Not to be confused with Village & Pillage.
For the mobs that inhabit villages, see Villager.
A village is a group or complex of buildings and other structures that generate naturally in the Overworld. A village is inhabited by villagers, cats, iron golems, passive livestock mobs, occasional zombie villagers, and wandering traders with their trader llamas. A village is a source of resources to the player, obtained from trading, chests, and materials found in the village. Villages are also targets of raid attacks by illagers.
Villages generate naturally in plains, savanna, taiga, snowy tundra, and desertbiomes. In Bedrock Edition, they also generate in snowy taiga, sunflower plains, taiga hills, and snowy taiga hills biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. If the meeting point does not generate in one of the above biomes, the village defaults to plains style.
The following table shows the village styles corresponding to different biomes.
- ↑If generated through mods, data packs or behavior packs
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. This can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a mountain while the other buildings are at the bottom of the mountain. This happens a lot in savanna villages.
Some villages generate as abandoned; see § Abandoned villages below.
Villages are slightly more common in Bedrock Edition than in Java Edition. There is a roughly 1⁄2 chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about 2⁄3 in Bedrock Edition. This is due to the fact that villages can generate in more biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.
Despite the existence of jungle and swamp villagers, there are no swamp or jungle villages in the game.
- Upon generation
- Villagers (spawn in regular villages only)
- Iron Golems (spawn in regular villages only; one spawns near a village meeting point)
- Zombie Villagers (spawn in abandoned villages only)
- Horses (spawn in regular villages and abandoned villages)
- Pigs (spawn in regular villages and abandoned villages)
- Cows (spawn in regular villages and abandoned villages)
- Sheep (spawn in regular villages and abandoned villages)
- Cats (spawn naturally inside villages, one for every four beds for a maximum of five)
- Wandering Traders (one spawns periodically at a village meeting point)
- Trader Llamas (two spawn periodically at a village meeting point alongside a wandering trader)
- Iron Golems (In Bedrock Edition, they spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. In Java Edition, they spawn periodically if the villager spawning them has slept)
- During events
Main article: Raid
A player who kills an illager captain (found in an outpost or a patrol) receives the Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a raid, in which groups of illagers spawn and attack the village. Killing multiple captains in Java Edition gives the player a higher level of Bad Omen, and the higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.
Main article: Zombie siege
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds.
For the technical details behind village structures, see Village/Structure. For the blueprints of village structures, see Village/Structure/Blueprints. For structures prior to Village & Pillage, see Village/Structure (old). For blueprints of structures prior to Village & Pillage, see Village/Structure (old)/Blueprints.
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in superflat[Java Edition only] worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them.
Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another.
The full list of the village house blueprints can be accessed by going here.
Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items. Buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.
In Bedrock Edition, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a Plains village and a stone mason house doesn't appear in a Savanna village.
Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village.
In plains, savanna, taiga, and snowy villages, paths are comprised of grass paths and grass. Savanna villages also generate farmland and crops in some paths. Grass paths that generate over water are replaced by the village style's planks type. Desert villages generate with smooth sandstone paths.
In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.
Main article: Village/Loot
A village has a chance of generating as an abandoned village (also known as zombie village). This chance is 2%.
In an abandoned village, all generated villagers are instead zombie villagers, and all doors and light sources are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to drowned as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most cobblestone blocks are replaced by mossy cobblestone, random blocks (particularly wood) are replaced by cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray cats, as well as the usual village livestock, but they do not spawn iron golems. The amount of buildings in a abandoned village can be slightly more than a normal village.
Main article: Village mechanics
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a bed claimed by the first villager (a village leader), or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned Illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
Villages are established by the number of valid beds in the village.
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.
In Bedrock Edition, a village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them.
When the first villager links to a bed a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.
Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary. A wandering trader may spawn at a gathering site, accompanied by trader llamas. A villager will also ring the bell when a raid starts.
Job site blocks
Job site blocks are blocks such as grindstones, smithing tables, and lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession.
For the mechanic for individual villagers, see Gossiping.
