Grants additional affinity when killing with melee attacks.
- Void Stalker – Grants a buff that increases your critical chance for both your Warframe and Operator for a limited time based on how long you stay in void mode which depletes over time.
- Void Hunter – Highlights enemies through wall allowing you to see their position visually while draining energy during void mode.
- Mind Step – Permanently increases the movement speed of the operator.
- Mind Sprint – Speeds up the speed of which you use void dash crossing distances faster.
- Power Spike – Makes the melee combo meter decrease when out of combat instead of completely resetting.
- Executing Dash – Causes enemies to be vulnerable to finishers instead of knocking enemies back.
- Surging Dash – Increases the damage of the dash and area of effect.
- Disorienting Blast – Void blast gains a chance to confuse enemies causing them to attack their allies.
- Disarming Blast – Grants void blast a chance to disarm enemies rendering them weaponless.
A school focused on tenacity, defense and iron will, those guided by this school are able to endure any battle.
- Void Spines – Reflects incoming damage on a percent back to enemies that attack you.
- Basilisk Scales – Increases the overall armor of the operator by a percentage.
- Basilisk Gaze – Increases the area of effect of void blast.
- Void Shadow – Grants invisibility to you and allies when you are in void mode.
- Void Chrysalis – Reduces damage that nearby allies receive when they are invisible.
- Stone Skin – Increases the overall armor of the operator and Warframe permanently.
- Sundering Dash – Reduces armor of enemies that are hit by void dash.
- Crippling Dash – Reduces damage of enemies that are hit by void dash.
- Magnetic Blast – Affects enemies with Magnetize which causes bullets to be directed to them when the magnetic field is fired upon.
- Unairu Wisp – Void blast gains a chance to create a Wisp upon hitting enemies, granting additional operator damage to those who pick it up for a limited amount of time.
A school of focus, intelligence and mind power, those guided by this school excel with inner strength and energy.
- Energy Pulse – Gain additional energy over an amount of time when picking up energy orbs.
- Void Siphon – Increases the overall energy of your operator.
- Void Flow – Increases the energy replenish rate of your operator.
- Energizing Dash – Creates a field in an area that gives those who enter a buff that increases the energy regeneration rate.
- Lightning Dash – Sends out an orb that travels forward for a duration while striking nearby enemies with electricity damage after doing a void dash.
- Inner Might – Reduces the energy consumption of melee channeling actions.
- Void Static – Causes the operator to send out pulses that damage enemies in an area around the them when in void mode.
- Void Singularity – Pulls enemies to the operator when in void mode.
- Temporal Blast – Slows enemies hit by void blast.
- Voltaic Blast – Creates a burst of damage in an area damaging enemies when doing void blast.
The focus pool is the capacity of how many passive or abilities you may have activated and is shared by all schools, so no matter what school you have, you will always have the same focus pool capacity. The higher your focus pool, the more passives you can have active. Upgraded passives need more capacity and to have a larger amount of stronger passives, you need a larger capacity thus requiring you to upgrade your focus pool.
When activating passives, focus pool will be drained depending on what passive is activated and what its level is. Above you may see a school with no passives activated giving it a 139/139 focus pool.
Above you may see that we have activated Affinity Spike which takes up 6 capacity thus giving us a remaining 133/139 focus pool.
The more passive you activate will affect the more capacity that will be used from your focus pool. If you do not have a large enough pool capacity, then you will be unable to equip more passives or abilities. As you can see in the image above we have activated more passives thus taking up more from our focus pool. These can be changed at any time if the player decides they wish to disable a certain passive or make room for another.
If one finds themselves on a low focus pool capacity, they may increase focus pool capacity by simply selecting increase in either the school selection menu or the school passive menu. Upgrading focus pool will cost focus and may require farming to increase the capacity by a large number.
Aside from the normal abilities that each school respectfully has, some abilities may be unbound which allows them to be used by other schools at the cost of focus pool capacity. This allows you to make your operator more powerful by allowing them to gain passive abilities from multiple schools. To unbind an ability or passive, you are required to have a spendable amount of 1 million focus and a Brilliant Eidolon Shard which is obtained by capturing (not killing) Eidolon Teralysts, Hydrolysts and Gantulysts.
Once an ability is unbound, it may be used by any school along with the original abilities the school has basically granted any school the privilege of using other way-bound abilities. When activating way-bound passives, focus pool capacity will be uses and may need to be upgraded to unlock the complete potential of your operator.
How to get Focus
In order to start gaining focus, players must equip either a Warframe or weapon with a lens. These are used to produce focus which is based off of how much affinity that is gained during a mission where a percentage of the total affinity is generated into focus.You may only have one lens per item which may also be changed destroying the current lens and replacing it with a new one.
In order to equip a lens, one simply needs to go to the chosen Warframe or weapon, which must be maxed out and select actions which will bring up another menu where they will select focus lens from a selection of different lens that they have.
Once a weapon or Warframe has been equipped with a lens all you need to do is do missions and the affinity you gain will have a percentage converted to focus. It is possible to have more than one items in your load out that have a lens installed, each able to gain focus when used or when affinity is earned. By having a lens equipped it will convert a percentage of the excess affinity which the Warframe or weapon would earn.
