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Pokémon Red, Blue, Yellow Versions Digital And 3DS Bundle Prices Announced

Since the announcement that the original Pokémon games (Red, Blue and Yellow versions) were getting the 3DS treatment was made a lot of fans have been waiting for details on the eShop exclusive games.

After an Amazon listing leaked the price of the digital-only games, Nintendo and the Pokémon Company have remained relatively silent regarding the details. That is Nintendo has announced the Wii U release date for Pokken Tournament and with the press release came the price for the individual digital games.

Pokémon Red, Blue and Yellow versions will be available on Feb. 27 for $9.99 each, the same as the Amazon listing leak.

But if you are a little iffy about buying the vintage games on the eShop separately, Nintendo did announce some awesome 3DS bundles. In North America, players can buy the New Nintendo 3DS (not the XL versions) for the first time in this region with both Pokémon Red and Blue Versions already installed.

Not only do the 3DS come with the games, but come with two faceplates that have the original box art for the Red and Blue versions along with a special Pokémon theme. This Pokémon 3DS bundle will be available on Feb. 27, the same day as the individual digital games for $199.99.

The Pokémon 3DS bundles are a great way to get your hands on this version of the handheld system and now that North America has access to it, perhaps the faceplates that are available around the world can come stateside or you can just import them from Europe.

So what do you think of the prices of the games and bundles? Will you be buying more than one version? Sound off in the comments section.

Sours: https://www.player.one/pok%C3%A9mon-red-blue-yellow-versions-digital-and-3ds-bundle-prices-announced-504129

Pokémon Blue Version (Japanese)

Release dates
Japan: October 15, 1996 (Game Boy, CoroCoro Comic)[1][2]
June 13, 1997 to August 31, 1997 (Game Boy, mail order)[3]
October 10, 1999 (Game Boy, retail)[1][2]
February 27, 2016 (3DS VC)
North America: As Red and Blue:
September 30, 1998 (Game Boy)
February 27, 2016 (3DS VC)
Australia: As Red and Blue:
November 1, 1998 (Game Boy)
February 27, 2016 (3DS VC)
Europe: As Red and Blue:
October 8, 1999 (Game Boy)
February 27, 2016 (3DS VC)
South Korea: N/A
Hong Kong: February 27, 2016 (3DS VC)
Taiwan: February 27, 2016 (3DS VC)
Japanese boxart

Pokémon Blue Version (Japanese: ポケットモンスター 青Pocket Monsters: Blue) is the third core seriesPokémon game for Game Boy, released in Japan on October 15, 1996 exclusively to subscribers of CoroCoro Comic[1][2] and on October 10, 1999 to general retail[1][2] as a minor revision of Pokémon Red and Green, which were released earlier that year. It was thus the first solitary version in the core series Pokémon games.

On November 12, 2015, a Nintendo Direct announced that Blue would be released in Japan on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DSVirtual Console.

Various fixes in the game include a graphics and sound upgrade, as well as the removal of several known glitches that had been found in the original pair.

Outside of Japan, its graphics, game engine, and script formed the basis of Pokémon Red and Blue, while the wild Pokémon and game-exclusive Pokémon lists were changed to match Red and Green.


Much as would become standard for solitary versions, players follow the plot of the previous two games. Like in Red and Green, the player starts in Pallet Town in the Kanto region, receiving a starter Pokémon from Professor Oak. As before, the choices are Bulbasaur, Charmander, and Squirtle, and the rival chooses the starter that is super-effective against the player's starter.

Once more, the eight Gym Leaders of Kanto are Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, Blaine, and Giovanni, while the Elite Four are Lorelei, Bruno, Agatha, and Lance, with the rival still in the Champion's place.

Again, the evil Team Rocket is causing chaos across the region, and it is up to the player to defeat them.

Changes from Red and Green

  • Kanto is aesthetically redesigned, with the design of doors, signposts and other tilesets redesigned. Cerulean Cave, the game's final dungeon, receives the most significant overhaul, sporting a completely different layout. These designs would later be reused for the international Pokémon Red and Blue. Indigo Plateau remains unaltered.
  • All Pokémon have new front sprites but retain the same back sprites from Red and Green. Trainers and the literal Ghost have the same sprites from Red and Green. The sprites from Blue would later be used in the international Pokémon Red and Blue.
  • Pokémon have new Pokédex entries.
  • In-game trades are changed to different Pokémon.
  • Game Corner prizes and slot machine icons are different.
  • The introduction of the game features a battle between a Gengar and a Jigglypuff, as opposed to a Gengar and a Nidorino, as it was in Pokémon Red and Green. This change carried on into the localized version of Pokémon Blue, while the original appeared in the localized Pokémon Red.
  • The places where some Pokémon are obtainable were changed:
  • HP Up is now sold at the Celadon Department Store.
  • A small number of glitches were fixed:
    • A glitch that allows the player to surf from the top of a cliff was removed.
    • A glitch where the game mistakenly believes the player has beaten Sabrina (when they actually lost to her) was removed.
  • MissingNo. was given the placeholder Pokédex entry コメント さくせいちゅう Comment to be written. and became the ??? species. This was not translated, resulting in a glitched Pokédex entry in the localized Pokémon Red and Blue and the corruption of MissingNo.'s original height and weight (1.0 m (3.3 ft) and 10.0 kg (22.1 lb), respectively), showing instead a height of 10.0 ft (3.1 m) and a weight of 3507.2 lb (1590.8 kg).[4]
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Missing Pokémon

The following Pokémon could be found in Red and Green Versions but are not obtainable in Pokémon Blue. In order to obtain any of the below Pokémon, they must be traded from one of the paired versions of Generation I, or from Generation II. The table below indicates which paired Generation I game has that Pokémon available.

