Ui goku dokkan

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News

* [New Instinct of the Awakened One] Goku (Ultra Instinct -Sign-) is the form of [The Desired Battle] Goku, who can be recruited from the Story Event "Dragon Ball Super: Universe Survival Saga", after he is Dokkan Awakened to transcend the UR limit.
The Awakening Medals required for Dokkan Awakening can be obtained from the following Story Events: - Dragon Ball Super: Universe Survival Saga - The Power of Trust! The Miracle of Universe 7
* Please check the corresponding announcements for more information on the Story Events.
* Please navigate the following path for more information on Special Stickers: "Team --> Special Sticker --> How to Use"
* Caution: Event Times in Dokkan Battle are listed in Pacific Standard Time (PST) instead of Pacific Daylight Time (PDT).
* Please note that the event content and dates are subject to change without prior warning.
We hope you continue to enjoy playing Dragon Ball Z Dokkan Battle!

Sours: https://dbz.space/news/102450-a-character-exclusive-special-sticker-is-available

Should You Pull? Legendary Summon - LR Ultra Instinct Goku

GamePress

Featured Update We've updated our Super LR Tier List!

Article by Shuden

Introduction

This post is meant to aid players to make a decision on whether it’s worth pulling on the new banner or not. There’s no correct answer as it all depends on how many Dragon Stones a player is willing to spend and which Cards each player has in their box, which is why we won’t be making any decisive statements on this banner value.

New Cards

Teams

UI Goku is featured in 6 different categories, being a sub leader for Realm of Gods with a +3 Ki and +130% Buffs to ATK, DEF and HP. As a leader in this category, Goku performs fine but not amazing. He can also lead Super STR types giving a modest +4 Ki, +100% ATK, DEF, and HP, which won’t be enough for harder content. Generally speaking, Legendary Summon banners are not where you go looking for potent Leader Skills.

The three main categories for UI Goku are Realm of Gods, Representatives of U7, and Universe Survival Saga, due to having a few Dragon Ball Super related Link Skills. He pairs great with other versions of Goku and Vegeta, while working fine alongside other Tournament of Power Cards like Android 17, Android 18 or Jiren. The truth is as long as you’re giving him double Leader Skill Buffs, you don’t need to worry about any external support as Goku will do all the work by himself.

UI Gokus other categories are Kamehameha, Pure Saiyans and Goku’s Family, and while he’s not made for these three Teams, they are so vast and powerful and Goku is so independent that it really doesn’t matter, you can include him anywhere and he’ll be the MvP.

Game Modes

Goku is both viable and meta in all relevant game modes of Dokkan Battle. The exceptions are EZBs where he doesn’t get any bonuses, events where he is restricted, and one turn events like Dokkan Punch Machine. UI Goku is currently one of the most versatile cards in the game

Box Check

This is a list of some Cards that work well with the new hype:

Awakened LR Miraculous Outcome - Goku & Frieza (Final Form) (Angel) Super TEQ

This Card has been hitting top Damage numbers in Dokkan for years, and together with LR UI Goku they’ll make Universe Survival Saga Teams one of the scariest in Dokkan Battle once again. You’ll probably not be pairing them together, as Goku & Frieza need some support to do their max Damage, but in the turns they happen to be in rotation, they’ll both share an amazing +6 Ki and +15% ATK.

They can also be the Leaders of Representatives of Universe 7.

Awakened UR Observance of Pride - Super Saiyan God SS Vegeta Super AGL

This Vegeta is another Leader for Pure Saiyans. His Buff is DEF oriented, offering 170% HP and DEF while only giving 130% ATK, which makes him usually not as great as other leaders, but it works. This Vegeta also shares +5 Ki and +15% ATK with UI Goku, making him a decent partner choice.

A new PHY Beerus will be coming up to global very soon, and he will be a main leader for Realm of Gods. He also won’t be offering a lot to LR UI Goku, but being a very powerful Super Class that can change Ki Spheres to Rainbow make him slightly better compared to Zamasu.

Future Banners

Global Dokkan has been shifting banners around and introducing new Cards a lot lately, so nothing here is set in stone, but there are two Dokkanfests that might be coming soon and could be of interest for some Dragon Stone hoarding:

PHY Beerus will be coming soon in a Dokkanfest, he’s a very powerful and independent TUR that can work well in multiple teams and his performance is on a similar level to STR Cooler, he will be a meta leader for Realm of Gods and a new category. His banner will also feature a new STR Whis that pairs up very well with him.

There is also a Dual Dokkanfest with TEQ LR Vegito and STR LR Gogeta coming up, but there’s no way to know when. These two will be on a similar level to LR STR UI Goku, but more offensive oriented, and since they were an anniversary banner in JP, it’s bound to be filled with a lot of incredible Dokkanfest TURs in their banners. There are people saving up Dragon Stones for these two for months, and for a good reason.

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About the Author(s)

Shuden

Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.

Sours: https://gamepress.gg/dbzdokkanbattle/should-you-pull/should-you-pull-legendary-summon-lr-ultra-instinct-goku
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- Extreme damage with Super Attack on Global, Brazen Courage Gohan (Kid) promoted from C to A Dragon Ball Z Dokkan Battle Wiki is a FANDOM Games Community. Astounding Transformation Super Saiyan 3 Goku (Angel) and Potent Super Attack Goku (Kaioken) demoted to B, Pinnacle of Fury Goku demoted to A Les 37e journées européennes du patrimoine auront lieu les 19 et 20 septembre 2020, autour du thème : « Patrimoine et éducation : apprendre pour la vie ! 1080p 05:28. Feb 16, 2021. nhan thanh. Buy, sell or trade Dragon Ball Z Dokkan accounts. Boutique - Le Progrès. Add to this Zamasu’s boost and Goku’s guard disable and you’ll have a team that hits like an asteroid falling from space. - Raises ATK and DEF by 30% for 3 turns with Super Attack, - Gains a 80% DEF boost for 5 turns from the start of the turn - Gives Super Saiyan 2 Category allies an additional 30% DEF boost 4 multis got trash the entire way through welp I'm done with this banner. - Raises DEF by 30% for 6 turns with Super Attack, - Gains +3 Ki and an additional 77% ATK and DEF boost when health is 77% or less 26: 100%: Selling new turles,jiren rainbow.glb 19lr 31lead and 845 ds in android. DBZ Dokkan trading at world's largest online game trading forum. - Gains an additional +2 Ki and +30% ATK & DEF when there is a Time Travelers Category enemy - Stacks ATK by 50% with Super Attack, - Raises ATK by 50% for 1 turn with Super Attack, - Raises allies' ATK by 25% for 1 turn with Super Attack, - Raises ATK by 50% for 4 turns with Super Attack Suivez l'évolution de l'épidémie de CoronaVirus / Covid19 en France département. Wash your hands before eating. We would like to show you a description here but the site won’t allow us. You must log in or register to post here. Semi-Fresh, tons of T-urs, 10% Off Mui goku, Blue bros, Evo vegeta. - Raises ATK by 50% for 6 turns with Super Attack, - Boosts units' Ki by +3 Get all of Hollywood.com's best Celebrities lists, news, and more. - Raises ATK by 50% for 4 turns with Super Attack, - Gives all allies +3 Ki and a 30% DEF boost JavaScript is disabled. Want to trade 19 Lr Mui, Evo vegeta, goldenfrieza/mvp17 and 45 dokkanfest, new turles,jiren rainbow.glb 19lr 31lead and 845 ds in android, android jp 500ds 19lr with best u7team fulllr(Mui,Ssbe,ui str,bluebros,u7gang). Dragon Ball Z: Dokkan Battle (ドラゴンボールZ ドッカンバトル, Doragon Bōru Zetto Dokkan Batoru)is a free-to-play mobile game by Bandai Namco based on Dragon Ball Z. Then start trading, buying or selling with other members using our secure Trade Guardian middleman system. 1 Story 2 Gameplay 2.1 Game modes 2.2 Home 2.2.1 Summon 2.2.2 … Bienvenue sur ma chaîne Twitch ! TEzeon431 4 weeks ago #3. - Stacks own ATK by 30% with Super Attack Kosiorskione . - Critical Hit from passive only works with the first spot on rotation, - Raises ATK by 50% for 6 turns with Super Attack, - Gains +4 Ki at the start of the turn It is a mix of board and puzzle game with manga-style story dialogue. - Critical hit from passive is not always guaranteed, if it does activate A los que os ha salido Goku UI LR echar la lotería, porque el fallo es que no esta en el pull, solo te podía salir en el step 5 y en el ultimo slot. - Boosts units' ATK and DEF by 50% in addition - Gains an additional 33% ATK boost and a high (50%) chance of performing a critical hit with a Piccolo unit on the team NEW Mui, SSBE and U7 gang! - Has a 10% chance to turn into Great Ape and negate damage for two turns MOŻESZ LICZYĆ NA PRZYJACIELA | Poszukiwacz #311. Dragon Ball Z Dokkan Battle Accounts. Sub LR UI Goku LR Bee Pan Toppo SS3 Vegeta LR Str Gogeta LR Str VB Rotation: Bee Pan + SS4 Vegeta UI Goku + SS3 Vegeta. - Lowers enemy's DEF by 40% for 3 turns with Super Attack, - Gains an additional 50% ATK and DEF boost with a Vegeta's Family category unit on the team Kosiorskione . - Performs a critical hit as the 1st attacker on rotation ⭐SetsunaEpic.com⭐Cheap Gl/Jp Fresh/Farmed 7100 Ds | Mui Goku Vegeta Blue, ⭐Lots of Cheap Fresh/Farmed Glb/Jp Accounts 7100 ds Mui Goku/Evolved Vegeta⭐, ⭐Mui Character Selective Instant Deliver Price Match Fresh glb/jp And/iOS⭐, 1800 Login Days 21 LR 44 UR 1300 Coin Endgame Account, ⭐ZZreroll.com⭐ Fresh Reroll & Jackpot Accounts - 20% Discount Promotion, Global acc Sell 18 Lr, 320 stones and lots of kais, 27 summonable lrs global and 39 summonable lrs (has 4 new lrs and dupes), reroll-shop.selly.store10000+ fresh acc / stone acc from Reroll shop, Rainbow lr Mui Goku Rank 157 JP account with 950 stones, Fresh jp account with mui goku and blue vegeta and 10 other LR's+1 copy, sell many typed accounts,5K8 farmed japan 20$,5k4 famred global 15 $, Amazing GLB Dokkan Acc - Price Negotiable, Global Fresh 12-19 LR accounts with LR Turles, Jiren, Gohan and more, New Turles, Jiren, UI Goku, ss4 Gogeta! - Disables Rampage on the Berserker of Destruction Dokkan event Emploi Tourisme - Les offres d'emploi de l'industrie du tourisme - Loisirs - Affaires - MICE - L'Echo Touristique - Deplacementspros.com - Tom.Travel
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Sours: https://candyworld.com.ua/n2z5ffvo/314499-dokkan-battle-ui-goku-lr
Dragon Ball Z Dokkan Battle - AGL LR Ultra Instinct Goku OST (Extended)