Types of Lenses
There are 3 types of lenses that each generate a different amount of focus.
Converts 1.25% excess affinity into focus.
Converts 1.75% excess affinity into focus.
Converts 2.25% excess affinity into focus.
Getting lenses may be a hard at first for some because and might not be able to get them as soon as possible, however there are different ways to get lenses as shown below.
Some bounties on either Cetus or Fortuna have Regular Lens as a reward and there is a good chance to get them when doing them. Getting the lens may require multiple tries as the reward is based on RNG (random number generator).
Greater Lens blueprints may be purchased from the ingame market aboard the players landing craft and may be crafted once all the required materials are available including 4 regular lenses which is required as well.
Tier 5 Bounties
These bounties have a chance to reward the player with Eidolon Lens Blueprints, however some may need to redo the mission due to the chance of obtaining it being not so high. Once obtained the player may craft it using its required.
It is possible as well to earn lenses from incursions and they may also be traded from one player to another.
Farming focus is not that hard as you simply need only gain affinity which can be easily done by killing enemies. To farm focus you need to use the weapon or Warframe that has a Focus Lens in it. The more enemies you kill, the more focus you generate thus doing missions with a lot of enemies will make farming focus easy and efficient. Using Warframes that deal large area damage or that can kill multiple enemies at a time are best for most of the farming. It is possible to trade Eidolon Shards for focus as well but might take a bit of time to farm due to the need to kill Teralysts. Killing a large number of enemies or using stealth to kill enemies are the best ways to earn focus.
These are yellow orbs that can be picked up and will activate a buff that causes focus earned to be multiplied by 8x for 45 seconds. Picking these up at certain times is crucial especially when you can follow up and kill several enemies after.
Suggested Farming Missions
There are several missions that you can do to farm a lot of focus at a more efficient rate some of the suggestions are listed below.
Sanctuary Onslaught (Normal and Elite)
This mission is very efficient and will guarantee a large amount of focus as it has unlimited enemies and with each zone advancement the enemies become stronger and will give larger amounts of affinity as the player’s advance.
Survival (Regular and Fissure)
This mission type is good for focus farming as well due to the unlimited amount of enemies which also scale as the time lengthens as well as the chance to farm materials and items the player might need later on. In addition, if you do focus farming on a survival fissure you will benefit the longer you stay due to the boosts you gain every 5 minutes which include resource, affinity, drop chance and resource boosts allowing you to farm several things in one mission.
Exterminate (High Level – Stealth Approach)
Another way of farming focus can be done by using stealth and clearing an exterminate map while keeping the stealth affinity multiplier active by dealing stealth kills which can be done using a Warframe that has invisibility or that can disable enemies and make them susceptible to stealth kills. Maintaining a multiplier and killing several enemies in succession will aware very high amounts of affinity thus generating more focus.
Focus plays a very important part in the game and it is advised to try to farm as much as you can in order to maximize the schools as they have good benefits and become much useful later on. It doesn’t take too much effort to farm focus and can be done easily with or without intention just by playing normally. Choosing the right frame when focus farming will benefit greatly such as a unit that can become invisible or that can disable enemies for stealth kills when doing a stealthy approach or a frame that can kill multiple enemies quickly for survival or onslaught missions.
How do you find the critical focus?
How do you find the critical focus?
To get critical focus on a person zoom all the way in until you have a close up of someone’s eyes. Our brains subconsciously focus on people’s eyes, so they need to be sharp. Adjust until their eyes appear clear and sharp. Once their eyes are in focus, zoom back out to get your shot.
How do you get the Archwing in Warframe?
You will start the first part to the Archwing quest by completing the Mars Junction, located on Earth. Completing this quest will give you your very own Archwing as well as access to the various Archwing missions. To access this quest once unlocked, select it from the Quest tab located on your Navigation chart.
How do you summon Archgun?
To use the item, the Archgun Deployer must first be equipped on a player’s Gear Wheel in the Arsenal, then activated by selecting the Archgun Deployer during a mission. Additionally, players must equip their desired Arch-gun in the Heavy Weapon slot of their Arsenal’s Vehicles tab.
How do you get Velocitus?
The parts for Velocitus are given as syndicate rewards by Steel Meridian, Cephalon Suda, and Red Veil. The blueprint is found in the Tenno Lab in the dojo. All this can be found on the wiki article for the Velocitus.
How do you use Archgun without Archwing?
The Gravimag is an Arch-gun weapon upgrade that allows the player to wield that gun as a heavy weapon in ground combat, without an Archwing, through the use of an Archweapon Deployer which can only be unlocked after reaching max rank with Solaris United.
Who is the profit taker?
Profit-Taker Orb is a large Raknoid creature found in Enrichment Labs in the Orb Vallis on top of the building, acting as one of the Grand Bosses of the landscape. The gargantuan creature can only be engaged during the Heist with Vox Solaris, requiring the rank of Old Mate within Solaris United.
How do I get a repeller system?
Repeller Systems in Warframe is a crafting component that you can earn by doing Heist Bounties. These are special Bounties that you can do for the Vox Solaris Syndicate on Fortuna and involve taking down the Orb Mother that guards the Orb Vallis.
Where can I farm toroid?