Note that G marks the Pokémon obtainable in Pokémon Green, which has the same available Pokémon as Western Blue.


Players may trade Pokémon between two cartridges or battle with another cartridge using a Game BoyGame Link Cable. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the Pokédex. The game can trade and battle with Japanese versions of Pokémon Red, Green, Blue, and Yellow. It can also trade with Japanese versions of Pokémon Gold, Silver, and Crystal via the Time Capsule. Pokémon Blue is completely incompatible with games from Generation III onward.

Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully encodes both kana and the Latin alphabet (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.

Pokémon Blue is compatible with Pokémon Stadium, Pokémon Stadium 2 (released as Pokémon Stadium in English), and Pokémon Stadium Gold and Silver (released as Pokémon Stadium 2 in English). While link battles are not possible directly between Pokémon Blue and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium Gold and Silver.

Virtual Console

The Nintendo 3DSVirtual Console release uses 3DS wireless communication as a substitute for the Game Link Cable. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.

Using Poké Transporter, the entirety of Box 1 can be sent from the Generation I core series games to Pokémon Bank (regardless of language), from where they can be withdrawn in the Generation VII core series games.

Differences in the Virtual Console release

The Nintendo 3DS Virtual Console release can link with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the Game Link Cable. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue.

Using Poké Transporter, Pokémon can be sent from the Generation I core series games to Pokémon Bank, from which they can be withdrawn in the Generation VII core series games.

The moves Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt had their animations changed slightly to tone down the flashing.


Main article: Pokémon Red and Green beta

An error made during development causes the Pokémon depicted during Professor Oak's introductory lecture to be a Nidorino but with the cry of a Nidorina. This was already the case in the Japanese Red and Green and it was not fixed in Red and Blue.


Main article: Game Boy: Entire Pokémon Sounds Collection CD

The soundtrack release for Pokémon Red and Green also applies to Pokémon Blue.


Main article: Staff of Pokémon Red and Blue


050Diglett.pngThis section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Virtual Console icons

Title screens

  • Pokémon Blue title screen (Game Boy Color)

  • Pokémon Blue title screen (Super Game Boy)



  • Because Pokémon Red and Blue use a translation of the script of Pokémon Blue but use the in-game trades from Pokémon Red and Green, two translation errors related to these trades occur.
    • The man who trades the player an Electrode on Cinnabar Island claims that the Raichu he received "went and evolved". As Raichu does not have an evolved form, this is not possible. However, in the context of Japanese Pokémon Blue, it makes sense as the player trades away a Kadabra, which evolves through trade, for a Graveler.
    • The old man who trades the player a Jynx in Cerulean City claims that the Poliwhirl he received "went and evolved". As Poliwhirl cannot evolve via trade in Generation I, this is not possible. However, in the context of Japanese Pokémon Blue, the old man trades away a Haunter for a Machoke, which does evolve through trade.
  • This is the only Generation I core series game in which neither Seel nor Dewgong is available through an in-game trade.

In other languages

External links


Sours: https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Blue_Version_(Japanese)
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Pokémon Red and Blue

1996 video games

1996 video game

  • Pokémon Red Version
  • Pokémon Blue Version
  • Pocket Monsters: Green
Pokémon Red and Blue cover art.webp

North American cover art for Pokémon Red, depicting Charizard, and Pokémon Blue, depicting Blastoise. The cover art for Pocket Monsters: Green depicts Venusaur (not pictured).

Developer(s)Game Freak
Director(s)Satoshi Tajiri
Designer(s)Satoshi Tajiri
  • Satoshi Tajiri
  • Ryosuke Taniguchi
  • Fumihiro Nonomura
  • Hiroyuki Jinnai
Composer(s)Junichi Masuda
Platform(s)Game Boy
  • Pocket Monsters: Red and Green
  • Pocket Monsters: Blue
  • (CoroCoro Comic)
  • (retail)
  • Pokémon Red and Blue
    • NA: September 28, 1998
    • AU: 1998
    • EU: October 5, 1999
Mode(s)Single-player, multiplayer

Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters: Red[a] and Pocket Monsters: Green,[b] with the special edition Pocket Monsters: Blue[c] being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999. Pokémon Red and Pokémon Blue combined Red/Green/Blue for release outside of Japan.