Dokkan Wiki Lr Ui Goku Recipes

DOKKAN/ANIME - GOKU UI LR - YOUTUBE
dokkananime-goku-ui-lr-youtube image

2020-05-20  · Nice#DOKKANBATTLE #DOKKANANIME
From youtube.com
Author Jiod Z
Views 4.7K
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LR UI GOKU SUMMONS - DRAGON BALL Z DOKKAN BATTLE

2020-05-22  · Out of 5 pulls, two were crap, the other two netted me two LR dupes each, and the last was UI Goku. Honestly feels like they bumped up the general LR rates by quite a bit recently. The Smiling Bandit (Strikes Again! Ha Ha Ha!) 3DS FC: 2793 0791 3739 PSN: Arsene_Lupin_IV. User Info: qwertyboy. qwertyboy 1 year ago #103.
From gamefaqs.gamespot.com
71% (5)
User Interaction Count 178
Operating System IOS, AND
Estimated Reading Time 5 mins
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LR UI GOKU INFO - DRAGON BALL Z DOKKAN BATTLE

2020-05-20  · Dragon Ball Z Dokkan Battle; LR UI Goku Info; Topic Archived; First; Previous; Page . of 21; Next ; Last ; More topics from this board... So who is better between Goku and Frieza? xsuperxerox: 27: 8/29 10:08PM: New Goku on LGTE: z_cherub: 9: 9/4 5:28AM: Now that they've been out for a little bit: Goku or Frieza? Ammo25: 17: 9/8 1:20AM: Int LR SSJ1 Goku has the best Tur SA of any LR. …
From gamefaqs.gamespot.com
71% (5)
User Interaction Count 208
Operating System IOS, AND
Estimated Reading Time 3 mins
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UI GOKU FOR GLOBAL X MAS - DRAGON BALL Z DOKKAN BATTLE

2019-12-03  · I think we will get a lr ui goku. User Info: Burchyplus. Burchyplus 1 year ago #2. Oh my god guys, another Goku! I can't believe it, I'm so hyped. f*** buying presents for my friends and family, I NEED this new copy and pasted unit with slightly higher stats than the previous one so that I can finally beat all those Sbr stages that I've already beaten. Why loot boxes are the worst thing in ...
From gamefaqs.gamespot.com
71% (5)
User Interaction Count 83
Operating System IOS, AND
Estimated Reading Time 3 mins
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LR UI GOKU INFO - DRAGON BALL Z DOKKAN BATTLE

2020-05-20  · Boards. Dragon Ball Z Dokkan Battle. LR UI Goku Info. User Info: StrykeBlayde. StrykeBlayde 1 year ago #21. Teepo posted... I mean in truth he should have had 100% dodge for those first 7 turns. then leave the rest as normal, he'd be good then passive wise, but his Disable Guard on his 12ki and 18ki super is meh. Great chance is like 75%.
From gamefaqs.gamespot.com
71% (5)
User Interaction Count 208
Operating System IOS, AND
Estimated Reading Time 5 mins
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HOW DOKKAN PLAYERS REACTED TO LR UI GOKU... - YOUTUBE

He's HERE! Good luck to everyone who is summoning, and if you are saving money, good luck with that. If you enjoyed this video, leave a like and subscribe fo...
From youtube.com
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UI GOKU DOKKAN EVENT GUIDE! : DBZDOKKANBATTLE

Hey guys, this is gonna be a guide for UI Goku's dokkan event! This dokkan event is by far the hardest in the game, much harder than the LR Vegito and Gogeta events. The first two events are easy, the first being PHY Super Saiyan God Goku, and the second being STR Super Saiyan Blue Goku. They both have 4 and 5 health bars respectively, with a large damage reduction. The next bit is where it ...
From reddit.com
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LR UI GOKU INFO : DBZDOKKANBATTLE - REDDIT

You can pair this guy and Teq LR Vegito and wreck UI Goku. 1. Share. Report Save. level 1 · 1y. New User. Those sneaky bastards, no wonder the STR banner came out so soon. 220. Share. Report Save. level 2 · 1y. Oh shit, these bastards. 74. Share. Report Save. level 1 · 1y. New User. Oh shit he’s pretty good. 153. Share. Report Save. level 2 · 1y. I will never forgive you! Really good. 55 ...
From reddit.com
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CATEGORY:LR | DRAGON BALL Z DOKKAN BATTLE WIKI | FANDOM

Legend Reborn Super Saiyan God Goku. Life Form of Hate and Ruin Cell (1st Form) Limitless Energy Androids 17 & 18. Lupine Awakening Yamcha & Puar. M. Majesty of the Mighty Jiren (Full Power) Mark of Almighty Power Goku Black (Super Saiyan Rosé) Merciless Condemnation Goku Black (Super Saiyan Rosé) & Zamasu.
From dbz-dokkanbattle.fandom.com
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UI GOKU DOKKAN EVENT? : DBZDOKKANBATTLE

UI goku dokkan event? Fluff. 72 comments. share. save. hide. report. 91% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by. best. level 1 · 3y. I play too many mobile games. No, just Dokkan Events that are related to "Realm of Gods". 94. Share. Report Save. level 2 · 3y. New User. We’re going to get UI Goku today, 8pm pst. Not sure a dokkan ...
From reddit.com
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TOP TIER GOKU'S FAMILY TEAM GUIDE | DBZ DOKKAN BATTLE ...

2019-12-17  · One main rotation is the strong pair of the leader LR SSJ4 Goku and his best Linking buddy for the Team, TEQ Super Full - SSJ4 Goku. Both of these Cards are strong on their own, but when paired together, they share +50% ATK and +4 Ki from Link Skills. The other recommended rotation are LR Gohan & Goten and UR SSJ Goten (Kid). LR Gohan & Goten ...
From gamepress.gg
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UI GOKU MISSING ON ALL STEPS OF NYE BANNER EXCEPT GLR ...

For Dragon Ball Z Dokkan Battle on the iOS (iPhone/iPad), a GameFAQs message board topic titled "UI Goku Missing on all steps of NYE Banner except GLR" - Page 6.
From gamefaqs.gamespot.com
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LR UI GOKU : DBZDOKKANBATTLE - REDDIT

Everything Dragon Ball Z: Dokkan Battle! This subreddit is for both the … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Log In Sign Up. User account menu. 192. LR UI Goku. Fluff. Close. 192. Posted by. AGLisDead. 2 years ago. Archived. LR UI Goku. Fluff. 22 comments. share. save. hide. report. 91% Upvoted. This thread is archived. New comments ...
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SIGN OF A TURNAROUND GOKU (ULTRA INSTINCT -SIGN-) | DRAGON ...

"Realm of Gods" Category Ki +4 and HP, ATK & DEF +130%; or Type Ki +4 and HP, ATK & DEF +100%: Instinctive Punch: Disables enemy's guard and causes colossal damage to enemy
From dbz-dokkanbattle.fandom.com
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SUPER LR TIER LIST | DBZ DOKKAN BATTLE - GAMEPRESS

2020-04-30  · As the first LR in Dokkan Battle, Goku has very high stats for a F2P, but his Passive Skill Buffs are quite dated. Players are usually better off using other stronger versions of SSJ Goku. HP 15800. ATK 15100 . DEF 8220 . C Tier. These Cards have lackluster stats and too many Passive Skill restrictions, or better F2P alternatives. It's worth noting that it might still be worth running them in ...
From gamepress.gg
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ETHEREAL GLOW OF THE UNIVERSE GOKU ... - DOKFAN BATTLE WIKI

Ethereal Glow of the Universe Goku (Ultra Instinct) +15% chance to evade enemy's attack (including Super Attack) for all allies. Causes colossal damage, raises ATK & DEF. Causes mega-colossal damage, allies' ATK +50% for 1 turn. All additional attacks becomes critical hits (only applies to himself) . . Render from here. 12 Ki multiplier is 160%.
From db-dokfanbattle.fandom.com
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CATEGORY:LR | DOKFAN BATTLE WIKI | FANDOM

Flaming Bonds of Friendship Goku ( Ultra Instinct ) Flavor Enhanced Guy Fieri. Forever Champion of Earth Hercule. Four Feisty Fighters Jonathan, Joseph, Jotaro, & Jouske Joestar. Friendship Omnipotence Goku (Ultra Instinct) From Enemies to Allies Goku (Mastered Ultra Instinct) & Super Saiyan God SS Evolution Vegeta.
From db-dokfanbattle.fandom.com
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EVERLASTING LEGEND SUPER SAIYAN GOKU | DRAGON BALL Z ...