Where To Farm Toroids
- Vega Toroid – drop from enemies at Spaceport.
- Calda Toroid – drop from enemies at Enrichment Labs.
- Sola Toroid – drop from enemies at Temple of Profit.
- Crisma Toroid – drop from the Profit-Taker during Phase 4 of the Heist.
- Lazulite Toroid – drop from the Exploiter Orb upon death.
Where can I farm toroid Warframe?
Toroids are rare drops from any enemy at certain locations on the Orb Vallis, notably:
- Vega Toroid drops from enemies near or inside Spaceport.
- Sola Toroid drops from enemies near or inside Temple of Profit.
- Calda Toroid drops from enemies near or inside Enrichment Lab.
Warframe Focus Guide – Learn Everything About Focus
Want to know what is Focus in Warframe? How really it works and how to earn it?
Focus is used to unlock Tenno’s True Abilities in Warframe. Guided by the Five Great Tenno schools, Focus is used to increase the points of each school. These five schools are Madurai, Naramon, Zenurik, Vazarin, and Unairu. You can unlock unique abilities from every school and amplify your operator or warframe’s strength in the game. So here in this guide, I will explain in detail everything about Warframe focus. How this game mechanism can impact your gameplay and do you need to focus on this.
What is Focus in Warfarme?
Focus unlock at the very end of the game, it is a special mechanism that allows players to upgrade their gameplay. You can unlock a set of skills and passives that will help you to enhance your five different fighting styles. They are warrior, tank, healer, mage, and ninja. After completing Second Dream Quest, the Focus tree will be unlocked. The first skill in the Focus Tree is free, and others can be unlocked using Focus Experience, or Focus XP. To fully equip the best possible abilities, you have to unlock all five trees. But there is one limitation, you can only use on active at a time
What are the Five Schools?
5 schools mean 5 skill trees. After completing Second Dream Quest in Warframe you will have choice to pick one fro mthe five schools. Each school features a unique skill tree depending on the gameplay type, for example, there is a skill tree dedicated to fighters, and other to Tacticians. Madurai, Naramon, Zenurik, Vazarin, and Unairu are the five schools in Warframe, each school features a set of unique abilities that can be unlocked using Focus. Every school focus one single attribute, depending on the gameplay of a user he or she can pick an ability to unlock. To keep thing simple start with one skill tree and acquire abilities to make your character stronger in the game.
- Zenurik – School of the Arcane: They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
- Vazarin – School of the Protectors: They trained to Counter the Enemy, and move with an opponents attack in order to nullify them. They maintained constant awarness in order to defend against all aggression.
- Unairu – School of the Indomitable: They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be a won without having even commenced.
- Madurai – School of the Fighters: They followed the path of Engage the Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
- Naramon – School of the Tacticians: The discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warror.
There are 10 Abilities in each school called Ways. Unlocking these Ways will grant players powers, and it also adds some improvements to the player’s warframe. Each way has its rank and the cost increases based on its rank. There are three types of Ways, Active, Passive, and Way-Bounds..
What is Active Ways?
Abilities under this Active Ways focus on providing improvements or alternation to a utility or the operator’s void power. Activated ways under this category will increase energy costs. Some examples are Void Blast, Void Dash, and Void Mode. There are 6 Active Ways in every school.
What is Passive Ways?
Abilities under this Passive Ways are passive enhancements. It affects the Operator Stats or Warframe in the game. There are two passive ways in every school. Effects of Passive Ways are applied from the start of the mission.
What is Ways-BoundsEdit?
Abilities under this category will enhance the base combat statistic of an Operator. The difference between Ways in this category is that it can be unbounded from the Focus School. You can treat skills as an additional unlocked Way. Unbinding a Way-Bound node will require node upgrade to the last rank. Each rank will cost 1,000,000 Focus points and a Brilliant Eidolon Shard. There are in total 10 Way-Bound Nodes to unlock, every school has two of them.
How to unlock new abilities from Focus Tree?
Focus tree brings a special ability to unlock, this can be activated during the battle. Press 5 to access the 5 School Screen from where you can navigate the Focus skill tree. To charge the ability you will have to execute actions like head-shots or critical hits. You can get detail about what action you require to charge the ability from the focus tree.
Once you perform the action you will see the ability is charged and you can use it. To unlock more abilities you will have to earn Focus points. Similar to skill points they will be deducted as you progress to unlock more skills from the tree. A kind of special upgrade for your characters. Certain abilities will unlock once you get access to the base ones.
How to earn Warframe Focus?
After completing Second Dream Quest, you will unlock a special room in the ship that will give you access to the Five Schools Skill tree. There is a process to unlock skills under this tree. As soon as you pick one of the schools you will get a Lens in the same branch. This lens can only be attached to a Level 30 Warframe, Archwing or Weapon.
At the end of fany mission you will earn XP, a part of these points will be covered into Focus Points. The points will be later sent to the Operator as currency. You can then use the Focus Points to unlock new power and abilities from the trees. Lenses can also be unlocked by completing missions. Check the rewards in the end, or you can buy them from the market of any five Focus Trees.
