Pac man world walkthrough

Pac man world walkthrough DEFAULT

Walkthrough

This is a walkthrough for the game Pac-Man Land 2 for Playstation 2 and Gamecube. The only difference is the controls between the games.

Table of Contents

1. Terms

2. Controls

3. Stages

4. Contact Information




1. Terms

Health Wedge- Use this to improve your health, but only if you are hurt,
otherwise you cant pick it up


Pac-Dots- Pick these up to complete levels, get 50 for an extra health
wedge.


Extra Life- Exactly what it says, it will give you one extra life.


Tokens- Will unlock arcade games and are very hard to find.


Power Pellet- Turns ghosts to blue so they can be eaten.


Fruit- cherry, strawberry, orange, apple, melon are needed to complete each
level 100%


Galaxian- small maze within some levels that you need to complete each level
and are super difficult to find.





2. Contols


PS2 CONTROLS:

Have you played Pac-Man World 2?

Walking
X: Jump (stop in the middle of a rev roll)
[]: Rev Roll
X + X: Butt-Bounce
X + []: Flip Kick
TRIANGLE: Talk with people, activate arcade game (in Pacland only)


Swimming
[]: Swim up
X: Swim down


Ice Skating
X: Jump
X + []: Flip Kick
Directional Up: Go faster


Swimming (with flippers)
[]: Torpedo Attack


Pac-Sub
X: Torpedo
[]: Gatling Gun (when found)
O: Smart Bomb


Shimmy
X: Jump up
[]: Release from ledge/wall


Camera
L1: Zoom in/Out
L2: Center behind Pac Man
Right Analog Stick: Move camera manually.
Hold L1 and use the D-pad to look around



GAMECUBE CONTROLS: (Thanks to DMHawkmoon)

NORMAL
A: Jump
B: Hold and release to do a Rev Roll
B + A: I the middle of a Rev Roll, push A to stop
A + A: Butt-Bounce
A + B: Flip Kick
Y: Talk/Play arcade game


SWIMMING
A: Swim up
B: Swim down


ICE SKATING
A: Jump
A + B: Flip Kick
Up: Go faster


SWIMMING WITH FLIPPERS
B: Torpedo Attack


PAC-SUB
A: Torpedo
B: Gatling Gun
X: Smart Bomb


SHIMMYING
A: Jump up
B: Jump down


CAMERA
R: Zoom
L: Center behind Pac Man
C-Stick: Move camera manually.
Hold L and move the C-stick to look around the level.



Stages

(ST01)Stage 1: Pac Village

(ST02)Stage 2: The Bear
Basics

(ST03)Stage 3: Canyon Chaos

(ST04)Stage 4: Pac Dot Pond

(ST05)Stage 5: Blinky's Frog

(ST06)Stage 6: B-Dong Woods

(ST07)Stage 7: Treewood
Forest

(ST08)Stage 8: Butane Pain

(ST09)Stage 9: Inky's Blade
O'Matic

(ST10)Stage 10: Ice River
Run

(ST11)Stage 11: Avalance
Alley

(ST12)Stage 12: Blade
Mountain

(ST13)Stage 13: Pinky's
Revenge

(ST14)Stage 14: Into the
Volcano

(ST15)Stage 15: Volcanic
Panic

(ST16)Stage 16: Magma Opus

(ST17)Stage 17: Clyde in the
Caldera

(ST18)Stage 18: Scuba Duba

(ST19)Stage 19: Shark Attack

(ST20)Stage 20: Yellow Pac-
Submarine

(ST21)Stage 21: Whale on a
Sub

(ST22)Stage 22: Haunted
Boardwalk

(ST23)Stage 23: Night
Crawling

(ST24)Stage 24: Ghost Bayou

(ST25)Stage 25: Spooky


(ST01)Stage 1: Pac Village

To complete Pacland, start by collecting the Pac-Dots around the center tree
and grab the cherry and strawberry just beyond the gate with the power
pellet. After emerging from the gate turn left and jump up on the hill for a
circle of pacdots. Jump up the hill and look towards the gate you just went
through to see the Token. Jump off the edge of the cliff to get it and go
back up the hill and walk away from the gate to pick up the apple. Pass by
the tree and look against the wall of the mountain. Jump for the cherry and
pick up the pacdots afterwards. Follow the hill along and you will see the
next Token. Jump off to get it. Continue walking down the hill and watch out
for the dog at the bottom, Buttbounce him to take care of him and pick up the
apple. Youll see 3 Rocks stand on the largest and jump up and towards the
mountain to get the next Token. Walk back up the hill and look to your left
and look at the wishing well, Jump down to the grass and up on the well to get
the melon, then look at the mountain and see the small fence with the
strawberry behind it. Continue to the next backyard towards the exit and butt
bounce to the grass covered platform and flip up on it to get the strawberry.
Turn to your left and jump on top of the arcade. Jump up on the dots in the
front of the house to get the melon. Once on top of the dots, you have to
revroll over to the next building and stop in the middle of the roll to land
on the melon on the purple house. Pick up the pacdots and jump to the peak and
revroll to the orange house to pick up the cherry and strawberry. From the
Orange house revroll to the dark blue house and pick up the strawberry there.
Go back to the archway at the beginning and pick up the cherry in the backyard
of the light blue house and jump over to the main house and pick up the melon
on the lower level. You then have to jump up to grab hold of the telescope
and then up to grab the pacdots on top and the Token in the center. Look
almost opposite from where the telescope points to see the next Token on top
of a tree and you have to revroll to get it. You have to be on the very back
of the house, so you get a lift from the high point of the house. Now go to
the opposite side of the archway and the house with the ice cream building.
Jump up on the small part of the house, to the top to get the melon. Back
down and over to the next house (green color), jump on the lower portion, them
up to the next level for the cherry and pacdots. Jump up on the top and
revroll over to the Token or get it later jumping off the walkway. Then to
the backyard of the house for the Extra Life and Token. There is also a
health wedge here and one pacdot. Continue to the next house to pick up the
cherry just behind the fence, then go over to the ledge, jump up and pick up
the melon, and to the corner for the strawberry. Now walk back and up the
hill for the Token, a strawberry, and then some pacdots, around the corner to
pick up the melon. Walk back to the cutout and drop down to pick up the
apple.

Totals: 142 Pac dots. 6 cherries, 6 strawberries, 4 apples, 8 melons, 8
Tokens

(ST02)Stage 2: The Bear
Basics

Note: This is a very easy stage and is good to build up extra lives early in
the game. After completing it, you can do it over and over and get 2 free
lives every time through. Its also very good to get a handle on Pacmans
movements and tricks.

To begin, get all the pacdots and eat the 2 ghosts with the power pellets, you
will also run across a few items on the grassy stands. You will also pick up
2 cherries, a strawberry, and a Token in the center wooden platform. Walk
along the path, pick up the strawberry and jump up to the edge of the grassy
ledge. Hang on and flip up to get up top. Jump down in the hole, to pick up
the Token and pacdots, then jump out, hang on and flip up. To open the boxes,
jump on them and then buttbounce. The first on the right is an Extra Life,
the one on the left is a strawberry. The 3 over the small crack are a cherry,
pacdots, and a strawberry. Move along the path to the crack, Jump OVER the
hole and butt bounce the pac-cub to dispose of him. Then pick up the pacdots
jumping back and forth over it. Jump over the second hole and break the box
where there is a Token located. Walk down the path and revroll up the hill.
To the left is a Token, pick that up and then buttbounce on the green switch.
This springs a pacchain, jump to the red dot and pacman will follow it to the
next area. Pick up the pacdots without touching the prickly flowers. You
will have to jump over the flowers to pick up the items above them. You will
pick up an apple, strawberry, cherry and a Token. There are 3 boxes along
this area, 2 with pacdots, and one with a cherry. Move down to the pond area
and pick up the pacdots on the rock. For the box in the air, you will have to
jump in the air and flipkick it to release the apple inside. On the rock to
the side is a Token, break the box and collect it then the rest of the pacdots
to get to the grassy area. Jump in the water, then pick up the apple,
strawberry, and melon on top of the water by going under them and then
jumping. Proceed to the other side of the water. On your left, you will see
a treasure chest with an orange on it. You need an orange to open it (which
just happens to be on the left of it). Open the chest by buttbouncing it to
reveal the Extra Life underneath and pick that up. You will next pick up one
of the metal balls (they make you invinsible for a short period of time) and
jump back in the water to go to the bottom of the water. Pick up the melon,
cherry and Extra Life under the boxes surrounding the overturned boat in the
water. Underneath this boat is the Token you want. The invinsibility should
have worn out, so swim to the surface and look to your left on top of the
spiny plants is the next Token. Pick up another invinsibility ball (there are
2 under the boxes on the right) and jump on the plants to collect the Token.
The last 2 boxes contain pac-cubs, so be prepared or just skip them.

Totals: 327 Pac Dots, 6 cherries, 6 strawberries, 1 orange, 3 apples, 2
melons, 8 Tokens

(ST03)Stage 3: Canyon Chaos

First, turn around and pick up the pacdots, apple, and orange inside the boxes
on the landing. Then jump over the wooden landing, picking up the apple on
the way over and buttbounce the dog,jump to the next platform, picking up the
pacdots on the way across. On the grassy platform jump up for the cherry and
apple. Head over to the next one and pick up the cherry in the air, and the
apple under the box. Pick up the pacdots on the way over to the next platform
and the cherry on top of the box. Inside the box is a token, jump over to the
ledge after that to pick up the strawberry on your right and back to the
platform you were on. Jump ahead and pick up the dots and buttbounce the
dog. Now over to the land where you pick up a strawberry, 2 cherries and some
pacdots, the power pellet is on the right side towards the end of the landing
to take care of the ghost. Jump down in the canyon and avoid the prickly
plants. Youll pick up 2 oranges, 2 cherries, and 2 strawberries and one
Token. Watch out for the dog down here. Jump up and then pick up the cherry
and orange up here and youll see the green check, representing a checkpoint.
If you go on this, it will save your progress to that point and you can
continue from there if you die. You will see many of these in the later
stages. There will be a Token on your left and an orange on the small landing
on the side. Now for the pacbear. You'll want to pick up the pacdots around
him and revroll into him 3 times to defeat him. Defeating him will yield the
galaxian on this level. After completing the pac maze, you hit a checkpoint
automatically. After that, there is a Token on the far edge of the ring
around the pac bear. Jump up onto the next level and crush the creature with a
buttbounce and it will yield an apple. Pick up the pacdots and on the far
left of the area you just jumped onto is a box with a Token inside. It is
behind a purple tree. Stay to your left and jump to the small area with a dog
and a box which containts a cherry. Then head down into the next area and pick
up the strawberry, orange, melon and use the power pellet to eat the ghost and
buttbounce the 2 creatures yielding an orange and melon. There will be a Token
on your left in a box and then you have to go back towards where you came from
to pick up a cherry all the way under the cliff. Head over to the wooden
platform in the center of this area and buttbounce the green switch leading to
a pacchain which leads to a Token back towards the last area. Head back
towards where you were. Jump over the the first small grassy platform then
jump to your right and then up to the platform and up again. Pick up the
cherry, then strawberry, then further down the Token. You should just jump
down to the area where you were and start jumping between the small grassy
platforms picking up the pacdots and disposing of the dog, then cherry,
strawberry, another dog, then an orange. You will then see a bronze switch
which activates the pink shrinking pellet at the end of the stage. Before you
go there, you have a strawberry and melon back on the left side (as you went
by). Then pick up the pink pellet and walk through the hole.

Totals: 178 Pac Dots, 14 cherries, 8 strawberries, 7 oranges, 5 apples,
3 melons, 1 galaxian, 8 Tokens

(ST04)Stage 4: Pac Dot Pond

Pick up the orange in front of you and buttbounce the beetle for the Token.
Jump on the moving platform and then over to the next moving one and jump
towards the Token on your left and grab onto the grassy ledge. Jump back to
the wooden platform to pick up the cherry, cherry, strawberry, strawberry, and
orange to get back to the starting platform on the wall. Go back along the
wall and jump down to get the box on the ground level for an apple. Back to
the second moving platform and jump up to the grassy ledge which had the
Token, then jump for the cherry, strawberry, and cherry on the top. The Green
switch below contains a pacdot chain to the first platform on the wall. Pick
up the melon after the switch, then the pacdots and up to the grassy platform
by the waterfall. Jump to the moving platform and then to the one along the
waterfall to claim the melon, jump up and there is a checkpoint here. Pick up
the pacdots and jump in the water for 2 oranges and 3 strawberries. Jump up to
the wooden edge of the other side and buttbounce the RGB here. Follow the
grass back to 2 cherries near the waterfall. Pick up the strawberry and 2
oranges just above the surface of the water and eat the pacchain that will
take you to the next area, but dont hop up yet. Go to the moving platform and
jump on to the apple and switch to create a pacchain. Take the chain to
another green switch and an apple, take that pacchain to another switch on a
small platform. Jump on the pacdot and this takes you up to the top of the
middle of the island and a Token. This switch up top creates a bronze switch
on the island below that you will head to next. Pick up the orange on the
other side of the island then jump across to the side of the island to collect
2 apples and a Token, before jumping back and picking up the steel ball and
take it down to the bottom to open the box there, and you will find the
galaxian there and you can head on to the next area. After picking up
everything, head up to the next area where you pick up a checkpoint. You will
have to revroll over the gap to pick up the cherry, apple, & orange. Once on
the other side, pick up the pacdots, apple and orange and youll see the Token
on your left. Now revroll over the next gap and stop on the small island to
pick up the melon and jump over to the other side to pick up the apple and
jump over to your right to take the power pellet to take out the ghost. Then
pick up the melon to the right, youll have to jump up and towards it and away
from it to avoid the thorny plants. Pick up the apple, melon, and cherry on
the other side of the craters. Now for the floating box on your left, jump up
to it and stand on top, buttbounce it and jump over to the grass. Then jump
over to it and pick up the Token and back to the grass. Now over to the next
small island that contains the box, buttbounce it for a token. Then jump over
to smash the RGB and pick up the cherry, now to the land and on your right is
a Token and pick up the cherry and you are finished for this level.

Totals: 142 Pac Dots, 9 cherries, 7 strawberries, 9 oranges, 9 apples, 5
melons, 8 Tokens

(ST05)Stage 5: Blinky's Frog

This is your first boss stage and is of course the easiest. All you have to
do is avoid him till his tongue shoots out. Buttbounce on the wooden part of
it 3 times to get through the first part of it. Then you get a small cut
scene and have to jump on his tongue and revroll into his mouth 3 times and
that beats this stage. Very simple, just keep moving around and youll get the
golden cherry back.

(ST06)Stage 6: B-Doing Woods

Welcome to the B-Doing woods! There are a few types of B-Doings, the red and
white ones, and the light and dark blue ones. The blue ones are twice as
strong as the red ones. There are also tilted ones the bounce you in a
specific direction as well called directional doings. Start off by jumping to
the grassy ledge on the right to pick up the Token there, then jumping on the
red one, and over to the blue one, then start bouncing. Bouncing up you can
see the 5 items of fruit here (one cherry, 2 oranges, 2 strawberries) Bounce
on the blue platforms to pick these up and then head to the upper red doings
and head to the directional B-Doing. Center yourself before heading to the
next directional b-doing. From there, youll bounce to a blue doing. If you
bounce to the right in the air you will see an Extra Life to grab, but make
sure you get back to one of the 2 blue doings. After advancing to the second
one, bounce to the red one and then over to the tree with many half cut logs
to stand on. Youll get a checkpoint on the second branch and youll see a blue
switch on the first branch youll come back to later. Bounce on the box to
pick up the cherry and up a few steps to the box with the orange and the next
box with a melon. Pick up the pacdots and jump over the small gap and on to
the next branches for a strawberry, then a checkpoint. 4 more boxes, Token,
orange, Token, cherry, then continue up for another box for an Extra Life and
the last branch for an orange. Now to the top for the blue switch, bounce it
and head back down to the switch at the start of the tree and activate that to
reveal a pacchain to take you right back to the top of the tree. You will
have to revroll off this tree to the next treetop and buttbounce the beetle.
Youll see a treasure chest with a cherry on it. The apple is a few branches
below you, but grab the Token on the top level in the box. Then head down for
the apple and take it to the top to activate the galaxian. BEWARE as you come
out the beetle will reappear. Take the directional B-doing down to the red
doing and over the next 2 to the checkpoint and pick up the melon in the box.
Take out the 2 beetles and head over to the blue doing. Bounce up to the
wooden platform in the air and you will see an array of boxes and fruits. Pick
it all up then jump to the first blue doing and bounce up to see the top of a
tree that was originally next to the beetles you smashed. Land on the first
one and pick up the cherry, revroll to the next one for an Extra Life and on
to the third one for a Token. Then jump down to the wide branches and
buttbounce so you dont get any damage and head back over the doings over to
the wooden platform at the end. Jump down to the netting with the 4 power
pellets. Eat one and chomp up the 4 ghosts. They shoot at you so take care
of them fast. Then continue on to the checkpoint on the branch. Head over to
the last netting area and eat the pacdots and take care of the 4 ghosts with
the power pellets to finish this level off.

Totals: 217 Pac Dots, 6 cherries, 9 strawberries, 9 oranges, 4 apples, 2
melons, 1 galaxian, 8 tokens

(ST07)Stage 7: Treewood
Forest

Walk across the metal net to the first branch, you will have to jump to the
end of the branch and jump over the saw to pick up the strawberry. Jump to
the b-doing and up to the next 2 and onto the branch. Avoid the 2 saws and
pick up the apple and head up to the next branch. There is a strawberry off
the end you can just hang on to the branch and slide over to pick it up, known
as shimmying. Then jump up and hang on to the hole in the tree and pick up
the pacdots as you work your way around. Take the directional B-doing over to
the next branch and then pick up the apple and strawberry avoiding the saws.
Head up to the top branch and just off the edge is the Token and revroll over
to the next treetop and hit the checkpoint. Buttbounce the box to obtain an
Extra Life and revroll over to the next treetop and avoid the saw around the
edge. Jump down on the branches below it is a green switch, activate it and
head up to the top of the tree. Take the pacchain to another treetop and pick
up the Token on the top of it. Take the directional B-doing over to another
treetop. Revroll over to the treetop, then jump to the b-doing and take that
over to the next treetop. You will have to be very careful picking up the
pacdots and oranges here. I suggest you walk towards the blade to see it
coming. After picking up that head over to the next b doing and and jump to
the branch. There are 3 strawberries over the saws you need to pick up. Jump
from edge to edge to get them then onto the next branch up to pick up 2
cherries while avoiding the saws. You then come to a checkpoint and there is
an apple in the box. The next section has a ghost in there and the power
pellet will let you take care of him and once you have the pacdots, move on to
the long branch with 3 cherries on it then to the treetop. The box contains an
orange. Jump to the tree next, pick up the apple by the entrance for the saw,
and head around the edge just watching out for the sawblade. Jump up to the
branch and pick up the melon in the box, and then up further to the top of the
branch for the Token. You can go down to where the melon was to jump across or
to the b doing on the side to get to the next area. You arrive at a checkpoint
and then pick up a melon in the box. Jump over to the next tree and avoid the
saws and jump up to the branch. Follow the b-doings up to the top of this tree
and revroll over to the next treetop and buttbounce the paccub, then jump to
the next tree to hit the checkpoint. Jump up the branches and pick up the
melon and Extra Life in the 2 boxes, then take the small ledge next to that
branch around to pick up a Token and then head up the branches and take out
the paccub on top. Follow the branch across to the galaxian. After collecting
that, head back down the trees to where the 2 saws were. Take the 3 b doings
the other way to a treetop and a checkpoint. There is a token between here and
the next treetop and its very difficult to get. Revroll over to pick it up
and if you dont get it you can use the directional b-doings to get back over
here to give it another shot. Difficult, but not impossible, you just have to
angle your roll over that way. After that head over to the pacdots on the
tree ledge and work your way around to a Token off the edge of the branch. Its
a little hard to get so be careful. Follow the branches up to the top and jump
to the branch in between the treetops and over to the next one avoiding the
saw and onto the net to finish the stage.

