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Hello Puppets! Midnight Show Horror Game Announced By TinyBuild

Posted on by Joshua Nelson


Indie video game developer tinyBuild, the developer responsible for the Hello Neighbor horror game series, has announced a prequel to their Hello Puppets VR game. Entitled Hello Puppets! Midnight Show, the game revolves around Owen Gubberson, a 1980's showrunner of a Muppets knockoff show, and his attempt to escape the television studio giving air time to his sadistic creations.

The key art and logo for tinyBuild's upcoming game, Hello Puppets! Midnight Show, the prequel to Hello Puppets VR.

The premise, according to tinyBuild, is as such:

It's 1987. You are Owen Gubberson, a puppet master and a creator of "Mortimer's Handeemen"—a "Muppets" knock-off on the verge of cancelation. One night, you decide to try using a magic spell to bring your puppet creations to life. However, the puppets aren't what you expected them to be…They are sadistic, evil abominations who happen to have their own plans for you. You have only one night to reverse the spell and escape the Handeemen TV studio alive!

Key features for this game include four new "boss"-like enemies, each with their own mannerisms and AI personality, the "hide-and-seek" mechanical premise that players of horror games like this have grown to know and love, and a dense narrative that has mysteries only discoverable by the most hardcore players. Furthermore, the hide-and-seek gameplay lends itself to large, complex levels complete with many hiding spots, tools to use against enemies, and a unique "hiding" mechanic designed to keep players constantly thinking and challenged in the best ways.

A screenshot from Hello Puppets! Midnight Show, in which you as Owen are hiding from your own murderous and sadistic puppet creations. Attributed to tinyBuild.

Hello Puppets! Midnight Show is slated for a release later this year, with the exact date to be determined. Are you excited to play this game by tinyBuild? Let us know in the comments below!

Hello Puppets! Midnight Show Horror Game Announced By TinyBuild
Posted in: Games, Indie Games, tinyBuild Games, Video Games, VR | Tagged: hello neighbor, Hello Puppets VR, Hello Puppets! Midnight Show, indie, tinyBuild

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About Joshua Nelson

Josh Nelson is a Magic: The Gathering deckbuilding savant, a self-proclaimed scholar of all things Sweeney Todd, and, of course, a writer for Bleeding Cool. In their downtime, Josh can be found painting models, playing Magic, or possibly preaching about the horrors and merits of anthropophagy. You can find them on Twitter at @Burning_Inquiry for all your burning inquiries.
Sours: https://bleedingcool.com/games/hello-puppets-midnight-show-horror-game-announced-by-tinybuild/

Welcome to the Hello Puppets Wiki!

Welcome, the following wiki is about the Horror/Comedy VR game, Hello Puppets! Your role is a college journalist who has accidentally gotten themselves trapped in an abandoned studio for an 80's T.V. show that has been overrun with evil, murderous puppets! Your only chance of escape is Scout, a less evil puppet who has been sewn to your arm, with whom you will have to work with to escape in one piece.





Owen Gubberson



Mortimer Handee

Anthony Pierson

Anthony Pierson





Sours: https://hello-puppets.fandom.com/wiki/Hello_Puppets_Wiki
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Video Game / Hello Puppets!


You know, there's a reason Handeemen puppets are so lifelike and true. When you wear them, they really wear you!

Hello Puppets! is a VR Horror game by Otherworld Interactive.

In the 80's, an obscure children's edutainment puppet show following in the footsteps of Jim Henson aired called Mortimer's Handeemen, known for the title character's unnaturally realistic movements. After a fire broke out in the warehouse where the show was filmed which killed several cast and crew members, the show was canceled and quickly forgotten.

Years later, reports of homeless people going missing around the old warehouse emerge. A local college newspaper needed a story to fill the pages, so they send a reporter to the warehouse to investigate. There, they find the puppet of Mortimer himself, who gives them a hand puppet of their own before casting a spell that will turn them into the puppet's slave. However, something goes wrong with the spell, and the reporter maintains their free will and consciousness, much to the dismay of Scout, the puppet attached to their hand.

From there, Scout and the player must make an uneasy alliance to brave the horrors awaiting in the facility, and just maybe make it outside in one piece.

A prequel called Hello Puppets: Midnight Show, which focuses on Handeemen creator Owen Gubberson, was announced for late 2021 for Steam on June 16th of 2021.