Pokémon Yellow, an enhanced version, was released in Japan in 1998 and in other regions in 1999 and 2000. Remakes of Red and Green, Pokémon FireRed and LeafGreen, were released for the Game Boy Advance in 2004. Red, Blue, and Yellow–in addition to Green in Japan–were re-released on the Nintendo 3DS Virtual Console service in 2016 as a commemoration of the franchise's 20th anniversary.

The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokémon battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pokémon. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot,[1] and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pokémon.

Red and Blue were well-received with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games' releases marked the beginning of what would become a multibillion-dollar franchise, jointly selling over 300 million copies worldwide. In 2009 they were declared by IGN to be the "Best selling RPG on the Game Boy" and "Best selling RPG of all time".


See also: Gameplay of Pokémon

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[3] a side-view battle screen;[4] and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.[5]

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During a battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee (the last of these is not possible in trainer battles). Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[4] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. At certain levels, the Pokémon may also evolve. These evolutions affect the statistics and the levels at which new moves are learned (higher levels of evolution gain more statistics per level, although they may not learn new moves as early, if at all, compared with the lower levels of evolution).[6]

Catching Pokémon is another essential element of the gameplay. While battling with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the player's ownership. Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture.[7] The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.[8]

Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Link Cable.[9] This method of trading must be done to fully complete the Pokédex since certain Pokémon will only evolve upon being traded and each of the two games have version-exclusive Pokémon.[1] The Link Cable also makes it possible to battle another player's Pokémon team.[9] When playing Red or Blue on a Game Boy Advance or SP, the standard GBA/SP link cable will not work; players must use the Nintendo Universal Game Link Cable instead.[10] Moreover, the English versions of the games are incompatible with their Japanese counterparts, and such trades will corrupt the save files, as the games use different languages and therefore character sets.[11]

As well as trading with each other and Pokémon Yellow, Pokémon Red and Blue can trade Pokémon with the second generation of Pokémon games: Pokémon Gold, Silver, and Crystal. However, there are limitations: the games cannot link together if one player's party contains Pokémon or moves introduced in the second generation games.[12] Also, using the Transfer Pak for the Nintendo 64, data such as Pokémon and items from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium[13] and Pokémon Stadium 2.[14]Red and Blue are incompatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance and GameCube.[15]



Red, Green, and Blue take place in the Kanto region, based on Japan's real Kantō region

Map of Kantō region, Japan

Pokémon Red and Blue take place in the region of Kanto, which is based on the real-life Kantō region in Japan. This is one distinct region, as shown in later games, with different geographical habitats for the 151 existing Pokémon species, along with human-populated towns and cities and Routes connecting locations with one another. Some areas are only accessible once the player learns a special ability or gains a special item.[16] Kanto has multiple locations: Pallet Town (マサラタウン Masara Town), Viridian City (トキワシティ Tokiwa City), Pewter City (ニビシティ Nibi City), Cerulean City (ハナダシティ Hanada City), Vermillion City (クチバシティ Kuchiba City), Lavender Town (シオンタウン Cion Town), Celadon City (タマムシシティ Tamamushi City), Fuchsia City (セキチクシティ Sekichiku City), Saffron City (ヤマブキシティ Yamabuki City), Cinnabar Island (グレンじま Guren Island), Seafoam Islands (ふたごじま Twin Islands) and the Indigo Plateau. Each city has a gym leader, serving as the boss and the Elite Four and final rival battle occur at Indigo Plateau. Areas in which the player can catch Pokémon range from caves to the sea, where the kinds of Pokémon available to catch varies. For example, Tentacool can only be caught either through fishing or when the player is in a body of water, while Zubat can only be caught in a cave.


See also: List of Pokémon characters and List of generation I Pokémon

The player begins in their hometown of Pallet Town. After venturing alone into the tall grass, the player is stopped by Professor Oak, a famous Pokémon researcher. Professor Oak explains to the player that wild Pokémon may be living there and encountering them alone can be very dangerous.[17] He takes the player to his laboratory where the player meets Oak's grandson, a rival aspiring Pokémon Trainer. The player and the rival are both instructed to select a starter Pokémon for their travels out of Bulbasaur, Squirtle and Charmander.[18] Oak's Grandson will always choose the Pokémon which is stronger against the player's starting Pokémon. He will then challenge the player to a Pokémon battle with their newly obtained Pokémon and will continue to battle the player at certain points throughout the games.[19]

While visiting the region's cities, the player will encounter special establishments called Gyms. Inside these buildings are Gym Leaders, each of whom the player must defeat in a Pokémon battle to obtain a total of eight Gym Badges. Once the badges are acquired, the player is given permission to enter the Indigo League, which consists of the best Pokémon trainers in the region. There the player will battle the Elite Four and finally the new Champion: the player's rival.[20] Also, throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that abuses/uses the Pokémon for various crimes.[6] They devise numerous plans for stealing rare Pokémon, which the player must foil.[21][22]