Totals: 194 Pac Dots, 5 cherries, 6 strawberries, 5 oranges, 4 apples, 3
melons, 8 tokens

(ST08)Stage 8: Butane Pain

First you want to start out and activate the switch for the invinsibility ball
to get by all the butane gas on the branches and quickly progress up the
branches. Once you get to the top branch, activate the blue switch to turn off
the gas and head back down to the start picking up the items as you see them.
Youll pick up an orange, cherry, orange, Token, orange, Token, and one more
Token. when you get back to the bottom. Activate the blue switch to show the
pacchain and the bronze one as well, pick up the invisibility ball and hop on
the pacchain. This will take you up to the top of a tree and a checkpoint.
Revroll over to the directional B doing and stabilize yourself. Bounce off
the b doing and then a second directional b doing to land on a treetop. Head
down the branches to pick up some pacdots and the apple. From here, jump back
to the tree you revrolled off of and revroll off it to get to the directional
b doing. Jump from there to the rope and walk over to the treasure chest with
the apple on it. Jump on the spider and then open the treasure chest to reveal
the galaxian. Complete the maze and avoid the spider again then jump back to
the directional b doing. Jump on it and drop down right away to pick up an
Extra Life on top of this treetop. Revroll and head back up to the top of the
tree, activate the bronze switch to release the invincibility ball and take it
over to the blue doing and then over to the tree with the blade. Pick up the
pacdots and the 4 oranges. From there to obtain the next Token, bounce on the
blue doing and look down. There is a series of directional b doings that will
take you to a treetop with a green switch and the Token is just off the edge
of the treetop. Grab it and jump back, activate the Green Switch and you have
8 Extra Lives power ups. Just jump in the air and pick them up. If you want
to get a ton of extra lives, after you pick up the 8 Extra Lives, just jump
off here and repeat till you have enough lives to be content. Now take the
directional b doing to a checkpoint on a treetop. Head over to the red doing
and jump over to pick off the 3 strawberries over the saw blades and jump over
the flames to pick up the Token to land on the treetop below. Jump on the blue
doing and head up to the next treetop. You will roll down a web, hit a
checkpoint and pick up an apple in the box. Pick up the 2 cherries jumping
over the saws and take the rope over to the next branch. Go to the left and
pick up the 2 cherries between the saws follow the rope to a pacmaze. Pick up
the pacdots and use the power pellets to eliminate the ghosts and then the
melon and strawberry. Then go back over to the treetop on the right to get the
orange out of the box. Then go to the blue doing and jump up to see the next
blue doing, and a third. Then to a red doing and a checkpoint on a branch.
Pick up the melon and Extra Life on the branches and follow the branch around
for a bronze switch releasing an invinsibility ball. Grab it, shimmy back
around and jump over the butane gas branches to get to the top and activate
the blue switch to shut the gas off. Follow the branches back down to activate
a blue switch on the bottom and follow the pacchain it produces to a treetop
and a checkpoint. Take 2 directional b doings and stop OVER the treetop that
contains 2 boxes, one is a Token, the other is a paccub. Jump to the
directional b doing and to a treetop to pick up a Token, but watch out for the
bats. Follow the branch over to a checkpoint. It forks, take the left one to
lead to a treetop with a paccub and the one to the right leads to another
branch. Take the right branch here and over to the treetop and secure the
Token and then turn around and go straight forward to the treetop you have to
jump up to with a sawblade on it to find a checkpoint. Go across and up a
branch to reach the pacdots and follow them around and then go up to the top
of that tree, then over the branch and up to the last treetop and walk the
webbing to reach the end.

Totals: 243 Pac Dots, 5 cherries, 4 strawberries, 8 oranges, 2 apples, 2
melons, 1 galaxian, 8 tokens

(ST09)Stage 9: Inky's Blade
O'Matic

This is the second Boss level and is more difficult. You will have to rev
roll him twice in his mouth with the ramps and then follow that up with 2 butt
bounces to the head by bouncing off the b doings on the end. Now in his last
form, you need 2 rev rolls into his mouth but you do have to make sure he isnt
shooting a blade out. Beating this gives you the golden strawberry.

(ST10)Stage 10: Ice River
Run

First, turn around and walk backwards, you will see a small hill to walk down
and the box at the bottom is a Token. Head back up and you will see a Revroll
Ram. You have to revroll him and them buttbounce him to finish him off.
After destroying him you will score a strawberry and head forward to pick up
the cherry on your way. Start following the pac dots and on your right you
will see a strawberry, pick that up and continue up the path and pick up the
apple at the top as you go around the bend. Youll see some fruit on your left
hanging over the edge, jump off and bounce on the blue b doing to pick it up
and then the one next to it. Now go up the hill to the left and take out the
revroll ram for an Extra Life and follow the path up further. You will see a
small mine entrance. Jump up to grab the top and pull yourself up to grab the
small shrinking powerup and then enter the shaft. Jump on the box and kill the
pac bear in it to reveal the galaxian. When you come out the Revroll Ram will
reappear with a second Extra Life. Now, head up the icy area carefully. Jump
from rock to rock picking up the pacdots along the way. Jump on to the
floating icy platform and over the first lake. Then the pacdots again, and
the next pond has a fish in it that will knock a health wedge out if he hits
you and you go in the water, you die. Pick the cherry up and onto the pacdots
on the other side and you will get to a checkpoint. Over the next pond youll
see a box to the left that contains a Token and a pacchain. Take the pacchain
to a rock and continue jumping rock to rock and after jumping up to the top
you will see an apple. Watch out for the avalanche and head over to the
checkpoint on the right. Pick up the pacdots and revroll the ram for an Extra
Life. Under the box is another ram, but this one yields a Token. Now look
left to see a small platform with a strawberry on it, jump over there and pick
it up and then head up the small pathway there to open the box reveals a
pacchain and Token. Continue picking up pacdots and then a strawberry. Avoid
the fish on the moving platforms and pick up the pacdots and up to an apple, a
strawberry, then cherry, then apple, and then a strawberry. After you see the
ram, take him out for a Token and pick up the orange in the box. Follow the
pacdots and pick up the cherry and apple and on the right the box is a ram
with an Extra Life in it. Continue onto pick up the strawberry & cherry. To
get to the next part you have to jump, land, jump, land till you reach the
rock without slipping to hit a checkpoint. Pick up the pacdots and use the
power pellet to take care of the 4 ghosts on the way up to the next level.
Munch the pacdots and take out the ram for an Extra Life. Now over more fish
and to a checkpoint. Eat the power pellet and head forward to take care of
the ghost and continue hopping and do it again for the next power pellet and
arrive at a checkpoint. Now you have to go all the way down and hop till you
get to the end of the ice and land on a box on a rock that opens up a pacchain
with a Token below. Collect the Token and follow the pacchain. Walk up the
snow on your left is a box containing a strawberry. Now jump to your left and
head over there and up the hill to take out the Pac Bear with 3 revrolls to
score a Token. As you passed by to get to the ram you will see a box which
contains another Token.

Totals: 333 Pac Dots, 6 cherries, 11 strawberries, 2 oranges, 8 apples,
8 tokens

(ST11)Stage 11: Avalance
Alley

Ok, this is a fast paced stage where its difficult to get 100%. To start jump
up for the power pellet grab it and parade through the 4 ghosts and start
running down the hill picking up the items as you go as fast as you can.
There are 2 tokens in this portion. Right at the end of the first portion is a
pacchain to take you away from the avalanche and it takes you to the next area
with 2 boxes with cherries in them and a checkpoint. Follow the items to an
Extra Life in the air and continue down watching out for the snowball behind
you, jump to the first platform and it will fall towards the second one and
then pick the melon off that one and jump to the island to pick up 2 boxes and
a treasure chest with an Extra Life on it. Now jump to a sloping icy island
with an apple on it and a Token off to the right. Jump to the next one for a
treasure chest with an apple on it to find a Token in it and on to the next
island for a box with an Extra Life. Then you can have unlimited tries at the
next part. Now jump on a sloping icy part to get an apple, slide on the next
one and jump off it to get on the blue doing. Bounce up to pick up the fruit
on this and the next 2 blue doings. Then to the little island for a cherry
and more sloping icy islands for a Token, cherry, and a blue doing for more
fruit in the air. On to the 2 more doings for fruit above it then to the snow
for a checkpoint, Take out the ram to your left for a strawberry and up to the
top for an Extra Life, watch out for the wind that blows you off the cliff
though, you have to time it right. Now back the other way for some pacdots
and a ram on your right for a Token and a box for a strawberry. Around the
corner for a box with a health wedge and then to the ramp to revroll off of it
to get the strawberry and cherry in the air. Make sure you time it so the
wind doesnt blow you off. Then take out one ram for a Token and the other for
a melon and get to the checkpoint. Youll have to jump down to the blue doings
to get the fruit here and off the last one to pick up the pacchain to take you
back where you were. The next ram yields a cherry and the following gives you
an apple. Now take the directional b doing to another directional doing to a
checkpoint and a cave entrance. Now start moving and watch out for the
snowball behind you during this part. The ice men will blow you forward in
this stages, so its a good thing. First you pick up an Extra Life. Now for 2
strawberries in the box, an Extra Life in the middle on the ice, then bear
left for a strawberry in the box, cherry, Extra Life, jump into the wind to
push you further down, a melon, apple in the box, cherry, then bear left
against the wall for the wind to blow you further down for some pacdots, then
a melon and stay in the center to get across the icy bridge with a strawberry
on it, then pick up the Extra Life and cherry. Now pick up the health wedge
and pacdots, then bear left for a box with a cherry and more pacdots. Bear
right for cherries, and zig zag the bridge for a box then jump to the pacdot
chain to take you to the end of the level.

Totals: 297 Pac Dots, 24 cherries, 33 strawberries, 36 apples, 4 melons,
1 galaxian, 8 tokens

(ST12)Stage 12: Blade
Mountain

Now for some ice skating. First turn around and flip kick the box for an
extra life. You now start skating through a cave picking up items in the
first section. If you miss something you can turn around and skate up to pick
it up, but do it just after you miss it. The first section contains 42
pacdots, 6 cherries, 4 strawberries, and 2 Extra Lives before you hit the
checkpoint. In the next section, more fruit and pacdots and the first jump,
you have to flip kick the box up top to get the apple. In the next section
there is a fork with a large mountain. There is a box on the left side that
contains a Token (Id pick this up later on a second run) and there is a
treasure chest with an apple on it, on top of the mountain you have to use the
ramp to jump up on top of it to obtain the Token (again, a better thing to do
on a second run through) and inside the balloon up top is an orange. In the
next jump there is an Extra Life in the balloon and another Extra Life in the
next balloon. Now into the cave for more fruits and pacdots and a checkpoint
midway through. After exiting the cave you ramp up to another Extra Life in
the balloon. More fruit and then a Token in the balloon on the next jump. More
fruit and assorted pacdots and another mountain in the middle of a fork. To
the right is a Token in a box, to the left is the balloon with an apple. The
next jump has an Extra Life in the balloon and the last balloon before the
cave contains a melon (you need this for the treasure chest at the end) Now
for a checkpoint and into the cave. After hitting the 3rd Extra Life, there
is one small bridge you have to stay in the middle of, then a jump is upcoming
to the end of the stage where you need a lot of speed. Shortly after you jump
you will pick up a Token and the melon treasure chest on your right is the
galaxian and skate to the finish.

Totals: 216 Pac Dots, 22 cherries, 23 strawberries, 1 orange, 7 apples,
1 melon, 1 galaxian, 8 tokens

(ST13)Stage 13: Pinky's
Revenge

Boss level #3. To start, revroll him to get him past his first stage. He
will shoot snowballs at you and an icy vapor from its bottom to hurt you.
Continous rev rolls will defeat this contraption. This yields the Golden
Apple for your troubles.

(ST14)Stage 14: Into the
Volcano

Start by eating the power pellet and the 2 ghosts which will give you the
Token and then pick up the pacdots, cherry and strawberry. Now roll down the
hill and then jump to the ledge on the left and shimmy over to the other
side. Now you need to head over to the small ramp that you passed over and
revroll from that onto the small platform. Once you reach the platform, jump
up to get the Token, and from there jump to either the ledge or front or back
and move forward to the checkpoint. There is a cherry in the box and pick up
the pacdots. Now head to the floating platform and then jump to the white
falling platforms, jump from them quick and to the left to get a box with the
apple. Then you will have to jump on the next floating platform to get to
what was the right side to access the apple treasure chest to access the green
switch and activate it to create a pacchain. Now back to the moving platform
and forward to the white ones and up to the pacchain. Take that to the cave
entrance on the other side and pick up the orange along the chain. Now to a
checkpoint and then revroll over to the islands. Watch out for the pookas and
pick up the 2 Tokens and inside the orange treasure chest is the galaxian.
After finishing the maze, grab the power pellet and head to the next area to
eat the 2 ghosts to get a Token and this takes you to a checkpoint. Buttbounce
the box behind the pooka plant to pick up the fruit and revroll off the ledge
to the left to land on the island with the apple treasure chest containing an
Extra Life. Then jump on the moving platform and head over to the island with
a bump. Revroll from there to the next one and then onto the cave area.
Inside is a checkpoint and you enter a small maze of thin areas. Take the
directional doing to the first platform and either jump between the small
island areas or walk over it. Pick up the Token and activate the green switch
to activate a directional doing that will bounce you to the Extra Life by the
start. Then go back to where you were and jump forward to pick up the
pacdots. Jump to the next platform and collect the checkpoint. Now you have
to jump from white platform to platform as they crumble beneath you. 2 white
platforms then a solid one followed by one white one and jump to a directional
doing. Bounce on that to the next entrance to the next area to activate the
blue switch which springs a directional doing and the other blue switch is now
up where you passed through earlier. Take the directional doings back ot the
platform and activate the blue switch here which takes you up a pacchain and
collects a melon along the way. Now walk into the cave and pick up the
checkpoint. Now jump from platform to platform to avoid the stony who shoots
fire at you if you stop moving. Pick up the treasure chest for the Extra Life
inside and move on. Walk over the 2 bridges and jump down to the stone
platform and buttbounce to avoid injury and do it once again to reach the
checkpoint. Now for a hard part. There are 2 tokens and a bunch of pacdots
in this portion. The islands with a geyser shooting out will not be hit by
fireballs, but the geyserless ones have fireballs that jump just over the
island as you travel. Take your time as you go through this and pick up
everything before you go on to the checkpoint through the next archway. Now
for a difficult timing part. Jump to the falling white platform and jump to
the moving wooden one. Make sure you time it so the wooden one is where you
need to be. Now you have to follow the white platforms as they fall to pick up
the strawberry and over to the moving platforms. Now for the last set of
falling platforms. You will see an orange, cherry, strawberry and Extra Life
to get and one last jump to complete the stage. You might want to jump to the
ledge on your right if you dont think you will make it and jump back to a
moving platform to reset and finish it up.

Totals: 200 Pac Dots, 3 cherries, 2 strawberries, 2 oranges, 3 apples, 1
melon, 1 galaxian, 8 tokens

(ST15)Stage 15: Volcanic
Panic

You see 2 boxes to start, the first is a steel invincibility ball, the second
is an apple, avoid the burning dog and pick up the pacdots and head to the
next area. There are 2 switches, 2 green, one bronze. The first green one
brings up pacdots, the other green switch gives you 2 power pellets and the
bronze one makes the geyser go down in the middle. I suggest you hit the
second green switch(for the power pellets, then activate the pacdots and the
ghosts, eat the pacdots and the 2 ghosts but save one power pellet. Now after
cleaning the area up, pick up the last power pellet, bounce on the bronze
switch and jump over to the landing and over to the second part and eat the
ghost there. The boxes have a cherry and strawberry in them. Jump over the
lava pit and roll down to the lower level. Jump from platform to platform and
avoid the stoney but pickup the Token on the last platform. Now rev roll the
gap to get down to the checkpoint and pick up the steel ball. You will have
to hop on the lava to pick up the cherry first then rev roll against the wall
to get to the next strawberry and rev roll again to pick up the Token against
the wall. Pick up the pacdots over here and buttbounce the spider for a
strawberry. Then bash the box for a cherry. To get the orange treasure box
youll have to pick up the orange on the other side of the cave and come back
here. Pick up the apple on the left jumping platform to platform and and pick
up the Token next that is all the way against the far wall. Then head up to
the platform and pick up the orange and checkpoint then activate the green
switch which lowers the lava way back in the beginning. Now head back and
open the treasure chest with the orange giving you the steel ball. Head back
over the lava to the directional doings and stop on the second one to get the
token above it and then bounce on it and youll land on a platform. There is a
box with an orange that opens the orange treasure chest with a health wedge
and youll come back to the other one later. Youll need to still have the steel
ball to get the melon. Rev roll on the platform to move it forward and then
jump to the melon in the air to get it and when you land, jump back to the
ledge. You can get the strawberry on the other side from jumping out and back
to the ledge. Pick up the pacdots and youll hit a checkpoint. Now rev roll
over the jump to the next platform. You will have to rev roll on it to get it
to rise. Now once the next moving platform is in position, jump in the air to
stop the revving and them on to the small island, then to the moving
platform. Wait till it goes all the way to the left to pick up the token. Now
you have to rev roll off the bump to land on the first platform and then jump
to the second and final platforms as they collapse. Now on the next area and
take out the 2 Neander pacs with a butt bounce and pick up the strawberries
from them. Pick up the pacdots and the melong and activate the switch on the
left. Activate the bronze switch in the center for a steel ball to take care
fo the flaming pacasites and the green switch on the right will ativate the
pacchain that you will take to the next area. If you dont have the steel ball,
pick one up before you take the pacchain and then kill the 2 pacasites in the
new area. Now you will have to use the steel ball to pick up the strawberry
the same way as the melon from earlier and be able to open the melon treasure
chest for a Token. Now rev roll to a checkpoint. Now you will jump on the
moving platform and revroll. Once you get to the mini ramp, let go and head
for the falling stone island. Then jump to the ledge from there. Now shimmy
along to pick up the apple by releasing to the other side to avoid the spray.
Youll have to take a hit to pick up the melon, then nab the token before you
get to the landing. Now hit the green switch at the checkpoint and it lowers
the lava and releases a pacchain. Open the melon treasure chest for the
galaxian. Head back along the wall and jump back to the falling island. Jump
to the pacchain and take that to the next platform and a checkpoint. Now go
to the red doing and bounce on it and to the right on the lower doing is an
apple and take the 3 directional doings to the small maze like area. You are
best off to go to the end platform as fast as you can as the lava starts to
rise. Once you get to the landing, go back for the boxes and pick up the
items it them to get the apple and cherry treasure chests. Youll pick up a
Token in the boxes along with a cherry and apple. The chests contain an Extra
Life and Health Wedge. Jump up to the top and walk out and you are done here.

Totals: 310 Pac Dots. 4 cherries, 6 strawberries, 2 oranges, 5 apples, 3
melons, 1 galaxian, 8 tokens

(ST16)Stage 16: Magma Opus

Start off by jumping to the first then second falling platform and jump to the
stable platform. Then more moving platform jumping and eventually to a red
doing. Bounce on it and up to the landing. 3 Neander pacs await you and you
will pick up a cherry and strawberry for bouncing them. Nail the checkpoint
and the green switch to activate a pacchain. You have to go back and jump
down to the red doing to access it. Bounce from there to the start of the
chain and at the end is a Token. Now head forward after the chain is done to
face 2 spiders to pick up a strawberry, Now look to the left just inside the
cave wall to see a Token you have to jump for. After that follow the bridge
to a checkpoint. Now carefully navigate the platforms to pick up the items.
First get the Extra Life just below you, then head for the strawberry and up
to the bronze switch. Hit the switch for a steel ball and then head over to
where the stony is (originally on your right) way up top and butt bounce him
to finish him off and activate the blue switch to unlock a pacchain. You have
to kill him with the the invinsibility ball. Pick up the orange and head to
the start of the pacchain. This takes you to a Token. After picking that up
head over to where the blue switch popped up and activate that. This pops the
floating platform at the end of this area up so head for there. Once through
the archway, you hit a checkpoint. Now hop over 3 floating platforms, just
watch out for the jumping flames. Now youll have a bunch of pacdots and 3
ghosts here with 2 power pellets. Only use one pellet and take out the first
3 ghosts and then pick off the rest of the pacdots. Now take the other power
pellet and then head forward towards the right to see a steel ball pick that
up and eat the 2 ghosts and pick up the pacdots, when the steel ball wears
down go to either side of the lava and get a new one and keep going till you
pick them all up. Now for the next section, jump on the falling platforms and
over to the other side and hit the checkpoint. Your steel ball should be in
effect still so whack the stony with a buttbounce to finish him off for a
cherry. Now you have 2 green switches. The first one reveals the galaxian
and the second allow you to get a steel ball by bouncing off the directional b
doing. After finishing the galaxian, jump off the directional b doing and
kill the stony. Head back over the lava to the next area but pick up the
Token on your left over the lava and head to a checkpoint. Now turn right to
head down a tunnel. Walk the slim path and jump on top of the apple treasure
chest. Jump up to get the apple and open it. Now look right for 2 floating
platforms to jump on, then to the white platform that falls, then to the
pacchain in the air. That takes you to the next area over floating platforms
in lava and land at a checkpoint. Now you see 2 white platforms that fall and
a Token. You'll have to jump to the white platform on the left, then to the
Token and the floating platform and over to the other side. You can continue
going for this over and over as the white platform reappears after a few
seconds. Then move on to the cave area and take out the 6 spiders. Now for
the dissapearing platforms and a cherry, melon and Extra Life. Time the jumps
carefully so you dont eat magma. After reaching the Extra Life on the large
island you have to jump on 2 falling platforms and there is a Token just off
the second one you have to grab super quick and jump back to the island and
jump on to the landing ahead to get to the checkpoint and is rather difficult
to get. You may want to consider getting it in a second run through later
on. Now for the very complicated rolling section. You will need to grab the 3
fruits in the first section before you hit the checkpoint. If you dont get
all 3, roll off the ramp on the side so you dont hit the checkpoint and can
redo it. Now you come to a fork. The left leads to the fruit you need, the
right leads to a Token. pick up the fruit and come back for the Token on a
second run through, but you need the fruit to get 100%.. Now a checkpoint and
3 more fruits (orange, apple, orange) and another checkpoint. Now for an
apple, melon, and apple before you hit a landing. This is a very winding
section, so hope you have lots of lives. Now revroll to the exit and that
finishes this stage.

Totals: 226 pac dots, 5 cherries, 5 oranges, 4 apples, 2 melons, 1
galaxian, 8 tokens

(ST17)Stage 17: Clyde in the
Caldera

Your third boss stage and a tough one at that. The only way to damage him is
to butt bounce on him. The best place to accomplish this is when he is next
to one of outer islands. Revroll to the island and quickly buttbounce him.
You have to watch out for the geysers and the fire he shoots out. This is
going to be a really long drawn out life devouring challenge. 2 buttbounces
get you through Stage 1. Now stage 2 you need to avoid the blower beneath him
by jumping to the outer islands when he shoots fire from his bottom. Hell
shoot 2 times then hover around the center island and once he stops moving
about the center island, Butt bounce him. 2 butt bounces takes you to Stage
3. The third stage is just like the first one, but they move a lot faster. 2
more shots to the head and on to stage 4. 2 more shots to the head and you are
in the last stage. Now he gets really hard to beat. He will land next to the
platform with the Extra Life first, so you can plan your trip there to get the
first hit in. Id suggest you jump over the edge of the center island opposite
to where he is shooting and hang on to save yourself from damage. After the
first 3 attacks from the fireballs, he will land next to the platform with the
Extra Life on it. After 4 more shots from fireballs he will land next on the
one to your left as you stand on the one with the Extra Life. If youve made
it to the third attack, he is back at the Extra Life platform. Hopefully by
now you can finish him off and move on to the next stage, otherwise I have no
idea how you are still alive.