This work provides examples of:

  • Affably Evil: Scout claims to be this, being "slightly less evil" then the rest of the puppets. Subverted in that while she has a foul mouth and is originally fine with puppeteering a human who had been mind-wiped, Scout is actually a fairly decent person who treats her host with a reasonable amount of respect for having been forcibly merged into a single being—it's later revealed that she'd also been lied to that humans want to be made into hosts because the human world is terrible.
  • Alliterative Name: Riley Ruckus, Daisy Danger, and Nick Nack.
  • Amazing Technicolor Population: Fittingly, given the game's inspiration, several puppets have bright colors for their skin tones. Scout herself can be blue, green, or yellow, depending on which one you pick.
  • Big Bad: Mortimer himself, the mastermind of the puppets who plots to dominate the world and make all humans into hosts.
  • Big Friendly Dog: Rosco was one of these on the puppet show. Not so much anymore...
  • Bittersweet Ending: While they manage to get away from Rosco, Scout loses her arm unjamming the final door and dies soon after, leaving her host to escape alone with Scout's body still attached to them.
  • Bizarre Alien Biology: The puppets are revealed to have internal organs... which are made of felt, like the rest of them. These organs are apparently functional, given that Scout mentions she needs to breathe and at one point thinks she might throw up. And losing an arm causes Scout to quickly 'bleed out' like a human would, albeit with fluff instead of blood.
  • Came Back Wrong: The puppets might have never been alive when the show was still airing, but the means by which they were brought to life warped them from their goofy, harmless original personalities to a bunch of amoral murderous parodies of themselves.
  • Comically Missing the Point: Scout does this after hearing Riley get so angry that she swears.

    "I have never heard Riley not rhyme. She must be really losing it!"

  • Creepy Doll: The puppets are, to a one, unnerving and unpleasant. It's telling that Scout, the foul-mouthed, short-tempered hand puppet sewn to the player character's arm, is both the friendliest and sanest of the lot and the least creepy (in spite of the "sewn onto your arm" thing).
  • Death by Irony: Owen Gubberson only wanted to bring his creations to life, convinced that they already had souls of their own. Mortimer murders him by "turning him into a puppet" a la sawing him in half and killing him, effectively rendering Owen himself into an inanimate puppet.
  • Death Is a Slap on the Wrist: Dying only causes the screen to tint red before sending you back in time to a checkpoint.
  • Disposable Vagrant: Most of the hosts are homeless people that have been kidnapped and taken to the warehouse.
  • Distinguishing Mark: Anthony Pierson tattooed his blog's logo on his hand so he could be identifiable if he was caught by the puppets. Because of that, you can tell Mortimer's current host used to be Anthony.
  • Empty Shell: The process that animates the puppets is supposed to permanently seal away the victim's free will, rendering them a mindless husk totally under the control of the puppet. The player and Scout are the exception.
  • Evil Redhead: Riley Ruckus
  • Fantastic Light Source: By tapping on her head, Scout can use her eyes as flashlights. Keeping it on can attract the attention of the monsters, though.
  • Flesh Golem: Rosco the "dog" is the result of Riley stitching multiple people and animal parts together in a vaguely canine shape. During the final "tea party" with Mortimer, it's shown Riley stitched her own host into Rosco.
  • Faux Affably Evil: Mortimer himself, who puts on a facade of politeness and generosity when addressing the player at the start, and then during the tea party shortly before the climax, all in spite of his horrible plans for humanity. But once he's angry, he demonstrates he's just as cruel as Riley.
  • Fission Mailed: Riley's final "test" machine is rigged so that you and Scout can't win at it no matter what. Riley did this just before the player enters the chamber, and did it since she just wants both an excuse and a justification to sic Rosco on Scout.
  • Gone Horribly Right: Owen used Black Magic on his puppets in an attempt to give them souls and lives of their own. It worked, but turned them all into violent, sociopathic caricatures of their "former selves". As Mortimer was the first to be given sentience, he also could channel the same magic and create more puppets.
  • Happiness Is Mandatory: Puppets are forbidden by Mortimer and the other cast members from swearing and are required to speak only in rhyme. It's likely Scout's refusal to play along with the rules is why Riley despises her so much.
  • Heroic Mime: Due to having their mouth closed with stitches, the player has to communicate with Scout through nodding and shaking their head.
  • Hero of Another Story: Anthony Pierson, a paranormal investigator and blogger who explored the warehouse and took photos of the puppets, but was unable to get the definitive proof he needed due to the newspapers and authorities thinking he was playing a prank or drunk. He decided on attempting to capture Mortimer to prove he wasn't crazy. Ultimately he failed and became Mortimer's current host.
  • Horror Comedy: Most of the comedy comes from Scout and her reactions to both the studio's contents and the player. Other than that, the horrors are played completely straight.
  • Humanity Is Infectious: Prior to the story's start, Scout found a working TV with cable in the old warehouse and spent a long time watching a wide range of human shows: reality television, documentaries, etc. By the time Riley found her and broke the TV, Scout had seen enough of the world outside that she became fascinated with humanity at large, and could no longer act like a "proper" Handeeman.
  • Jump Scare: Several, which usually cause Scout to respond appropriately. Riley uses an early one as a 'Reflex Test', annoying Scout.
  • Mad Artist: Nick Nack, apparently, not that we get to see any of it due to real-life budget constraints for Otherworld Interactive.
  • Mad Scientist: Riley Ruckus, who's turned from a children's show scientist character to a deranged maniac apparently on par with Mengele, according to Anthony Pierson's recordings. She spends her time by experimenting on captive humans and other puppets, the latter apparently being a hobby.
  • Masquerade: Mortimer's plan is to integrate back into human society, get Mortimer's Handeemen popular again, and then take over the world. Seeing as the puppets are controlling human bodies, Mortimer and Riley need their subordinates to convincingly act like a human puppeteer and maintain the masquerade while reviving the show. The player character is forced to be Scout's latest host, with the added wrinkle that she's failed her last two tests; if she fails this one, she doesn't get another chance.
  • Meat Puppet: The integral part of the Handeemen's nature is that they can take over human bodies, assuming complete control over the host's body and completely shutting down the victim's mind and soul thanks to their magic. The player character somehow breaks free of this control, and is forced to work with their would-be controller Scout so that they both survive.
  • Messy Hair: Both Riley and Owen share this trait.
  • Moment of Weakness: Once Scout and the Player escape "Orientation", Riley becomes so angry that she forgets happiness is mandatory.