An alternate way to earn Focus is through Convergence. This is special because here you can earn the highest amount of Focus in a short time. When the lens is equipped and you see the Convergence Orbs you can amplify Focus by 8x for 45 seconds. So compared to the regular gameplay you earn eight times more focus.
How to use Focus Ability?
On PC just press the 5 number key from the keyboard to use Focus Ability in Warfarme. If you are playing this on PS4 then press L1 + R1. For Xbox press LB + RB and for Nintendo Swich press L + R to activate the ability.
List of Every Skill in the Focus Tree?
To learn more about what are the all available in five schools of Warframe, check the list below. You can also learn who each school is different. For example Madurai focus more on offense, damage and power. So if you are looking for this type of upgrades then unlocking Ways upto the last rank is best under this school. Naramon, another school focus on strategy, tactic and brute force. Each school is unique and bring a unique set of abilities. Below is the complete list.
Zenurik is the school of focus, intelligence and mind power. Dedicated to Arcance, the Tenno of Zenurik can grant you tactical and spellcasters benefits. Unlocking skills under this school will help players to improve their Warframe’s heavy melee attack. Below are the list of all ways under this school.
- Energy Pulse (PASSIVE) – Earn additional energy upto 50% max and additional energy over 5 seconds.
- Inner Might (PASSIVE) – Increase melee channeling efficiency by 10%. Cost – 50,000.
- Energizing Dash – Void Dash creates a zone of energy for 6 seconds. Allies passing through the zone gain 5 energy per second for 25 seconds. Cost – 393,470.
- Lightning Dash – Manifests ball lighting after a Void Dash that travels slowly and zaps enemies within 4m for 200damage. Cost – 80,000.
- Void Siphon (PASSIVE, WAYBOUND) – Increase Operator Energy Regeneration by 15%. Cost – 50,000.
- Void Flow (PASSIVE, WAYBOUND) – Increase Operator Energy by 15%. Cost – 80,000.
- Void Static – Void Mode emits a pulse that deals 200 damage per second over 8m and costs an additional 2 energy per second. Cost – 50,000.
- Void Singularity – Void Mode pulls enemies within 10m towards the Operator, and costs an additional 2 energy per second. Cost – 80,000.
- Temporal Blast – Void Blast slows enemies by 20% for 4 second. Cost – 50,000.
- Voltaic Blast – Void Blast creates a surge of electricity, zapping enemies within 4m of 100% damage. Cost – 50,000.
Zenurik is ideal for those who wants to be a strong support in the team. Best for protectors, abilities in this school will unlock your potential for recovery and power. It is an best school to make your defensive part strong.
- Mending Unity (PASSIVE) – Increase affinity radius by 10m. Cost – 25,000.
- Guardian Shell – Void Blast can be charged to manifest a shield that drains energy for every 150 damaged absorbed. Cost – 50,000.
- Guardian Blast – Void Blast consume 25 energy for each ally hit within 5m and grants them 25 shields. Cost – 50,000.
- Enduring Tides (PASSIVE, WAY-BOUND) – Increase health of the Operator by 25%. Cost – 50,000.
- Rejuvenating Tides (PASSIVE, WAY-BOUND) – Increase health regeneration of the Operator by 1 per second. Cost – 80,000.
- Mending Soul (PASSIVE) – The next 1 revives are instantaneous. Cost – 50,000.
- Void Regen – Void Mode heals +4 health per second. This ability costs an additional 2 energy per second. Cost – 80,000.
- Void Aegis – Void Mode creates a shield that grows up to 5 meter over 5 seconds. This ability costs an additional 2 energy per second. Cost – 50,000.
- Protective Dash – Allies hit by Void Dash are granted immunity from damage for 1 second and healed 25% over 5 second. Cost – 50,000.
- Sonic Dash – Void Dash no longer displaces enemies, instead it emits a shockwave 8 meter wide and travels 2 meter stunning any enemy it hits. Cost – 80,000.
More updates coming.
Critical focus warframe
Fixed being able to equip both the Primed Fulmination and Fulmination at the same time.
A PSA was posted shortly after Baro arrived with his latest wares (Primed Fulmination & Primed Firestorm). Primed mods have been a feature of Warframe for several years, and it's our long standing policy that you can't have both the Primed and ordinary version of the same mod equipped at the same time (as is the case with both Firestorm mods).
Fixed crash when interacting with the crystal to begin the Nihil boss fight.
Fixed a crash that could occur if you skip the Tutorial cinematic.
Fixed a rare crash that could occur when using the Orvius as a Client.
Fixed Pause Menu not working if you died/were downed while using Transference.
Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
Fixed an issue where binding "Player List" to D-Pad would override its functionality when navigating menus with a controller.
Fixed rare issues with inability to Trade a Riven with the +30 Riven Mod Slots from Mastery Rank 30.
Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
Fixed players not being able to join your Public mission if you’re waiting on the Navigation Star Chart for players to join your squad on either Cambion Drift or Orb Vallis nodes.
Fixed losing full Chat functionality after defeating Nihil.
Fixed inability to use/cancel any abilities or use Operator after casting Revenant’s Danse Macabre and getting knocked down or attempting to ledge grab during its animation.
Fixed using Nekros’ Soul Punch to ‘mark’ a victim and then killing them with a weapon not raising them as a Shadow for Clients.