(ST18)Stage 18: Scuba Duba

Now you are in a stage where you will automatically go forward. You need to
avoid several enemies here. The mines on the chain explode and take away one
health wedge from you. Electric Eels shoot out from the wall and do the
same. Falling cans explode and do the same damages as well. Watch out for
the sharks, if they get you its goodbye to PacMan. Follow along the paths to
pick up the many items and pacdots along the way. This is a very dangerous
stage. Start out with the strawberry, then pacdots, followed by the cherry
while you avoid the mine swinging at you. More pacdots to your left just
watch the jellyfish around them as they are hard to see. Avoid the eel in the
wall and nab the cherry, now head for the bottom in the center is a box with a
Token followed by a sharp trip up for more pacdots in a rainbow shape. Quickly
turn right to nab the cherry near the eel against the wall and back towards
the middle for a strawberry while avoiding the jellyfish around it. You now
head into a tunnel with 2 mines and an apple between it on the ground level to
obtain. Just outside of the cave is a shark that you have to avoid and on to
a strawberry. Now 2 boxes in a row, the first is a Token, followed by an
orange. Avoid the falling bombs here and pick up the pacdots. Now avoid the 2
sharks (spin past them if need be) and pick up the strawberry and head through
the tunnel for a health wedge. Now for an orange, cherry, and apple in a maze
of mines and onto more pacdots and finally a checkpoint. Next, an orange, a
power pellet, and strawberry and you can eat the ghost in front of you for a
Token. Now for the melon between the mines and watch the explosions as you
pick up a Token in the box. Through a tunnel, stay towards the bottom and
pick up the orange. Bear left sharply for a string of pacdots and health
wedge. Now for a strawberry and up and over some mines for a melon towards the
right. Now hit the ground and avoid the mines and nail the checkpoint. Now
youll find a box (with a Token in it), cherry, them melon weaving through the
mines. Now for a power pellet to take out a ghost, then a box and apple.
After this is more mines you can swim right over then back down for pacdots
and then a cherry. Now youll hit another checkpoint, followed by a box and
strawberry. Now more pacdots and an orange, followed by a maze of mines and a
melon. Head down to the bottom and then up for some pacdots. Stay up for a
cherry then melon, more mines, a cherry then the galaxian to your left under
the tunnel then you hit a checkpoint. Now for a health wedge and an apple
within some mines. There is a health wedge here and then onto the the end
where you see the igloo to go into to finish this level off.

Totals: 133 Pac Dots, 7 cherries, 8 strawberries, 4 oranges, 4 apples, 6
melons, 1 galaxian, 8 tokens

(ST19)Stage 19: Shark Attack

Start out heading forward to pick up the pacdots and the cherry while avoiding
the shark and down for a second cherry and up for a third one. Avoid the
electric eels as you pass through and the jellyfish. Pick the pacdots up and
then the cherry that follows. More pacdots and falling mines and torpedos
start coming at you as you continue on you will see pacdots and then an Extra
Life in the middle and either through the mines or up and over them for more
pacdots. Forward to a strawberry and a power pellet. Use that to take care
of the ghost (for a Token) and then open the treasure chest for an Extra Life
as you continue on and pick up the Token after it. Now a maze of mines for a
strawberry in the middle, orange down to the right, strawberry on the left in
the middle, and down to the bottom for an orange treasure chest and finally a
checkpoint. Next section you will see a middle island and a cherry just past
it towards the bottom and a shark. Bear right to pick up the orange and down
to avoid the mines as they fall. Now stay down for the next section and speed
through it as there are lots of dangerous items along here. After getting
through the tunnel you will see a cherry in the middle, followed by an orange,
but there are torpedos coming at you so beware as you make it through here.
Pick up the health wedge and then the orange and then hit the double pacdots
before you get to a checkpoint. Now bear high towards the middle to avoid the
mines and go right at the fork to pick up the apple. Now down left to get
through the mines and then far left to get the apple treasure chest that
contains a Token. Pick up the health wedge after that (since you probably
need it at this point) and follow the pacdots to a strawberry and stay low for
a cherry and then an apple. Go left around the fork to open the apple
treasure chest for another Token. Up and over the mines and nail the box on
the right for a Token and then bear right at the fork to pick up the pacdot to
eat the ghost. Then a chain of fruit with a strawberry, orange, apple, apple,
and then an Extra Life. Now you finally hit the checkpoint and will see a
line of pacdots more torpedos coming at you and 2 eels you have to stay low to
avoid. After that more mines to get around, a melon in the middle, and more
pacdots. On the island there is a melon treasure chest for a Token. Now pick
up the health wedge and go through the holes in the mines to get to the next
area. Just after the second wall of mines is the galaxian in the middle. Now
pick up a cherry in the middle, a cherry to the right and a strawberry to the
left. Back to the right for a cherry and left for a strawberry. Right for a
strawberry, left for an apple, right for a melon and finally a checkpoint.
Shoot through the next section fast and to the pacdots and a health wedge.
Stay down to avoid the last torpedos and finally the exit.

Totals: 111 Pac Dots, 10 cherries, 7 strawberries, 5 oranges, 5 apples,
3 melons, 1 galaxian, 8 tokens

(ST20)Stage 20: Yellow Pac-
Submarine

Another complicated stage. Basically there are 2 objectives here. Collecting
fruit by shooting your missles at the subs to collect what you need, and
shooting the mines to get health and Extra Lives. Pipes explode when the
missles hit them and you only can shoot 6 missles at a time. So be careful as
to make sure you have something to take care of them all the time. There is
also a smart bomb in this stage. It will blow away everything that is around
you when you use it. There is no method to this level though, other than lots
of trips through it and nothing seems to be in the same spot the next time
around.

Totals: 20 cherries, 2 apples, 5 oranges

(ST21)Stage 21: Whale on a
Sub



This was a very easy boss stage compared to the last one. Basically there are
4 propellers that you need to blow up on the sub to finish it. The top 2 are
harder than the bottom two, so I would try for the top ones first when its not
as bad with all the subs, bombs, mines and the like coming at you. Do your
best to take out the other subs first and aim for one propeller at a time.
This will feel a whole lot easier than the last stage. You score the golden
banana for your trouble here.

(ST22)Stage 22: Haunted
Boardwalk

This is a very difficult level to complete, you will probably need lots of
tries to finish it as you are on on rollerblades and partway through the
boardwalk starts falling behind you as you go through. Start off by picking
up the orange on your left and jump to the next platform and then pick up the
apple and jump to pick up the cherry in the air. Continue over the missing
boardwalk and jump to pick up the Token over here. Now look to the right for
3 metal boxes and jump up on them to get the Token above it and then head over
and jump over the gap to pick up the pacdots, and head to the stack of boxes.
Jump on the first one and then to the third one to pick up the orange on top.
Pick up the rainbow of pacdots and land on the post in the water and jump to
the next platform and avoid the ghost. Now you have to flip kick the box in
the air for a cherry and continue on to pick off the pacdots in the rainbow
shape to the next area. After the second ghost youll land on a platform where
there is an Extra Life above you to pick up on top of metal boxes.. Avoid the
next ghost and pick up the melon on the next platform. Pick up the pacdots
and strawberry in the air while avoiding the green mist that takes away a
health wedge and move forward. The box contains a cherry, then pick up the
melon and head back and jump for the cherry over the missing boardwalk. This
leads to a much needed checkpoint. Now you have to start moving fast as the
platforms will start to fall in the water behind you, so its hard to stop for
something. Jump over the platform and pick up the apple and you will see the
Token to your left as you move forward, jump on the post to claim the apple
and forward to the next platform. Youll see a strawberry in the air as you
jump to pick up and then pick off the Token, cherry, then orange. Avoid the
ghosts on your way through and you will jump to a post and then hit another
Token, then melon, as you come to a fork. Bear left and head up to pick up
the pacdots. (If you go right you will pick up the Extra Life, but miss the
pacdots) Then forward over a jump to pick a cherry up in the air. Now another
fork but go right this time (the left only has a health wedge) You will pick
up a box that you have to buttbounce for a cherry then onto a health wedge.
Jump to the center for an orange and pick up the strawberry. Go right for the
apple and then at the left youll see an apple, and on the way up the steps,
pick up the melon, strawberry on your left, orange on your right and there is
an Extra Life on the left if you have time. Down the platform and a cherry
and apple, then left for the platform to pick up the checkpoint (note this
platform wont fall) 2 more sections to go. Now the platforms wont fall
anymore so jump forward and pick up the pacdots in the circle without getting
nailed by the ghosts, and head forward to pick up the Token. Straight forward
for a health wedge if needed, some pacdots and a melon in the box. Turn left
and pick up the cherry in the box and some pacdots before moving forward.
Jump down, turn left, then right and jump forward to the platform that is
turned rsideways. Follow that forward and turn left. Jump to the platform on
your left and then forward to land on the platform and then head to the steel
box and stand on it to hit the floating box with a flipkick. The next box
contains a cherry floating in the air. There is an Extra Life between the 2
platforms if you want it as you avoid the ghosts, head forward to the upper
platform. The box on the left contains a melon, the galaxian is in the middle
in the air, and the box on the right contains an orange. The checkpoint is
just after the galaxian (dont ask me why they did that since the galaxian
counts as a checkpoint) Now back to dissapearing platforms again. Pick up
the cherry and the pacdot chain as you jump forward. Now down the hill over
the gap, up the hill all while avoiding the ghosts and their fireballs. More
pacdots in a jump and then 2 ghosts come at you to jump and then a post and
another platform. More pacdots and then a melon in the box to your right
before you move on. Avoid the ghost and nail the box for a cherry in the air
with the flipkick. Now you come to a fork you need to go right at. The left
fork has an Extra Life if you plan to die in this stage, you can nail that.
Otherwise head right and pick up the pacchain to take you to the next
platform. Now take out the box for a cherry and head forward. Pick up the
apple in the box as you turn right. Now pick up the box on the right before
moving forward to nail the Token. Move left and pick up the apple, jump up,
walk down and hit the post and on to the boardwalk and towards the right to
grab the platform. Now 3 ghosts stand between you and the exit and you have
beaten this atrocious stage.

Totals: 153 Pac Dots, 13 cherries, 4 strawberries, 6 oranges, 8 apples,
9 melons, 1 galaxian, 8 tokens

(ST23)Stage 23: Night
Crawling

Smash the box for an apple, Smash the skeleton with a buttbounce and watch out
for the bat. You will see a Token buried in the corner to the left. Now head
up the hill for the box with the power pellet in it and eat the ghost on the
bridge. Take out the spider to the left for the melon needed to open the
chest. Inside you find a green switch that gives you 2 ghosts, a power pellet
and some pacdots. Eat all the pacdots before you take out the ghosts. Then
take the power pellet and eat the 2 ghosts, hurry down to the next section to
eat the last ghost. Skip the skeleton till you finish the ghost. If you
dont, there is a power pellet in the chest. Now pick up the orange in the box
and head back to finish off the skeleton Inside the apple treasure box is a
power pellet. Head forward to take out the 2 spiders and around the corner
towards the floating platform but dont jump there yet. Look left against the
wall is a Token you have to bounce up to get. Then head to the platform.
Further up is a health wedge if you need it. Now down the floating platforms
you will see a Token to your left on the wall you have to jump down for. Take
out the spider and pick up the pacdots and use the power pellet to take out
the ghost. Walk the bridge and take out the spider. Jump the small gap for
the checkpoint and head down to the next section, take out the spider, and to
an orange chest for a power pellet to take out the ghost. Now take out the
next spider and pick up the Extra Life on the hill. Walk around the corner
and down the small hill and start working on the pacdots. WALK SLOWLY, there
are lots of spiders in this maze and one gives you an apple, so make sure to
kill them. Take your time here and make sure you get them all. If you have
picked up all the pacdots, you should have 195 pacdots before you move on.
Deep inside the maze, you will hear the glisten of a Token, so dont forget
it. When you exit the maze (it will be somewhat straight ahead and to the
left of the entrance) you will see a skeleton to take out for a cherry. A
second skeleton is just before the cherry treasure box that will reveal a red
doing. Now pick up the Token before you hit the doing. Bounce up and back
towards where you came for a small platform with an apple treasure chest on it
and kill the 2 spiders on it. The chest reveals a wooden platform. Take the
2 directional doings to the cliff on the other side and take out the skeleton,
jump down for another skeleton to kill and you will reach a checkpoint. Now
you have a series of red doings with pacdots over it and after you collect
them all, bounce over to the cliff for a checkpoint. Now take out the
skeleton, and open the cherry treasure chest to spring the red doing. Before
heading up, bounce down to the lower level. Take out the spider for a cherry
and open the cherry treasure chest to unlock a red doing. Jump down again to
pick up the melon below you. Then take the directional doing up. Now bounce
from the first red doing to the wall on the right. You will see the Token in
the steps to the right. Pick it up and head down and pick up the health wedge
if you need it. Now take the red doing up to the next red doing and then up
to the top. Jump on that and bounce up to the next level to take out the 2
spiders here. Now look to the right where you see some lights. There is an
area here you have to revroll to from the top of the wall. You will make it,
even if you dont think you will. Take out the 2 spiders and watch out for the
ghost as he shoots at you. Run past him over the bridge and there is a large
empty area. There is a power pellet in the closest and furthest corners and
an apple and Token in the other 2 corners. Use one pellet to pick off the 2
ghosts in the square and one to take out the one on the bridge. Then head
forward to take out the 2 skeletons and hit the checkpoint here. Now a tricky
part, you have to nail the first bat with a flip kick to get your fruit out of
him. The second one you can ignore. Now head for the platform, take out the
spider, open the chest to reveal a red doing. Take that to another red doing
and them up to the cliff. Take out the skeleton and up to take out the next
skeleton. Jump down to the lower section to take out a skeleton and pick up
the Token and back up to where you were. Jump on the platform as it stops in
front of you and take it down to the next level. Bounce on the skeleton and
move forward avoiding the ghost and then to the next area. Youll need to take
out 3 ghosts here and one has a strawberry in it. Then head for the exit, the
last skeletons have nothing.

Totals: 255 Pac Dots, 2 cherries, 1 strawberry, 1 orange, 4 apples, 2
melons, 8 tokens

(ST24)Stage 24: Ghost Bayou

This starts out with an Extra Life on your left, There is next a cutscene and
after that ends, follow the wooden path carefully to a green switch activating
a pacchain. You land on a dock that starts falling and it becomes very
difficult to pick up all the pacdots. You have to jump to the right for
another small cutscene as you look at the checkpoint. Youll have to go the
other way and take out the skeleton and continue along the stone path for an
apple, cherry, pacdots and you will come to a green switch at the end of the
walkway. Activate it and pick up the pacdots around it. Then head back to
where you started to pick up a pacchain and the Token along the way to a
checkpoint with some pacdots around it. Hang on the edge and shimmy around it
to pick them up and then walk the net to the next post and pick those pacdots
up. There is a Token to your right on a stump you have to revroll to get it.
Now jump to the platform, take out the skeletons and continue on to pick up
the Extra Life at the T-intersection near the water. Nab the watermelon and
strawberry to the right and continue on for a cherry and strawberry and head
back. Now head towards the 3 posts in the water with the cherry, melon,
strawberry and pick them up and head over to the platform. 3 strawberries, a
melon, a cherry and apple later you hit the end of the platform. There is a
Token on a post to the left that is rather obscured with plants you have to
jump to to pick up. Now head back to the stone path and where you see the
pacdots, you have to jump over to that area to pick them up and continue on.
Jump to the next area and then the next to take out the skeleton and jump to
the post in the water for the checkpoint. Jump to the next post for a
cutscene and then some skeleton mashing. You have a limited amount of time to
make the amount of skeletons in the upper right corner die before the time
expires. Basically 20 skeletons in 30 seconds. Bear left at the fork so there
are enough skeletons for you to take out and once the timer dissapears you can
pick up the rest of the pacdots till you see the platform then head back to
the fork. Now follow this path and when you get to the dock you see a ghost,
just ignore him and go past him then bear slightly left to see a galaxian on
your right on a post in the water. Now continue along that path to the stone
walkway and nail the 2 ghosts and you come to a fork. Either way is ok to go,
but I recommend going left first along the path with lots of fruit and it has
2 Extra Lifes along it. After clearing out all of the fruit and skeletons,
you have to head back to where you were to do the skeleton challenge again.
20 skeletons, 30 seconds. Follow along and bear right at the fork and once
youve finished the skeletons that shuts the time off. Now keep walking along
and you will finally see a checkpoint to jump to. If you want to get
everything in this section before you hit the checkpoint look right and head
that way. When you get on the boardwalk, go right again and then left after
you reach the post. (There is nothing to the right here). Run along to either
side of the dirt path and loop around for some fruit and a Token. Now go all
the way back and hit the checkpoint. Head forward to an area that looks like
the end, but its only a warp that takes you to more boardwalk with a depressed
blue switch. There are pacdots on your left so that you have to hang off the
boardwalk to get them. Pick them up and move on down the path and take out
the skeleton. There are 5 more pacdots on the end of this and 5 more on the
boardwalk on the end with the blue switch to activate. Take out the skeletons
and then pick up the pacdots around it. Now head back and once you jump to
the next platform you will see a Token just to your right where part of the
boardwalk is missing, Shimmy to it and continue back. Follow it back and
activate the blue switch to create a pacchain. Head back to where you just
were and take the pacchain to a checkpoint. Follow the long path of skeletons
and fruit around till you find the boardwalk. Head down this till you hit the
green switch which activates the pacchain futher down. Jump from post to post
to get to it and take it to a path. Pick up the next row of pacdots and and
turn right to get onto the boardwalk. Pick up the pacdots and continue over
to the pacchain and take that. Activate the blue switch and head down the
boardwalk to get to the pacdots. Now jump back towards the green switch, walk
down the boardwalk to more pacdots and then a blue switch on a post in the
water. Nail that then more pacdots along the way and then you have to go back
again to the green switch, jump 3 posts to the warp and a checkpoint. Smash
the green switch here to activate a pacchain but dont take it yet. On the
side of the boardwalk you are on is a Token and on the front is an Extra Life
you have to hang off the edge for. Now take the chain to another path and
pick up the goodies and kill the skeletons and take a pacchain to the end of
this stage and a cutscene to deal with the final boss.

Totals: 535 Pac Dots, 12 cherries, 21 strawberries, 13 apples, 13
melons, 1 galaxian, 8 tokens

(ST25)Stage 25: Spooky

Your final boss stage. The main thing you need to be aware of is your
footing. There are lots of thorny plants here that you wont notice with your
eyes on him. You can always kill the animals he drops for health wedges so
thats a good thing, but you will have to flip kick him. Usually when he does
his meteor shower you can get him since he stops otherwise you have to chase
him constantly. Youll need 4 successfull kicks to get to his second form, and
4 more to get to his third form. 12 total hits and you finally defeat him.
Contact & Legal Information

If you would like to contact me for mistakes, omissions, errors, help or the
like, you may do so at mattdean69 [(at)] hotmail [dot] com. This Walkthrough
is © Mattdean76 and if you would like to use it on your site, please email me
and ask. It is not ok to post it, take parts of it or borrow a section under
any circumstances and is subject to legal prosecution.

Was this article informative?

Sours: https://www.ign.com/articles/2007/12/18/pac-man-world-2-walkthrough-841806

Pac-Man World

Series

Pac-Man World series

Game system(s)

PlayStation, Game Boy Advance, PlayStation Portable, PlayStation 3, PlayStation Vita, Windows PC (South Korea only)

Genres

Platformer, Adventure

Release date(s)

US: October 15, 1999
JP: November 2, 1999
EU: February 28, 2000
SK: May 2001 (PC)

Number of players

1 player (2 players in some bonus modes)

Pac-Man World(パックマンワールド Pakkuman Wārudo) is a PlayStation game released in 1999 by Namco Hometekto celebrate Pac-Man's 20th anniversary. It is the first game in the Pac-Man Worldseries (and the first commercially-released Pac-Man3D platformer), and can be considered the companion game to Ms. Pac-Man Maze Madness. It was followed by two sequels, simply titled Pac-Man World 2and Pac-Man World 3.

Story

Synopsis

Pac-Man arrives home on the day of his 20th birthday. He opens the door to his house only to find it is deserted and in ruins. Toc-Man's henchmen, the Ghosts, have kidnapped Pac-Man's family & friends, Ms. Pac-Man, Jr. Pac, Baby Pac, Professor Pac, Pooka, and Chomp-Chomp. Pac-Man must venture to Toc-Man's lair on Ghost Island to rescue his friends.

Manual

"Over the years, Pac-Man's starring role in one of the greatest games ever has made him Pac-Land's most popular celebrity. Twenty years later, Pac-Man is on a new Quest to defeat Toc-Man and save his friends from the perils of Ghost Island.

Pac-Man arrives to to celebrate his 20th anniversary and finds his house deserted! Toc-Man had his ghostly minions kidnap Pac-Man's friends. One by one, they vanished - Ms. Pac-Man, Pac Jr., Baby Pac-Man, Professor Pac-Man, Pooka and Even Chomp-Chomp the dog were nowhere to be found...