Greatly raises ATK & DEF for 1 turn and causes colossal damage to enemy. Super Spirit Bomb (Extreme) Causes mega-colossal damage to enemy; raises allies' ATK by 30% and chance of performing a critical hit by 10% for 1 turn. Crucial Battle. ATK & DEF +59%; Ki +3 plus an additional DEF +59% as the 1st attacker in a turn; plus an additional ATK ...
From dbz-dokkanbattle.fandom.com
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TRANSDIMENSIONAL INSTINCT GOKU (ULTRA INSTINCT -SIGN ...

2018-03-18  · Type Ki +3 and HP, ATK & DEF +100%. Unpolished Instinct (Extreme) Raises ATK & DEF and causes immense damage to enemy. Secret Sensation. ATK & DEF +150%; Awakens when HP is 50% or less. Kamehameha. Lv 1: ATK +5% when performing a Super Attack. Lv 10: ATK +10% when performing a Super Attack.
From dbz-dokkanbattle.fandom.com
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THE GREATEST UNIT IN DOKKAN HISTORY! LEVEL 10 LINKS 100% ...

Video Title: THE GREATEST UNIT IN DOKKAN HISTORY! LEVEL 10 LINKS 100% RAINBOW STAR LR UI GOKU! DBZ: Dokkan Battle-----...
From youtube.com
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HOW GOOD IS LR ULTRA INSTINCT GOKU WITHOUT DUPES? (DBZ ...

Video Title: HOW GOOD IS LR ULTRA INSTINCT GOKU WITHOUT DUPES? (DBZ: Dokkan Battle)-----...
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AWAKENED UR TRANSDIMENSIONAL INSTINCT - GOKU (ULTRA ...

DBZ Dokkan Battle Wiki, Database, News, and Community for the DBZ Dokkan Battle Player!
From gamepress.gg
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LR UI GOKU COMING TO GLOBAL? DBZ DOKKAN BATTLE - YOUTUBE

What the hell is going on people! This is Periodik and you see the title of the video! We're jumping back into Dragonball Z Dokkan Battle. Today we'll be tal...
From youtube.com
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SIGN OF A TURNAROUND - GOKU (ULTRA INSTINCT -SIGN-), LR ...

Find all the Dragon Ball Z Dokkan Battle Game information & More at DBZ Space! Find all the Dragon Ball Z Dokkan Battle Game information & More at DBZ Space! Game Cards List Categories Drops Schedule Inactive Extreme Z. Sign of a Turnaround Goku (Ultra Instinct -Sign-) 4799. 5272. 2410. 77. 1/150 "Realm of Gods" Category Ki +4 and HP, ATK & DEF +130%; or Super STR Type Ki +4 and …
From dbz.space
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WHAT?!! NEW GLOBAL LR ULTRA INSTINCT GOKU SUPER ATTACKS ...

Today we react to the Brand New UI Sign Goku coming to the Global Version of Dragon Ball Z Dokkan Battle!Follow me on Twitter: https://twitter.com/nanogenixF...
From youtube.com
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F2P GOKU'S FAMILY TEAM GUIDE | DBZ DOKKAN BATTLE - GAMEPRESS

2019-11-26  · Recommended Events. The F2P Goku’s Family Team can take on most events in Dokkan and is incredibly flexible. Players can play around with the Team and swap out the SSJ Goku/SSJ Gohan leader for the Super Battle Road Goku and with the proper guest, have the potential to beat events like Infinite Dragon Ball History.
From gamepress.gg
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DOKFAN BATTLE WIKI | FANDOM

Welcome to the Dokfan Battle Wiki! The Dokfan Battle Wiki is a free-to-use wiki where users can create fanmade cards based on the battle cards featured in the mobile game Dragon Ball Z: Dokkan Battle.It has 8,055 articles and 25,837 files. Contribute today! Note: We advise mobile users to switch to desktop view when visiting.
From db-dokfanbattle.fandom.com
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ALL SUMMONING ANIMATIONS DOKKAN - EVOLUTIONCARWASHES.COM

During anniversaries to see which might be found directly support unit phy lr ui goku who will want, these will fuse together. Home BERITA TERKINI sol dokkan 5th anniversary summon Top 10. Wait and they actually much the tongue now? New Pairings mp3 for free video music through just four All new Summon Animations In Dokkan Battle SSB Kaioken Goku Whis Beerus Zeno. The river with all he had all ...
From evolutioncarwashes.com
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GOKU (DISAMBIGUATION) | DRAGON BALL Z DOKKAN BATTLE WIKI ...

Disambiguation page for all playable cards of the character Goku in the game. This page is a list of all released cards of the same character including his/her/their power ups, transformations, different character depending on series (DB, DBZ, DBS, DBGT, Game adaptations,...) or Extreme Z-Awakenings. They are in order of release, rarity and type.
From dbz-dokkanbattle.fandom.com
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Sours: https://www.tfrecipes.com/dokkan-wiki-lr-ui-goku/

Dokkan ui goku

Or is he better served as super attack for the LR?

Troll exterminator

I would at least feed in the dupes to complete his hidden potential.

If you don't wanna raise his super attack, then use the rest for LR UI instead

The official sexyness connoisseur~

Don't feed it. Just wait till GLB gets the same name unit feature and then you can have a team with 6 UI Gokus in it lol.

Edit: Well just 5 at this moment....

Dokkan Battle ID: 2787447713
"Chicks dig giant robots" - Megas XLR

You need him to beat one of the missions

Needed: New Pokemon Puzzle League, Shining Force and Left 4 Dead....

He's also good just to Rainbow and use him for Chain Battle coming up.

For all your True Ending needs and other Let's Plays check me out at
http://www.youtube.com/user/ArsisKytori

I opened his paths and fed the rest into the LR.

Never argue with an idiot they drag you down to their level and then beat you with experience

He’s good for chain battle that we should get before the anniversary is over.

SSJKaioShin posted...

I opened his paths and fed the rest into the LR.

Anyone know when we're gonna get more copies of this guy?

I'd planned to open up all the dupe paths on one of them, then use the rest to raise AGL UI's SA, but I only have five copies of him.

You're lying, DT. You're lying, blud. You gotta be lying. You gotta be lying. You have to be lying. You go- he's not lying. Oh my god, he's not f****** lying.

Ryuuma93 posted...
Anyone know when we're gonna get more copies of this guy?

I'd planned to open up all the dupe paths on one of them, then use the rest to raise AGL UI's SA, but I only have five copies of him.
Theres more than that in various missions isn't there?

Troll exterminator

Sours: https://gamefaqs.gamespot.com/boards/178921-dragon-ball-z-dokkan-battle/79555830
FULL LR UI Goku \u0026 LR SSBE Vegeta Team on Dokkan Battle 6 Year Anniversary!

AGL LR UI Goku is The Best Unit in The Game

Yes, he’s better than Jiren, he’s better than Vegito, he’s better than Turles, he’s better than Buuhan, he’s better than STR UI, and every other unit that has ever released in this game.

user uploaded image

Huge shoutout to the homie Yelvest for this absolutely brilliant cover edit!!

What’s going on everybody, Holden here, and today I have the long awaited blog on the best unit in the game post-sixth anniversary. Surprise surprise, it’s the new LR Ultra Instinct Goku. Who could’ve seen that coming?

Vegeta of course is a stupid, mega-busted, superior to (almost) all others in the game unit himself too. There are just a few things that Goku’s kit does better than Vegeta’s, and to me, they really matter a lot in the grand scheme of things. But, that’s not all I wanted to touch up on in this post.

While of course this blog’s purpose is to explain who the best unit in the game is, there are other matters that I now have to address. One of the reasons I waited to make this for as long as I did was because INT UI Goku’s EZA got announced. After that happened, I knew I had to wait because he’d definitely play a role in AGL UI Goku’s section.

Then, I kept waiting to see Roshi’s EZA. He was already so good that with an EZA, specifically because he buffed all Gokus in the game, he could land spots as an optimal unit for some of Goku’s teams. Then Goku & Freeza’s (Gofreeza) EZA got announced. Thankfully, the craziness stopped after that last one.

Regardless, you all hopefully understand that I have to talk about much more than just why AGL UI Goku makes every unit in the game look like actual dogshit next to him. Since there are so many things to discuss, this blog will more than likely be my longest unit non-end-of-the-year-tier-list blog yet. So, I’ll list all of the blog’s sections here, that way (if you’d like of course) you can read it in sessions.

• :exclamation: AGL UI Goku Breakdown :exclamation: •

• :exclamation: INT SSBE Vegeta Breakdown :exclamation: •

• :x: Why AGL UI Goku is the Best :x: •

• :o: EZA TEQ Goku & Freeza Breakdown :o: •

• :o: EZA INT UI Goku Breakdown :o: •

• 🛑 Change in Unit Rankings 🛑 •

Each section will have its own header emoji (unless the emojis aren’t on android, in that case R.I.P.) that way you’ll be able to know which part you’re in and can find specific parts easier. Now, without any further ado, let’s get into the blog!

• :exclamation: AGL UI Goku Breakdown :exclamation: •

Unit Details: UI Goku!!