The initial concept for Pokémon stemmed from the hobby of insect collecting, a popular pastime which game designerSatoshi Tajiri enjoyed as a child.[23] While growing up, however, he observed more urbanization taking place in the town where he lived and as a result, the insect population declined. Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game, containing creatures that resembled insects, called Pokémon. He thought kids could relate with the Pokémon by individually naming them, and then controlling them to represent fear or anger as a good way of relieving stress. However, Pokémon never bleed nor die in battle, only faint – this was a very touchy subject to Tajiri, as he did not want to further fill the gaming world with "pointless violence".[24]

When the Game Boy was released, Tajiri thought the system was perfect for his idea, especially because of the link cable, which he envisioned would allow players to trade Pokémon with each other. This concept of trading information was new to the video game industry because previously connection cables were only being used for competition.[25] "I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!" said Tajiri.[26] Upon hearing of the Pokémon concept, Shigeru Miyamoto suggested creating multiple cartridges with different Pokémon in each, noting it would assist the trading aspect.[27] Tajiri was also influenced by Square's Game Boy game The Final Fantasy Legend, noting in an interview that the game gave him the idea that more than just action games could be developed for the handheld.[28]

The main characters were named after Tajiri himself as Satoshi, who is described as Tajiri in his youth, and his long-time friend, role model, mentor, and fellow Nintendo developer, Shigeru Miyamoto, as Shigeru.[24][29]Ken Sugimori, an artist and longtime friend of Tajiri, headed the development of drawings and designs of the Pokémon, working with a team of fewer than ten people who conceived the various designs for all 151 Pokémon. Atsuko Nishida created the designs for Pikachu, Bulbasaur, Charmander, Squirtle, and many others.[30] Sugimori, in turn, finalized each design, drawing the Pokémon from various angles in order to assist Game Freak's graphics department in properly rendering the creature.[31][32] Music for the game was composed by Junichi Masuda, who utilized the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokémon "cries" heard upon encountering them. He noted the game's opening theme, titled "Monster", was produced with the image of battle scenes in mind, using white noise to sound like marching music and imitate a snare drum.[33]

Originally called Capsule Monsters, the game's title went through several transitions due to trademark difficulties, becoming CapuMon and KapuMon before eventually settling upon Pocket Monsters.[34][35] Tajiri always thought that Nintendo would reject his game, as the company did not really understand the concept at first. However, the games turned out to be a success, something Tajiri and Nintendo never expected, especially because of the declining popularity of the Game Boy.[24]


Junichi Masuda composed the music for all versions

The music was composed by Junichi Masuda[36] at his home on a CommodoreAmiga computer, which only features PCM sample playback, and converted to the Game Boy with a program he had written.[37]


In Japan, Pocket Monsters: Red and Green were the first versions released, having been completed by October 1995 and officially released on February 27, 1996.[38][39] They sold rapidly, due in part to Nintendo's idea of producing the two versions of the game instead of a single title, prompting consumers to buy both.[26] Several months later, Pocket Monsters: Blue was released in Japan as a mail-order-only special edition[40] to subscribers of CoroCoro Comic on October 15, 1996. It was later released to general retail on October 10, 1999.[41][42] It features updated in-game artwork and new dialogue.[43] Using Blastoise as its mascot, the code, script, and artwork for Blue were used for the international releases of Red and Green, which were renamed to Red and Blue.[40] The Japanese Blue edition of the game features all but a handful of Pokémon available in Red and Green, making certain Pokémon exclusive to the original editions.

To create more interest for the games, Tajiri revealed an extra Pokémon called Mew hidden within them, which he believed "created a lot of rumors and myths about the game" and "kept the interest alive".[24] The creature was originally added by Shigeki Morimoto as an internal prank and was not intended to be exposed to consumers.[44] It was not until later that Nintendo decided to distribute Mew through a Nintendo promotional event. However, in 2003 a glitch became widely known and could be exploited so anyone could obtain the elusive Pokémon.[45]

During the North American localization of Pokémon, a small team led by Hiro Nakamura went through the individual Pokémon, renaming them for western audiences based on their appearance and characteristics after approval from Nintendo. In addition, during this process, Nintendo trademarked the 151 Pokémon names in order to ensure they would be unique to the franchise.[46] During the translation process, it became apparent that simply altering the games' text from Japanese to English was impossible; the games had to be entirely reprogrammed from scratch due to the fragile state of their source code, a side effect of the unusually lengthy development time.[32] Therefore, the games were based on the more modern Japanese version of Blue; modeling its programming and artwork after Blue, but keeping the same distribution of Pokémon found in the Japanese Red and Green cartridges, respectively.[40]

As the finished Red and Blue versions were being prepared for release, Nintendo allegedly spent over 50 million dollars to promote the games, fearing the series would not be appealing to American children.[47] The western localization team warned that the "cute monsters" may not be accepted by American audiences, and instead recommended they be redesigned and "beefed-up". Then-president of Nintendo Hiroshi Yamauchi refused and instead viewed the games' possible reception in America as a challenge to face.[48] Despite these setbacks, the reprogrammed Red and Blue versions with their original creature designs were eventually released in North America on September 28, 1998, over two and a half years after Red and Green debuted in Japan.[49][50] The games were received extremely well by the foreign audiences and Pokémon went on to become a lucrative franchise in America.[48] The same versions were later released in Australia sometime later in 1998[51] and in Europe on October 5, 1999.[52][53]

Pokémon Yellow[edit]

Main article: Pokémon Yellow

Pokémon Yellow Version: Special Pikachu Edition,[d] more commonly known as Pokémon Yellow Version, is an enhanced version of Red and Blue, and was originally released on September 12, 1998, in Japan,[54][55] with releases in North America and Europe on October 19, 1999,[56] and June 16, 2000,[57] respectively. The game was designed to resemble the Pokémon anime series, with the player receiving a Pikachu as their starter Pokémon, and their rival starting with an Eevee. Some non-player characters resemble those from the anime, including Team Rocket's Jessie and James.