Now Toc-Man has the hostages hidden away throughout Ghost Island and his henchmen have orders to get rid of Pac-Man. Pac-Man's Quest will take him from mine shafts to factories to deep space outpost. Pac-Man will pull out every maze-busting trick and quick-witted escape he has learned throughout his career - plus a whole bunch of slick new moves nobody's ever seen!

Hidden throughout the Quest, Pac-Man will face Challenging puzzles and games made famous by Pac-Man's previous adventures. Even the Ghosts - Inky, Blinky, Pinky and Clyde - are back for a new chance to gobble Pac-Man. So get ready to chomp into action as the legendary Pac-Man battles to save his friends in the Quest of a lifetime!"[1]

Gameplay

Quest Mode

The player controls Pac-Man within a three-dimensional space while defeating enemies, solving puzzles, and collecting items. The main goal is to get to the Token at the end of each stage, which will complete the level.

Throughout each level, Pac-Man will run into various objects such as switches, doors and treasure chests. Some of these can only be accessed in a specific way (such as using a certain kind of Fruit to open a Fruit Door). Pac-Man also has a Health meter, which has four hit points - luckily, extra health is scattered across stages.

There are also underwater segments where Pac-Man has to swim, and is unable to walk on the surface; the Steel Ball power-up allows him to walk underwater, but only lasts a short time.

Letters spelling "P-A-C-M-A-N" also appear in each level. By collecting every letter in a stage, the player will be transported into a bonus level, where the player must eat as much fruit as possible before the timer runs out. In the PlayStation version, obtaining "P-A-C-M-A-N" in every level will unlock a series of outtakes from the game's cutscenes.

Many stages feature a Galaxian Flagship in them. These unlock Mazes, which play similarly to the original Pac-Man. They can later be accessed again in the Mazes mode (see below).

Besides running, jumping and eating, Pac-Man can use a multitude of moves, including:

  • Butt Bounce - Pac-Man bounces like a ball and can defeat some enemies. This move is also needed to hit switches.
  • Rev Roll - Pac-Man can charge up to perform a quick, fast roll. This move is Necessary to move certain platforms and open gates.
  • Pellet Shoot - Pac-Man can throw one of the Pac-Dots he has collected at oncoming enemies to defeat them. If held down for a few seconds, a Super Pellet Shoot will be performed, which deals more damage, but uses 10 Pac-Dots.

Most enemies can be defeated by butt-bouncing or shooting pellets at them, except for Ghosts, which can only be defeated by eating a Power Pellet.

Rescuing Friends

One Key and one caged friend are found in each world of the game, often on different levels than each other. The key must be used to rescue the imprisoned family member. All five friends are required to be rescued in order to reach the final world of the game.

Levels

There are 23 levels in Quest Mode (12 in the GBA version), which are divided into sets of themed worlds. The last level in each world features a boss battle. Below are the levels listed:

Additionally, in the PlayStation version, there is an unused Ruins level called Kooky Crypt.

Mazes Mode

Mazes Mode is a collection of mazes, resembling that of the original Pac-Man game; the player runs around collecting Pac-Dots while avoiding the ghosts, and must collect every dot to finish the level. They contain several obstacles and twists not found in previous Pac-Man games. This mode begins with three already provided mazes for each stage; to unlock the other 18 mazes, the player must collect every Galaxian in Quest Mode.

Once every maze is unlocked, the player can play Marathon, which consists of all 36 mazes back-to-back. If completed, the hidden art gallery is unlocked, which contains concept art from the game.

Mazes

Classic Mode

The Classic mode is nothing more than a faithful port of the original Pac-Man (seemingly the same version found in Namco Museum Vol. 1).

Home Ports

  • Game Boy Advance
  • PlayStation
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Windows PC (South Korea only)

The PlayStation version was the first to be released. The Game Boy Advance version has several features removed (Mazes Mode, Classic Mode, etc.) due to it running on inferior hardware. The Windows PC port was released exclusively in South Korea in May 2001, alternatively named PAKMAN WORLD[2]; very little information is known about it. The version released on the PlayStation 3, Portable, and Vita is available on the PlayStation Store for $5.99.

The Game Boy Advance version was also bundled in a 2-in-1 cartridge with Ms. Pac-Man Maze Madness, simply titled Ms. Pac-Man Maze Madness & Pac-Man World. For unknown reasons, both games suffer from glitches not found in the single-cartridge releases.

Trivia

  • Pac-Man World was initially planned to be titled Pac-Man 3D.
  • Pac-Man World was developed after, and in response to, the cancelation of Pac-Man Ghost Zone, which was also planned for the PlayStation. A handful of elements from Ghost Zone would later resurface in World, including the music on the title screen.
  • The game was made to celebrate the 20th anniversary of Pac-Man. Pac-Man World 3 was released for Pac-Man's 25th anniversary, and Pac-Man Party and Pac-Man Championship Edition DX were released for his 30th.
  • Originally, Pac-Man was going to rescue other Namco characters, like Dig Dug and Mappy, rather than the members of his family. The only character carried over from this initial plan was Pooka.
  • Pac-Man World was planned to be released on the Nintendo 64, Sega Dreamcast and (internationally on) PC in addition to the PlayStation version, but these ports were canceled. They were likely going to be developed by Mass Media.
  • During the intro cutscene for Pac-Man World 3, Pac-Man says "Oh well, at least this birthday is better than my 20th", a reference to the events of the first game.
  • Pac-Man's address, 7650, is a Japanese "Goroawase" wordplay on Namco (7=na, 6=mu, 5=ko, forming "Namuko"). This number can also be seen in the games Pac-Mania and Pac-Man Arrangement.

Gallery

Screenshots

Box Art

PMW-PS Greatest Hits boxart

"Greatest Hits" PlayStation box art.

GBA boxart of Pac-Man World

Game Boy Advance box art.

Pacmankorea

PC box art (Korean, only for South Korea).

Character Artwork

Concept Artwork

Pacman-world-design-doc-1

"Attract Cinematic", page 1

Pacman-world-design-doc-2

"Attract Cinematic", page 2

Pacman-world-design-doc-3

"Attract Cinematic", page 3

Pacman-world-design-doc-4

"Attract Cinematic", page 4

Pacman-world-design-doc-5

"Attract Cinematic", page 5

Pacman-world-design-doc-6

"Attract Cinematic", page 6

Pacman-world-design-doc-7

"Attract Cinematic", page 7

Pacman-world-design-doc-8

"Attract Cinematic", page 8

Pacman-world-design-doc-9

"Attract Cinematic", page 9

Pacman-world-design-doc-10

"Attract Cinematic", page 10

Pacman-world-design-doc-11

"Attract Cinematic", page 11

References

[v · e · ?]

Sours: https://pacman.fandom.com/wiki/Pac-Man_World
  1. Schlage retailers near me
  2. Shelbyville water level
  3. Chakras meditación
  4. Rooming houses in mcdonough ga
  5. Freestanding bath side table

Walkthrough

This is a walkthrough for the game Pac-Man Land 3 for Playstation 2 and Gamecube. The only difference is the controls between the games.

Table of Contents


1. Terms

2. Enemies

3. Controls

4. Levels

5. Contact Information


1. Terms

  • Health Wedge- Use this to improve your health, but only if you are hurt,
    otherwise you cant pick it up
  • Super Health Wedge- Use this to fully heal, but again, only if you are
    hurt.
  • Pac-Dots- Pick these up to score points, they are worth 10 points each and
    unnecessary to complete the level.
  • Extra Life- Exactly what it says, it will give you one extra life.
  • Silver Pacman Statues- There are 5 per level and are hidden in tough to
    get to places, collect them all for a surprise.
  • Fruit- cherry (100), strawberry (300), orange (500), apple (700), melon
    (1000) are needed to complete each level 100%
  • Galaxian- small maze within some levels that you need to complete each

    Have you played Pac-Man World 3?

    level and are super difficult to find.
  • Crystals- Red, blue, green and yellow crystals are around that you need to
    operate pacdot chains. The base of the chain is the coordinating color of the
    crystal.
  • Keycards- These are small little electronic chips used to open doors that
    are locked. There are also standard looking keys that work on standard locks
    as well.
  • Power Pellet- Turns ghosts to blue, so they can be eaten there are several
    types.
    • Electro Shock (blue) Allows you to damage opponents by shocking them with
      this and quickly kills off large enemies. Will also charge up generators at
      certain points in the game.
    • Ribbon Loop (orange) follows you around in a trail and once you close the
      loop, it snaps shut and damages all the enemies inside and just outside it.
    • Super Stomp (green) will allow you to buttbounce a large radius of enemies
      for massive damage, great when you are facing a lot of enemies.
    • Invinsibilty aka Steel Ball (silver) wont let you eat ghosts, but it
      prevents you from taking damage on an attack.


2. Enemies
  • Erwin- The mastermind behind all the evil and what goes
    wrong in The Spectral Realm. He is your Number one enemy and very elusive.
  • Armalopes- Some of the most common enemies you will face
    that attack you with their claws and can be disposed of with buttbouncing or
    punching.
  • Snitterlings- Little spiders that crawl out of the ground
    that crawl around your feet to bite you, buttbouncing them will finish them
    off
  • Mighty Lummox- Gigantic green monsters that can take a
    beating before dying, the Electro Shock Power Pellet works wonders on these
  • Ancient Defenders- The metal spiders that take 5 punches to
    defeat and in large numbers, usually require a power pellet to get through
    them.
  • K-trons- Mobile robots that are like punching dummies as
    they bounce back after you hit them. If you are only facing one, punch it
    into a corner, large numbers its best to buttbounce. The later versions have
    lasers that shoot at you and energy shields that protect them.
  • Gyrotrons- Spinning saucer like crafts that have a nasty
    spinning blade, but one shot from pacman's buttbounce will finish them off.
  • Mutonians- Large orgre type monsters that enjoy punching you
    to pieces, buttbouncing or punching works. When facing large numbers of them,
    buttbouncing is safer
  • Bomb-a-trons- Annoying little buggers that blow up on you
    after a short amount of time. Buttbouncing their huts will finish it off to
    prevent more from coming out.
  • Mech Lummox- An improved version of the Mighty Lummox, but
    this one disperses bomb-o-trons as well so it makes it a lot harder to beat.
    The Electro Shock Power Pellet is your best bet here

3. Contols


For Playstation 2
As Pac-Man



R2- Auto- Center Camera

R1- Tap to Center Camera, Hold for First person view.

Directional Pad/L3 Button- Move Pacman

[]- Rev Roll

O- Punch/ELectro Shock/Wall Jump

Wall Jump Note- To jump, Press X and then press O to walljump between walls

X- Jump

X-X Buttbounce

R3- Move Camera (Tap R3 to display HUD/item totals)

As Pinky/Clyde

^- Revert to Pacman

X- Jump

L3- Move Pinky/Clyde

R3- Move Camera

O- Clyde's laser attack

[]- Clyde's Super Scare/Pinky's Solidify Platform


4. Levels



1. Bot Boneyard (LV01)

2. Banni Wastelands (LV02)

3. The Spectral Cliffs (LV03)

4. Gogekka Central (LV04)

5. The Spectral Vale (LV05)

6. Zepyhr Heights (LV06)

7. Ancient Catacombs (LV07)

8. Gogekka Heights (LV08)

9. Banni Canyon (LV09)

10. Toc Man Battle (LV10)

11. Cragstone Bridge (LV11)

12. Erwin's Fortress (LV12)

13. Dungen Gunden (LV13)

14. The Spectral Zenith (LV14)

15. Shadow Temple (LV15)


1. Bot Boneyard (LV01)



First walk forward to pick up the pacdots and continue to punch the armalopes
on the right and left. Then start buttbouncing the crates. Youll find an
orange, melon, some pacdots, and a whole bunch of enemies that you can either
buttbounce or punch to death, and receive some pacdots as a reward. Follow
the stone platform on your right down and over to the small island to pick up
a cherry, and a Silver Pacman, collect all 5 on every level to receive a
special prize. Nail the 2 boxes for a health wedge and some pacdots. Head
back over to the middle and then right and hop from island to island to pick
up the apple, open the box for some pacdots, then head up to the top for a
health wedge and a strawberry. Open the 3 boxes for more pacdots and back to
the middle island. Take the melon and more pacdots and head forward to take
out the 2 armalopes for some pacdots and inside the boxes is a health wedge
and more pacdots. Take the box on the left for more pacdots, pick up the
strawberry and more pacdots. Watch out for the green gas as it takes out as
health wedge from you. There is an apple and pacdots in the box on the right,
and a red switch you need to buttbounce to activate, and pick up the
strawberry and pacdots in the box. Now head back where you came from and look
to your left you should see an Extra Life. Jump on the metal piece and them
up again to find this and a Silver Pacman. Jump in the room and take out the 2
armalopes and pick up the melon, health wedge, and pacdots. You will come back
here shortly. Head out the middle and pick up the pacdots and forward for an
orange in a box after you pass the green gas. You can take this elevator up
to the next level and pick up the box for pacdots on the right and head
forward. Walk through the gate and take the next elevator up as you get a
radio transmission from Orson. Walk into the next area for 3 paths. The
funny little teleporter type object is a save game portal. Save your game
here and move on. Nab the pacdots in the middle and then head left for more.
The box holds more pacdots and grab the cherry here. Follow the line to the
green gas and youll see 2 armalopes and 2 more jump up shortly. Pick them off
for more pacdots, nab the melon and there are pacdots and a health wedge in
the boxes. Now back to the right side for more pacdots, a melon, and apple on
the island. Just watch out for the spitterlings (spiders), then move on to
the next wall. You will have to walljump up here by jumping then pressing O
to jump from side to side to get up to the next platform where you will find
the silver Pacman. Pick up the strawberry and pacdots, and jump over the
grinders to get the strawberry. Walljump up to the next level and go left for
a health wedge and pacdots in the boxes and continue forward. Avoid the green
gas and pick up a health wedge if needed and then you see 2 boxes on the
right. Activate the red switch and take out the box for another heath wedge.
Head back to the other side and carefully make your way forward to avoid the
walls that are moving in and out. Pick up the pacdots and boxes for more
pacdots as you head down. Now walk across the bridge to where you saw the
armalopes and jump on the one piston, then to the other to get up to the next
level where you take out 2 armalopes for more pacdots and head forward. More
armalopes await and there is a health wedge and cherry in the boxes in the
corner. Head forward and turn left to pick up the pacdots and activate the
switch putting a bridge in the middle with a small platform at the bottom to
access the Extra Life there. Pick up the apple and more pacdots and the 4th
silver pacman, followed by 2 boxes with a health wedge and pacdots. Now head
back down to the beginning and over the new bridge. If you want the Extra
Life, jump down to the floating platform, then to the other one to nab the
Extra Life and back and then up to continue on. Now head forward for more
pacdots, and 4 armalopes before you head forward through the gate. 2 boxes on
your left yield pacdots and a health wedge. Take the elevator up by walking
on it and pick up the orange on your way in. Now you will need the power
pellet to take out these spectral ghosts. The pellets will keep reappearing,
but so will the ghosts. So pick up all the pacdots you see and then the boxes
that were on your right as you came in for a cherry and more pacdots. There
are 2 boxes on your left just near the edge and by the steps. There is an
orange in here and then head up the steps for the last Silver Pacman on this
level. There are pacdots up here and then a Collecters Card. Then head to
the other side and pick up the pacdots up top. After eating a bunch of ghosts
it finally opens up the bridge and you can go forward over the bridge to find
the galaxian. Pick up the cherry on your right, along with an Extra Life, and
pacdots. By Revrolling on the switch that looks like an oven burner, it
activates the machinery. First, get the 2 boxes on the left have pacdots and
an orange, Following the boxes, are more pacdots, an apple, and more pacdots.
Revroll on the switch after finishing the galaxian and you complete this level.

5 of each fruit, 1 galaxian, 5 Silver Pacmans

2. Banni Wastelands (LV02)



Forward for some pacdots, boxes on your left with an apple and more pacdots.
Next 2 boxes with more pacdots, then forward to a Ribbon Loop Power Pellet.
Once you eat it, encircle the enemies and everyone inside will get hit once
you complete the circle. First pick up the orange up on your left. Then use
the pellet to eliminate massive amounts of armalopes for maximum death. The
boxes on the right contain pacdots and a strawberry. Pick up the last few
pacdots here and move forward to the revroll plate and pick up the cherry on
your way up to the next level. There is a health wedge on your right and 2
boxes on the left for more pacdots. The center has even more and the box in
front of that, just watch out for the little snitterlings. Now take the right
route for more armalots, pacdots and 2 boxes with more. Jump up the cliff and
pick the dots up and up top for an orange. Now jump over to the right for more
pacdots and a strawberry in the box and there is a health wedge here if
needed. Activate the revroll switch and you will find the first crystal
inside the well. You will need to take this down to the area you were in
before to activate it. Once you open the door, you can go in, before you go
in, head back to the beginning and bear left. Take out the armalopes and pick
up the pacdots and the cherry here. Now revroll up the hill to pick up the
pacdots and the melon at the top. Nab the silver pacman and pacdots in the
boxes. Go back down and now follow the right path and pick up the pacdots in
the small tunnel ahead and jump to the Extra Life to add that to your
collection. Up the path is 2 armalopes, a melon, lots of pacdots, an apple,
orange, cherry in the middle of the pond, and the galaxian in the middle up
top and head back out. Now walk through the blue gate you accessed and pick
off the pacdots. Now more spectral ghosts. 8-10 of them should make the hole
go away. Now pick up the pacdots, cherry, apple, and health wedge over the
slime pit, and head towards the chain fence. Walk to it and push up to climb
it and pick off the pacdots in the arrow shape. Now walljump between the 2
large platforms here to get up to the top. Revroll on the switch and then
jump down to find the silver pacman. Pick up the pacdots and then head back
to the blue entrance. Walljump from the newly formed platform up to get the
Extra Life and another Silver Pacman. Then head over and back up the climbable
fence. Head up and activate the pacchain here. Now after you land up top, jump
down for pacdots and a melon in the 2 boxes. Then take the pacchain again
back up. Head to the tunnel on your left and pick up the pacdots and orange
as you head on. Now punch the spiked armalopes and pick up the strawberry on
the left as you move forward. Revroll up the hill and pick up the strawberry
and a health wedge. Walk in the next door to face a swarm of armalots and
take them out. Grab the save portal on your right and then pick up the orange
over the green pond. Take out the 2 boxes by the entrance for a health wedge
and pacdots. Pick up the red crystal and activate the pacchain. Follow it to
a revroll platform that allows you to lower the green and blue crystals. Pick
up the green one and head back down along the right wall and up and pick up
the pacdots and 2 boxes on the side for more pacdots. Once youve cleared them
head up to the bridge across and pick up the apple. Grab the health wedge if
needed and stop for a second. Turn around and look at the steel beam that
heads in the direction you just came. Now stand on the beam and revroll off
and jump just at the end so you can get over to the ledge with the melon.
Pick that up and all the pacdots on top and the Collecters Card. Go back to
where you were and continue on with pacdots and then a strawberry. Continue
around the upper level for more pacdots then 2 armalopes and 2 spiked
armalopes. There is a health wedge on your right if need it, and on to the
blue crystal. Head back along the path you came along and you will pass the
Silver Pacman down one level. Jump down here and buttbounce so you avoid
injury to pick this up. Jump down and take out the armalopes and spiked
armalopes for more pacdots. Go straight forward to get the 2 boxes for
pacdots, then climb up the fence and jump up for the Silver Pacman. Now go
back the other way and stop at the green crystal pacchain and pick up the
melon below the surface here. I would go out onto the islands to pick up the
pacdots and cherry, beware of the armalopes that climb up as you are here.
Now head back and take the pacchain you passed up to a blue pacchain. Nab the
Extra Life here and take the pacchain which takes you to a revroll switch.
Pick the strawberry up and revroll this switch to activate the key you will
need later and head down. Now look to your left and score some pacdots and
pacdots in boxes. Head to your right and get the apple on the platform and
head down for the pacdots with the armalopes on it. Head back to the right
wall and all the way up top. Now jump to the little ledge sticking out and
then over to the next one. You will see a small cutout to jump to that has
the last orange. Now head for the right wall and head up to the top to go
through the gate. Take out the 2 k-trons with some punching and pick up the
pacdots there and the boxes for more. Now punch the spectral syphons and head
down for more pacdots and down the ramp for more spectral syphons. Then
through the door for more pacdots, then jump up on the platform for a
cutscene. You now do a small scene as TOC-Man. Just smash the targets to
finish off this level, it shouldnt be too hard.