True Instinct

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Goku (Ultra Instinct)

Type:

Super AGL

HP Stat:

22,350

ATK Stat:

20,700

DEF Stat:

14,525

Leader Skill:

”Miraculous Awakening” or “Representatives of Universe 7” Category Ki +3 and HP, ATK & DEF +170%

Super Attack: Perfect Instinct

Causes colossal damage to the enemy with a high chance of performing a critical hit for 1 turn

Ultra Super Attack: Supreme Kamehameha

Causes mega-colossal damage to the enemy with a high chance of performing a critical hit for 1 turn

Passive Skill: Power Entrusted by Allies

ATK & DEF +150%; great chance of evading enemy's attack (including Super Attack); Ki +1 (up to +5) with each attack evaded (including Super Attack); plus an additional DEF +30% after evading an attack (including Super Attack) within the same turn; medium chance of launching an additional Super Attack; when HP is 50% or less upon entering attacking turn after the character receives attack 3 times in battle, if the character or an ally attacking in the same turn receives a K.O. attack, revives and recovers 70% HP (once only)

Active Skill: Flare of Anger

Greatly raises ATK temporarily and causes ultimate damage to the enemy; can be activated when HP is 50% or more starting from the 4th turn from start of battle (once only)

Link Skills:

Shocking Speed

Prepared for Battle

Godly Power

Kamehameha

Tournament of Power

Fierce Battle

Legendary Power

Categories:

Realm of Gods

Universe Survival Saga

Pure Saiyans

Representatives of Universe 7

Goku’s Family

Kamehameha

Turtle School

Miraculous Awakening

Power of Revival

12 Ki Multiplier:

160%

BREAKDOWN!! BREAKDOWN!!

I feel like I say this every time but holy fucking shit is there a lot to unpack with this sliver-haired leviathan. His typing will be the first talking point. UI Goku is Super AGL, (called it), which is honestly fantastic.

Two years ago, I would’ve said this was the worst decision akatsuki ever made. However, 2020 Dokkan was the year of STR, and AGL got pushed to the wayside for the most part. So him being Super AGL is fantastic, especially since now he can body vs Extreme STR ESBR, a stage that’s been a thorn in player’s sides ever since it came out.

UI’s stats are super good. Over 20k ATK and 14k DEF is insane, especially when you look at his kit. He doesn’t have the highest stat in any of the three stats, no, but they’re all very good and definitely make the rest of his details even more absurd to comprehend.

His leader skill is very good. Leading reps of u7 by 170% across the board is super powerful, though not as good as Gofreeza’s lead. His new category, Miraculous Awakening, is not the greatest in all honesty. Sure, it has a few bangers on it, such as AGL and TEQ SSJ2 Gohan, INT Cell (who will work like shit on the team if we’re being honest), LR 4Geetes, LR God Goku, the UIs, INT SSBE, TEQ Trunks, AGL Bardock, etc., but it’s not nearly as powerful as Vegeta’s or as it could be honestly.

Still, the leader skill is nothing to laugh at. Now, a gigantic factor that plays into UI Goku’s effectiveness is this next part of his kit. This ability, in my opinion, is what broke these two units. If they didn’t have this built into their designs, they probably wouldn’t be #1 and #2 for me. On both his Super Attack and Ultra Super Attack, UI Goku and SSBE Vegeta have a 50% chance to crit.

Now, you may by thinking to yourself: “if they have a 50% chance to crit on both of them, would an additional super be a 100% chance to crit?”, and the answer to that question is very simple.

Yes, yes it does. And it’s very, very broken.

Guaranteed critical hits is one of the most broken abilities in the game, right up there with Super Attack Foresight. Most units who get guaranteed crits only get it after fulfilling some sort of condition, such as STR Cooler needing to both transform and face a certain enemy or AGL DBS Gogeta needing to wait a grueling five turns. But UI Goku and SSBE Vegeta get a guaranteed critical hit on all additional Super Attacks they perform.

The craziest part about that, is that both of these units have a chance to perform an additional Super Attack in their passive skills. Meaning, even at 55%, both UI Goku and SSBE Vegeta can Super Attack twice with both of them being critical hits. Speaking of passive skills, let’s go over UI Goku’s Bible scripture.

Kicking it off with a sexy 150% ATK & DEF, this monster will have 5 million attack stats (not counting crits or additionals) at full link level 10s while reaching 200k DEF. Then, he has a 70% chance to dodge at all times. Period. What’s more, the first time he dodges an attack within a turn, he gains 30% DEF. This 30% DEF doesn’t just add to his 150% from the beginning of his passive, though.

No, these two boosts multiply, resulting in 225% DEF (if there is no support) after he dodges an attack. This doesn’t keep stacking and it doesn’t stay active for subsequent turns, but it’s still an amazing defensive ability to have. It can shoot his defense up from 190k to upwards of 250k, again, with a 70% chance to dodge.

But wait! There’s more!

Each time UI Goku dodges an attack, he gains 1 Ki. This buff stacks up to 5 times and lasts for the entire fight, meaning Goku can effectively build up 5 Ki in as quick as a single turn. He then has a 30% chance to launch an additional Super Attack as I mentioned earlier. Finally, we have the longest part of his passive and his last ability in the skill. This is the new revival mechanic.

The revival skill honestly isn’t easy to pull off, at least not UI Goku’s. Not only must you enter the turn you wish to revive on with below 50% HP, but Goku also needs to have taken 3 hits before the turn starts as well. The reason this is so difficult is because Goku has the stupendously broken great chance to dodge. What this means is that, more often than not, you won’t take 3 hits for a few turns.

And even after you do, you still have to start the turn with below 50% HP. So it’s clearly very restricted. However, if you do somehow manage to pull off the conditions, it’s quite literally a free continue. A free continue that this unit, the one who has some of the highest damage output and the most defensive viability in the game, is providing.

Moving right along we have Goku’s links. Which are perfect for all of his teams. AGL UI Goku has shocking speed, the most relevant Ki link on Realm of Gods, Universe Survival Saga, and Representatives of Universe 7 (besides Tournament of Power of course), and has prepared for battle, the most relevant Ki link on every Saiyan team in the game. While sporting the usual suspects Kamehameha, Fierce Battle, Legendary Power, Godly Power and Tournament of Power.

All of his links are shared by many characters across his nine teams. Sharing five Ki with likes of Jiren, STR UI, SSBE, Team Universe 7, Gofreeza, etc. UI Goku is made to fit any and every rotation on his categories, which are all super good by the way. I’ll go through each one to give an idea of Goku’s place on them.

Realm of Gods:

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Shares five links with the optimal leader (EZA INT UI Goku), shares five links with the majority of the best units on the team, does the most damage on the team, has the best defense on the team and has the some of the best Ki sufficiency on the team as well. A complete god.

Universe Survival Saga:

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Shares four links with the optimal leader (five if running TEQ Jiren as the lead), has the highest output without support, has the best defense on the team, has the best Ki sufficiency and has the most partner units out of any other unit on the team.

Pure Saiyans:

While not the best category in the game, (completely due to its leader), Pure Saiyans is still very formidable. UI Goku shares this category with SSBE and the other UIs, as well as EVOKK (SSBKK & SSBE), giving him plenty of partner options.

He has the highest output on this team (until a certain someone fuses *cough cough* STR Super Vegito *cough cough*), he has the highest defensive viability, and he has some of the best Ki sufficiency. Yeah, he’ll do just fine on this team.

Representatives of Universe 7:

🙂

Goku’s Family:

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On a team littered with units who have Kamehameha, Fierce Battle, Prepared for Battle and Legendary Power, it should be pretty clear that UI Goku will do just fine. Goku’s Family actually offers UI Goku the most support out of any of his other teams, or at least it is the team that brings the most out of him.

Having Bardock & Gine, Bee Pan, AGL Pan, STR SSBKK, etc.c and on a 170% ATK lead, UI Goku will reach numbers that shouldn’t be allowed for a unit whose first super is a 50% chance to crit, but then has a 30% chance for an additional Super and at least a 40% chance for a third additional Super, both crits, at the rainbow level.

Kamehameha:

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Same shpeel as Goku’s Family except without all the support. The most noticeable difference is that this team is a 170% lead team to ATK and DEF, whereas Goku’s Family is only 170% to ATK and HP, making UI Goku’s DEF stat not as high as it could be. Regardless, UI Goku would still look more impressive on Goku’s Family, but this is still a great category for him. Oh, and he has the highest output on this team until Vegito fuses or the blusions build up. So, almost never.

Turtle School:

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This is the category that the new LR Master Roshi introduced. On this category is every Goku. All of them. Period. So yeah, UI Goku is gonna work well here. Only problem is the best leader is only a 120% lead, so it’s far from a legitimate category team.

Miraculous Awakening:

🙂

Power of Revival:

The new team lead by SSBE Vegeta, Power of Revival is definitely a strong category for UI Goku. Having Master Roshi, EVOKK, the UIOs, Jiren, etc., all in that category really help him flourish. He’s also the hardest hitting unit on this category with the best defensive viability. Definitely a strong team for the Goku.

So yeahhhh he’s a must-run on every single team he’s on and he’s by no means bad at linking with them either. But, that’s pretty much it for his dissection. I suppose it’s also worth mentioning that he has a 12 Ki Multiplier of 160%, which is the highest 12 Ki Multiplier a unit can possibly have, but that isn’t too important since he’s an LR.

Anyways, that’s all for the UI Goku breakdown. Now let’s move onto the second best unit in the game, INT LR SSBE Vegeta!!

• :exclamation: INT SSBE Vegeta Breakdown :exclamation: •

Unit Details: SSBE Vegeta!!

True Warrior Race

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Super Saiyan God SS Evolved Vegeta

Type:

Super INT

HP Stat:

21,688

ATK Stat:

19,850

DEF Stat:

15,719

Leader Skill:

”Power of Revival” or “Representatives of Universe 7” Category Ki +3 and HP, ATK & DEF +170%

Super Attack: Pride of Our Warrior Race

Causes colossal damage to the enemy with a high chance of performing a critical hit for 1 turn

Ultra Super Attack: Final Flash

Causes mega-colossal damage to the enemy with a high chance of performing a critical hit for 1 turn

Passive Skill: Power to Keep a Promise

ATK & DEF +150%; reduces damage received by 10%; plus an additional damage reduction of 10% (up to 30%) with each attack received within the same turn; Ki +1 (up to +5) with each attack performed; medium chance of launching an additional Super Attack; when HP is 50% or less upon entering attacking turn after the character receives attack 7 times in battle, if the character or an ally attacking in the same turn receives a K.O. attack, revives and recovers 70% HP (once only)

Active Skill: Final Explosion

Causes mega-colossal damage to all enemies; can be activated when HP is 50% or more starting from the 4th turn from start of battle (once only)

Link Skills:

Prodigies

Royal Lineage

Godly Power

Prepared for Battle

Tournament of Power

Fierce Battle

Legendary Power

Categories:

Universe Survival Saga

Realm of Gods

Pure Saiyans

Full Power

Representatives of Universe 7

Vegeta’s Family

Sibling’s Bond

Worthy Rivals

Bond of Master and Disciple

All-Out Struggle

Miraculous Awakening

Power of Revival

BREAKDOWN!! BREAKDOWN!!