A player's popularity starts at zero when the player enters a new village and ranges between −30 and 30 in Java Edition, and between −30 and 10 in Bedrock Edition. The following can alter a player's popularity:
|Popularity of Actions|
|Action||Popularity Change in Java Edition||Popularity Change in Bedrock Edition|
|Hero of the Village (When the player gets the Hero of the Village effect using commands, the popularity also increases)||+10||0|
|Curing a zombie villager||0||+10|
|Present when a villager joins its first village (This includes curing the first zombie villager in a abandoned village or spawning villagers in a empty village)||0||+5|
|Upgrading a Villager to Expert/Master||+4||+1|
|Upgrading a Villager to Journeyman||+3||+1|
|Upgrading a Villager to Apprentice||+2||+1|
|Trading with a villager for the last offer slot on their list |
(The offer list is in the master level of the trading system)
|Spending time in a village (does not increase popularity above 0)||0||+1|
|Attacking a villager (hitting the villager with a weapon or your hand or using a fishing rod on the villager. Projectiles like arrows, snowballs, and eggs, also count)||−1||−1 per hit|
|Killing a villager||−2||−2|
|Attacking a baby villager||−3||−3 per hit|
|Killing a baby villager||−5||−2|
|Killing a village's iron golem (Building an iron golem or spawning an iron golem using commands does not increase the player's popularity)||0||−5|
When a player acts directly on a villager, particles around that villager indicate the change in popularity: green sparks for increasing popularity, or small storm clouds for decreasing popularity.
A player's popularity does not reset on death, and players cannot alter other players' popularity. Popularity is stored per village; a player may have high popularity in one village and low in another. The player cannot see what their popularity in a village is, but if the iron golems attack the player means that the player's popularity is -15 or less. Additionally, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated.
If a village (at least one villager and one claimed bed) is repopulated after destroyed, the player's popularity resets at zero.
Iron golems spawned by a village will be hostile toward any player who has a popularity score of −15 or less.[Java Edition only]
Iron golems constructed by the player are always passive toward the player, even if the popularity score of the player is -15 or less or when the player attacks the iron golem or attacks a villager in front of the golem. Iron golems spawned by the player (using a command) or an iron golem that was naturally spawned in a village are neutral toward the player (they attack the player only if the player attacks them), or when the player's popularity of -15 or less.
The naturally spawned iron golem attacks the player if the player hits a villager (using a weapon, a fishing rod, snowballs, eggs, or your fists) in front of the golem. The iron golem will be neutral again if the player runs out of the iron golem's line of sight or far enough from it for a while, although hitting the iron golem makes it hostile for longer. This also applies to iron golems that are summoned by a command or iron golems that spawn regularly if a village population is big enough. Iron golems will get provoked again if a player's popularity score is -15 or less and goes into the line-of-sight with the golem, even when the player went away from the golem.
Distracting an provoked iron golem by summoning hostile mobs around the golem only makes it stop attacking the player for a short time. After killing all the hostile mobs around it, the iron golem will resume attacking the player.
Iron golems that are provoked will stop being angry if the player switches to creative mode and back to survival mode.