During the November 12, 2015, Nintendo Direct presentation, it was announced that the original generation of Pokémon games would be released for the Nintendo 3DS Virtual Console service on February 27, 2016, the 20th anniversary of the games' original Japanese release. The games include a first for the Virtual Console: simulated Link Cable functionality to allow trading and battling between games.[58] As was the case with its original release, Green is exclusive to Japanese consumers.[59] These versions of the games are able to transfer Pokémon to Pokémon Sun and Moon via the Pokémon Bank application.[60]

A special Nintendo 2DS bundle was released in Japan, Europe, and Australia on February 27, 2016 with each console matching the corresponding color of the game version.[61] North America received a special New Nintendo 3DS bundle with cover plates styled after Red and Blue's box art.[62]

By March 31, 2016, combined sales of the re-releases reached 1.5 million units with more than half being sold in North America.[63]



The games received mostly positive reviews from critics, holding an aggregate score of 88% on GameRankings.[64] Special praise was given to its multiplayer features: the ability to trade and battle Pokémon with one another. Craig Harris of IGN gave the games a "masterful" 10 out of 10, noting that: "Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw". He also commented on the popularity of the game, especially among children, describing it as a "craze".[1]GameSpot's Peter Bartholow, who gave the games a "great" 8.8 out of 10, cited the graphics and audio as somewhat primitive but stated that these were the games' only drawbacks. He praised the titles' replay value due to their customization and variety, and commented upon their universal appeal: "Under its cuddly exterior, Pokémon is a serious and unique RPG with lots of depth and excellent multiplayer extensions. As an RPG, the game is accessible enough for newcomers to the genre to enjoy, but it will entertain hard-core fans as well. It's easily one of the best Game Boy games to date".[6]

The success of these games has been attributed to their innovative gaming experience rather than audiovisual effects. Papers published by the Columbia Business School indicate both American and Japanese children prefer the actual gameplay of a game over special audio or visual effects. In Pokémon games, the lack of these artificial effects has actually been said to promote the child's imagination and creativity.[71] "With all the talk of game engines and texture mapping and so on, there is something refreshing about this superlative gameplay which makes you ignore the cutesy 8-bit graphics" commented The Guardian.[72]

During the 2nd Annual AIASInteractive Achievement Awards (now known as the D.I.C.E. Awards), Pokémon Red and Blue won the award for "Outstanding Achievement in Character or Story Development", along with nominations for "Console Role-Playing Game of the Year" and "Outstanding Achievement in Interactive Design".[73]


Pokémon Red and Blue set the precedent for what has become a blockbuster, multibillion-dollar franchise.[74]Red, Green, and Blue sold 1.04 million units combined in Japan during 1996, and another 3.65 million in 1997. The latter performance made Pokémon, collectively, the country's best-selling game of the year, surpassing Final Fantasy VII.[75] The Pokémon games combined ultimately sold 10.23 million copies in Japan[76] and as of August 2020, are the country's best-selling video games.[77] The video game was accompanied by the Pokémon Trading Card Game; both the video game and card game grossed a combined sales revenue of more than $4 billion in Japan, as of 2000[update].[78]

In the United States, it became the fastest-selling Game Boy title, having sold 200,000 copies within two weeks and 4 million units by the end of 1998.[79] By the end of its run, it had sold a total combined sale of 9.85 million in the United States.[80] Worldwide sales have reached over 31 million copies sold.[81][82] In 2009, IGN referred to Pokémon Red and Blue as the "Best selling RPG on the Game Boy" and "Best selling RPG of all time,"[83] while in 2017, Guinness World Records declared the games to be the "Best-selling videogame (excluding bundle sales)."[84]


The video game website 1UP.com composed a list of the "Top 5 'Late to the Party' Games" showing selected titles that "prove a gaming platform's untapped potential" and were one of the last games released for their respective console. Red and Blue were ranked first and called Nintendo's "secret weapon" when the games were brought out for the Game Boy in the late 1990s.[26]Nintendo Power listed the Red and Blue versions together as the third best video game for the Game Boy and Game Boy Color, stating that something about the games kept them playing until they caught every Pokémon.[85]Game Informer's Ben Reeves called them (along with Pokémon Yellow, Gold, Silver, and Crystal) the second best Game Boy games and stated that it had more depth than it appeared.[86]Official Nintendo Magazine named the games one of the best Nintendo games of all time, placing 52nd on their list of the top 100 games.[87]Red and Blue made number 72 on IGN's "Top 100 Games of All Time" in 2003, in which the reviewers noted that the pair of games "started a revolution" and praised the deep game design and complex strategy, as well the option to trade between other games.[88] Two years later, it climbed the ranks to number 70 in the updated list, with the games' legacy again noted to have inspired multiple video game sequels, movies, television shows, and other merchandise, strongly rooting it in popular culture.[89] In 2007, Red and Blue were ranked at number 37 on the list, and the reviewers remarked at the games' longevity:

For everything that has come in the decade since, it all started right here with Pokémon Red/Blue''. Its unique blend of exploration, training, battling and trading created a game that was far more in-depth than it first appeared and one that actually forced the player to socialize with others in order to truly experience all that it had to offer. The game is long, engrossing and sparkles with that intangible addictiveness that only the best titles are able to capture. Say what you will about the game, but few gaming franchises can claim to be this popular ten years after they first hit store shelves.[29]

The games are widely credited with starting and helping pave the way for the successful multibillion-dollar series.[26] Five years after Red and Blue's initial release, Nintendo celebrated its "Pokémoniversary". George Harrison, the senior vice president of marketing and corporate communications of Nintendo of America, stated that "those precious gems [Pokémon Red and Blue] have evolved into Ruby and Sapphire. The release of Pokémon Pinball kicks off a line of great new Pokémon adventures that will be introduced in the coming months".[90] The series has since sold over 300 million games, all accredited to the enormous success of the original Red and Blue versions.[26][91]

On February 12, 2014, an anonymous Australian programmer launched Twitch Plays Pokémon, a "social experiment" on the video streaming website Twitch. The project was a crowdsourced attempt to play a modified version of Pokémon Red by typing commands into the channel's chat log, with an average of 50,000 viewers participating at the same time. The result was compared to "watching a car crash in slow motion".[92] The game was completed on March 1, 2014, boasting 390 hours of multi-user controlled non-stop gameplay.[93]


Main article: Pokémon FireRed and LeafGreen

Pokémon FireRed Version[e] and Pokémon LeafGreen Version[f] are enhanced remakes of Pokémon Red and Green. The new titles were developed by Game Freak and published by Nintendo for the Game Boy Advance and have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the games. However, due to the new variables added to FireRed and LeafGreen (such as changing the single, "Special" stat into two separate "Special Attack" and "Special Defense" stats), these titles are not compatible with older versions. FireRed and LeafGreen were first released in Japan on January 29, 2004,[94][95] and released in North America and Europe on September 9[96] and October 1, 2004[97] respectively. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles.[98]

The games received critical acclaim, obtaining an aggregate score of 81 percent on Metacritic.[99] Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and not much of an improvement over the previous games, Pokémon Ruby and Sapphire. FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide.[100]

Related games[edit]

Main articles: Pokémon Stadium and Pokémon Pinball


  1. ^Japanese: ポケットモンスター 赤, Hepburn: Poketto Monsutā Aka
  2. ^Japanese: ポケットモンスター 緑, Hepburn: Poketto Monsutā Midori
  3. ^Japanese: ポケットモンスター 青, Hepburn: Poketto Monsutā Ao
  4. ^ポケットモンスターピカチュウ, Poketto Monsutā Pikachū, lit. "Pocket Monsters: Pikachu"
  5. ^ポケットモンスター ファイアレッド, Poketto Monsutā Faiareddo, lit. "Pocket Monsters: FireRed"
  6. ^ポケットモンスター リーフグリーン, Poketto Monsutā Rīfugurīn, lit. "Pocket Monsters: LeafGreen"


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External links[edit]

Sours: https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue
Review of Pokemon Red, Blue, and Yellow Version for Nintendo 3DS by Protomario

Pokémon Red vs Blue vs Yellow: Which To Buy

The original Pokémon games are out on the 3DS eShop tonight for $9.99, and while they largely offer the same experience, there are some differences between them, too.

Each version has exclusive Pokémon which you can only capture within that game. The whole idea is to get players trading monsters with each other, which should be easier this time around, given that you can use wifi to connect with other people. Bye, cable links!

Here’s a breakdown of what critters you can find in each version.

Pictured above for Pokémon Red: Ekans, Arbok, Oddish, Gloom, Vileplume, Mankey, Primeape, Growlithe, Arcanine, Scyther, Electabuzz.

Pictured above for PokémonBlue: Sandshrew, Sandslash, Vulpix, Ninetails, Meowth, Persian, Bellsprout, Weepinbell, Victreebel, Magmar, Pinsir.

Which designs do you like better?