Let’s not waste any time, as there’s still so much to talk about. Vegeta is Super INT, an amazing pick from the devs. Super INT, even more so than Super AGL, was in much need. In my opinion, it was by far the weakest of the Super typings before Vegeta dropped, with its only true powerhouse being SSJ4 Gogeta.

Now, thanks to this anniversary, it has Vegeta, Team Universe 7, and EZA INT UI Goku, so Super INT is in a much better spot. Vegeta’s stats are a bit uh, how do I say,

Absolutely too good.

Okay, maybe not too good, but let me put this into perspective. Vegeta has the third highest base DEF stat out of any summonable LR. For context, the two summonable units higher than him are INT LR Goku & Vegeta (Vegito) and STR Beerus & Whis. Neither of these two have kits even close to what Vegeta does, yet Vegeta has relative defense to them.

His base ATK is also higher than both of theirs too. So, imagine a unit with more than a respectable ATK stat of nearly 20k and the third highest summonable LR DEF stat in the game, having 150% ATK & DEF, 40% damage reduction, a 50% chance to crit on first super, a 100% chance to crit on all additional supers, a free continue, and an AOE active skill.

That, my friends, is what Vegeta is.

Since I already gone over UI Goku’s Super Attacks giving him 50% chance to perform a critical hit, I won’t be going over them for Vegeta when I get to his passive skill breakdown. Just in keep in mind he also has that exact same ability and it’s just as broken. Instead, I’ll move into his leader skill/ new category.

Much like Goku, Vegeta introduces a new category into the game as well as gives both his categories 170% across the board, which is virtually the best case scenario (I understand Gofreeza have the “best case scenario” for stat increase on a leader skill, but I seriously don’t expect Akatsuki to ever release another unit who has or exceeds that percentage).

SSBE’s new category is Power of Revival, which is made up of characters who reach a new level of power via a manner of revival or restoration. In honesty, when this first got revealed (pre-download, just translations), I wasn’t too hopeful for the category. I couldn’t think of many units that’d fill the bill. Thankfully, Akatsuki decided to make this very unnecessary category pretty good.

Boasting units such as AGL UI Goku, STR UIO Goku, TEQ Jiren, Master Roshi, Blue Boys, all non-SSJ4 Gogetas, both of the top tier TEQ Gohans (though neither are too impressive on here in all honesty), EZA INT UI Goku, INT Kid Goku, STR Namek Goku, etc.

Despite those good units and it being superior to Goku’s category in my opinion, I have my problems with it. If it’s “power of revival”, why is INT Cell not on it? Why is TEQ Gohan on the category, but not AGL Gohan? They’re literally the exact same scenario, exact same circumstances, yet one is on the category, and the other isn’t.

I really doubt ANYONE would be able to explain why Vegito isn’t on the category while Gogeta is. I suppose I could maybe understand Vegito Blue not being there, but all Super Vegitos should be on it. Goku and Vegeta were getting absolutely slaughtered before they fused, then they dominated Buuhan as Vegito, a level of power no other warrior had reached up till that moment in the series.

But when ignoring that, it’s a pretty nice category that will only get better with time. As for his passive skill, it’s pretty similar to UI Goku’s but there are notable differences, most of which are worse when compared to his contemporary.

Vegeta of course has the same 150% ATK & DEF buff, but instead of dodging he has a building damage reduction. Vegeta starts off with a permanent 10% damage reduction. Then, every time he gets hit within one turn, he gains 10% damage reduction up to a max of 30%. So, after taking 3 hits in the same turn, he’ll have 40% damage reduction.

That, coupled with his 15k fucking base defense stat and boost of 150% DEF in passive makes him nigh unbreakable (I say nigh for a reason, but I’ll get to that later).

Obviously, since Vegeta doesn’t have dodge, he builds up his Ki in a different manner. SSBE gains 1 Ki for every attack he performs up to a max of 5. This is a permanent stack, so it stays with him for the rest of the battle. Then he has the 30% chance to launch an additional Super Attack just like Goku. The last part of his passive is his revival skill.

Unlike Goku, Vegeta requires a total of seven hits as his secondary condition. He does keep the below 50% HP requirement though. So, you won’t be able to trigger the revive unless you enter the turn after Vegeta has received a total of seven attacks and your HP must be below 50%. Theoretically, it should be easier to achieve than Goku’s, as Goku’s dodge makes it very hard to take hits.

However, everything in Dokkan is RNG. So you really can’t say for sure which one will activate the most on average. His active skill, the final explosion, is what I’d presume to be the hardest hitting AOE attack in the game. If you were facing an entire enemy team, Vegeta’s active skill would net far more damage than Goku’s.

Since it’s a multi-targeting attack, it’s extremely helpful for SBR. Although it does take four turns to use and there is a HP restriction on it as well. Still, it’s a great asset for Vegeta to have. SSBE Vegeta’s seven links are all pretty strong, though some of them won’t activate too often on a few of his teams.

Prodigies and Royal Lineage aren’t too common outside of Vegeta-dominant categories, so they’ll usually stay inactive. Thankfully he still has five broken links in Prepared for Battle, Godly Power, Tournament of Power, Fierce Battle, and Legendary Power. All of those links are extremely common on a majority of his teams, even Tournament of Power can be triggered on teams that don’t have Universe Survival Saga leaders or themes.

Though a gripe I have with his links is one that many other players share: I still don’t understand nor agree with him not having Super Saiyan. It would’ve made him work with his teams so much better than he does, but he’s already so good at that anyway so is not too big of an issue. Speaking of Vegeta’s categories, let’s go over how well he fits on each of his many, many teams!

Universe Survival Saga:

An absolute must-run, boasting some of the highest damage output on the team and one of the best defensive performances the category can muster. He has a plethora of broken partners, such as his contemporary AGL UI Goku, as well as many other strong units. There’s no reason for me to even mention the amount of support he has access to on this category, as the best support unit in the game (GOD Toppo) is on it.

Realm of Gods:

Before this team got its new lead, (EZA INT UI Goku), Vegeta wouldn’t have synergized with its best leader well. Fortunately, Beerus was replaced by the new INT UI Goku. It should be pretty obvious that Vegeta works amazingly well with him. But on top of that, Vegeta shares this team with AGL UI Goku, who is practically his best partner. Then the amount of supporters on this category is even more than that of USS, so to say he works well on this team would be an understatement.

Pure Saiyans:

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The two best leaders for this team are both Vegeta units. They share four and five links with him. Every Goku, including AGL UI Goku, is on this team. I cannot count with two hands how many support units fill this category. I wonder if Vegeta works well here?

Full Power:

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A team that desperately needs a new leader, but one that’s still fairly strong. While Vegeta doesn’t look that well next to the category’s lead, there are many other units on the team that can pop off a multitude of his links. Blue Boys, SSBKK, AGL SSBE, etc., are all great partners for Vegeta on this category. But again, it isn’t his best team ever.

Representatives of Universe 7:

🙂

Vegeta’s Family:

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It is literally the Vegeta category. There are countless options for SSBE to be partnered up with and plenty of support to really buff up his performance. Sadly, much like Full Power, its leader doesn’t fit the best with Vegeta. Once a new lead for the category drops, hopefully SSBE will be in a better spot to be maximized on here.

Sibling’s Bond:

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Unfortunately for Vegeta, this is absolutely not the team you want to be good on. That’s not to say that Vegeta isn’t good on here, it’s to say that this team’s leader doesn’t want him to be. Sibling’s Bond is lead by Gobros (Gohan & Goten). Gobros wants it to be all about them and they don’t like playing nice with other units who want to be mained.

Despite that, Vegeta has AGL SSBE to partner up with and has access to INT Vados (amongst other supporters) who gives him a whopping 60% ATK & DEF buff. So, if you can manage to satisfy both Vegeta and Gobros with a floating Gobros bit underperforming too badly, Vegeta should look great on this team. Good luck with that though.

Worthy Rivals:

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You wouldn’t believe the amount of people I’ve seen say this category is wasted because its best leader is PHY Piccolo. If that were true, I wouldn’t have a problem with it. But it’s not. PHY Angel Vegeta is the team’s best leader, at 4 Ki and 150% across the board, better than Piccolo’s 3 Ki and 150%. And SSBE doesn’t do too bad next to him.

They share four links, one of them being a 2 Ki link at link level 10. And since Angel Vegeta’s lead includes Super PHY types as its secondary boost, you can rock EZA PHY SSJ2 Goku. That Goku can trigger all of Angel Vegeta’s buffs. The only problem with that is Angel Vegeta needs that Goku to be on rotation with him. So it’s another Gobros situation. Just minus the Vados.

Bond of Master and Disciple:

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Surprisingly enough, this team isn’t half bad for Vegeta. The way you’d run it now is have Vegeta linked up with AGL SSBE, then have either PHY Beerus and STR Whis on the other rotation with INT Vados and the two Future Gohan leads floating, or your other rotation would be AGL SSJ Gohan and TEQ SSJ2 Gohan with another supporter floating and the Future Gohan leads. Try it out, it’s honestly not that bad of a team. Still not one of Vegeta’s best, but certainly an underrated one in my humble opinion, especially the Beerus variant.