6 of each fruit, 1 galaxian, 5 Silver Pacmans

3. The Spectral Cliffs (LV03)



Start by heading to the left and revrolling up the wall on your left and go
back to the start. Go to the left and jump on the small crystal in the corner
for some pacdots. Now over to the right for more pacdots and inside the
crystal. Follow the wall to the right and pick up more pacdots and go back
left for an orange up high. More crystals near the orange and follow the path
that winds to the left for more pacdots. Youll see a red crystal holder that
acts as the base for a pachain that you will need to come back to later.
Follow the path back and jump to the island for the cherry and smash the
crystals to activate the switch starting the mountains to move up. Now
straight across to the strawberry on the floating island on the right and more
pacdots in the crystals below the stairs. Start heading up and pick up the
apple on your left and more pacdots. Now go to the right to get the red
crystal and walljump for the pacdots in the zig zag fashion up to a health
wedge. More pacdots here and in the crystal and up for more. Now before
heading forward pick up the ones on your left and head down to pick up a
melon. Head back down to the spot where there was the red crystal holder and
activate it to a pacchain taking you to a Silver Pacman. Head up the stairs
and onto the next portion. Follow the path down through the rings to the 3rd
one with some pacdots along the way. Now wait for the platform on your left
to appear below this ring and jump to it and through it. Now forward towards
the large ring in the air and to the next 2 small ones as the platforms appear
and you get a cutscene. Now head back over to the path you came down and head
up to the top. Jump over to the ring and take it around to the gate and jump
off to there. Smash the lower crystals and head on to the next area. Jump in
the air for the cherry, and down to the level below for more pacdots. Now for
some spectral ghosts. The powet pellets are up on the walls to the left and
right, jump back down to finish off 8 to clear this and start picking up the
pieces. Grab the melon to the left just below the surface of the ledge and
the crystals give you a health wedge and more pacdots. Now take the path
across and score the orange before entering the next area. Once through, take
the opportunity to save in the portal and pick up the pacdots down here and
smash the crystals. Walljump up the small area to pick up the pacdots and fall
back down. Now revroll up the hill to the left and pick up the apple and on
to the health wedge. Revroll up the hill and walk down where you see the notch
to the left in the platform. You will see the Silver Pacman down here to your
left. Jump down and pick that up and a health wedge if needed. Now you have
to jump on platforms to get out to the small island to get a melon and a
pacdot chain to take you back to where you were. Now for a pacmaze of sorts.
Pick up all the pacdots and the orange and health wedges here and take out the
ghosts with the power pelleta to close off the entrance for the spectral
ghosts then pick off the blue crystal here. Now jump from platform to platform
to head over to pick up the cherry and over to the big platform for the b-
doing. Now pick up the health wedge and bounce up to the next area. Now
another spectral ghost storm where you will have to jump from b-doing to get
to other platforms to get more ghosts to shut this off. Youll pick up a
strawberry and apple before heading out of here. Once you defeat the spectral
ghosts, you will open up the exit from this area. Grab the orange and revroll
up the hill for the pacdots and onto an area with those spiral rings you have
to jump through to activate. Dont worry about activating them yet, get all
the goodies. Nail the crystals in front of you and revroll up the right to
pick up the pacdots and before jumping over the ramp, look at the wall with
dots on it and it leads up to an apple. Now head to the right to pick off the
strawberry on the island and pacdots in the crystals on the ledge. Revroll
over to get the pacdots that branch left and right. The right one will bounce
you off a b-doing that shoots you up to a small ledge with a melon and a few
pacdots. Now back down to the area with the b-doing and the crystals for some
pacdots, then revroll over the ledge and up to the upper ledge to get the
cherry and more crystals. Now you need to activate the circles, so head back
to the start. Pick them off one by one and ramp off for the last one in the
middle. This opens the exit so head for it and walk through and grab the save
portal here to check yourself. Now forward carefully for more pacdots and a
health wedge at the end of the pathway. Over stone floating islands slowly to
the middle island, then pick up the pacdots and a pacchain to another area.
More pacdots around the corner and a cherry on your right as you enter the
cave area. Now another spectral ghostfest. The power pellets are in hard to
reach spots and its going to take a little time to finish this one.
Afterwards, pick up the assorted pacdots and there is an orange towards the
left, just below the level of the walkway. From the start, head left and walk
towards the end of the walkway and youll see the orange on the left of it.
Now you have to deal with the rings. I suggest you get to the ledge with the
highest circle, jump through that and then up the steps and around to activate
the rest of them to bring down the large ring. Follow it to the other side and
pick up the melon, pacdots,and health wedge if needed. Now this gets a little
tricky, you need to follow the path by stepping on the platforms. They only
appear when you are close to them. Halfway around the really strict bend is a
platform leading out to the pacdots and the Silver Pacman. Head out there to
pick that up and back. Now for lots more pacdots, and a health wedge on the
left after you go up, but otherwise just pacdots here. Head into the next
area, and find some more spectral ghosts. Now you will pick up a cherry, and
a ton of pacdots after finishing them off. Where the health wedge is wall
climb to get up to the next platform. Now pick up the pacdots, and revroll up
the hill to your right. You will pick up an Extra Life and more pacdots.
Head back down the hill and more of those platforms that appear when you are
near. Nail the pacdots and the apple and follow it to the orange and lastly
to a pacchain. This takes you to a platform with the melon in it. Now jump
down and head over towards the cave. Look left and wall jump up to get to the
top. Then pick up the strawberry, pacdots, and the silver pacman here and
then head on to the cave entrance you opened by defeating the spectral
ghosts. Now take this stage SLOWLY. Follow the pacdots to the right and pick
up the apple. Head back and go for the strawberry, and follow it around for
the melon you need a small jump for that platform. Now off for more pacdots
and on the way to the center island for the galaxian. After that head to the
other side and move on to the next area. Now for some crystals and pacdots
and there will be a cherry on the left in a crystal and then move to the next
room. Pick up the pacdots and then the strawberry and head up to pick up the
last orange. More invisible platforms and over to the end for a cutscene to
finish this level and save Pinky.

7 of each fruit, 1 galaxian, 5 Silver Pacmans

4. Gogekka Central (LV04)



Pick up the zig zag of pacdots and onto the revroll platform, use it to summon
Pinky and her powers. You will be able to use her powers to see whats not
there for you, but you will have to charge at a spectral fountain to use her
special solidifying power.You will have to pick up all the spectral fountains
to allow you to unsolidify the orignal platform and solidfy a new one. First
pick up the stuff down below with all the pacdots, strawberry and cherry. Now
go on the revroll platform and turn into Pinky to go across the platforms and
reveal them. Solidify them with the revroll button, you can only do 3 at a
time though. For each platform, you will need to charge up at a spectral
fountain. Now walk through the gate and on to another area and you will see a
new power pellet. The green one is a Super Stomp pellet. It allows you to
take out large areas by buttbouncing the ground and it will take out lots of
enemies at once. After finishing them off, you need to pick up the items
around here. There is an orange, apple, some health wedges, and a melon you
have to walljump for up to the right of the exit of this area. Now head
forward and take the elevator ride up to the top. Now another cutscene and
start on the pacdots in front of you. Before you get them look to your right
and you will see a large fan with the galaxian in it, but you cant go in with
the fan on. More spectral ghosts to take care of here and lots of pacdots.
After the ghosts, it gives you an blue Electro Shock Power Pellet that
replaces your punch with an electrical charge. There is a strawberry to the
right and a pole with pacdots on it to the left, but you cant get that yet
either. Pick up the power pellet and shoot the gyrotrons and then pick up the
orange, health wedge, and pacdots on the right in the box. There is a health
wedge on top of a small buillding if you need it. There is also a melon on
your left before you go through the door. Now go back to where the galaxian is
and jump on the 2 metal boxes on the wall and jump from there to a horizontal
pole sticking out of the wall and jump to the next one and onto the platform
with pacdots on it and you will see lots of goodies. Jump to the left to pick
up the cherry and the pacdots below. Then activate the red switch on the top
by going up again and then take the pole down to the ground to collect the
pacdots. Now the fan is off and you can do the galaxian. After that, go back
up again and go right, walk along the wall and jump to the pacdots and follow
this to the Silver Pacman. Now go back through the gate where the melon was.
Walk through and jump on the red pillars bouncing them down revealing the exit
door and get the pacdots. Then buttbounce the pillars into the ground to open
the door. Now for some K-trons to take out. Just be careful where you are.
You will find a strawberry, cherry, orange, and an apple on the ledge to the
right as you walk in towards the end of the platform. You can use the Electro
Shock power pellet here to shock the k-trons to death, but its a slow ardous
process. You will see a save portal to your right, but first wall jump up the
side here for a health wedge and a Silver Pacman. Now save and prepare for the
hard part. Head to the left (as you came in and walk through his gate and
pick up the pacdots and buttbounce the red pillar to get through the next
gate. More pacdots and a strawberry in the cluster of 3 boxes. Jump the gap
and pick up the pacdots in the boxes. There is a melon to your right on a
building and an orange on your left on a building. Once you get the orange,
go around the far corner and pick up the Silver Pacman. Take out the 3 boxes
for a cherry and pacdots. Walk to the b-doing and bounce on it to the
horizontal pole and jump to the b-doing on your left. This takes you to a
steel beam in the air. Grab the pacdots and head over to the steel beam with
the apple on it. Now jump to the b-doing and it takes you to a pole, swing
down for some more pacdots, take the b-doing to a horizontal pole and then
jump down to the lower level. Pick up the boxes here, an apple in the corner,
and some pacdots on the ledge next to it. Now head back down to the bottom
and take the b-doing up again and after the first steel beam take the b-doing
that shoots you to a melon and a pole and down to a beam for pacdots. Take
the b-doing to 2 others to a horizontal pole and jump to another pole picking
up the cherry in between and jump one more time to a pole to swing down for
pacdots. Ok, one more time to the top from the first steel beam with the b-
doing to where you got the melon, swing on the pole and then the beam to the b-
doing to the horizontal pole. Swing up to the platform above and pick up the
pacdots in the boxes you will see the red crystal. Pick this up and move
across the way to activate the red power pellet chain. Activate the red switch
while you are here and that pulls up a steel beam next to a b-doing. This
pacchain takes you to the steel beam you jumped off of. Take this to the b-
doing and follow it to the steel beam that just came up. Now take the b-doing
to a new area. First watch out where you land. Grab your bearings and take
out the gyrotrons with buttbounces. The boxes have mostly pacdots, but one on
your left has an Extra Life. Walk across the platform to pick up the cherry
and follow the pacdots down and jump to the next area and shimmy along the
ledge with more pacdots. Take out the gyrotrons and in the bxoes are more
pacdots and an opportunity to save your game here. Activate the red switch
and walk in to the next area for some spectral ghost action. Not too tough
this time and then move on to all the goodies here. You will find an orange,
a melon on top of a building (near where the power pellet was) up and over 2
buildings for the strawberry and continue going over the top for a Silver
Pacman. Activate the red switch and move to the next room. Head down to take
out the gyrotrons and pick up the apple and more pacdots. Buttbounce the red
switch and then jump on the blue switch and pick up the pacdots here.
Buttbounce the red switch up here and head over to the blue switch in the
bottom now and jump up to the red one on the gate out. Buttbounce that and
move forward. Now for some k-trons and mutonians that require lots of
buttbounces. The 4 boxes on the right have pacdots and an orange in them.
Pick up the apple on the side of the barrier and the melon, health wedge, and
pacdots. Revroll over the 3 switches to set the next scene into motion. Pick
up the strawberry in the distance and the cherry in the 4 boxes further down.
Head back and pick up the blue crystal and head through the gate. Activate the
blue switch to the left to open up the red switch so you can jump up and
buttbounce that to open that gate. Head through and activate the red switch
and forward again to take a blue pacchain back down to the base level. Back
through the gates to the area with the save portal. Save it here and now take
the first one of the small areas with a green light and it takes you down on
an elevator. Jump to the first moving platform and pick up the melon on the
way to the second platform and jump forward to the next platform. Grab the
apple and shimmy along the wall to get to the next area. Now activate the
ghost summoning platform and call Pinky up. You will need to pick up the
first spectral fountain to your left. Then you can solidify the first
platform. Jump to the next platform to the left and then to the one to the
right in front of the main platform. Head forward and pick up the 2 other
spectral fountains. Now go back over the platforms to the first one from the
new area and jump to the right, solidify this one. If you look to the right,
you will see a Silver Pacman. Jump to the platform closest to that and
solidify that one. Now head back to the ghost summoning platform and take
pacman's form again. Now jump over to pick up the Silver Pacman. After
getting back, pick up Pinky again and solidify the platform in front of the
large area you are headed to and go back and pick up pacman again. Now head
to the next platform and pick up the orange here. Now for 4 k-trons, then 4
gyrotrons which makes the Electro Shock Power Pellet effective here. Pick up
the pacdots and the strawberry in the middle. Now you will need to buttbounce
the 4 red pillars in the corners to raise the platform up as you do, you will
get more enemies and more enemies till you get all 4 pillars down. Then you
have to head back to where you were, shimmying across and jumping across the
platforms and go in the door. Now take the elevator back up to the central
area with the save area. Save it and head over the beam and take out 2 k-
trons and move forward in the tunnel for a cherry. Now for some quick bomb-a-
trons to pass through and the hard part. You need to get to the back right
corner to grab the super stomp power pellet and take out the enemies enough to
get the revroll plate in the center going to open up the maze. If you
complete the maze you can move on, if not, you have to kill more creatures
before giving it a shot again before passing this level.

8 of each fruit, 1 galaxian, 1 maze at end, 5 Silver Pacmans

5. The Spectral Vale (LV05)



Jump forward to nail some pacdots and then up to the right for an apple and
crystals for a health wedge. Pick up the pacdots on the right and then take
out the snitterling generator on the ground and then the pacdots and walljump
up for a cherry, and up again for more pacdots. Walk along the ledge and you
will pick up an orange, just below the main level. Onto the next room for a
strawberry, then jump down and pick up the pacdots and take out the 3
snitterling generators. Pick up the melon in front of you and the pacdots in
the crystals behind it. Now for a careful dance with the purple platforms
where you have to drive one platform in the ground to give rise to another.
There are 3 purple platforms with pacdots on them and one off to the far left
(from when you came in) that you have to get to. The far one will allow you
to get to the revroll switch on the floating island that you will see to the
right (as you came in) There is a blue crystal above one platform (near the
revroll platform you will need for later) After picking up the blue crystal
and revrolling the small platform, head over to where the large 2 columns are
with the galaxian on top of one. DONT TAKE THE B-DOING. Jump to the right and
then follow that to the blue pacchain. Take that to a ledge and jump back
down. Now walljump between the 2 pillars to get to the top to do the
galaxian. Now take the b-doing up to the next level and more spectral
ghosts. There are 2 levels to this maze and you can opt to do both or just
stay on one. You will pick up a cherry and melon up top and down below you
will find an apple just off the maze, a strawberry in it, and a Silver Pacman
hiding under a ledge before moving on. Take out the crystals in the next
area, there is an orange in one of them and pick up the strawberry on the
middle floating island and for a new item. Purple blinking platforms will
last for a very short time and dissappear, so you have to move quick to stable
ground and then they will reappear shortly afterwards. So take the first one
up to the purple platform in the lava. Now take this one up to the next one
and onto the stable ground. Pick off the apple and cherry and buttbounce the
purple switch to head off to the next area. More pacdots then another ride on
purple platforms and a run in a circle up to the top to see another set of
spectral ghosts. Take them out for a green crystal to use in a pacdot chain
over to your left. Nab all the pacdots and walljump in the far section up to
a Silver Pacman. Grab the green pacchain and finish off them. Now walk
towards the melon and crystal you see in the distance, the blue platforms that
show up when you walk on them will appear as you head over. Pick up the melon
and some pacdots and head through the gate and take this opportunity to save
your game. Make your way across the sinking islands and pick up the orange on
your left. Now look back to see an Extra Life behind you, just jump up on the
ledge and run around to pick it up and head through the gate. More crystals
and one has a health wedge (on the right) and hop down the platforms and you
get a cutscene about Clyde. Pick up the goodies including a melon, apple, and
a ton of pacdots. Activate the purple switch and head out to the next purple
switch. Onto the third one and some blue platforms in between that only appear
when you are near. This takes you down to the red crystal. Pick up the
crystal and head back up and to the crystal holder. Take the pacchain to the
large ring up top and take out the pacdots and get on the revroll platform to
bring Cyde to life. Use his sonic boom to hit the ghosts and kill them. You
need to use at least 2 to finish the ghosts off. Now it allows you to use his
super scare to scare the bridge down (where the big blue crystal is to open
the bridge to the next island and a cutscene. Pick up the blue crystal now
and take the blue pacchain to the bridge. Walk over it, pick up the pacdots,
smash the crystal for a cherry, and head to the side for the Collectors Card
and a strawberry in the crystals. Activate the purple switch and head down to
the next area. Snare the pacdots and the orange on the platform, and pick off
the pacdots and head down. Before you go forward turn around and jump over the
platform to a small landing that has the Silver Pacman you walk to and then
head back over to the gate. Wack the little snitterling here and go through
the door. Now for a long trip on some tricky platforms. Start out going to
the right and pick off the pacdots on the platforms that appear when you are
near. Now head back to the other side to score more. Head over to the island
that you can see somewhat to the right and jump up twice to pick off the melon
and activate the purple switch. Take the path you came on and head to the
right for the orange and more pacdots and follow it to the purple switch you
havent activated. Nail that and head over to pick up the Silver Pacman here
on the dissappearing platforms and back to the one with the purple switch and
head towards the center island and past it for another purple switch to
activate. Now head to your right on the purple platforms to get to the blue
ones to start picking up the pacdots to the left. Then circle back and move
to the edge of the last blue platform to see one you have to jump to appear.
Head there for more pacdots and the strawberry. To get your bearings head to
the start again if you are close and well go on from there. Follow the blue
path and then bear right for some purple platforms to head over by the cherry
and jump to the pacdots and land on the blue platforms and pick them and the
cherry off. Now head towards the exit and jump over to the platform with the
apple and pacdots around it. Make your way to the cave and pick up more
pacdots. You will encounter a save portal which you are encouraged to use
before moving on. Now another area to get through. Pick off the apple to
your right, and pacdots in the crystals, then head down the pathway to
activate more spectral ghosts. Now after taking them out, there is a cherry
towards the left side of the maze after you walked in after a health wedge is
a cherry. On the right is an orange and a strawberry on the small island.
Activate the rings (this set is pretty easy) and watch the large ring fall.
Now head up the step like cliffs and take the crystal for some pacdots. Now
activate the ring, jump up and walljump off the ring to get to the upper
level. Walk around and activate the other rings to enable the 3 large ones to
fall. Now take 2 b-doings back to the start and jump on the rings which are
now horizontal. Go from the upper level and jump to the first one, then over
to the one on the left, then to the highest one and take that over to the
ledge with the melon on it for more pacdots and crystals with the same. Move
forward through the cave and go down the steps on your right is the last
cherry for this stage. Now a cutscene and you see what you have to do. You
will need to go to the right to get on the ghost summoning revroll plate to
summon Clyde to help you with the spectral ghosts here as there are no power
pellets. Use Clyde to take out the ghosts with his sonic boo and take back
pacman to pick up the goodies here including a green crystal and then take the
pacchain over to the next side. Now another cutscene and more spectral
ghosts. You will have to walljump up the cliff wall to get to the ghost
summoning platform here. Activate Clyde and start taking out the ghosts here.
After doing so, you take back Pacman and pick up the pacdots and the orange
(which is behind you) Then revroll over the curved wall on your left to the
other side. Aim to the right otherwise you wont make it over and will have to
jump back to where you started the roll from. Now another spectral scene with
more ghosts that you are seriously getting tired of seeing. Where you land is
a strawberry, so pick that up and head along the wall. Smash the crystals for
a melon and revroll up the incline. Now jump to the other side and down to
pick up an apple and then over to the ghost summoning platform for Clyde.
Activate it and take out the ghosts. There are a LOT of ghosts to take out
here. Once you finish off this, revert back to pacman and pick up the Silver
Pacman that is up 2 steps. Now start picking up the rest of the goodies. Once
you collect it all, turn back to Clyde and go in the spectral fountain located
below the last gap you revrolled on the ground to charge up. Now go up and
scare the large platform that was holding the evil spectral fiend up top with
the large crystal on it and perform a Super Scare with the revroll button.
This tips over the column and destroys the problem in this realm and completes
the level.