Pokémon Yellow is a bit different. Instead of choosing an initial starter, you get Pikachu to join you on your adventure, just like in the anime show. Pikachu can follow you around, and it’s real cute:

Actually, you can check in with Pikachu every once in a while, to see how it’s feeling. This is a special little quirk you can’t experience in Red or Blue:

Over the course of the game, you can however obtain all three original starters in Yellow, Charmander, Squirtle, and Bulbasaur. Additionally, In Yellow, your rival will also train an Eeevee into either a Jolteon, Flareon, or Vaporeon, depending on how well you do in-game. Also, Yellow’s sprite set is slightly better than those in Red and Blue. Finally, Pokémon Yellow does have a slighty different roster of Pokémon you can encounter. According to Serebii, Pokémon Yellow does not have Weedle, Kakuna, Beedrill, Ekans, Arbok, Raichu, Meowth, Persian, Koffing, Weezing, Jynx, Electabuzz, or Magmar. Naturally, you can still trade and get these Pokémon via other people.

Also worth noting that some of you may not have to choose between versions at all. There is after all a special edition 3DS which comes packaged with both Red and Blue, if that’s more your bag.

Personally, I think Pokémon Red has the better selection of version-exclusive Pokémon, but I also recognize that neither Red or Blue feels quite as special as PokémonYellow. If you’re looking for a closer connection with Pikachu specifically, or if you can’t decide between the three starters, Yellow might be the way to go. Anecdotally, I’ve found Red to be more popular than either of the other versions, so if you want to be a contrarian, Blue is a good pick.

And there you have it! Which game(s) will you be picking up, any why?

Contact the author at [email protected].

Sours: https://kotaku.com/pokemon-red-vs-blue-vs-yellow-which-to-buy-1761569396

Version 3ds blue

Pokemon Red

As part of the franchise’s 20th anniversary, Nintendo will be making the first generation of mainline games available for download on the Nintendo 3DS family of platforms. So are the Virtual Console versions of Pokemon Red, Pokemon Blue and Pokemon Yellow worth buying on the eShop? Before you make up your mind, let’s examine a few factors that could affect you purchase.

Despite selling millions of copies, the original cartridge releases of Pokemon Red, Blue and Yellow can still fetch a pretty penny on reseller sites such as eBay. Fortunately, the games are much cheaper on the eShop. You can check out the pricing for the three games with the following links on Amazon: Pokemon Red,Pokemon Blue and Pokemon Yellow.

Original Games

The core gameplay of Pokemon hasn’t really changed that much over the years. Just like the newer iterations, you play as a Pokemon Trainer trying to work his way up to becoming Pokemon Champion. You do so by capturing pocket monsters and training them to fight other trainers, including Gym Leaders and the Elite Four. There are also subplots to deal with along the way (in this case, dealing with Team Rocket and your rival).

While Red, Blue and Yellow are still great games, its gameplay is obviously not as streamlined as the later installments. Not to mention that the new releases also have more features (such as online multiplayer, Pokemon-Amie, added stats and the ever growing Pokedex).

With that said, the new 3DS eShop versions are still very fun and comes with more than enough content to justify its cheap price tags, even if you have already played the original cartridge releases. This is especially true if you are a fan of the first season of the Pokemon television show.Pokemon Blue

New Additions and Subtractions in the Virtual Console Versions

Of course, Nintendo had to make several changes to release Pokemon Red, Pokemon Blue and Pokemon Yellow on the Nintendo 3DS. The first is that gamers will now have to use a wireless connection, instead of a wired cable, to trade pocket monsters and battle. Keep in mind that this doesn’t mean that you can play online as you can only connect to another Nintendo 3DS locally within you system’s range.

The other limitation is that you can only trade Pokemons between the Virtual Console versions of Red, Blue and Yellow. This is because the 3DS can’t connect to a Game Boy or Game Boy Advance. Not to mention that the second-generation of games (Gold, Silver and Crystal), which originally support trading with the first generation, has not yet been announced for the 3DS Virtual Console.

It is currently unknown if any of the glitches found in the original versions (such as MissingNo, Mew and item duplication) will remain intact in the eShop releases. With that said, Nintendo normally does not alter the code when it comes to Virtual Console games.

Differences Between Red, Blue and Yellow

If you decide to only want to purchase one of the three games, there are some differences that you may want to consider as well. Most of which is the Pokedex as some pocket monsters can only be caught in a certain version. This is done to encourage trading between players, which also has a few other benefits (some Pokemons can only evolve after being traded, for example).

In Pokemon Red, you won’t be able to capture the following: Bellsprout, Magmar, Meowth, Ninetales, Persian, Pinsir, Sandshrew, Sandslash, Victreebel, Vulpix and Weepinbell.

With Pokemon Blue, you won’t be able to acquire the subsequent monsters without trading: Arbok, Arcanine, Ekans, Electabuzz, Gloom, Growlithe, Mankey, Oddish, Primeape, Scyther and Vileplume.

Last but not least, you are locked out of capturing the following in Pokemon Yellow: Arbok, Beedrill, Ekans, Electabuzz, Jynx, Kakuna, Koffing, Magmar, Meowth, Persian, Raichu, Weedle and Weezing.