All-Out Struggle:

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Alright now hear me out. The leader of this team, EVOKK (PHY SSBKK & SSBE), shares four links with Vegeta. One of them gives 3 Ki. So they’re actually not the worst partners. Plus, this team is home to Gofreeza and Tien. Meaning you could have this Vegeta and EVOKK (or AGL SSBE, but I’d suggest EVOKK) on one rotation, then Gofreeza and Tien on the other, with floating support.

As for EVOKK and their “rainbow orb” issues, (I have a completely new outlook on this unit by the way, they’re so much better than I gave them credit for), there’s a really powerful rainbow orb changer on this team. While not on All-Out Struggle, EZA INT Ghostenks (Gotenks and Ghost) are a Joined Forces unit and by default are on this team. So you can just rock them as a floater.

And hey, if World Tournament units ever get EZAs, PHY Kaioken Goku is a rainbow orb changer with pretty decent links. There’s always that potential option in the future. Still, this team is far from the best for Vegeta, but once again not as bad as people make it out to be.

Miraculous Awakening:

His best partner is on this team. Its secondary lead is Representatives of Universe 7. That’s all I should have to say.

Power of Revival:

🙂

Welp, that’s it for good ‘ole veggie. Hopefully you guys understood the breakdowns of these two pretty easily. I know at times my analyses can get a little... complex, especially when I start slapping numbers in your face, (but hey at least I’m not trying to talk you through an APT calc-).

I tried to be more straightforward with the explanations, but I suppose I’ll have to wait for y’all’s feedback to see how well I accomplished that. Anyway, that’s about it for their breakdown sections. Take a minute to pause and get a breather before we start the next session, I know I for one need it lmao. Or just don’t go on from here, since the rest is pretty “subjective”, excluding the breakdowns for Gofreeza and INT UI’s EZAs.

• :x: Why AGL UI Goku is the Best Unit in The Game :x: •

Do I REALLY need to go over this?

Of course I do, it’s my fucking job. So let’s take a fun little brain breather because explaining why he shits on absolutely everything in this game is really easy. I’ll go ahead and admit that his leader skill has next to nothing to do with it, although I’d argue RU7 (Reps of U7) is the best cat in the game.

Him and Vegeta’s kits are designed in such a way that no other unit really has a chance to compete with them. They start out immediately with absurdly high ATK & DEF, but what makes them truly special is the abilities they have alongside it. Specifically UI Goku. UI has a permanent 70% chance to dodge while sporting 200k DEF.

One might argue Vegeta’s damage reduction is better, since he’d take hits for less damage when Goku actually receives an attack, but there are only two scenarios where this is noticeable:

1. When receiving a Super Attack in harder content such as SBR, LGE or IDBH.

2. When in the GOD Event.

Here’s the thing about both of those scenarios. They both demand that UI Goku actually gets hit, and the first requires it to be an attack that is typically only launched once per turn. So this won’t even occur that often. And in the GOD Event, Vegeta doesn’t always tank and he gets shredded by supers just as hard as UI Goku does. Even normals can melt Vegeta before he gets all of his reduction going, unless he has type advantage or is facing a weaker GOD.

It’s far more useful to completely evade the attack entirely than to take less damage per hit but always take the hit. Both of these guys have the same kits for their offense (excluding actives), and the kit for their offense is so unbelievably better than every other unit’s kit. The only units who can deal more damage than these two are units who require support or a condition(s). UI Goku and SSBE Vegeta just do the damage by themselves.

However, not only does UI Goku deal more damage thanks to his superior ATK stat and easier-to-activate links, he gets his damage faster too. What I mean by that is his Ki gain in passive is monumentally better than Vegeta’s. Getting Ki per dodge allows Goku to gain Ki before he even attacks on the very first turn. Vegeta doesn’t have that luxury, he must attack to gain his Ki.

But he doesn’t always get 3 attacks. UI Goku will almost always get numerous dodges off, very rarely will Vegeta attack more times than Goku dodges. Couple this with UI Goku having more Ki links, or should I say better Ki links (shocking speed being more accessible than Royal Lineage), and you have a unit who is more efficient in Ki but also harder hitting in damage.

There’s also the fact that UI Goku has both a top tier EZA unit to serve as his partner and a top tier LR, one who pops off six of his seven links. Meanwhile, Vegeta can only ever activate five of his links with just one partner. And, excluding UI Goku, Vegeta’s partners are all worse than UI Goku’s.

The only counter argument for Vegeta over Goku is his leader skill and his active skill. The problem with the leader skill argument is that neither of the units on their categories have units stronger than the RU7 options, so unless you’re restricting it to be a build of just their new cats, you’d be rocking the same units regardless of what leader you choose. And because of that, you’d just run double UI Goku.

Finally, when it comes to their active skills, there’s a big factor that comes into play that not many people mentioned when comparing the two. Funnily enough, DaTruth actually comments on this rather often when it comes to their actives. The factor I’m referring to is the amount of enemies that will be left after four turns.

As you all know, neither of these two can activate their active skills until four turns have passed. By the time you reach turn four, especially if you’re rocking two or God forbid three of these guys, there will not be three or more enemies on the field. These two units dish out so much damage so quickly that you would have to try not to kill most of the enemy team by turn four.

In my experience, there’s only ever one enemy left by turn four in SBR, ESBR included. So in most cases, Vegeta won’t be getting off his attack on a handful of enemies. And because of this, UI Goku’s will deal way more damage. There are obviously exceptions to this, but usually, you’re only fighting one enemy by then anyway.

As for him versus other units, there’s really not much you can say. Gofreeza and Turles can hit harder but both demand their own support setups and aren’t on as many teams nor do they have superior partners, plus neither have better defensive performance unless in dodge-cancelled stages which are few and far between.

STR Vegito can still one-charge (kill an enemy by himself in one turn) any enemy in the game so long as he fuses, but as I said, he has to fuse. Before then, UI shits on him so much that isn’t even comparable. And even after he fuses, while the Super Attack Foresight is nice, UI Goku’s defensive viability is so much better than Vegito’s that it’s honestly almost irrelevant.

I can’t really think of any other units, maybe the Team Universe 7 unit? But let’s be honest here: they’re just Gofreeza but with a little bit of defensive support for their allies and way, WAY more restrictions. And even when they’re prioritized, UI Goku and SSBE Vegeta would perform better as a rotation than 17U7 (Team Universe 7) ever could on his rotations.

I don’t think Vegeta is worse than any unit besides Goku. The only unit I’d ever consider in their tier is STR Vegito, but that’s simply because he was far and away the best unit in the game (for me at least) when he initially dropped and he offers so much more than any other unit in the game besides these two. So yeah, that’s that.

Gofreeza, while an amazing damage dealer and good slot 2 defender, still requires support to be considered one of the best, without support he’s just SBAKu without changing orbs, way shittier Ki sufficiency and with marginally better defense. Plus he has no uber powerful partner units that actually buff him up to where he wants to be, he still needs that partner to be a supporter. Meanwhile, even after his EZA, the only way he impacts the rest of the team’s performance is by an ATK debuff on an enemy that usually can’t be debuffed or will die.

But that’s still too generalized of an overview of the unit for my taste, so allow me to transition into a proper breakdown of EZA TEQ Goku & Freeza.

• :o: EZA TEQ Goku & Freeza Breakdown :o: •

Unit Details: EZA Gofreeza!!

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Leader Skill (Extreme):

”Representatives of Universe 7” Category Ki +3 and HP, ATK & DEF +177%; or TEQ Types Ki +3 and HP, ATK & DEF +120%

Super Attack: Limitbreaking Assualt (Extreme)

Raises DEF for 1 turn, causes colossal damage to the enemy and lowers ATK

Ultra Super Attack: Miracle of Universe 7 (Extreme)

Raises DEF for 1 turn, causes mega-colossal damage to the enemy and lowers ATK & DEF

Passive Skill: Miraculous Cooperation (Extreme)

ATK & DEF +77% when attacking; plus an additional ATK & DEF +77% when performing an Ultra Super Attack; plus an additional ATK +77% when the target enemy is in "ATK Down" or "DEF Down" status, is stunned, or the target enemy's Super Attack is sealed; Ki +1 at start of each turn (up to +7)

BREAKDOWN!! BREAKDOWN!!

I’ll go over what all changed from their original kit first, then I’ll explain why I don’t think they reach the tier UI, SSBE and Vegito are in (y’all finna slander Vegito, I can already smell it). Gofreeza’s leader skill, while still the best stats wise for RU7, didn’t change much.

It no longer is a barely passable 90%, but a decent 120% to TEQ Types. Again, not much, but it’s still nice. His Super Attacks now both raising defense are very, very important to how much better this unit got.

You see, Gofreeza was always the hardest single-target hitting unit in the game, (on the first turn anyway), that was never their issue. Their defense was always mid at best or shit on average. However, now they have two defense buffs in passive and defense raises on both supers. So they can reach well above 200k+ DEF after they super if they do an 18 Ki to get the second DEF boost in their passive.

Which is easier now, as they gained a Ki build up ability post-eza. Now they get 1 Ki for every turn, up to 7 Ki. The last quality of life change made to them is that their final buff, the last 77% ATK up in their passive, is no longer “ATK Debuff only” restricted. Now if the any has a debuff in anyway, ATK, DEF, Stun or Seal, the buff activates.

So the EZA really just solved them having mid defense and needing an ATK debuff. However, it didn’t fix everything that kept this unit from being #1. Gofreeza still requires to be in slot 2, they’re restricted to that slot at all times or else you’ll get shredded in hard content. They still need support or else their damage won’t be as impressive as say, UI Goku and SSBE Vegeta. I should probably go into that detail further.

Many probably believe that Gofreeza doesn’t need support to hit harder than UI or SSBE, as now they can get a visible attack stat of upwards of 6-7 million with absolutely no support. However, UI Goku and SSBE Vegeta completely eclipse that. UI Goku can reach a visible stat of 4 million with no support. But have you caught it yet? I keep saying “visible stat”, not just “stat”. That’s because the true stat of UI Goku and SSBE Vegeta aren’t displayed in-game.