|February 21, 2010||NPC villages and "monster towns" are mentioned.|
|July 1, 2011||A picture of villages was released by Notch before Beta 1.8 was released. In the early screenshot, villages were partly made of moss stone.|
|July 13, 2011||An early interview with Notch discussed his plans for the village.|
|August 10, 2011||Notch originally worked on villages by himself, but eventually gave the task to Jeb, so that he could work on other things.|
|August 11, 2011||Jeb has said that during early tests of villages, the lava in a blacksmith often set the village on fire.|
|August 26, 2011||Villages were shown to the public during the PAX 2011 demo, including the interiors.|
|Java Edition Beta|
|1.8||Pre-release||Villages added, which only generated in plains and desert biomes.|
|They were originally intended to be populated with pigmen.|
|1.0.0||Beta 1.9 Prerelease||Villagers have been added to villages. They have 'TESTIFICATE' written above their heads.|
|1.1||12w01a||Superflat added, allowing bigger villages.|
|Blacksmith buildings in villages now hold chests with loot.|
|1.2.1||12w07a||Villagers now repopulate villages based on how many houses there are available.|
|Zombiesieges can now occur once a village has reached a certain size.|
|The player may now add houses to villages, provided they are enclosed with a roof and wooden door.|
|12w08a||Larger villages now spawn iron golems to defend them.|
|1.3.1||12w21a||Desert villages are now made of sandstone instead of wood and cobblestone.|
|1.4.2||12w32a||Villages now track the "popularity" of individual players by username.|
|12w36a||Potatoes and carrots can now be found in NPC villages.|
|1.5||13w03a||Changes to water-block generation now make wells proper infinite water sources.|
|13w06a||The lamppost glitch in villages has been fixed.|
|1.7.2||13w36a||Savanna biome added, which villages can now generate in.|
|1.8||14w03a||Gravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.|
|14w04a||Doors are now added to the closest village.|
|14w25a||Zombiesieges have been re-implemented.|
|14w30a||Wells in desert villages are now made of sandstone instead of cobblestone.|
|1.9||15w31a||Farms now include beetrootcrops.|
|1.10||16w20a||Village structures are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.|
|Villages now generate in taiga biomes (but not their variants), and are made of spruce wood.|
|Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches.|
|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.|
|Grass paths now generate rather than gravel paths, when generated on grass blocks.|
|Paths made of planks now generate over water and lava to form bridges.|
|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by zombie villagers, and generate without any doors or torches.|
|16w21a||Blacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.|
|pre1||Zombie villagers generated in zombie villages no longer despawn.|
|Wooden fences are now substituted with the correct wood type for the biome.|
|Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.|
|1.11||?||The amount of villages that generate has been greatly increased.|
|1.14||18w47a||Added raids, in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village.|
|November 28, 2018||A hotfix for all 1.14 snapshots is released, updating the main menu with a panorama of the new villages.|
|18w48a||Updated the plains village look.|
|18w49a||Added snowy tundra villages.|
|Updated the savanna village look.|
|18w50a||Updated the taiga and desert village looks.|
|19w04a||Re-added zombie villages in desert and taiga biomes.|
|19w06a||Desert blacksmith buildings have been removed.|
|Improved village blacksmith building generation to prevent them from catching on fire from lava inside them.|
|19w07a||Re-added zombie villages in plains and savanna biomes.|
|Added snowy tundra zombie villages.|
|19w08a||Villages now spawn with at least one iron golem.|
|19w11a||Village detection is now based on beds, job sites, and meeting points instead of doors.|
|1.14.1||Pre-Release 1||Many structures are tweaked to have better lighting.|
|1.16||Pre-release 2||"Jellie" cats now spawn naturally in villages.|
|Upcoming Java Edition|
|1.18||experimental snapshot 3||Villages now generate in meadows.|
|21w40a||Villages now generate slightly more spread out.|
|Pocket Edition Alpha|
|v0.9.0||build 1||Added villages. They generate with gravel, wooden or sandstone bridges.|
|build 2||Desert villages are now made of sandstone.|
|build 4||Villages are now rare.|
|build 7||Villages are now more common.|
|v0.11.0||build 1||Grass path blocks now replace gravel paths in villages.|
|v0.12.1||build 1||Larger villages now spawn iron golems to defend them.|
|build 8||Farms now include beetrootcrops.|
|v0.14.0||build 3||The door-to-villager ratio in villages has been increased (was previously 1:1).|
|v0.15.0||build 1||Added savanna and taiga village variants.|
|Villages can now generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.|
|Villages now have a 2% chance of generating as zombie villages. Buildings in zombie villages include cobweb and moss stone.|
|v0.16.0||?||Farms no longer generate crops in ice plains and cold taiga villages.|