7 of each fruit, 1 galaxian, 5 Silver Pacmans

6. Zepyhr Heights (LV06)



You stand atop a small platform with a large arena of armalopes and spiked
armalopes to deal with. I recommend the power pellet over on the ledge to
help knock them off, but I had more fun playing hack and slash with them. Now
after they are done, you see a new enemy, the mighty lummox. Its gigantic and
not vulnerable to many attacks. Use the ribbon loop power pellet to encircle
him to damage him. 3 or 4 hits will take him out and provide about 20
pacdots. Now open the barrels with a slash or buttbounce and pick up the
goodies. There is one cherry here in the corner in a barrel, but everything
else is pacdots. Watch out for the plants that emit poisionous gas as they
take out a health wedge from you. After that head forward through the now
lowered gate for a spiked armalope and armalope to deal with and pacdots on
the left in the barrels. Now there is a melon to the right just below the
level of the grass you are on to get it, you have to jump on the small
landing, then back. Jump to the platforms and pick up the health wedges as
needed. Then jump to the branch and swing on it to get to the platform. Pick
up the strawberry to the right and head forward. Before going up the wall,
there is a Silver Pacman just down to the right. You will have to basically
climb up the wall by jumping and holding on to get up it. Take out the spiked
and regular armalope and turn right to see the climbable wall. First climb
down for an apple, then up to the top of the platform and jump over for the
galaxian. There are just pacdots in the barrels. Complete the maze and head
back down. Jump along the wall for a health wedge and over to pick up the
orange and the pacdots. Climb up the wall and shimmy around to the other side
and pick up the strawberry. Now back up a little and pick up the an apple
below the surface of the ledge. Jump to the pole and pick up the pacdots on
the way down. If you miss some, you can climb up the wall and do it again.
Jump to the next area and take out the 2 armalopes and the spiked one. Open
the 2 barrels and take the orange and pacdots. You cant do anything with the
room on your right yet, so go left and jump down for the pacdots. Take out 2
spiked and 1 regular armalope and pick up the cherry on the wall tucked in
there. Jump down to the next area. Ignore the b-doing on your right unless
you missed something back before. Now you have to jump to the branches and
swing to the next and onto the platform and defeat a spiked armalope to see
the base of the red pacdot chain. You will need the crystal first, so head up
the climbable wall here. Jump between the grassy ledges and there is a health
wedge and pacdots in the barrels and then up to the next level. Jump up and up
and up and over the top one to pick up a melon in the air before landing on
the wooden platform with the pacdots. Jump to the wooden one and over to the
green hill. Now take out 2 spiked and one regular armalope. You will find
the missing piece to the building from back earlier in the stage, but dont go
anywhere yet. Just off the end of this is the red crystal you will need .
Grab it and back over the wooden bridge and the grassy ledges to activate the
red pacdot chain. Take it to an Extra Life and then jump down to head back in
the building to install the missing part which now activates the skycap
system. Jump on it and take it for a ride up to the next area and pick up
some pacdots and take an opportunity to save it in the portal to your right.
Pacdots and a health wedge are on the right in the barrels and through the
cave. Now to more windmills that need work. Stay along the wall and jump to
the branch and then land on the climbable wall and head up to the landing.
There is a b-doing to the right that takes you back before where you came
from. Pick up the apple and pacdots in the barrels along the wall by the
windmill, and the pacdots along the wooden path. Buttbounce the brown pillar
that is up and jump up the steps to get to the red switch and activate it.
Jump back down and look just off the edge to see a b-doing. Take this to
another and this will launch you to a tree branch to swing off of. Use this
to get to the grassy ledge and open the 2 barrels for the missing piece and a
strawberry. Take the yellow pacchain to the first windmill and put the part
in to activate that. Now take the skycap to the next windmill which is
locked. Pick off the pacdots and the health wedge if you need it, the barrels
have pacdots. Jump up the grassy ledge and follow the windmill around to pick
up the strawberry in the back of it. This windmill is missing a piece as well,
so follow the wooden path along for the pacdots and jump up to the wooden
wall, shimmy left a little and jump up and grab again. Shimmy left some and
follow to get to the other side this way and jump down to pick up the key and
on the wooden platform for a strawberry. Head back to the locked windmill and
stand by the lock to open it and smash the barrels inside for an orange and a
windmill part that you will take to the windmill that you picked out the
strawberry from before. Install it and then go to the revroll plate and spin
on it to activate it and get this one moving. Now take it to over to the next
area for more spectral ghost fun. After finishing them, there is an orange
behind the windmill and you get the blue crystal for beating the ghosts and
the barrels contain a cherry. Take the crystal to the pacdot chain and follow
it to the next level up. Open the barrels for an apple, pacdots, and a
windmill part. Now install the part and jump on the brown pillars on the side
and jump up on them to activate the red switch to start this one working
again. Take the skycap to the next area and take out the barrels on the right
for pacdots and a melon. Walk the bridge with pacdots to the other side and
take on some armalopes and spiked ones. There are 3 barrels to the side of the
windmill with a melon and pacdots. Now enter the windmill for the piece you
need to open the door that you just passed. Back across the bridge for more
armalopes and spiked ones and head through the gate now with the key. Walk
around the corner inside here and see the 4 pillars you have to pound down and
then rev roll on the platform in the center and this takes you down a level
and head out to the grass. Look to the right for a save portal and do that and
move forward for a ring of pacdots, but watch out for the plants and their
dangerous vapor. Pick up the cherry and then over to the grass for more
pacdots, Stop and look to your left along the wall, there is a small space
you can walljump up to get up top and jump across to a second field and you
will see a melon to pick up. Then jump down and to the limb and to the next
one and lastly to the grass for an apple and pacdots. Now for 2 spiked and one
regular armalope and to the pole to swing down, but dont go down it. Look to
the right and you will see something on the ledge. The wooden platforms lead
to stone ledges to shimmy off of. So hang on to the corner and shimmy over,
jump up 2 platforms and then up to the Silver Pacman. Take the yellow pacdot
chain to the pole and it will take you right ot it and all the way down to the
island with a ring of pacdots and then up to the higher one for a strawberry
and up the wall for more pacdots and a health wedge. Now stop and turn around
to see the Silver Pacman down in a cave. You can jump there from here to pick
this up and look outside for a ledge to jump on and back to the pole. Then go
back to the one where you picked up the strawberry and go up and up, then
shimmy over to get to the top again. Take the pole down and you will see a
Chrome power pellet that makes you invinsible for a short time. The B-doing to
your right just takes you up the hill you jumped off of. Grab the pellet and
buttbounce the 3 lasers as fast as you can. Ignore k-trons and move on to the
next area. Grab the cherry and pacdots and head down. Now shimmy to the
right and pick up the health wedge and head along the base of the area for a
strawberry, another health wedge, just watch out because one doesnt have a
bridge between the platforms. Work around the corner and head up to the
landing. Now look left and walk along the silver edge to pick up the Silver
Pacman. Now go back and jump up the wall and shimmy over into the complex.
Now you have to defeat the k-trons and you can use the Ribbon Loop Power
Pellet, Electric Shock Pellet to kill them off. Now you need to activate the
revroll platform that is near where the Silver Pacman was to activate the maze
to finish this. You can alternately just land on the wall and walk over to
where you need to revroll to which I find a lot easier. Now revroll the next
switch to open the door to the next area. You walk over the steel bridge and
avoid the plants for pacdots. Jump down to the next island and then up to the
next one, more pacdots and then look left to jump up for an orange on a
platform. Now down to the main platform and you will see a melon just over the
edge of the one you are on, jump down to pick that up and over to the next one
for more pacdots. Now jump up and head to the next level up for a health
wedge and up for more pacdots. Pick up the apple on the left and the pacdots
around the plants just watch out for the little snitterlings on the ground.
Pick up the cherry in the ring of pacdots and up the hill to the top. Now
roll down the hill and around a corner and down to pick up an apple. Roll down
till you see the switch and 3 barrels that contain a health wedge, orange and
pacdots. Before heading in here revroll straight up the hill and you will find
a room with a collectors card, yellow pacchain, and 2 barrels with pacdots.
Take the chain up to the top of the hill. This is the area you just came from
so roll down and pick up anything you may have missed earlier. Now head into
the catacombs. Watch out for the ancient defenders inside, 5 shots from pacman
will take him out. The left barrels contain pacdots and a health wedge. Now
revroll on the switch to open the next wall up for more ancient defenders. 5
shots a piece and they are finished. Its a lot easier now to walljump up to
the top and see the treasures that lie up here. Lots of pacdots on the beams
and the green pacdot chain base. There is a Ribbon Loop Power Pellet here too
if you want to grab it before you open the next wall to face 3 more ancient
defenders. After taking them out there is more pacdots on the beam above and
a strawberry to the left on top of a pillar. Revroll the next platform and
you will see the Silver Pacman way up in the ceiling as it opens. The 3
barrels contain the green crystal, pacdots, and a health wedge. Pick up the
pacdots up on top of the beam and then pick up the Silver Pacman. Now go back
to the green crystal base and put it in to ride a wave of pacdots and a
melon. Now activate the switch and move forward. You will walk through and
the cave door shuts. Now take the save portal and save your game and move on
to Erwin. Head left to get to the revroll platform and activate it to get the
red crystal out. Jump over his laser if he shoots it at you. Head around the
circle and revroll all 3 platforms. Now once you activate all 3 platforms his
forcefield shuts off for a short bit. You want to Buttbounce the 4 engines on
the sides when you can to take down his ships health meter. After taking out
2 of his engines, you will face some k-trons on the ground to make life a lot
more difficult. Do your best to avoid them and keep working on Erwins ship.
This is really a pain in the butt and will take a few tries and lives to do.
Once you take out the 4 Engines on the sides, you need to buttbounce the
center and take him out for a cutscene and finish off the level.

7 of each fruit, 1 galaxian, 5 Silver Pacmans

7. Ancient Catacombs (LV07)



Start off by turning behind you and breaking the pot for the galaxian. Now
turn around and start with the pacdots in front of you, jumping over the fire
as it appears. Take it slow though and head into the next room. The pot on
the far left yields pacdots, then go to the side and walljump up the pillars
for a strawberry on one side, and then a cutscene telling you about the key
dropped down below. Head down there and you will face about 15 ancient
defenders with a ribbon power pellet and an Electro Shock Pellet with a health
wedge in one of the pots. You will pick up an orange down here before you go
up after scoring the key, walk up the ladder. Now another short cutscene and
revroll the left platform (as you entered the room) first to get it down. Now
do the right one after putting the key in and the door will open for you.
Move forward and take the apple and pick up the pacdots. Follow it around the
corner and pick up the cherry. Open the pots for a red crystal, pacdots, and a
health wedge. Now take the red crystal to the pacdot chain base to activate
it and follow it. This takes you way up in the building. Jump forward to pick
up the key, and forward to an Extra Life. Now jump to the stone moving
platform and wait till it goes all the way up to jump off to the right. Jump
up and up again to get to the Silver Pacman. Now take the pole down to pick up
the pacdots you saw earlier and head forward to go through the door with the
key. Now you will face 2 ancient defenders and you will pick an orange up on
this island. There is a health wedge to the island to the left, On to the
next island to pick up the pacdots, watch out for the snitterlings though.
Now look left and walk up on the fallen column and jump over to the island and
walljump up for pacdots and 2 strawberries and a melon on top. Now foward to
the island on the right for a cherry and you will see the next one has a hoard
of ancient defenders in the middle is a steel invinsibility ball to help you
out. There are pacdots and the red crystal in the 3 pots. Go over to take
the pacchain from the red base to an area along the wall. Pick up the pacdots
and the orange. Now walljump up to get the pacdots to a platform. Now head
to the right and jump down for the Silver Pacman. To get back up you have to
walljump and then go up, swing on the pole and jump to the next platform. Now
jump to the pole and up to the next pole and up to the bridge. Pick up the
pacdots and the apple along the way to see the blue and green bases to pacdots
chains youll come back to. More pacdots and a cherry as you bear right at the
fork. Before you jump off the platform for the apple, stop in the room to your
right for 2 pots with a detonator and pacdots. Youll activate this switch
later. Jump off the end for the apple now and bear left for the pacdots and
pole swing down to the next area. Smash the 3 pots for pacdots and a
detonator. Now swing up on the 3 bars and back to activate the red switch to
take out part of the column. Walk to the left and pick off the pacdots over
here and head forward through the new cave entrance. Take out several pairs
of ancient defenders and one pot for a melon, the other holds pacdots. Jump
up the ascending platforms to get up to the thirrd one and buttbounce it down
and go back up the other way and jump to the next pillar and then buttbounce
that one. Now jump up on the shelf on the wall and then buttbounce the next
tall one to bring the 3 columns next to each other and head across the room to
buttbounce the tallest of the 3 columns you did earlier so you can get to the
ledge to get to the tall 3 columns and FINALLY get this crystal. Now out this
door, turn right, up the climbable wall, off the 3 poles in the wall to the
train track and over to the pacdot chain. Take this to a platform with a b-
doing to the left and follow the tracks around to pick up pacdots and a
detonator at the end in the pots. On the way back head between the 2 barrel
piles and open the pot for the green crystal. Take the b-doing the the area
you blew up earlier and head to the green pacdot chain base and follow that.
You land on a ledge to take out the pot for the detonator. Now head back to
the blue chain and follow it back to set the detonators. Activate the red
switch and boom. Now jump forward for more pacdots and a melon, U-turn around
and jump to the island. Shimmy along and jump to the pole and then up to the
entrance up top. Pick up the pacdots and head to the save portal. Into the
next room and turn left for the pots in the corner for an orange and walljump
up and jump on the building for an apple. The other pots have pacdots. Walk
over the fallen pillar and jump on the cherry and then walljump over on the
right side where you walked over for pacdots. You will see a b-doing, but dont
worry about that yet. Jump towards the wall with the 2 pots for pacdots and
then follow the pillar upwards and pick off the ones on the crossbeam. Now
take the line that is closer to the exit and jump down on that. Now head back
up and take the line of pacdots on the other side of the crossbeam and land on
the melon. Take the b-doing to the beam with the Collectors Card on it and
you will have everything here so you can move on. To get out of here, you will
have to jump on the b-doing that bounces you to another (with the silver ball
on it) and then over to above the entrance where you have to fight off 2
ancient defenders and pick up some pacdots and revroll to open the exit. Pick
up the pacdots and jump on the wall and shimmy around the corner. Jump over to
the other platform with the strawberry and up to shimmy across with more
pacdots. Walk through the door and pick up the cherry and head to the ghost
summoning platform. There is a health wedge on the island in front of you if
you need it a little below the main level. Activate Pinky and you will see 2
platforms in the lava (on either side) of the main island and you will see 2
giant structures on the landings on either side as well. Solidify one side and
revert back to pacman. To make life really simple, solidify the large
standing item on the right BEFORE you do the small floating platform. This
will matter later. Now head over to the side and head up. I started with the
right side as this makes it easier later. Head up top and pick up the pacdots
on the track and activate the switch to bring down more tracks to get you to
the other side. Pick up the pacdots and then an orange at the end of the
track and head back to the switch and now head down the slope to get the
strawberry and head back to the bottom of the area you solidified. Now on the
middle island, below the health wedge is a melon you have to pick up that is
hard to see. Now get back and turn into Pinky again and set up the left
side. You can alternatively take the train tracks from the top and jump
towards the platform on the left side and shimmy the wall, jump up and shimmy
the rest of the way as well to get to the exit area, the Silver Pacman and the
yellow pacchain that takes you back to the ghost summoning platform. Pick up
Pinky again and head back to the entrance area to another spectral fountain
and then use that to solidify the left floating platform and then solidify the
large object on the landing. This unsolidifies the first object you did,
which reveals the real exit. Now walljump up this side and follow the tracks
around to the top. Stand all the way on the right and at the edge. Jump up
and push towards the hole to end up on it. Now pick up the apple and pacdots
and move on and quickly pick up the save portal. After that you will deal
with spectral ghosts and you can clean up the pacdots and health wedges in the
pots and the cherry in the middle. Now revroll up the walls to pick up the
pacdots. You will have to roll right on the arrow otherwise you wont get up.
On each side is a wall, the left has a strawberry, the center an apple, and
you need the right side last as it has the next part of the stage. Down 2
steps and before you walk in there is an orange just below the level you walk
in to with the pacdots. Also, after the first level of revrolling up there
are more pacdots higher up and an Extra Life in the middle on top. After you
get the apple, revroll up into the nook for the Silver Pacman. Now once you
get up top in the middle and score the Extra Life, you have to revroll up all
the way to the top in the middle for a melon. After collecting it all, head
into the wall and pick up the pacdots and a health wedge. Now for a really
dastardly section. Walk down the stairs and pick up the last cherry. You will
want to get to the left and up on to the hill to avoid the death rays. Pick
up the orange, pacdots in the pot, last apple, head up for a health wedge if
you need it. Buttbounce the laser to take it out and revroll the switch to
open up the maze. Now head over to the right by all the potential carnage and
take out the 2 lasers with buttbounces and avoid the gyrotrons and pick up the
strawberry behind the syphon here. Then head over to the wall in the distance
and jump up and take out the pot for pacdots, Jump up for the last melon and
down a little lower for the last Silver Pacman, now that you have everything
head over to the maze and complete it to fnish this leve. If you fail at the
maze, you have to kill more enemies and open it up and complete it.

7 of each fruit, 1 galaxian, 1 maze at end, 5 Silver Pacmans

8. Gogekka Heights (LV08)



First watch out for all the enemies jumping around. Now your main goal is to
get rid of the enemies and get to the 2 revroll switches towards the fire.
Use the Super Stomp Power Pellet to take out most of the enemies and you can
use the Electric Power Pellet to finish anyone off you need. There is a
Ribbon Loope Power Pellet here too. Pick up a cherry, lots of pacdots, open
up the boxes for several health wedges, there is a steel ball to the upper
right (as you entered) in a box if you need it. Head up to the next level and
start with the monsters. The k-trons with the shields need a buttbounce to
remove their invinsibility shield, but it only lasts a short time till it
comes back, so pound them fast once you take it out. The Power Pellet should
take care of the rest but dont use the Electro Shock Pellets unless you have
to. Pick up the apple towards the edge of the platform and now the Red Switch
on the ground comes up, pound that into the ground to get the blue one to
shoot up Now the tricky part where you have to get the Electro Shock Pellet
up here, then activate the red switch up here and jump across to the Generator
FAST to use it and turn it off. Just aim at the generator and fill up the
blue meter on the front. The Electro Shock Power Pellet reappears here
eventually if you dont get it, try walking back to the previous room and then
back in here to get it and head over to charge up the generator to open the
next area. Now jump back on the red switch and blue one and go left instead.
Youll pick up a strawberry, pacdots, a health wedge and a Silver Pacman up
here. Now head through the door you just opened and pound the 2 red switches
to move on through this door. Now score some pacdots on the ground and a
cherry in the box before you go up. Once you start going up, the water will
start rising. There is an apple in a box and an orange just next to the door
you walked in, so dont forget them. Once you get to the fan jump at it, its
climbable. At the top, the water begins rising and you have to move FAST. Be
careful but sure of yourself as you jump from platform to platform and then to
the b-doing, more platforms and another b-doing to the wall with pacdots to
climb up. Head up and to the right and jump to the platform and to the next
and b-doing on. You will get to 2 poles to jump up and then more platforms.
Jump to the fan and up and on the b-doing. This takes you to a fan to climb,
then another with a laser on top. More platforms to jump to and fans and
finally up to the top. Now watch out for the lasers and buttbounce them to
get them out of the way. Youll see boxes, but all but one contain pacdots.
The other has a health wedge. There is an Electro Shock Power Pellet off in
the distance and a Silver Pacman. You will face 3 gyrotrons and 3 mutonians.
Best to take them on slowly at the entrance as less can get at you. You can
jump in and buttbounce or punch them and jump back out to prevent yourself
from getting a pounding. It may take time, but its worth it. Now pound down
the red switches on either side of the door and head forward. If you didnt
use the Electro Shock Pellet you can grab it just before entering to take out
the first 2 k-trons and maybe the second 2 for a total of 4. There is a box
with pacdots just inside the door to the right and a cherry on the far left
corner of this area. Now head down the steps on the left, pick up the health
wedge in the box, and jump from platform to platfrom to pick up an apple, then
over to the cherry (which you will probably get hurt getting to) then over for
the health wedge and the orange. Now you need to head to the corner that was
originally on your right when you walked in. The up and down moving platforms
will take you to an Extra Life. Now head back over and up to the platform
where the k-trons where. Head to the right and activate the red switch and
start moving across them FAST to get to the other side with the platform.
They will go back down shortly. You may want to hit it and see how long you
have and then activate it again before you jump over it. Take out the laser
and pick up the orange here. Now nail the next switch and head over to the
next platform. If you fall down jump to a silver platform and head back and
do it again. Its frustrating, but necessary. On to the third platform, an
apple, a laser and another red switch to follow to the exit from this area.
You can grab the health wedge in the box here and head to the gyrotrons and
take them out. Bash the 2 red switches to get into the next area. Watch the
bomb-o-trons and pick up the pacdots on the left in the boxes. Head forward
between the little huts and through. Pick up the pacdots and note the revroll
switch After you pick up the wheel youll activate this.. Now head left and
jump the gap for pacdots and pick up the red wheel, then head back and turn
left (as you are heading) for more pacdots and land. Revroll the switch to
let you get to a cherry over where you were and then jump to the next for an
orange and third for an Extra Life and a red switch. Activate it and head
back towards the start. You will see a platform moving in and out. Jump on it
and up and grab the wall. Jump up 4 times and over to the ledge. Take out
the 2 boxes for pacdots and follow the trail to before the pole you will see a
Silver Pacman to your left. Head forward and pick up the melon and now you
have to jump from swinging cage to swinging cage to the third and then onto
the platform with the bomb-o-trons. There is a health wedge here and a red
wheel you need to pick up. Activate the red switch here that opens the door
to the galaxian. Jump back across the swinging carts and take the pole down.
Head over to the galaxian and complete it. Now over to the area with the pole
and onto the next part of the stage. Now grab the box on your left for a
steel ball of invinsibility to protect you, butt bounce the bomb-o-trons huts
to finish them and then take out the k-trons before the forcefield comes down
and you can advance to the save portal. Save your game and head up to the
next area. Pick up the pacdots and walk through the door and take out the 2
boxes in front and 2 to the left for pacdots, a health wedge, and an orange.
Now head to the ghost summoning platform and summon Pinky for the next
portion. When Pinky goes in, head left over to the piston going up and down.
When it gets down, jump on it and up. Navigate the maze of fire ducts and
pick up the 3 spectral fountains here. Solidify the 3 pieces of land for
pacman and once you do, the little red light in front of the switch by the
ghost summoner turns green and pacman gets his turn. Revert to pacman and
walk out towards where the save portal was and then go through the new door
there. Head to the left to the piston and jump on it and go up and start
walking the path Pinky solidified for you. Watch out for the fire as you go
through. Follow it all the way around even when you see the red switch,
ignore it and keep going forward. This is where you will find the Silver
Pacman. Now activate the red switch and this opens the next door. Head down
however you like (I just jumped down) and through the gate. There is a health
wedge in the first box on the left and the first one on the right. The third
has pacdots. Now revroll the platform to activate Clyde and use his Super
Scare to knock down the first column you see and then forward to the second
one that lets you get to the Silver Pacman and then charge up at the spectral
fountain again. Head over the new bridge and then head up to the large pipe
in front of you. Scare this one and then jump to the new spot on it and do
the same for the next two and then turn back into pacman and walk over the
second bridge to pick up the Silver Pacman and head over the bridge. Now you
pick up some pacdots and face 2 mutonians. I recommend the buttbounce to
finish them and then on to the 2 boxes one of which containts a melon. The
other is just pacdots. Head forward over the turning nuts. Jump back and
forth to get over them and pick up the strawberry on the other side. Climb up
the fans and break the box for a health wedge. Follow the pacdots to a bomb-o-
trons home and bounce that to nothing. Now for 3 platforms that fall down, so
be careful as you get over them and make the bomb-o-trons dissappear. Now
another platform the moves forward. Take out the 2 bomb-o-tron huts here and
take the 2 nut jumps to get to the melon. Score that and the 2 boxes with a
health wedge and pacdots. There is a box in the corner that has pacdots and
the Collectors Card in it. Then take the pacchain to a set of spectral
ghosts. Now act quick as you have to jump on the red switches and pound them
down to set up the ledges to allow you to get to the power pellets up on the
walls. Now after taking out the ghosts, clean up the goodies. There is a
strawberry in the far right side, pacdots, and a health wedge in 3 boxes to
the right. In the back left corner is a melon. Now head forward through the
door and pick up the pacdots and head to the save portal. Now for the hard
part. This part is TIMED, so be swift about it. There is one of each of the
power pellets out there and some health wedges. If you are low on lives and
want an easy way to pick them up, run in and straight ahead and jump from
piston to piston and grab the Extra Life and jump into the lava. Repeat as
much as you want to get your life count to where you want it. When you are
ready to move forward, take out everyone as fast as you can as there are k-
trons, gyrotrons, and lastly 2 mighty lummox to end. You can grab the Extra
Life in the middle to hop from platform to platform. Once all the enemies are
dead, head through the gate. There is a melon on the left just as you walk
through. There are pacdots in the next box, so ignore it. Now you have to
walk through the wheels as the open spot in the sprocket is on the ground.
You can take out the bomb-o-trons if you are waiting for the spot. Now watch
out for the laser as there is a health wedge on your left if you need it.
Take the laser out and grab the green Super Stomp Pellet and just buttbounce
to clean off all the enemies here. Now the forcefield goes down and you can
jump to the 2 platforms that fold against the wall. Jump to the climbable
wall on the other side and head up. There is a health wedge in the box on
your left. Avoid the fire and you can climb up or go through the fire for the
Extra Life on the other side and then up. Take out the 2 lasers and head
through the fire gates on your right and then head through 2 more sets of 3
platforms that fold up against the wall. Now you need to activate the red
switch and start jumping from piston to piston as fast as you can till you
land on the platform way up top. This will probably take quite a few tries
though. Once you get to the top, revroll the 3 switches there to reveal a red
switch. Buttbounce this and you complete this level.