    "Rip out their eyes, eat their guts, burn their skin, throw them in the trash OR I'LL FUCKING KILL YOU ALL!"

  • Mood Whiplash: Right after Scout's death, the credits play the cheery theme song of Mortimer's Handeemen in a theater of other puppets.
  • Mouth Stitched Shut: All hosts, the player included, have their mouths sewn shut.
  • Oh, Crap!: Scout, usually whenever something that can kill you is nearby.
  • Perverse Puppet: The Handeemen themselves, as well as Riley's creations. Scout herself is a subversion, as although she was supposed to be controlling the player's body, once she opens up to them, Scout turns out to be the friendliest out of all of them.
  • Planning for the Future Before the End: After getting her arm torn off and slowly dying from it, Scout tries to suggest a couple of things she and her host can do when they escape, letting you pick between a restaurant or a talk show.
  • Precision F-Strike: Riley Ruckus swears exactly once in the entire game. Everyone else swears either liberally or not at all.
  • Psychic Link: The spell cast on the hosts gives the puppets psychic control over them. Later on, utilizing their unique situation to their advantage, the player can reverse this and control Scout.
  • Rhymes on a Dime: Mortimer and Riley do this constantly. It seems to be an enforced rule, as Riley has to keep reminding Scout to do so during her tests. Scout, in turn, indicates that it's also an instinctive trait for the Handeemen, and she lost the knack after watching too much human TV.
  • Sir Swears-a-Lot: Scout, which is part of what makes her such an outcast among the other puppets.
  • Slasher Smile: Mortimer and Riley sport one each, and permanently due to being puppets with limited facial expressions. Riley's is painted onto a surgical mask she always wears.
  • Snarky Non-Human Sidekick: Scout, who's stuck to the protagonist's arm.
  • Stealth Pun: The "Human Resources" department of the studio has been repurposed to store hosts until they're needed. Ergo: humans that are resources.
  • Take Over the World: Mortimer's ultimate goal is to conquer the world with an army of evil puppets... after getting his show uncancelled, of course.
  • Take Your Time: The game is full of these, generally hidden by appearing in tense gameplay moments or in short sections of the game:
    • Mortimer remains inanimate until you approach him in the beginning of the game, giving you time to explore the sound stage...
    • ...he then patiently waits as you examine each puppet in turn and the surrounding area to cast his spell.
    • Riley waits until you pass through the door to start the testing. She and Scout don't say anything if you explore the office you wake up in first.
    • After escaping into Human Resources, you can watch Rosco approach the door and begin ramming it with his head. He'll never break through the door though, so you can watch him as long as you like before proceeding.
    • Once you arrive at the tea party, the game won't progress until you take your spot, allowing you to explore the area and look at the characters.
    • After that, the puppets patiently wait for you to push the button.
    • In the final scene, the game doesn't end until after Scout dies. The player can delay this by never answering Scout's questions. The end of the tunnel can never be reached, either.
  • The Unfought: Nick Nack is only ever seen through the boards blocking off part of his section. Daisy Danger is never seen in person, only depicted in posters.
  • Used to Be a Sweet Kid: Posters around the studio show how kind the cast used to be before being brought to life twisted them. Riley helping fix a child's bike, Daisy giving a young girl a piece of pie, and Mortimer gifting a girl her very own puppet.
  • You Gotta Have Blue Hair: Scout, depending on player choice.
  • Who Forgot the Lights?: Due to being set in a dilapidated warehouse presumably at night, the vast majority of the game is spent in pitch darkness, with occasional lit sections and/or lights going out for scares. Scout's flashlight eyes don't have much power, barely able to light your way two feet in front of you, if that. She can see in the dark perfectly fine and can call out things she's noticed, but that doesn't stop the player from walking into walls.
Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HelloPuppets
Hello Puppets! [Ep.01] Meet the Scout (VR gameplay, no commentary)


Puppet game hello


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