The multipliers for Super Effective and Critical Hits are not shown to the player as stats, only damage numbers which are too hard to tell when a boss has damage reduction. In reality, that 4 million attack stat you see done by UI, if it crits that is, is actually an 8 million attack stat that ignores DEF. Then, that 2.5 million additional super he does, is actually a 5 million attack stat.

See my point?

Gofreeza only beats UI and SSBE in damage when he has support, but support units still get shredded in hard content, meanwhile UI and Vegeta are blitzing enemies no matter if they have support or not while having amazing synergy with countless broken units and have far better defensive performances.

They also need way less Ki management, especially Goku. And neither of them are restricted to any one slot, Gofreeza is. I can go and on for why Gofreeza gets shat on by Goku and Vegeta, and honestly I could do the same for Vegito vs Gofreeza. You think Gofreeza hits hard? Try post-active STR Vegito, the unit who can solo-charge INT UI Goku.

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The same unit who gives you Super Attack Foresight for 10 turns even when he’s not there. The same unit whose base is one of the best defensive units in the game, on par with Gofreeza while not necessarily needing to be slot two only. The same unit who is actually the indisputable best leader for their categories, whereas Gofreeza can be argued to not be despite them having the highest stats boost.

Then don’t even get me started on how much Vegito’s partners shit on Gofreeza’s. Yeah, TEQ Tien is pretty cool and all, you know who’s better? INT LR Vegito, PHY VB, TEQ Gohan, etc. Plus STR Vegito just has so many more categories. Not to mention that free heal of his from his active skill. Vegito was made to be good for a long time in almost any circumstance. UI Goku and SSBE Vegeta just shit on him in many of those circumstances so they’re better.

But Vegito being able to body more than three of the GOD Event stages, (my good friend Me-Ne can vouch for me on this one), is something that sets him apart from the rest of the units in the game besides UI and SSBE. He’s too much, and that’s why he’s in my tier with UI and SSBE, just understand I’m not saying they’re equals, just that he isn’t an entire tier below them for me.

Now, there’s one more unit I want to go over before I discuss how my rankings have changed due to AGL UI and INT SSBE existing, and that unit is EZA INT UI Goku, aka, Mr. Shits on STR Midku (he doesn’t actually though-)

• :o: EZA INT UI Goku Breakdown :o: •

Unit Details: EZA INT UI Goku!!

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Leader Skill (Extreme):

”Realm of Gods” Category Ki +3 and HP, ATK & DEF +160%; or INT Types Ki +3 and HP, ATK & DEF +100%

Super Attack: Unpolished Instinct (Extreme)

Raises ATK & DEF and causes immense damage to the enemy

Passive Skill: Secret Sensation (Extreme)

ATK & DEF +150%; Awaken when below 50% HP

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Super Attack: Supreme Kamehameha (Extreme)

Raises ATK & DEF and causes immense damage to the enemy

Passive Skill: Accelerating Battle Spirit (Extreme)

Ki +3, ATK +200% and DEF +100%; great chance of evading enemy’s attack (including Super Attack); disables enemy’s guard; evades enemy’s attack (Including Super Attack) for 1 turn after Awakening

BREAKDOWN!! BREAKDOWN!!

These unit is so fucking good dude. Like... ugh I just can’t get over his existence. What’s there not to love about this EZA, like honestly? For starters, EZA INT UI is now the optimal leader for Realm of Gods. The only time he’s not is if you’re trying to showcase a unit’s best attack and defense stats on the category, then you’d run PHY Beerus.

But when it comes to just running the team and getting the most out of it, INT UI takes it by far. He only has a 10% stat discrepancy for ATK & DEF, meanwhile he has 30% higher HP. Not to mention he himself completely and utterly shits on Beerus in almost every regard. Offense Beerus takes it, but only in the first slot with support, so even that’s heavily restricted.

Then there’s the amazing linkset this guy boasts. Prepared for Battle, Over in a Flash, Godly Power, Kamehameha, it’s literal heaven. So yeah, they knocked it out of the fucking park with his leader skill. His passive is so broken too. Even if he didn’t stack, 150% ATK & DEF on a unit with his base stats? That’s unheard for an EZA, only a few outclass that and that’s due to them having other accompanying boosts.

But no, that wasn’t enough, he now infinitely stacks ATK AND DEF, in both forms. After the first super and when at link level 10s, this guy’s over 200k DEF. That’s fucking absurd. Pre-Super turn one he’s chilling at 160-170k DEF. Meanwhile, he’s spitting out 4 millions in base. IN BASE.

Then he goes MUI. Which, the condition for his transformation didn’t change but that doesn’t matter much. In hard content, getting below 50% HP is so unbelievably easy to do. Just watch any video on this guy in the GOD Event. He transforms literally every time.

And good fucking GOD is he broken as hell when he transforms.

Now sporting a whopping 200% ATK and a 70% chance to dodge while keeping plenty good DEF, this UI Goku is an absolute monster. He’s shitting out 5-6 millions casually in this state with no dodges nor Ki orbs needed. He just does it. Oh, I suppose I’m forgetting the best part of this unit.

For that first turn he’s in when he transforms, INT UI Goku has a 100% chance to dodge.

That level of defensive power on a unit who’s doing the damage he’s doing, with the link skills and partners he has, leading the team he does, with the little amount of help he needs to get there, it’s so oppressing. So much, in fact, that he rivals the top tier of LRs. But before I get ahead of myself, let’s compare him to PHY VB, the up-till-now king of EZAs.

While INT UI Goku does not have better offense than Vegito, not even close nor will he ever have better offense, his defensive superiority is so painfully hard to ignore. Not only does INT UI Goku have far superior partners, but he himself is just far more safe to run than PHY VB is.

When he transforms, there’s literally no comparison. Again, all Vegito is beating him at is damage. Partners, defense, links, category count, leader skill, etc, all goes to INT UI Goku. So yes, he’s superior to PHY VB. Now, I’m gonna stop beating around the bush, I know why you’re all reading this section.

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Yes, in my humble opinion, EZA INT UI Goku is better than LR STR UI Goku. Let me explain why.

Comparing these two takes an awful lot to go over. I’ll begin with their leader skills, as I am an advocate for leader skills meaning a lot for a unit’s value. And, as it should be pretty easily discernible, INT UI has a much better lead. He’s literally the optimal leader for Realm of Gods, one of, if not THE, strongest teams in the game.

And because of that, STR UI loses a place on one of his categories. When it comes to their Super Attack effects, neither of them really do anything that doesn’t directly play into their offense or defense, so it’d be better to just discuss that instead. Though it’s not as simple as you’d think.

Offensively, there’s no single, objective winner. Turn one, no building up on either’s part, INT UI Goku hits harder. However, STR UI Goku can easily hit harder turn one if he gets dodges and orbs. But, if INT transforms and gets to stacking, not only would he not need dodges, he wouldn’t need orbs either. Even still, STR can quickly outdamage INT when he’s prioritized.

Although, prioritizing STR UI requires a few things to be done. The first is you choose for him to receive the most hits so he can get his dodges. The second is you give him the most orbs so he can always get max Ki Supers. In a vacuum, neither of these two requirements of his are too hard. But when speaking in the context of him on rotation with his partner, AGL UI Goku, they do.

One thing that I’m noticing most people just don’t mention when comparing these two units is what they do on rotation with AGL UI. If you want STR UI to look better than INT before INT’s defense goes through the moon and utterly shits on STR’s, you have to prioritize him getting those dodges and those orbs. However, his starting DEF is only at 100k. Which creates this scenario in harder content, for example I’ll the GOD Event:

The enemy’s attacks are targeted mainly in one slot. If STR gets hit with a normal before he dodges three or more times, it’ll be a lot of damage. AGL UI, who needs to dodge to build up his Ki, has almost 200k starting DEF. There are a lot of orbs in a line on the field, but when you choose them, you aren’t left with very many for the rest of the units.

So, which unit would you choose? Would you build up STR UI or would you build up AGL UI? No matter which you pick, one unit is performing worse than they could. And even then, you’ll most likely pick AGL since he can actually survive the normals if his dodge doesn’t activate, leaving STR UI to deal underwhelming damage and not building up much so that he’ll be protected.

That situation won’t always happen, but you get the idea. When both of these units’ best partner or optimal rotation is next to AGL UI, a unit who craves dodges of his own and orbs of his own, you will not choose either of them over AGL. AGL will be thrown into the slot with the most targeted attacks and AGL will be given the most orbs.

And there are many instances where doing that will make STR UI hit for less than INT UI while having far lower defense. However, if you run INT UI as AGL’s partner, you may be missing out on one link, but you can safely give AGL all the dodges and orbs he wants. That’s because INT will auto super every single turn when next to AGL UI Goku.

He will always be where he needs to be, he doesn’t need to be given dodges or orbs. Although, at the same time, his defense won’t always be enough in the GOD Event. If INT UI gets supered in base before he builds up, especially if it’s type neutral, he’s taking an insane amount of damage. And if he’s type neutral, his base’s DEF, even after two or more supers, won’t tank double digits.

Thankfully, it’s incredibly easy to get him to go into his transformed state in hard content. Just fall below 50% HP. That sounds unrealistic, especially when considering events such as LGE, IDBH, EZAs, Dokkan Events, Battlefield, Regular SBR, etc., but when it comes to ESBR and the GOD Event, it’s not just easy, it’s guaranteed.

This unit will always transform in those events and when he does, STR is absolute shit on the floor compared to him. He’ll have higher defense, relative attack, and the same dodge chance, actually he’ll have the best dodge chance in the game that first turn: 100% guaranteed dodge. That in itself, coupled with him not needing to be prioritized over AGL UI, make him the superior unit for me.