5 of each fruit, 1 galaxian, 5 Silver Pacmans

9. Banni Canyon (LV09)



Start out and take out the boxes on the right for pacdots and a health wedge
and the 2 boxes on the left for an orange and pacdots and the apple before
moving on to take out 2 spiked and 2 regular armalopes. There is a melon,
health wedge, and pacdots on the right, and pacdots in the barrel on the left
and if you need it, you can grab the Electro Shock Power Pellet. Now walljump
up to the next area, there are pacdots in the 2 boxes on this level, then up
to more on the right. Further up go left and pick off 2 armalopes and a
spiked one. There is a health wedge and pacdots in the crates on the right
and a health wedge just below the ledge way on the left. The 2 boxes here
have pacdots and a health wedge. Move forward for an cherry to the left in the
pipe and then a health wedge on the right in the box. There is an apple in
the pipe on the left and the last 2 boxes on the right contain a health wedge
and pacdots. Take the elevator down and pick up the melon in the first box on
the left, and pick up the health wedge and the pacdots here. Now go around
the grass to see a box at the end with a strawberry in it. Now take the
platform across to the ghost summoning platform and pick up the cherry in the
box and summon Clyde. Now take the platform back over and you face spectral
ghosts here. Use Clyde to zap them and take them out. After that, use Clyde
and charge up at the spectral fountain to perform a Super Scare on the post to
knock it down and revert back to pacman. Take the newly fallen bridge over
and take out an army of armalopes and spiked ones out. There is an Electro
Shock Power Pellet if you want to use it and a cherry and pacdots in the boxes
on the left. Now head back to the ghost summoning platorm and take Clyde and
head over to the 4 gray boxes and perform a Super Scare on them to clear them
out of the way. Pick up the pacdots and buttbounce the 2 switches on the
sides of you after climbing up the wall. This opens the gate to continue.
Follow the left ledge to an army of armalopes, spiked ones, and the like.
There is a health wedge and an apple in the boxes. You can use the Electro
Shock Power Pellet if you want. There is a Silver Pacman over to the left on
a ledge here to jump up and pick up. Now walk through and pick off the k-
trons with either the Super Stomp Power Pellet or take them out with the
Electro Shock Pellet from before. Now you have an opportunity to save your
game here so take that. Now turn left and walk down the pacdot trail and
whack the 4 boxes for an Extra Life, melon, and pacdots. Now follow the hill
down more with more pacdots and take the 3 boxes for a strawberry and
pacdots. Now head back the other way for 2 boxes with health wedges, more
pacdots and follow it to a Silver Pacman and an orange in the box here. Head
back over the hill and down to the platforms that move across and jump to the
second one and onto the island with pacdots, pick them up and jump to the next
island and then the platform and jump to the climbable wall and up. Now for 2
platforms that slide in and out and jump to the next ledge. It has a ghost
summoning platform, so take out the 3 boxes for a health wedge, melon, and
pacdots first. Summon up Clyde and go in the spectral fountain and use it to
Super Scare the pillar here down and go down to the next level jump the 2
platforms to the island and Super Scare this pillar down and then revert to
pacman. Now head back down here and over to the new area and you will
encounter a bunch of k-trons through the door and then an orange in the box
with pacdots. Now you will need to walk through the fire shooting gates
carefully and pick up the pacdots. You will see the room that holds the key
from the earlier room. You will face a bunch of k-trons and gyrotrons and
there is an Electro Shock Power Pellet if you need it. The box on the right
has pacdots, the 2 on the left have a health wedge and a melon. Pick up the
pacdots on the platform revroll to activate it. Now turn back into pacman and
revroll the cart backwards to the entrance to this cave avoiding the fire.
Now back to the platform and revroll to activate Clyde and you need to head
over to the next area facing off with ancient defenders with your Sonic Boo.
Now take out the wall to the right with 4 boxes in it (the wall on the left
has stuff you need too) Now you have to Super Scare the 3 small crystal like
boxes to break them and allow the forcefield to come down. Revert back to
pacman and head in, pick up the strawberry on the right and activate the red
switch in the middle to lower the key. Pick up the Extra Life on the left and
the Silver Pacman. Now head out and all the way up to the top where the gate
was and walk in for a super health wedge on the left and walk on. Now a few
spectral ghosts, and then a cutscene. Now revroll the center as you look at
the exit it allows you to go to a new area go one to. Skip the first one to
the left for now. Keep revrolling past it for the next entryway. This leads
to the galaxian, Extra Life, and a Silver Pacman. Head back to the middle and
revroll it to the one you passed by and go in that. There is a cherry and
health wedge on the right, then a few mutonians and k-trons. Nolw after
finishing them off with the Super Stomp Power Pellet pick up the cherry on the
right, orange on the left, health wedge on the left, and then through the door
takes you up to another level. You face a few mutonians, 2 k-trons and there
is an Electro Shock Power Pellet here to help you. Pick up the strawberry and
pacdots on the left and head forward to take out a spiked and 2 regular
armalopes. Follow the pacdots and on the left is a health wedge and pacdots
in the box on the left. Take out the spiked and regular armalopes and there
is an apple and pacdots in the 3 boxes on the right. Next 2 boxes have a
strawberry and pacdots and the one on the left has pacdots. Hop in the portal
and save your game here. Walk through the door and take out some armalopes
and spiked ones. There is a small cutscene and then you face a Mighty Lummox.
If you didnt use the Super Stomp or the Ribbon Loop Power Pellet you can use
them here. There are pacdots and a health wedge on the right in the boxes and
after the lummox is defeated you pick up another key. There is an orange in
the box on the right at the end and pacdots in the 2 boxes on the left. Go
straight forward and pick up the Silver Pacman here and open the 3 boxes for
an apple, pacdots and a health wedge. Now go back to the door, pick up the
Extra Life and a health wedge and smash the pillars on the side to get through
the next door. Walk through and there are pacdots in the boxes on the right
and left along with the Electro Shock and Super Stomp Power Pellets as you
approach the missing piece of the windmill. There are 6 ancient defenders you
have to take out before the piece comes back down from the pedestal. Now head
back the way you came and when you get to the tall column, put the windmill
piece on to activate the ramp that comes up and jump on it and follow it down
and walk through to finish off this level.

5 of each fruit, 1 galaxian, 5 Silver Pacmans

10. Toc Man Battle (LV10)



Ok, basically run around smashing all the robots in your Toc-Man outfit to
save the outpost and pass this stage. Not overly complicated, but annoying.
Use the L1 and R1 buttons to take them out. Faster you do it, the higher your
score.

11. Cragstone Bridge (LV11)



First, turn around and walk towards the ledge, just off of it is a Silver
Pacman. Then head down the grassy path and pick up the pacdots, and just off
the edge is the orange you need. Then jump to the next ledge and zig zag the
grassy islands to jump to the wall and then head up 3 times to the next area.
Now pick up the pacdots and an apple on your right between the plants and you
get a little speech from a strange creature that supposedly ecaped from
Erwins's Fortress with a spoon. Now take the cave to the left and head down it
for a Silver Pacman and back where you were. Now head forward jumping over
the islands. On the second one is a cherry, head down to the lower one and up
and around, you will see a red crystal pacdot chain base. Keep going around
picking the health wedge if you need it and the apple below the platform and
pole with pacdots. Now head left and up to get to the platform on the ledge
of the cliff. Jump from there to the stick in the wall and over to the grassy
platform with the red crystal. Jump to the pole and swing down it to pick up
the pacdots here. Now jump over to the platform with the orange on it and
pick that up. There is also a melon just below that. Then go over to the
pacdot chain and take that up. Now pick up the strawberry and turn right to
get to a spiked and regular armalope and pick up the apple behind it. Now
dont go just down the hill yet. First go all the way to the left and roll
down to a ledge here. Pick up the pacdots, head in the cave for a spiked
armalope and 3 boxes with a health wedge, pacdots, and an apple. Now there is
a ledge just off this cave area that has grass and a cherry floating on it.
Pick that up and then roll up to the top. Now you can go down the middle
portion and on down the hill the rest of the way to pick up the pacdots. You
can revroll up this hill if you miss something and later you will have to come
here with a blue crystal and go to the right for a pacchain. Head down and
pick up the pacdots and take out the 2 armalopes and spiked one. Head forward
and take out the armalope and spiked one here. Now there are 3 boxes to the
left by the edge of the cliff to pick up with pacdots, a blue crystal and a
health wedge. Now head to the save portal and take advantage of that. Go back
to where the blue crystal base was and take this pacchain to a melon and then
pole swing down to pick off the pacdots. Now walk through the open gate and
activate the gray switch to send some poles out of the wall. Now dont jump to
the highest one, jump to one of the lower ones and swing back towards the
ledge you were on, but you want to land on the one below it and activate that
switch. Now swing on the poles over to the other side on the top to pick up
pacdots and a red key and then swing down to the lower level for a Silver
Pacman, pacdots, and a health wedge. Now swing up to the top and back to the
area with the key. Go right out of the tunnel and put the red key in to open
this door. Pick up the pacdots and poleswing to pick up the pacdots on the
way down. Now you face some 8 ancient defenders, there is a Ribbon Loop Power
Pellet and 2 Electro Shock Power Pellets here if you need them to help. Now
there is a health wedge and orange in the far left corner in 2 boxes, On the
near right corner is pacdots and a health wedge. Revroll the platform
straight ahead to open the door ahead and pick up the strawberry and stop.
This opens up the area where you need to get the galaxian in the other
building. Now the floor falls out in the next room as you touch each tile, so
jump around the corners to get to the and the key in the far right corner and
head out to face more spectral ghosts in the room you were in. Climb the wall
and then head towards the other spot with a key. You will face some armalopes
and spiked ones, but they shouldnt be that hard to finish. Now go back in the
other building with the poles swinging out of the wall. First get to the other
side and jump over the gap and go around the corner for a bigger gap you cant
jump, so jump down here. Revroll this switch to bring the floor up and pick
up the melon. Now go back to the last gap and jump down. Now head to the
room with the falling tiles and jump over to the left and into the room for
the galaxian. Now head back out and open the door with the red key and jump
on the newly appeared switch and it opens the gate in front of you. Now jump
on the switch again and stand on TOP of the gate to take it up and get the
orange at the top of the column here. After picking up the pacdots on both
sides of the bridge, then jump to the other side and pick up the apple below
the main level of the bridge. Grab the rest of the pacdots and go to the left
side of the gate. Look down to see a grassy ledge with a strawberry on it and
jump to that. Then jump up and around the gate. The 3 boxes on the right
have pacdots and a health wedge in them and continue through. The 2 boxes on
the right have a health wedge and pacdots. Now on to the k-trons and lasers.
You cant get to the lasers yet, so you have to avoid them. You will have to
fight off quite a few k-trons, there is a steel ball to the right in the
corner and a Ribbon Loop Power Pellet in the middle to help you out. The best
thing to do is to revroll the platform and take Clyde and use his laser to
take out the lasers and revert back to pacman to take out all the k-trons.
Now take out all the k-trons and then you will get a keycard to turn off the
forcefield. Now take Clyde's form and walk just past the construction walls
to get to the spectral fountain to charge up and perform a Super Scare on the
boxes to get through and take out the ones on the right for access to the
green crystal. Revert to pacman and pick it up and the orange that is on the
left. There are 2 k trons that come at you that should be easy to dispose
of. Follow the path back to the green base for the pacchain but dont go on
this yet. Go back to the gate and activate the gray switch and and jump on
the gate as it goes up. Go to your left to the empty platform, then swing off
the branch to get to the melon. Now walk the wall to get to the other side
and jump to the Silver Pacman. Now take the green pacdot chain up to the top
of a wall. Jump to the other side for a cherry and then jump back and to the
grassy ledge to see the blue key. Note the Silver Pacman you see here, well
get to that shortly. Jump to the other side and shimmy along the wall and
jump and shimmy to get to the health wedge here and then jump to the grassy
platform and from tree branch to tree branch to get in here. the first
revroll platform opens the front gate here so you can go in and out. The
other opens the maze up. Take out the k-trons and then open the maze and
finish it to give you the red crystal. Use that to take the pacchain to a
grassy area and pick up the pacdots. Stop and look at the b-doing behind
you. Jump from the grassy ledges to it, but dont bounce on it. Use it as a
landing to get to the next grassy area. You see the underpart of the syphon.
Jump to the beams to get over to the Silver Pacman and then head back to the
grassy area you landed at. Now go left to take the ledge and shimmy along to
get to the side and jump up to the next area. Pick up the circle of pacdots
and the strawberry, move forward to more pacdots, Take out the spiked and 2
regular armalopes and pick up the health wedge on the left if you need it.
Look down just below the ledge here and pick up a melon. Now jump to the
branch and then to the climbable wall, jump up pick up the pacdots and save
here at the portal. Head forward to face 2 armalopes and a spiked one, but
watch out as the Mighty Lummox breaks through the gate. If you are worried
jump back on the grassy ledge to reposition him. After defeating him, pick up
the cherry in the center and follow the ledge for an apple. Pick up the
pacdots in the boxes on the left and head into the next area. There are
pacdots and an Extra Life in these boxes. Now revroll the switch here to open
the wooden gate and now head through it for a cutscene. Note, there is a
melon here behind the gate and you will come back for this. Take the pole down
for the pacdots and take out the 2 ancient defenders here. The box in the
corner contains an Electro Shock Power Pellet and pacdots, revroll the switch
in the middle to create the climbable walls. Follow one up to an orange and
the other up to a blue key which unlocks a wall. Follow it in and take out
the 3 ancient defenders and open the boxes for a health wedge, pacdots, and a
Ribbon Loop Power Pellet. Revroll this switch here to create a platform over
you. Head to the climbable wall, go up, walk over and up to the pillar.
Pound the switch down here and it pushes the wall out next to you. Follow it
to the next pillar and do the same. One last pillar in the corner here and
you pick up a blue key. Now head back down and open this door. You will face
5 ancient defenders here and there is a Super Stomp Power Pellet along with a
health wedge, and pacdots in the left corner and a health wedge in the box by
the door. Now revroll the switch in front of the door to create climbable
walls, and head up the one on the right. Pound the second one to the right
down to activate the third one (from the right) Jump up to the top one and
pound this one all the way down till its in the ground. Then pound it so you
have stairs leading up to your left. Go up and revroll the switch to create
the climbable wall to the left side. Head up there and go up the pillars to
get the strawberry in this alcove. Now pound the 2 left pillars down to use
them to get up to the gray switch on the top. This creates a new platform you
will have to go back to the climbable wall (by where you need the key), head
up it, around, jump to the climbable wall, up, around the 3 pillars you beat
down to get across and jump to the new one. Now revroll on this switch and it
will take you up. Revroll the switch on the right and it shoots a wall out,
but watch out, it recoils quick, so jump over and then over to the next
platform with the gray switch on it and activate that to create another
platform. DONT JUMP DOWN YET. There is a wall on your left that is a lighter
color than the rest. Walk right into it and it will push it back. Do it
again and one more time to reveal a Collector Card. Now push the wall to the
left and you finally see that melon. Pick it up and revroll the switch to
open the gate and either jump from where you where or take the pole down.
(credit to Ann Green for finding this) Now jump down to a platform below you
and back up to the switch on the left now. Revroll it and jump to the next
platform and onto the next. Go over and pick up the blue key and slide down
the pole for the pacdots. Now walk through the gate with your new key and
face 4 ancient defenders. There is an Electro Shock Power Pellet to the
right, along with pacdots and a health wedge. Pick up the cherry after taking
them out and the boxes on the left for pacdots. Now look down the wall you
see to find a melon. Climb down the wall to get it and then swing from the
poles to get to the other side. On the climbable wall here pick up the melon
and finally head forward. Now pick up the strawberry and pacdots and save your
game here. After saving, go to the revroll switch and open the next door.
Grab the orange against the wall on your right and then start facing off with
some k-trons and a laser. Take out the laser first then the k-trons. Jump
down to the grassy ledge and then down one more to pick up a strawberry. Now
back up and over to the platform with a cherry on it and over to the next
area. Now watch out for the laser at it shoots LONG DISTANCE. Jump up 2
ledges to pick up a health wedge. There is a super health wedge in the left
box and pacdots in the other. Now jump to the next area and watch out for the
k-trons, there will be about 20 of them. There is a steel ball to the left
and a Super Stomp Power Pellet up 2 ledges on the hill to help you finish them
off. Grab the orange and the pacdots and revroll the switch to create the
climbable wall. Head up it and pick up the pacdots and head left for a health
wedge on the next area. Now look down below the red light and youll see a
strawberry. Jump up 3 times to get to a small ledge with 2 boxes and pacdots
on it. Now head over to the right but before jumping on the tree branch, look
down to see a melon. Jump down to pick it up and over to the sewers to get
back up and swing over to the other side and go up to the next area. Jump in
the tunnel and pick off all the pacdots inside. Now look to the left to see a
ledge to jump on and then up twice and over to a grassy ledge. Go left, pick
up the pacdots in the boxes and an apple and jump up to the branches to pick
up an Extra Life. Now go back to the right, jump on the ledge and up to the
climbable wall and up to 2 boxes for a strawberry and pacdots. There are a
few pacdots on the sewer pipe as well. Go up the climbable wall and then jump
to the branches and pick up the pacdots here in the 2 boxes here. Now jump up
on the wall 3 times and up to a ledge. Pick off the pacdots and head over to
the last beam for a cherry and onto the grassy ledge. Now walk the metal
platform with the pacdots on it and take out the k-tron and pick up the
orange. Now jump to the grassy area in the middle and walljump up to get to
the next area. Now head to the back and take out the lasers, there are 3 here
and they will kill you real fast. After buttbouncing them, take out the k-
trons and pick up the health wedges in the right and left corners. Now
revroll on the switches in front of all 3 openings. The right one has a
melon, middle has the green crystal, and left has the funny guy telling the
story. Get the melon, and green crystal and then head down to the grassy
level to hop on the green pacchain. This takes you relatively no where, but
its worth the pacdots. Then walljump up and go in the last portal to finish
this level off.