|v0.16.2||Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.|
|1.8.0||beta 22.214.171.124||Cats now spawn in villages.|
|1.10.0||beta 126.96.36.199||Updated the look of plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.|
|Taiga villages are now more common.|
|Villages are now set by the number of beds in the village instead of doors.|
|Villages now have gathering sites in which a wandering trader can appear.|
|Villages now have job sites where villagers go to work.|
|Removed zombie villages.[verify]|
|1.11.0||beta 188.8.131.52||Villages now always spawn at least one iron golem.|
|Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.|
|Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below.|
|Plains farms and plains toolsmith houses can now generate in new plains villages.|
|Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.|
|Added chest loot to non-plains village variants.|
|Added raids, in which groups of illagers attack villages.|
|beta 184.108.40.206||Players with bad omen now trigger a raid when in villages.|
|1.13.0||beta 220.127.116.11||Re-added zombie villages.|
|1.17.30||beta 18.104.22.168||The chances of a village being abandoned have been reduced to 2%.|
|Upcoming Bedrock Edition|
|1.17.40||beta 22.214.171.124||Villages now generate in meadows.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||1.0.1||Added villages.|
|TU9||Blacksmith buildings in villages now hold chests with loot.|
|TU14||1.04||Added desert villages.|
|?||?||?||Wells in desert villages are now made of sandstone instead of cobblestone.|
|TU31||CU19||1.22||Patch 3||Savanna biome added, which villages can now generate in.|
|Gravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.|
|TU43||CU33||1.36||Patch 13||Villages can now generate in cold taiga and ice plainsbiomes, constructed with spruce wood.|
|Villages now generate with grass paths instead of gravel.|
|Villages in savannabiomes now generate with acacia wood.|
|TU46||CU36||1.38||Patch 15||Villages now generate naturally in the taiga biome.|
|TU58||CU49||1.60||Patch 28||1.0.8||Villages generated in the desert or the savanna biome now replace the most sandstone/acacia wood with cobblestone.|
|TU60||CU51||1.64||Patch 30||1.0.11||Villages now generate naturally in cold taiga and snow plains biomes generating with spruce wood.|
|Desert villages no longer generate with cobblestone, including blacksmith and church buildings.|
|Tables in villages now have brown carpet instead of a pressure plate.|
|1.91||Added raids, in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village.|
|Updated the look of plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.|
|Village detection is now based on beds, job sites, and meeting points instead of doors.|
|New Nintendo 3DS Edition|
Issues relating to "Village" are maintained on the bug tracker. Report issues there.
- According to Jeb, originally they wanted a system for a village to expand in the population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.
- Prior to Village and Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
- Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
- In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
- The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
- In Java Edition, village paths generated as grass paths only on grass blocks and used gravel in other cases. This is no longer the case due to a bug.
- Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
Another image of a village tweeted by LadyAgnes.
A screenshot of part of the Java Edition 1.14 main menu panorama.
A village farm beside multiple houses.
Two taiga villages generated right next to each other.
A plains village generated in the snowy tundra.
A desert village mixed with a jungle biome.
5 best Minecraft seeds for deserts in 2021
Seeds in Minecraft can make a world of difference (literally), and that extends to the desert biome.
The desert biome is a classic challenge with hidden treasures. Deserts tend to be versatile, containing villages, temples, outposts, diamonds, ravines, cacti, and ruined portals. It may be that these features are more well-known because of the open and easy-to-scan landscape, but that makes life more simple in the Minecraft world.
These top village seeds will present players with all the features and a few quirks for each along the way.
Top five Minecraft desert seeds
Without further ado, here are the top desert seeds of 2021.
#5 - A simple desert village... with cats! (Pocket Edition)
This seed provides a charming, quaint desert village for mobile Minecraft players to enjoy. The village is abundant in resources and offers a good start to a playthrough.
There are also cats in the village, which means that creepers aren't creeping nearby.
This is a fun seed that Pocket Edition players should all try out, perhaps with the intention of snatching a cat for the time being.
#4 - A village, a temple, and many horses (Java)
This seed spawns players in the forest, but no worries! The desert is a few steps away!
This seed offers neat terrain, along with horses, and a temple (coordinates: -161, 71, 288) right next to a village (with a blacksmith).