Though I will say, in ESBR, STR can look far superior if all the enemies target one slot. But once again, the same principle applies: are you giving those hits to STR or to AGL? And in ESBR, you could argue that INT UI’s transformation is more common and actually better. Because just like you can chain AGL Metal Cooler’s Core transformation or STR SSBKK’s Active Skill attack, you can chain INT UI’s transformation.

So if you play your cards right, you can have UI start each consecutive battle after the first with a 100% chance to dodge and a 5+ million attack stat. STR UI Goku doesn’t compare to that. Then of course INT has the extra category in Transformation Boost, but that’s not really a factor as to why he’s superior to STR.

Again, I want to make it clear: STR can absolutely look better than INT UI, and there definitely will be scenarios where the prioritization principle I argued doesn’t apply, however on average, I find INT to be the superior unit.

I’m not gonna really discuss them compared to each other in long events, as that should be fairly obvious who wins. The final thing I’ll say for this is that EZA INT UI Goku has more longevity than LR STR UI as well. Now, what I mean by that is this:

INT UI Goku has the link “The First Awakened” as opposed to STR UI Goku’s “Legendary Power”. The reason this is important is because in the future, there are numerous units who are gonna get EZAs that share this link with INT UI Goku. The biggest example of this is INT SSJ3 Bardock.

He may not look like much now, but INT SSJ3 Bardock has the makings of an overpowered an EZA. He shares five links with EZA INT UI, 5 Ki from said links and 57% ATK & 15% DEF. Bardock also has a 40% ATK Super Class support in his passive. So imagine if he gets an EZA. He now has amazing ATK & DEF, his support is no longer restricted, and he’s on three categories with UI Goku, as well as being a possible floating option for INT UI’s team (via the secondary boost in INT UI’s lead).

That’s the kind of thing that INT can benefit from, whereas STR UI’s Legendary Power would just put him in a rotation with another LR that INT UI can be a better buddy for. One final time, not saying INT is always better, but this is what I have gathered and come to conclude after thinking it over and comparing the two’s numbers.

With all the breakdowns out of the way, it’s time for the finale of this roller coaster of a blog. Since this is the last section and I know most of you didn’t read this far, for those of you who did, let me know what you think so far. Do you like that I broke it up into segments with their own heading symbols? Is it easier to digest this way? Any feedback is much appreciated! (I’ll ask again at the very end for those who skip to the bottom or never read this section).

• 🛑 Changes in My Unit Rankings 🛑 •

Alright, the best way I can do this is by showing off updated tier lists of what I had in end of year 5 post. So here they are.

To View my Old Tier Lists, Click Here

Summonable LR Tier List:

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Category-Leading TUR Tier List:

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DFE TUR EZA Tier List:

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Summonable LR Tier List Explanations:

Now, I’ll go over the LR list first. I’ve already explained why Vegito is in the same tier as UI and SSBS, and why none of the other units touch this level of power, so I’ll skip over that part. As for what really matters is Gofreeza vs Turles and Buuhan. Now I’ll be real with you guys here, I honestly do not care if you believe one is over the others.

Personally, I can see Turles shitting on both and I can see Buuhan shitting on both. Then, if you suck them off, Gofreeza can shit on both. It’s super close because Turles at 24 Ki is practically Gofreeza on crack meanwhile Gofreeza has better defense and is on a better team with more Ki links to abuse.

Then, Buuhan shits on them defensively after just two to three supers, plus his healing, him actually leading a team, having more categories, etc. Gofreeza can be higher or lower, it truly does not concern me.

What I should go over, is why the Blue Fusions all of a sudden ended up at the bottom of my Z Tier.

AGL UI Goku and INT SSBE Vegeta truly changed countless units in the game when they dropped. Now, Tournament of Power, Godly Power, Prepared for Battle, Fierce Battle and Legendary Power are shared between the two best units in the game on over five entire teams together. Now, EVOKK has five links with two of the best units in the game. Now, Jiren has five links with the best unit in the game. Now, STR UI Goku has six fucking links with the best unit in the game.

All three of those units now have two dominant kings of the game to partner up with on so many of their teams. They no longer have to cling to their one partner unit, (STR SSBKK for UI and EVOKK, STR Toppo for Jiren), they can look like gods next to two of the strongest units in this game’s history. All the while performing better in harder content than the Blue Fusions.

That’s why they’re higher. For those wondering about my replacement rule in concerns to STR UI; since STR and INT are so drastically close that even the slightest bit of RNG can sway one over the other (they’re not equal though, I do firmly agree that INT is better, even if only marginally) I won’t lower STR on the list.

As for 17U7 and F17 (Freeza & 17), they’re placed in spots that I thought of somewhat on the fly but am very comfortable with. 17U7 looks like EZA Gofreeza but not as good, but only on one team that they’re not even an optimal main rotation on, so they can’t be in Z Tier for me. Especially since they don’t lead their own team. Then F17 is just... sigh man, where do I start?

I wanted to love this unit. So very much, but I just can’t. Their offense is poor, they have no place on their teams, they have no optimal lead, they have shit links, they’re just bad. They’re Gobros with better Ki, but worse at absolutely everything else except maybe damage? But that’s only for the first few turns, after that Gobros bodies them alongside having more categories and an absolute top tier leader skill/ team. Let’s move onto the Category-Leading TUR list.

Category-Leading TUR Tier List Explanations:

No surprise INT UI is in the highest tier, but still he’s not Gogeta. The GOD Event didn’t change many rankings for the units on this list by the way, so the tier below Gogeta remains unchanged. The only unit who went up because of the GOD Event and the GOD Event only is AGL Bardock. I’ll now discuss the elephant in the room: STR SSBKK.

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I am begging you, pleading with you, please give this unit another chance.

STR SSBKK now has a top 3 team in the game thanks to his leader skill. Universe Survival Saga and Representatives of Universe 7 at 170% ATK & DEF. Linked up with AGL UI Goku, turn one, he’s at 2 million+ ATK before getting hit with no support and 100k DEF after the first hit. He only gets broken from there.

I’ve found that STR SSBKK is consistently hitting for over 3 million on either the first turn depending on how many hits he gets before attacking or the second turn. He never takes three turns to get there, it is always just one turn then he’s at 3+ millions with over 100k DEF. Meanwhile, he shares five links with the best unit in the fucking game.

His active skill is now a common occurrence for all players because its requirements, the RU7 restriction, includes the best units in the game on it. You can trigger SSBKK’s active with three RU7 units. Lemme just list off exactly three units who can do that who all link up will with SSBKK and are all top tier: AGL UI Goku, INT SSBE Vegeta, EZA INT UI Goku.

The only restriction to his active now in this meta is just the HP condition. Wanna know why that doesn’t matter anymore? I’ll list off how many units want low HP now: AGL UI Goku, INT SSBE Vegeta, EZA INT UI Goku, EZA PHY Master Roshi, INT Team Universe 7. Do you get the picture?

This unit is easily reaching 3 millions in just 1-2 turns, has modest defense, broken links, broken leader skill, broken amount of categories and broken categories, broken partners, and has one of the easiest active skills to trigger in the game while it still being the hardest hitting attack in the entire game.

I cannot with an honest conscious place him any lower than where he is at. And by the way, he can get over 200k DEF when you’re rocking support and he’s built up. Before you say, “but that’s with support, unrealistic”, the support I’m referring to is EZA PHY Master Roshi. The best F2P unit in the game in my opinion. And him getting fully built up isn’t hard in the harder content in the game now, and with every unit on the rotations he’s on now taking no damage (AGL UI, INT SSBE, TEQ Jiren, EZA INT UI, etc.) you can afford to let him take these hits.

Hell, even EVOKK can tank like gods. That unit is also absurdly underrated now. Post-update, EVOKK and SSBKK are an amazing combo as a main rotation that can clear fields in SBR like no one’s business. So please, let’s stop trashing on STR SSBKK. For, at least in my eyes, he’s finally the unit he always wanted to be.

AGL SSBE, MVP 17, INT AGF (Angel Golden Freeza) and STR Jiren all went up in rankings because of their synergy with the new LRs, not much else to say other than that. Now, for the final talking point of this blog, the updated EZA Tier List.

DFE TUR EZA Tier List Explanations:

INT UI Goku is in the same tier as VB because VB just does too much damage and has pretty comparable defense from normals to be put lower. SSJ3 Broly was criminally underrated by me in my last post, which is ironic cuz I’m a Broly tard. Turns out, he’s God on Crossover. So that’s neat. STR Janemba being better than INT for me places him in Z and keeps INT in S, but that’s all there really is to say for this list.

Conclusion:

Welp, that’s it for this long, long ride! I’m well aware that there’s not a single soul on the planet who actually fucking read through all of this, but thanks for clicking on the post anyway! For those of you who read through one or two sections, what did you think?

Did you guys like how broke off the post into sections, each with their own heading symbol? Did that make it easier to digest? Any and all feedback is appreciated! I should also mention that, as always, I understand not everyone agrees with my takes. Regardless, I hope we can agree to respect each other’s opinion.

Though I’ll happily argue why my stances on units are right ;)

Anyways, this anniversary was absolutely amazing. I couldn’t have asked for anything more, Akatsuki truly knocked it out of the park. I’m honestly still blown away but what happened this month, it feels almost euphoric when I recall the events of it.

This anniversary also was definitely the most generous one I’ve ever had. I’ve never rainbowed a unit on their initial banner, but I did with AGL UI Goku somehow. And since he’s my most anticipated and favorite unit in the game, I’d say I’m pretty fucking happy with that. But I’m rambling, I hope you all enjoyed my college thesis! I’ll talk to y’all later, bye guys!!

#CuratorReview

Sours: https://aminoapps.com/c/dokkan-battle/page/blog/agl-lr-ui-goku-is-the-best-unit-in-the-game/xpkx_3QYc2uWxLeBBRDXz1eYgvkoxJgXX8E

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