Fixed End of Mission screen showing Affinity gained for your equipped Necramech’s special weapon when you didn’t use it during the mission (no Affinity was actually gained).
Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment.
Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Vermisplicer and Sporelacer.
Fixed Catabolyst not showing a TRIGGER TYPE in Arsenal stats.
Fixed Health bars displaying incorrect Health amount after the Host leaves the squad in a Free Roam mission.
Fixed an issue where if the Deimos Therid died while holding another enemy to throw, the enemy's ragdoll would be severed into two and look visually corrupted.
Fixed broken Archwing strafing animations.
Fixed Speech volume slider not resetting to 100 when default is pressed if the Transmission Volume slider is at 100.
Fixed Inaros Prime Chat link screen including the Blueprint button.
Fixed Tyl Regor’s axe appearing all black.
Fixed some laser beams (in the Void, Ropalolyst, etc) not making any sounds.
Fixed large fleshy walls rendering incorrectly on top of the sky in Cambion Drift.
Fixed excessive bloom on Ammo drops in Cambion Drift.
Fixed an invisible wall in the Railjack’s mesh.
Fixed wrong exit prompt when attempting to exit the Necralisk Captura Scene.
Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.
Fixed a script error when casting numerous Warframe abilities.
Fixed a script error related to the rare item/resource UI pop up.
Warframe: 10 Must-Have Arcanes
Warframe contains dozens of ways to tweak your loadout to suit your playstyles. Warframes, weapons, companions, Focus schools, and Mods are tools players can use to create unique loadouts that support their favorite playstyles.
RELATED: Warframe: Every Kuva Lich Weapon, Ranked
Arcanes are special modifications to items that grant unique benefits that mods typically don't. These can range from gaining armor when taking damage to pulling enemies towards you when you slam the ground with a melee weapon. This unique item type is unique and powerful, opening avenues for builds that would otherwise be impossible. Here are ten Arcanes you need to have in Warframe.
Updated February 2nd, 2021 by Charles Burgar: Arcanes have changed substantially since this article was first written. Digital Extremes have made Arcanes not stack with each other, increased their rank cap to five, introduced a few new ones, and rebalanced virtually every Arcane in the game. Needless to say, this article was in dire need of an update. We have updated this list to accommodate for these radical changes.
10 Exodia Brave
Exodia Brave Rank Three Stats
- Effect: +5 Energy Rate for 4 seconds. Stacks up to 3 times.
- Chance: 100% on Heavy Attack kills (non-DOT)
- Cooldown: None
- Applied To: Zaws
Exodias are Arcanes exclusive to Zaw melee weapons crafted at Cetus. The Arcanes for Zaws ranges from extra combo counter build-up to summoning projectiles on air attacks.
Arguably the best one that Hok sells is Exodia Brave. This Arcane grants a flat five Energy regeneration rate per second on a heavy attack kill for four seconds. This one isn't percentage based, meaning it always activates when you kill the target. The best part is this effect can stack on itself up to three times, granting a whopping 15 Energy per second after three heavy attack kills are made. This is not only easy to do, but the Energy gains on this Arcane are so massive that you can safely run another Focus school instead of Zenuik while this is active.
Do note that this Arcane requires your Zaw to achieve final blows; damage-over-time effects such as Slash procs do not activate this Exodia. Also, you must use a Zaw to equip this Exodia. That isn't much of a negative due to the raw power of Zaws, but some players might have a hard time dropping their favorite Prime melee weapon to utilize this buff.
9 Arcane Consequence
Arcane Consequence Rank Five Stats
- Effect: 60% increased parkour velocity for 18 seconds.
- Chance: 100% on headshot
- Cooldown: None
- Applied To: Warframes
Arcane Consequence is arguably the most underrated Arcane in Warframe. Instead of granting you bonus damage or survivability, this Arcane grants a substantial boost to your character's parkour speed when you headshot an opponent.
The headshot does not have to be lethal, and the buff lasts 18 seconds. The parkour velocity granted by this Arcane is not to be understated, granting a 60% parkour speed increase. Parkour velocity affects your rolls and bullet jumps. Ivara mains can roll much further while Prowl is active, speedrunners will love the increased roll velocity, and your Warframe's bullet jump will be comparable to Zephyr's Tail Wind ability. If you're speedrunning missions or need an extra boost to your mobility, Arcane Consequence is by far the best Arcane you can equip.
8 Arcane Energize
Arcane Energize Rank Five Stats
- Effect: Replenish 150 additional Energy upon grabbing an Energy Orb.
- Chance: 60% on Energy Orb pickup
- Cooldown: 15 seconds
- Applied To: Warframes
This Arcane is a shell of its former self. It has a 15-second cooldown, requires 21 of the same Legendary Arcane to reach its peak effectiveness, and it still isn't guaranteed when you grab an Energy Orb.
RELATED: Warframe: Operation: Orphix Venom Guide
So why is it still on the list? Well, it's still one of the strongest means of gaining Energy in Warframe. A single Energy Orb will grant 150 Energy to you and nearby allies. While it can only do this once every 15 seconds, 150 Energy is nothing to scoff at. Players can easily drop some Power Efficiency on their build if they're running this Arcane, indirectly allowing them to equip more Power Strength or Power Duration Mods. This Energy return also occurs if you're in a channeled ability such as Ember's Inferno. Definitely get your hands on a rank five version of Arcane Energize, but consider doing so after you have other Arcanes mentioned on this list; Energize's rarity makes it absurdly expensive unless Operation: Scarlet Spear is active.