While Red and Blue are the same games with slightly different rosters of catchable pocket monsters, Pokemon Yellow does have some changes as it came out later than the other two. Since it is based on the anime, you will automatically start out with a Pikachu as your starter Pokemon as it will follow you around during exploration. There are also some other gameplay, story and visual tweaks that make this version stand out against Red and Blue.Pokemon Yellow


Although not as deep or streamlined as the current mainline Pokemon games, Red, Blue and Yellow are still great games by today’s standards. If you can only buy one, we recommend getting the Yellow version, especially if you enjoy the animated show.

With that said, the Virtual Console versions are cheap enough that buying all three shouldn’t be too much of a commitment, especially if you have more than one 3DS and are planning on capturing all of the original 151 pocket monsters.

The Virtual Console versions of Pokemon Red, Pokemon Blue and Pokemon Yellow will be released in the North American eShop on the 27th of February. You can preorder the titles on Amazon with the following pages: Red,Blue and Yellow.

Categories 3DS, Gift and Buying Guides, Nintendo, Shopping TipsTags Pokemon, Pokemon Blue, Pokemon Red, Pokemon YellowSours: https://gameidealist.com/gift-guides/are-the-virtual-console-versions-of-pokemon-red-blue-and-yellow-worth-buying-on-the-3ds-eshop/
Pokémon Red Version, Blue Version \u0026 Yellow Version - Trailer (Nintendo 3DS)

Pokémon Red Version and Pokémon Blue Version

Pokémon Red and Pokémon Blue are now available for systems in the Nintendo 3DS family! The games remain true to the originals, complete with monochromatic pixel art and 4-bit background music, so you can feel as though you’re experiencing the games just as they were back then!

These titles are compatible with wireless communication for the first time ever. In the days of the Game Boy, players had to use a Link Cable to connect with friends, but these games use the Nintendo 3DS system’s wireless capabilities to allow you to trade and battle Pokémon in just the same way. Pokémon Bank is also now compatible with Pokémon Red and Pokémon Blue, allowing you to transfer the Pokémon you’ve caught to the upcoming Pokémon Sun and Pokémon Moon video games!

Using Pokémon Bank, you'll be able to transfer Pokémon you've caught in the Nintendo 3DS Virtual Console versions of Pokémon Red, Pokémon Blue, and Pokémon Yellow into your copy of Pokémon Sun or Pokémon Moon. Pokémon from Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X, and Pokémon Y can also be brought into Pokémon Sun and Pokémon Moon in the same way.

Visit the Pokémon Bank page for important details on the planned update to support Pokémon Sun and Pokémon Moon.

Pokémon Red and Pokémon Blue introduce legions of gamers to the world of Kanto, where the likes of Charmander, Pikachu, and Mewtwo were first discovered. Through exciting exploration, battles, and trades, Trainers are able to access 150 Pokémon.

You begin your journey in Pallet Town as a young boy. After a dangerous brush with wild Pokémon, Professor Oak teaches you how to capture Pokémon, and then sends you on your way as a fledgling Trainer. During your journey through Kanto, you must capture Pokémon to record their information in your Pokédex, as well as become a better Trainer by competing in Gyms scattered throughout the region. Once you've proven your mettle as a Pokémon Trainer, it's time to take on the Elite Four, a crack group of Trainers that will put all of your learned skills to the test.

Your journey will be far from easy. In addition to the many Trainers and wild Pokémon you'll encounter along the way, you'll also have to be watchful of Team Rocket, a despicable group of Pokémon thieves. Prevent Team Rocket from stealing rare Pokémon and stop their criminal ways!

You won't be able to catch every Pokémon in either Pokémon Red or Pokémon Blue; to collect every Pokémon, you'll have to trade with friends via the Game Link™ Cable. With it, you can also take your team of faithful Pokémon into battle against your pals to see how well your team stacks up!

There's much to see and do in Pokémon Red and Pokémon Blue. Start your journey through Kanto and become a Master Trainer!

Sours: https://www.pokemon.com/us/pokemon-video-games/pokemon-red-version-and-pokemon-blue-version/

Now discussing:

Pokémon Blue Version

Available now

Battle and trade Pokémon wirelessly with your friends!

With classic graphics and music, Pokémon Red and Pokémon Blue Version stay true to the originals released nearly 20 years ago. You'll feel like you're playing them just as they were, but now you can trade and battle Pokémon using local wireless on the Nintendo 3DS family of systems! Revisit these timeless games, or play them for the first time!

Experience the original journey that started the Pokémon phenomenon nearly 20 years ago, but now on the Nintendo 3DS family of systems as a digital download! Relive the feeling of catching your very first Pokémon from the original 150, complete with monochromatic pixel art and 4-bit background music. You’ll take on the role of a Pokémon Trainer and travel across the land searching for amazing creatures called Pokémon. Catch, battle, and trade as you face Gym Leaders and try to stop Team Rocket! If you want to catch the original 150 Pokémon, you'll need to trade wirelessly with your friends.

Release date:
February 27, 2016

1 player




Game file size:
10 MB

ESRB Rating:

*To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.

Use Parental Controls to restrict 3D mode for children 6 and under.

*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.

Sours: https://www.nintendo.com/games/detail/pokemon-blue-version-3ds/

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