Here are a few more perks:
- A ruined portal (-308, 63, 636)
- Village 1 (-139, 70, 822)
- Village 2 (33, 64, 716)
- Pillager outpost (100, 69, 341)
This is a perfect seed for those new to Minecraft and those looking to speed-run the game. It has everything to offer that a gamer needs and should be enjoyed.
#3 - Desert Oasis (Java)
Here's a pleasant seed for all the players.
This seed spawns players in a plains village surrounded by a desert. This is one of the more delightful seeds, as Minecraft players can experience life in the desert while having the comforts of a village.
The village also has a ruined portal available to use when the player is ready to trek into the Nether.
#2 - Pillager outpost and desert mansion (Bedrock)
This seed spawns players near a pillager outpost stationed next to a mansion lying between a desert and forest.
This is a daunting seed, but very rewarding. A lot of loot can be obtained from both these structures, but should be taken with some preparation.
Players new to Minecraft should do some research and practice their combat skills before entering the battlefield. Likewise, seasoned players should brush up on their moves.
#1 - Strange savanna mountain + a touch of everything (Java)
This seed offers a very tall, slim mountain (coordinates: -335.194, 64,-110.382) that stands in the midst of the desert sand.
The peak of this anomaly would be great for a house, since it would serve as protection from the scary skeletons that crowd below during the night.
This seed also borders a jungle and mesa biome, two of the least common biomes in the game, right in the player's hands.
Here are some other great features of this seed:
- Ruined portal (475.217, 70.5, 210.281)
- Desert temple (-341, 66, -435)
- Two villages in the neighboring biomes
Note: This article reflects the writer's opinions.
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Modified Desert Village Map
Would you like to have fun and productively spend your time in the Minecraft world exploring a new unique location, namely a new beautiful and very unusual village? If yes, and you really enjoy discovering something new, then the new map is what you need. The new mapis called Desert Village. This is a new and unique village with unique houses, locations, trade functionality, and farmland. This is not a simple small village, you will find a lot of interesting things here as the village is quite large. Here you can have fun with your friends.
As mentioned above, this is a new and large village where players can explore new village houses, each with a unique look. Also, this village is divided into certain zones, each of which has something interesting. Harvest and have fun.
At night in the village, you will see lighting that will illuminate the dark streets, this is thanks to the light blocks.
Please note that there are unfortunately no villagers inside the village and it is empty, but you can add them there. Where and how to place a villager, you can at your own discretion.
This is a unique village that was created from scratch without borrowing ideas from somewhere.
Minecraft Desert Seeds for Bedrock Edition
Use one of these Minecraft Desert seeds to create a world where you spawn in a Desert biome in Bedrock Edition 1.17.10, 1.17.0, 1.16.221, 1.16.201, 1.16.100, 1.16.40, 1.16.20, 1.16.0, 1.14.60 or 1.14.30 (PE, Win10, Xbox One, PS4, Nintendo Switch).
In Minecraft, the Desert biome is a very dry area that is made up of sand, cacti, and dead bushes. Along the sides of the rivers, you can sometimes find sugar canes growing. In rare instances, you can find pyramids and Desert villages.
Here are some Desert seeds for Minecraft Bedrock Edition (PE, Win10, Xbox One, PS4, Nintendo Switch):
Change the Bedrock Version (above) to show seeds that work with a specific version such as: 1.17.10, 1.17.0, 1.16.221, 1.16.201, 1.16.100, 1.16.40, 1.16.20, 1.16.0, 1.14.60 or 1.14.30.
Desert Seeds for Minecraft Bedrock Edition 1.17.10
Bedrock Edition 1.17.10
Desert Seed #1
This Minecraft seed spawns you on the edge of a Plains biome where you might find wildlife such as pigs, horses or donkeys.
Nearby is a River with salmon swimming in it. Cross the River to find a large Desert biome to explore. In the Desert, you can find a Pyramid partially buried in the sand at coordinates (38,65,75).