7 Arcane Avenger
Arcane Avenger Rank Five Stats
- Effect: 45% additive critical chance on all weapons and abilities for 12 seconds.
- Chance: 21% on taking damage
- Cooldown: None
- Applied To: Warframes
There aren't many methods of gaining additive critical chance on weapons in Warframe. Besides Warframes like Harrow, your options for increasing the critical chance on status-heavy weapons are limited.
Luckily, Arcane Avenger exists to make those weapons viable critical weapons as well. When the player takes damage, they have a 21% chance to gain a 45% additive critical chance to all of their attacks for 12 seconds. While this is a rare drop from Hydrolysts, this allows nearly every weapon in the game to critically hit. Weapons with high critical multipliers, such as the Kuva Nukor and the Amprex, will particularly benefit from this Arcane. Best of all, Warfrane abilities are affected by this buff. If you want to reliably crit with Excalibur's Exalted Blade or Atlas' Landslide, this Arcane is for you.
6 Arcane Strike
Arcane Strike Rank Five Stats
- Effect: 60% increased melee attack speed for 18 seconds.
- Chance: 15% on hit
- Cooldown: None
- Applied To: Warframes
Melee lovers will want to get their hands on a rank five Arcane Strike. This Warframe Arcane grants a 60% attack speed buff to your melee weapons for 18 seconds, proccing 15% of the time after you hit an enemy.
A 60% attack speed buff is slightly better than Primed Fury and slightly under what Berseker grants. Players can safely drop their attack speed Mod when Arcane Strike is on, opting to equip additional elemental or critical damage Mods. Alternatively, you can run an attack speed Mod and this Arcane simultaneously to melee enemies at ludicrous speeds.
5 Arcane Grace And Victory
Arcane Grace Rank Five Stats
- Effect: 6% Health regeneration per second for 9 seconds.
- Chance: 9% on taking damage
- Cooldown: 9 seconds
- Applied To: Warframes
Arcane Victory Rank Five Stats
- Effect: 3% Health regeneration per second for 9 seconds.
- Chance: 75% on headshot
- Cooldown: None
- Applied To: Warframes
We're including two Arcanes in this entry since they both do the same thing. Arcane Grace grants 6% health regeneration when you take damage, while Arcane Victory grants 3% health regeneration after you land a headshot kill.
Both Arcanes are absurdly strong when used on Warframe with high health pools such as Inaros. Better yet, you can use both Arcanes together to gain 9% HP regen per second, making you nigh-invulnerable if you have enough damage reduction.
Obtaining Arcane Grace can be tough due to its Legendary rarity, although Arcane Victory's Uncommon rarity makes it much cheaper to purchase from other players. If you can't afford Arcane Grace, obtain an Arcane Victory set first. Those that want the most efficient healing possible should focus on obtaining Arcane Grace.
4 Magus Lockdown
Magus Lockdown Rank Five Stats
- Effect: Drop a Tether Mine after Void Dashing, incapacitating up to 10 nearby enemies within 15 meters for 4 seconds. A maximum of 2 Tether Mines can be deployed at any given moment.
- Chance: 100% after Void Dashing
- Cooldown: None
- Applied To: Operators
Destiny fans will instantly recognize this Arcane as the Nightstalker's Shadowshot super. This Operator Arcane drops a Tether Mine whenever you Void Dash, causing all nearby enemies to become incapacitated.
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The damage this Arcane originally had was sadly removed, but the crowd control that Magus Lockdown provides is hard to ignore. Up to two of these Tether Mines can be up at once, allowing players to lock down entryways or small rooms using just their Operator. This level of crowd control at the ready is a must for Steel Path missions or long endurance runs.
3 Arcane Aegis
Arcane Aegis Rank Five Stats
- Effect: 30% Shield regeneration per second for 12 seconds. It also activates your Warframe's inherit shield regeneration.
- Chance: 3% on taking damage
- Cooldown: None
- Applied To: Warframes
After shield gating was introduced to Warframe, shield regeneration builds have become a niche but potent build archetype. For those unaware, players become invulnerable for 1.3 seconds after their shields are broken. If your shields are broken while partway charged, the duration is 0.33 seconds. This means that if you can find a way to constantly regain your shield, you become invulnerable to all non-Toxin damage.
Arcane Aegis is an excellent way to exploit shield gating on all of your Warframes that have shields. When your shields take damage, this Arcane has a 3% chance to regenerate 30% of your shields per second for 12 seconds. Since this also activates your Warframe's base shield regeneration, your character is always regenerating their shield, meaning the shield gate invulnerability window always gets reactivated. A 3% chance sounds horrible on paper, but this can easily be exploited through one mod: Rolling Guard.
If you activate Rolling Guard while your shields are recharged, any damage you take can activate Arcane Aegis. Roll into a group of enemies, have enemies shoot you, then enjoy a 12-second invulnerability window. When the duration is almost up, simply activate Rolling Guard again to reactivate the effect. As long as you are mindful of your buffs and positioning, this Arcane makes you nearly invincible. If you pair Arcane Aegis with Arcane Resistance, nothing can kill you.
2 Magus Elevate
Magus Elevate Five Stats
- Effect: Heal your Warframe for 300 HP.
- Chance: 95% on Transference In (entering your Warframe)
- Cooldown: None
- Applied To: Operators
Magus Elevate is a must-have Arcane, regardless of how often you use your Operator. While equipped, this Arcane has a 95% chance to heal your Warframe for 300 HP whenever you exit Operator mode.
Elevate's 300 HP heal is instant and doesn't have a cooldown, meaning players can spam their Operator button to repeatedly heal their Warframe. It turns your Operator transfer button into a panic heal whenever you need it, proving invaluable in higher-level content. Every Warframe player needs this Arcane.
1 Arcane Guardian
Arcane Guardian Rank Five Stats
- Effect: +900 Armor to your Warframe for 20 seconds.
- Chance: 15% on taking damage
- Cooldown: None
- Applied To: Warframes
Armor is a staple to most tanky builds in Warframe. The more armor you have, the less damage your health receives whenever you take damage.
Arcane Guardian helps weaker and tankier Warframe alike with its effect, granting 900 flat armor to your Warframe when you take damage. A 15% chance to activate for 20 seconds is fantastic and means this Arcane is almost always active. While really tanky Warframes like Chroma won't see much difference, weaker Warframes like Banshee can see as large as a 60% damage resistance increase with this Arcane equipped. Virtually every Warframe will benefit from a rank five Arcane Guardian.
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Read NextAbout The Author
Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.
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Best Melee, Primary, Secondary Weapon in Warframe
Best Melee, Primary, Secondary Weapon in Warframe – When you start the game, you are recommended a lot of weapons. This is very confusing for the people who have just gotten into the game. Talking about weapons, I would say you shouldn’t focus too much in the higher tier ones, because they are tied to higher Mastery Rank.
Keeping things aside, let’s find out what are the weapons you should be playing with right away.
I am working on updating this list with 2021 standards, this might take around a week or two.
Important Tip: There are meta weapons, there are fun weapons. I have added a section at the end of this article that covers a few fun weapons that can deal damage and fun to use. The point here is that Warframe is a game, it is important to have fun while playing, if running the meta weapons is your thing, then go for it.
How To Find What’s Best for me?
I’ve already listed a few good weapons that you can start with. But the right way to find out would be using a weapon, modding it correctly and finding out if it suits your playstyle. Don’t put a catalyst on every weapon you are starting with though.
Best Beginner Weapons
Best Beginner weapons in Warframe for Mastery Rank 1-5 would be.
- Melee: Nikana Prime (MR 4) – Insane damage output, and with the right mod combination you can melt enemies of level 100 without any problems. You can also use Tipedo or Atterax both are good enough to carry you to high-level content.
- Primary: Ignis is one of the best early-game weapons that doesn’t require any aiming and can clear rooms very easily. If you are Red Crit Damage lover, then Amprex should be your choice (Amprex is MR10 weapon after the release of Hotfix 22.13.3). If you don’t like any of these go for the Assault rifles such as Grakata, Karak or Boltor.
- Secondary: Atomos, Lex and Lato are pretty good beginner secondary weapons. Though, you should not focus too much on secondaries for a while since there are not many good ones for the beginners. You can obtain powerful crit/status pistols later on when you reach higher MR.
- Shotgun: Kohm and Hek are two amazing beginner warframe shotguns that a low MR player can use. Both Kohm and Hek blueprints can be obtained from the Warframe Market.
Update: Removed Synoid Simulor from the list after the nerf. It used to be the strongest elemental weapon in Warframe.
Best Primary Warframe Weapons
Below are a few weapons that are end-game viable and can be used for any faction
Best Primary / Shotguns
Note: Snipers are also primaries, we’ve added them in this section. A separate article with builds will be posted shortly.
- Soma Prime (MR6) – Hands down the best automatic rifle in the game that can be obtained easily using the .
- Sybaris Prime – Best Crit/Status Primary out there. If you have been playing this game for a long time, you must know by now that CC/Status is always better.
- Ignis Wraith (MR9) – This flamethrower melts all the enemies within seconds. Combined with the heat and a CC+CD melee, this weapon can be used for fighting with even enemies of level +150 without any issues.
- Tigris Prime (MR13) – Tigris Prime is an End Game Weapon and cannot be obtained before getting MR13. Tigris Prime has the highest base damage compared to any weapon in the game.
- Vaykor Hek (MR12 shotgun) – Vaykor Hek can be obtained from Steel Meridian, this is a better version of the Hek variant. Boasts a better rate of fire, crit chance, and double mag capacity.
- Arca Plasmor (MR12 Semi-Auto Shotgun) – Corpus shotgun that shoots damaging pulses of Radiation that guarantees impact procs. Good enough for enemies up to level 80. You can obtain Arca Plasmor from the Energy lab in the dojo.
- Kohm/Kuva Kohm (MR5 Shotgun) – Kohm is a hold-trigger shotgun that fires full-auto, each following shot with adds an additional pellet to the next shot. This is one of my favorite shotguns that can reach 100 status if you have the right riven mod. The Kuva variant is even more powerful.