Related Topics:Desert, Donkey, Horse, Plains, Pyramid, River
Bedrock Edition 1.17.10
Desert Seed #2
This Minecraft seed spawns you on the edge of a Desert biome near a Pyramid. You can find the Pyramid at coordinates (86,67,56).
Next to the Pyramid is a River and then a Savanna biome with lots of acacia trees. Along the River you can find sugar canes growing.
Related Topics:Desert, Pyramid, Savanna
Bedrock Edition 1.17.10
Desert Seed #3
On the other side of this Dark Forest biome, this Minecraft seed spawns you near a Desert village. Here you can find lots of villagers to trade with and stray cats running around.
There are also a couple of gardens filled with vegetables in case you want to replenish your food.
Related Topics:Cat, Dark Forest, Desert, Village
Other Desert Seeds
Other Bedrock Edition Seeds
Check out these other interesting seeds for Minecraft Bedrock Edition (PE, Win10, Xbox One, PS4, Nintendo Switch):
Village minecraft desert
The head and dry air of the desert has a way of entrancing you, so it shouldn't be a surprise that you might find yourself wanting to see if you can survive in the wastelands filled with sand. There's some great fun to be had by challenging your ability to make your way in more extreme environments, so why not give it a try in Minecraft?
Minecraft Desert Seeds
Here are the best desert seeds you can find in the game:
Many Temples Seed in the Desert: 2035719640
This seed does start you off in the jungle, however, there is a grand total of six temples in less than 1500 blocks away from you as you spawn! Along with villagers and some grand mountains. It's truly an amazing seed to get OP very quickly, as you can quickly acquire all that temple loot!
- Jungle Temple: 22 84 -201
- 1st Desert Temple: 33 69 682
- 2nd Desert Temple: -740 65 746
- 3rd Desert Temple: -228 65 538
- 4th Desert Temple: 1178 65 193
- 5th Desert Temple: 1129 65 570
- 6th Desert Temple: -669 69 -277
- 1st Village: -905 89 -384
- 2nd Village: -426 70 384
- Stronghold: -637 89 1503
Savanna Mountain in the Desert: -676569119515363
Credit:Yagassb - Version: Java (1.16.2)
This seed starts off great because you spawn in a pretty rare jungle hills biome, but once you head out onto the desert you will find a massive surprise! There's a pretty enormous shattered hills savanna biome that stands atop a very large mountain. This could be the focal point of your build, or you could just build your base into it and turn it into a lair! You will also find a ruined portal nearby, and a pretty impressive mesa biome as well. The jungle also includes bamboo, so you might find yourself a panda or two, and there's even a temple to explore. You will find a couple of nearby desert villages to do some trade in, so there's almost everything you need in a short vacinity.
- Savanna Biome Mountain: -211 69 -183
- Pyramid: -342 66 -434
- Ruined Portal: -289 78 -314
- Jungle Temple: 593 67 53
- Bamboo Jungle: 592 71 123
- Desert Village: 340 69 -379
- Desert Village #2: 307 63 -645
Desert Mansion & Outpost: 584841372
Credit:neon_geode - Version: Bedrock (1.14.6)
This isn't exactly at spawn, but it's worth the trip to find it! You spawn near a pretty large badlands/mesa area, so head through that towards the coordinates of the mansion. You'll likely run into a pretty huge ravine that's worth taking a look through for some resources. After that you won't too far from where you are looking to be! You should find yourself a huge mansion, villager outpost, and a nearby pyramid. You can also explore further into the desert and you'll come across a couple of villages.
- Mesa Ravine: -189 63 -378
- Swamp Biome: -350 62 -534
- Desert Mansion: -767 63 415
- Pillager Outpost: -889 81 505
- Desert Pyramid: -838 74 617
- Desert Village: -783 70 901
- Desert Village Near Savanna Biome: -625 70 579
Mushroom Fields & Desert with Rivers: 305781276485679662
Credit:kingharkre - Version: Java (1.15.2)
Really interesting seed because you spawn right in a mushroom fields biome that has rivers winding through it that leads directly into a large desert biome that has a village in it. This is a great spawn point, that has a lot of great things around it. There's a lot of shipwrecks in this area, I've listed a couple down below. If you go across the ocean you'll find a snow tundra biome with a village and a pillager outpost!
- Desert Village: -154 64 8
- Shipwreck: -193 66 79
- Shipwreck #2: -199 65 -160
- Savanna Biome: -575 70 -48
- Plains Village: -947 71 24
- Snow Village: -165 73 541
- Pillager Outpost: -293 76 792
Snow & Desert Biomes: -1643451968
Credit:NateOrb - Version: Java (1.15.2)
This is a really interesting seed because not only do you have a huge desert biome, but it's right near a large snowy mountains biome. In between these two biomes is a pretty large warm ocean with a bunch of coral for you to explore. There's a couple of villages right next to each other, as well as another one further out that has a shipwreck on land right near it! The snow area also has a village to visit as well.
- Snow Village: 183 65 241
- Desert Pyramid: -195 73 -277
- Shipwreck: -487 63 31
- Desert Village: -932 63 65
- Desert Village #2: -1000 71 -168
- Shipwreck #2: -1452 63 -129
- Desert Village: -1739 63 -498
Pillager Outpost in a Desert Ravine: 616843740
Credit:god_lifts - Version: Bedrock (1.14.6)
This isn't exactly at spawn, but you can get walk there in a reasonable amount of time. This is a really cool spawn because the outpost is right in a ravine which makes it extend all the way to the bottom of it. You can also find a couple of diamonds down in the ravine, so that's a quick boost to your early game. There's likely some more exploring to be done in this area. This desert area is pretty packed with stuff because there's a couple of villages and pyramids in the biome. At the spawn, you can find a desert with a pyramid and a village that's entirely separate from the outpost section!
- Desert Pyramid: 1322 71 176
- Haunted Desert Village: 1398 69 131
- Coral Reef: 1655 55 -228
- Pillager Outpost in Ravine: 488 69 487
- Diamonds in Ravine: 483 13 499
- Desert Pyramid: 362 65 560
- Desert Village #2: 593 71 533
- Haunted Desert Village #2: 128 68 534
- Desert Pyramid #3: 106 65 304
Surface Shipwreck, Coral, Desert Village, & Temple: 343145341
Version: Java (1.14)
This seed has a lot to offer in terms of biomes, including coral, desert, ocean, and taiga. Also, it has some other great features like a large shipwreck that is on the surface that can be explored. It's also got a nearby desert village and temple, as well as a couple of different Pillager Outposts!
- Shipwreck: 2927 ~ 207
- Ocean Ruins: 3299 ~ -111
- Coral Biome: 3147 ~ 49
- Small Village: 4033 ~ 123
- Desert Pillager Outpost: 3129 ~ 376
- Snow Pillager Outpost: 4009 ~ 603
- Igloo Ice Village: 4159 ~ 900
- Desert Village w/Blacksmith: 3586 ~ -389
- Desert Temple: 3224 ~ -295
- Huge Lava Filled Ravine: 3570 ~ -445
Using the Key Locations
If you want to teleport yourself to one of the locations I mention, just copy the numbers listed by the one you want to visit. Go into your game and into that seed, then in the command window just type in "/teleport @s " or "/tp @s" and paste the numbers! Once you hit enter, you should teleport to the location.
Versions & Version Numbers
If you are on Windows (unless you're on Java), PS4, or Pocket Edition then your version of the game is Bedrock and all seeds listed as Bedrock below should work with your game. Please note that they don't always show up exactly as described, the version numbers can sometimes play a part in how certain parts of a seed render (villages, biomes, etc.)
In terms of version numbers, each seed was tested based on the number that is listed with it. The seed can still work with other versions of the game, but the seed might not have all the exact spawns listed as previous mentioned in the Bedrock section.
You'll notice some of the screenshots look a bit better than usual, and that's because I've got a Minecraft Shader equipped. If you want to find some awesome general seeds, then check out our Best Minecraft Seeds list!
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