- Trumna (MR13) – Trumna is an Orokin weapon that is designed by the Entrati. This is a fully automatic rifle that fires explosive bullets. Charges are built upon getting kills that fuel an alternate fire mode which bounces high explosive grenades.
- Bubonico (MR13) – Started playing with it recently and its a lot of fun since its not a traditional shotgun. Bubonico is an Infested Shotgun that launches a barrage of Toxin blasts. It also has an alternate fire mode that shoots three explosive viral shots in a burst. This is a true end-game weapon as it has both high crit and status chance.
Best Pistol / Secondary in Warframe
All the websites out there will mention many of the secondaries without knowing much. I myself have put up 4000 hours in this game and I know what I am talking about. However, this doesn’t mean that these will be the right options for you, you can always use the comment section below to tell me about your favourites.
image credit: Zilaria on Youtube
- Kuva Nukor – The normal Nukor is one of my most used pistol in the game, just because it’s really fun to use. The Kuva variant is the more powerful one.
- Pyrana Prime – A High slash pistol that can deal a lot of damage. On top of that, if you get three kills in quick succession, second ethereal Pyrana appears for a short time.
- Pandero – One of the best CC + CD pistol in the game. 100% end-game viable and can destroy every enemy in the star chart with a couple of bullets.
- Acceltra – Acceltra is gauss’s signature weapon. A solid crit pistol that can take down enemies in a jiffy.
- Sicarus Prime – After the latest buff to this pistol, it outclasses most of the pistols in the game. Not very fun to use, just a basic point and shoot weapon.
- Aklex Prime – The dual-wielding Aklex pistol, deals a lot of damage and extremely fun to use. Can be obtained using the weekly relics that Baro Ki’Teer brings.
You can obtain riven mods for both of these for cheap and try your luck with rerolling. These weapons are insane and can even outclass most of the Primaries.
I’d like to give a special mention to weapons such as Nukor, Sonicor, Staticor, Pox, Atomos, and Spira Prime. These are not exactly end-game weapons but are really fun to use. Use the Warframe Trading Channel to buy a riven for them and you’ll enjoy a lot.
Best Sniper in Warframe
- Rubico Prime – High impact damage-dealing sniper, good for enemies with shields. Rubico has the highest base critical damage compared to all snipers.
- Vectis Prime – Amazing for removing armor from high-level enemies. Vectis Prime is the best status sniper.
- Lanka – Lanka’s charged shot has the highest base damage of all snipers in the game. If modded correctly this sniper can be put to good use, especially when eidolon hunting.
Best Melee in Warframe
- Nikana Prime – High crit melee weapon, end game viable.
- Orthos Prime – Introduced way back in Update 9.0, this weapon still shreds enemies, has a high range and high damage. I still to this day use it and if you have maiming strike, you can slide your way to victory.
- Lesion – Lesion is a high-status polearm that I’ve been using for a long time. It has good range and is perfectly end-game viable. To craft it you need to purchase the blueprint from the market, you also need a fully crafted Tipedo.
- Gram Prime – Released with the Chroma Prime access, this heavy blade has a base crit and status chance of 32%. With the right build, this weapon can take down any enemy in the game.
- Galatine Prime – Best Heavy Sword in the game. Takes the right build to make it perfect, but turns amazing once you stack kills with the Blood Rush + Berkserker build.
- War – Not easy to obtain, but once you get it, there’s no going back.
Update 30/12/2020 – Removed Atterax because of the Maiming Strike nerf.
Best Bow Weapon in Warframe
- Rakta Cernos (Red Veil Syndicate) – Rakta Cernos is the fastest firing bow in the game. It also has the syndicate proc that restores energy. Requires MR12 to obtain, you can trade with other tennos if you are not affiliated with Red Veil.
- Dread (Stalker Bow) – Deals a large amount of slash based damage, highest critical chance tied with Lenz which is the third-best bow in our list. You cannot farm for this thing though since it’s only dropped on stalker death.
- Lenz – Base crit chance of 50% and deals blast damage on each shot. Lenz is the highest damage dealer compared to all bows in the game, but you might blow yourself up time-to-time (because of the blast damage).
One thing that I would like to add after this list is that you can make many other bow weapons end-game viable using Rivens. I use Zhuge as my main bow whenever I am running low/mid-level missions.
So you listed a lot of weapons here, which one is the best and which one should I use?
This question is a little flawed. If you are starting out it might be difficult for you to use any good weapon since most of those are tied to higher mastery ranks. Also, the weapons listed here are best in my opinion, so they might not work for you, right away. You can try all the weapons mentioned in the list and check if you like using them. If you are a straight-up DPS guy, just use the best in the category and you’ll be good to go.
Best in Category?
- Best Primary – Kuva Kohm
- Best Secondary – Kuva Nukor
- Best Melee – Orthos Prime/Nikana Prime/Gram Prime
There are a few weapons in the game which can’t handle high-level missions, but thanks to riven mods offering up to +300% damage, now you can use them.
These are the end-game/beginner weapons that you can grab in Warframe. If you need to know more do let us know using the comment section below.