9 of each fruit, 1 galaxian, 5 Silver Pacmans

12. Erwin's Fortress (LV12)



Walk in and pick up the pacdots and look down to see what you face. Before
you jump down, remember where you are, there is a galaxian on top of this
door. Do your best to take out the bomb-o-trons hut first so you dont have
them spawning and then go for the 4 gyrotrons. After that you face 2 k-trons
and then receive a keycard to use for the next room. The boxes have 2 health
wedges and all pacdots otherwise. Now revroll the switch to get into the next
room and pick up the pacdots and the apple and the health wedge. Now put the
keycard in and head back out to face more gyrotrons and k-trons. There is an
Electro Shock and Super Stomp Power Pellet here to help you out to finish them
off. Now buttbounce the red switch and dont go up yet, wait till the platform
goes up and jump down. Walk in the room and pick off the health wedge and
pacdots on the right and the pacdots on the left in those 3 boxes. Now
walljump between the walls to get up here and pick up the cherry and the
Silver Pacman and then up to the next level. Smash the 6 boxes for pacdots
and a strawberry and revroll the switch to get to the door here. This allows
you back in the room you were in earlier and now you can go up the elevator,
but dont go on it yet. Go to the low door where you put the keycard in and
walljump to the top of this door. Then walljump again from here to the
platform above you. Now you will have to revroll and jump in mid air to get to
the top of the newly opened door. Jump to the other door and you get your
galaxian. Jump down and take the elevator up and take out the 4 gyrotrons
with the Super Stomp Power Pellet and clean up the pacdots. Revroll the
switch to open the gate on the floor and walljump to the top of it to pick up
the orange here. Now jump down the hole and take out the boxes for pacdots
and smash the glass like syphon parts to kill the forcefield. Now climb the
wall to your left and pick up the pacdots and take out the gyrotrons. Now on
the wall you just climbed there are little slots in the wall you can grab
onto. Grab them and jump up 4 times to the top, revroll the switch and walk
in. Turn left and jump to the duct here. Pick off the pacdots and then jump
to the Extra Life here. Swing off the poles to a health wedge and then pick
up the Silver Pacman. Now head back to the bridge and go up the other side
picking up the pacdots and revrolling the switch at the top. You will see a
couple of gyrotrons on the ground and a mutonian. Turn left and jump to the
duct and pick up the pacdots up here and jump over to the lower duct for more
pacdots. Jump to the one with the Electro Shock Power Pellet and then to the
top one and clean house on the pacdots. Jump over to the strawberry here.
Now take the Electro Shock Power Pellet and jump down into the madness. 2
bomb-o-tron huts, 2 mutonians, and a few gyrotrons. Take them all out and
pick up the pacdots and health wedges in the boxes. There is one orange here
too. Now revroll the switch and open the hatch to the lower level and
walljump off of this to get up to get the apple. Now jump down to the next
area for the 2 boxes on the left with pacdots and the keycard you will need
for the room you came from and pacdots and a health wedge in the boxes on the
left. Take out the glass like syphon parts and walk forward, climb up the
wall on your left and head back in the room you were in. Now for more
gyrotrons, k-trons, and mutonians, once they are out you can use the keycard
to enter the next room. The gyrotrons and k-trons should come out to face you
so take them out. The boxes on the left have pacdots and a health wedge, same
thing on the right. Now for a complicated part. You have to grab the Electro
Shock Power Pellet and charge the transformers with it. You have to charge
both fully before you can move on. Now once the platform moves around the
middle, you can jump to it. Now avoid the laser beams and jump over them as
the middle platform continues to rotate start by picking up what is to the
left. Pacdots first, then a health wedge on the right and up the climbable
wall to take out the laser. Then jump to the pole in the wall and to the
revroll switch and activate that which lowers the wall at the end. Now all
the way to the right is the more similiar to the left. Pacdots, up for a
health wedge and the laser on the top to take out. Activate the switch here
to lower the last part of the wall and jump in the middle to pick up the
cherry and the melon and onto the next area. Now for an onslaught of k-trons,
gyrotrons, and mutonians. After the wall opens, you face even more, so make
good use of the Electro Shock, Ribbon Loop, and Super Stomp Power Pellets
here. Moving forward to this, you face 3 huts of bomb-o-trons. Pick up the
pacdots here and head for the left wall with the orange and pacdots and
walljump it. Turn left and jump up to pick up the strawberry on top of the
frame here and then pick up the pacdots on the path. Jump up the 2 slots in
the wall and then jump to the wall bounce off it to get the pacdot and to the
pole. Now swing to the platform and take out the gyrotron. Walk down the
platform and pick up the pacdots as you take out the 2 gyrotrons. Pick up the
health wedge and destroy the glass like syphon parts. Jump over to the wall
and take out the gyrotron here and smash the crystal like object. Walk
through and revroll the switch through the doorway. You have to get down
there fast so ignore the pacdots and walljump off the latch to get above it to
pick off the cherry. Once you have that, you can pick up the Silver Pacman
that was on your left as you came in, the rest of the pacdots and revroll the
switch again but this time jump in it. There is a health wedge here and a
save portal to exercise. Now the same thing, but with 2 gyrotrons on the
pathway. Take out the 2 boxes for pacdots and a health wedge. Take the
yellow pacdot chain to the next level up. Jump on the small step midway down
and up to the top with pacdots. Follow them to the 2 ghost summoning
platforms. Take Clyde and take out the spectral ghosts and now for some
gyrotrons. Use pacman to finish them off if you dont want to use Clyde's
sonic boo and then go to the small box next to the door you came up through.
Jump on the box, then to the top of the door, then to the red switch and
activate it to open the door on the ghost summoning platform side. Pick up the
strawberry on the platform with the revroll switch to open the door to an
Extra Room. It has a melon, strawberry, pacdots, a health wedge, an Extra
Life, and a Silver Pacman. Now Take Pinky and go over to the red switch on
the wall next to the one you just activated. Use Pinky to solidify the
platform below it and turn back to pacman and come over and jump on it to move
the other wall away. Now Take Clyde and Use his Super Scare to destroy the
box on top of the platform you just moved the wall on to give you a spectral
fountain for Pinky. Now use his Super Scare to destroy the box next to the
door you floated up through for another spectral fountain. Now you take
Pinky's form and solidify the 3 step platforms so you can get up to this
platform. Pick up the pacdots and activate the red switch at the end. This
activates a hole in the floor with a green disc on it. Now take Pinky's form
again and go back here and solidify the other 2 discs and this will open the
door to exit this room. Follow the pacdots across this bridge and take out
the k-trons and gyrotrons. They keep coming in waves of 2, so head over to
the far wall and wall jump on the left side up to the red top on the wall and
then pound it down to push the other side up. Then head to the other side with
the blue switch and walljump up for the pacdots and revroll the switch at the
top to push the wall up on the other side and walljump up to the top. Now
jump to the b-doing and take that up higher. Now you can pick up the pacdots
on the blue switch here and go to the revroll switch in the middle and QUICKLY
go over to the other side by jumping over to the wall and then the ledge that
just came down as it slowly rises after you revroll the switch. Now take out
the gyrotron and revroll the switch here to open the door but dont go through
it yet. Jump on top of it by jumping off the wall and over to the right to
pick up the apple in the air and do it again to land on top of the door. Then
jump off the wall to a pole and take this up to a ledge with a Silver Pacman
on it. Jump down to get the orange between the poles and then head back up to
the other side. Wall jump along the back wall to get up to the platforms with
the gyrotrons and pacdots, take them out and walk along the ledge to the far
side for a melon. Jump to the top and take out the gyrotron and pick up the
pacdots on the blue switch and pound it. If you havent gotten the orange,
this juts out the lowest platform on the left, so you can jump up, up and up
and over to the poles to swing to the orange. After collecting all the
goodies jump over to the other side and walk through the door and save your
game. Now you will roll down the hill and face a Mech Lummox that shoots out
bomb-o-trons from the top. Use the Electro Shock Power Pellet to take him out
quick and then face some gyrotrons you can buttbounce on to take out. Now for
some K-trons to take out, you can use the steel ball and Ribbon Loop Power
Pellet here to take them out. After that, more gyrotrons and k-trons, Im sure
you are tired of them, there is an added Electro Shock Power Pellet and a
Super Stomp Power Pellet now. Finally after a long list of enemies, a bridge
comes down with 2 more k-trons on it. Head forward and take them out and pick
up the apple and jump on the platform that rises up and takes you to a new
area with moving lasers. This part is kind of creepy, so watch what goes on
for a minute before heading out. I started going to the right for the orange
and take out the gyrotron and 3 columns here. The middle holds a health wedge
and pacdots along with 6 glass like syphon parts to take out and the left has
a melon, pacdots and 3 glass like syphon parts to take out. Now youll need to
do the upper level. How do you get there? From the start of this area, look
right and climb up the wall. There is a health wedge on this side and you can
see the Collectors Card on the other side, but you cant get that just yet.
Head around to the right side and take out the 3 glass like syphon parts, then
to the middle for more glass like syphon parts and a health wedge, then over
to the left side for a strawberry and the last of the glass like syphon parts
and then to the start for the Collectors Card. Now you can move on to the
next area and pick up the pacdots. Now youll get another section with spectral
ghosts to take out and then you can pick up the goodies here with a lot of
pacdots, 2 health wedges over the gaps, a cherry. Head on to the next room
and pick up the Extra Life over the little glass area (you can walk on it) and
then activate the red switch to your left. Jump on the platform to finish off
this level successfully.

5 of each fruit, 1 galaxian, 5 Silver Pacmans

13. Dungen Gunden (LV13)



Start out by jumping to the wheels which rotate in different directions, be
prepared to adjust where you are so you dont fall off and pick up the pacdots
and cherry on the middle wheel. Now pick up the circle of pacdots here and
just off the edge is an orange below the main one and walk down along the wall
and you see a small gap. Jump down there for the galaxian and walljump back
up to get back. Grab that and the pacdots below. Head back to the upper
platform and jump over to the pipe and slowly jump over the pipe and fire
shooting up below you to pick up the pacdots here. Now turn left and jump to
the platforms that turn and grab the ledge to shimmy to pick up the rest of
the pacdots here and jump up to get the ledge above you for 3 more pacdots.
Then go over to the climbable wall and zig zag up it till you see the blue
crystal and pick that up. Hop down and pick up the pacdots in a circle here
and now you see a lot of pole swinging you have to do. There is a red switch
at the bottom you need to activate eventually, but pick up the apple towards
the top and middle, and the health wedge lower down if you need it. There are
also plenty of pacdots here, but they are risky. Once you hit the red switch
at the bottom you will need to get to the one at the top by swinging from the
pole to jumping off the wall and up to the platform on top. Just watch out
for the fire. It isnt as easy as it looks. Once you activate the red switch
up top, it allows you to get through the red forcefield on the right. Now
head through there and youll notice another red forcefield below you. Jump
from the pole to the steam pipes and off to the next pole. Now you will have
to land on the red switch to the left to activate this one. You will see a
Silver Pacman up top, but you cant get it yet. Head down and slightly right,
its really hard to see the platform to land on with the horrible camera angles
here, so you may have to die a couple times to figure out where you need to
go. Then jump right to the next area, pick up the 3 pacdots and jump up to
the ledge. Then jump up again and shimmy left and jump up to the platform.
Now work your way up the wall to get to the poles and items. First a health
wedge, then a strawberry, then the Silver Pacman up top. You also see the
blue crystal pacdot chain which takes you to the Collectors Card on this
level. Now head over to the pole and over to the small platform and pick up
the melon then over to the pole, up to the next pole, then over to the next
one and lastly over to the Extra Life. Now take the pole down to a platform
and walk the pipe with the pacdots on it and jump over to the platform with
the fire and strawberry and edge around for the pacdots. Jump to the next
ledge and pick up them and then over to the b-doing to go up to the next
level. Follow the pacdots around the pipe and jump up to the climbable wall
and head right to the tower and creep around it avoiding the fire there is a
health wedge on the first one. Head up the climbable wall to the second one
and around that. Now for some pole swinging fun. You have to get down to the
bottom red switch first and hit that, then head up to the top and then to the
right to take out all 3 of these switches which moves a portion of the wall
down. Head down here and pick up the steel ball and head to the right. This
will take you over to more poles. Pick up the apple here and then you need to
nail the one on the bottom left, then the one up to the right and take out the
pillar which allows you to get to the next one. Then head down and pick up
the orange by walljumping and then up to the top for a glass like syphon part
to take out. This takes out the forcefield to your left so head over there
and pick up the cherry and Silver Pacman and take the yellow pacchain here.
Take this around to near where the orange was. Wall jump up here to get to
the top and jump on the b-doing which takes you to another area. Pick up the
melon and take out the 2 gyrotrons here. Walk through the door and then smash
down the far red switches and then turn around and pick up the cherry on one
of the pillars that just went up. Then head forward to a new room and pick up
the pacdots and the apple on your right where you see a video display of Erwin
and a short cutscene. Pick up more pacdots, and now face 2 lasers on the
other side of some spinning nuts you have to jump over. Jump to the left and
then take out that laser, pick up the health wedge and jump to the ledge and
jump up. Pick up the pacdots and the melon and pacdots in the boxes on the
left. Jump down to take out the laser on this side and head over for the
pacdots and the Silver Pacman just below the edge. Jump to the other side for
the health wedge and the orange to the right. Now take the well needed save
portal and use it. Continue on to face an army of k-trons and gyrotrons.
After clearing them out, there is a strawberry to the left in the corner near
a steel ball if you want to use that, a cherry in the middle behind a wall, 2
health wedges behind walls and an orange. The rest have pacdots. After
taking out a lot of them, you will get a Super Stomp Power Pellet to help
eliminate the onslaught. You can also take out enemies slowly by bouncing on
one and heading back behind the line so they turn around. After taking out
all of these monsters, you pick up the keycard to open the door where you get
to face some more spectral ghosts. Lucky you! Finally you move on to 2 bomb-o-
tron huts on the left and right to take out. There is a Super Health Wedge on
the left and a melon on the right in the boxes to pick up before you move on
from here. Pick up the pacdots and take out the 2 gyrotrons and move on to
take out the boxes on the right for an orange and pacdots, then on the left
for a health wedge and pacdots. Now go back and revroll the switch from
earlier to open this door up and head through it. There are 2 more bomb-o-
tron huts here to take out, and then an apple in the boxes on the right, a
strawberry on the left, and a health wedge in the last group on the right.
Then through a door and to another similiar area. 2 gyrotrons and some
pacdots with a revroll switch at the beginning to open the door at the end.
Proceed through and take out the 2 boxes on the left and right for pacdots.
Now just below the left side is a health wedge and a melon to add to your
collection. Now take the yellow pacdot chain to another area. Follow the
line of pacdots and then smash the 3 boxes on the left for a strawberry and
health wedge. Just forward of here is a ledge below with a Silver Pacman and
orange you have to jump down for. Now head back to the Clyde Summoning
Platform and you will face an army of gyrotrons you can use Clyde's sonic boo
to take out. Now head over to the spectral fountain behind you and charge up
and continue back to the big box you passed earlier when you landed from the
pacchain. Super scare it and this gives you access to Pinky's summoning
platform. Turn into Pinky and on either side of the island you are on are 2
spectral fountains to charge up at. After picking them up solidify the 2
islands you can now see and turn back into pacman. Jump to the middle island
scoring the pacdots in between. Then pick up the apple on the island and jump
over to the b-doing. Take this to the top of the island and Summon Pinky
again. Jump over to the ledge on the other side to pick up the third spectral
fountain and then solidify all 3 platforms for pacman to head over to the
other side and revroll to summon Clyde, have him jump over the island to
charge up at the spectral fountain to perform a Super Scare on the gigantic
crate to break it apart. Now revert back to pacman and walk through and
activate the red switch here. Pick up the cherry on top of it and you will
see a gate below you opens up. Just jump down and buttbounce to avoid injury
and walk in, pick up the pacdots and a health wedge if you need it and save
your game. Buttbounce the 2 red switches to open the door here and prepare
for an assault from gyrotrons and k-trons. There are 4 health wedges here and
you will see 2 Electro Shock Power Pellets on either side of the walls. First
head down to the end though and take out the 2 lasers with buttbounces. Now
for the onslaught. There is a strawberry in one of the boxes on the left.
After taking out the little guys you are faced with a Mech Lummox! To move on
you just have to revroll the switch in the middle, but there is more to be had
here. On the ledges on the left and right are pacdots, a Silver Pacman, Extra
Life, and a fruit. To get to them is probably the hardest thing to do in this
game. Revroll the switch to open the doors partway and walljump between them
to get up to the top and do it fast. The best way to judge where to open the
door to is you see a slightly different green color, open it so the outside of
the door just touches that. Whatever door you end up on quickly revroll and
jump at the end of the top of the door to make it over to the ledge. Its
going to take quite a few tries, so have patience. Collect it all before you
move on. Once you progress through this door, you cant come back, so get it
all now. After that, walk the path and pick up the pacdots in a zig-zag
fashion. Take out the column to open up the forcefield in front of you for
more gyrotrons and k-trons with the Electro Shock Power Pellet to help you
here. Head forward to destroy the one at the end of the platform and pick up
the melon and pacdots in the 3 boxes. Now face about 10 gyrotrons with the
aid of a steel ball or without it. Head back towards the center and turn right
for a few k-trons and gyrotrons. You can use the Super Stomp Power Pellet
here or if you saved the steel ball, take that over here to finish off the
enemies. There is a cherry on your right and pacdots and an orange in the
boxes at the end of the platform where you take out the column along with 2
health wedges. Now to the side you havent been down yet. You will see a
steel ball here to grab and then face 2 Mech Lummoxes. This is why I saved
the Super Stomp Power Pellet for this. Take them out and you face a couple
more gyrotrons and k-trons. Now pick up the keycard and head on through for
more madness. You should take out the 2 lasers first before the 3 gyrotrons,
wont be much of a challenge. Now for the main battle. There are 2 lasers at
the far end on each side for you to take out. I suggest you revroll towards
one end and then take that one out and head over to the other side and finish
off the second one and start dealing with the gyrotrons and k-trons. There
are 2 health wedges in the middle and one of each of the Power Pellets. You
have to get to the far side and revroll the switch to open up the silver area
containing the maze to enter it and activate it, then finish it off.

6 of each fruit, 1 galaxian, 1 maze at end, 5 Silver Pacmans

14. The Spectral Zenith (LV14)



First, behind you is an apple and some pacdots to take out. Up the middle and
then jump left for the cherry. Now go back and continue along for more
pacdots. Pick up the orange in the alcove on the right and the pacdots in the
crystals before moving on to the next platform. Follow the line of pacdots to
the next platform and turn left. Pick up the 3 crystals of pacdots and head
up the hill here and score the pacdots. Now revroll off the top of the hill
and bounce off the b-doing to get back where you were. Look just to the right
to see a b-doing, but it just takes you back to where you were. Jump on the
ledge here and follow it around for the melon. Now head down and take out the
2 crystals on the left for a health wedge and pacdots. Follow around the
corner for more pacdots and then you will jump forward to see a Silver Pacman,
jump to that platform and pick him up and jump back. Now over the red eerie
glow for the rainbow of pacdots, and pick up the orange on the platform just
below this you may land on from the jump. Jump to the next platform and then
once you get to solid land, go on the ledges in front to pick up the melon.
Back up top for more pacdots and a cherry to the side of the big column here.
Jump up on the ledge here and pick up the pacdots in the crystals on the
right. Now for lots of purple switches you have to work through to make your
way around. First pick up all the pacdots in the crystals on the ground and
jump up on the platforms for pacdots. Now use the second set of purple
switches and pound them all down to get up top of the first set. Then pound
the first set down to use the second set to get up top on the ledge with the
revroll switch. This activates something in the next area and the platforms
are now set up for you to jump there. Pick up the strawberry and pacdots in
crystals and more pacdots. Revroll the switch here and that opens up more
stuff for you to plunder and then take the yellow pacdot chain to an area with
some spectral ghost fun. Massacre them and pick up the apple over the near
the lava. Pick up the lens here and head over to the area you saw at the
beginning and then put it down and jump to the revroll this switch to move the
lens up and it takes out more area. Now head back up the ramp (that had the
melon under it) and revroll towards the end, but jump just at the end of it to
avoid the b-doing on the other side and pick up the pacdots, the health wedge
on the right, and strawberry on the left. Follow the steps up and jump over
to the right and up them, smash the crystal on the left for pacdots, then into
the next room for a health wedge and more pacdots along the walls. Walk into
the next room and watch out for the little snitterlings on the ground as you
pick up an orange in the crystal on the right, and a cherry towards the left
before heading up. Revroll over the angled wall for more pacdots and pick up
the strawberry here and jump below for the apple. Revroll over the angled
wall for more pacdots and then pick off the 3 crystals here for more. Look
below you and pick off the melon and then head left and jump up to revroll the
platform and it redirects the laser yet again and now the Silver Pacman at the
beginning of the stage rises up out of the lava. You can jump to where the
melon was and revroll there instead of going all the way around. Now revroll
up the 2 angled walls and then left to the next area. Smash the crystals for
pacdots and walk through the door for more. There are pacdots on the right
and a super health wedge on your left and then revroll off the hill with the
pacdots on it. Now for a maze with spectral ghosts and the power pellets are
floating off the edge on islands. Finish them off, pick up the pacdots and
health wedges and head to the center for the strawberry and revroll the switch
to move the center area up to the next area for more spectral ghosts. Take
them out and pick up the pacdots and health wedges, and you will also find and
orange and cherry along a wall. Once you have all the goodies revroll on the
center switch and head up for MORE spectral ghosts. Take them out and pick up
a melon and an apple on the steps along with tons of pacdots and health wedges
to patch you up. Head through the door and use the save portal. Now onto the
next area for some careful treading. Smash the purple switch and that gives
you the first 2 spots and jump to the blue platforms that appear when you are
near. Start heading out right and head towards the cherry and pick that up.
Head towards the middle and activate the purple switch here and then head back
and pick up the pacdots towards the start. Now head to the purple switch you
activated and and jump from the purple dissappearing platforms to pick off the
strawberry and get to another purple switch. Hit this one and follow the blue
path and then jump to the purple ones to get back to the start. Now you head
right to see new purple platforms that werent there before. Hit them for the
orange and then towards the pacdots to get to blue platforms you can stand
on. Follow the line to the island with a purple switch and if you jump up 2
ledges, you can pick up the Silver Pacman here. Activate the purple switch
here and pick up the health wedge if you need it. Now head to the right to
pick up the pacdots here and then to the purple ones to a few blue ones with
pacdots and then another purple switch to acitvate. Hit it and then follow it
to the right and pick up the apple and pacdots. Now for that melon from
earlier. Head out and walk towards it along the blue platforms, jump to some
purple ones and then to the blue ones. Jump to it and then head back to the
end and you can almost move on. There is a galaxian here, but its hard to
get. You see the purple platform that is by itself? Thats only the
beginning. You have to get there and walljump as you see a blue platform
vertical next to it you have to jump off of and then up, and up 4 more times
to finally get to the galaxian. Now you can finally move on. The crystals to
the left contain pacdots and then turn right and there are more pacdots on
your right, 2 ledges up in crystals. Move forward and jump on the first small
ledge to the right and over it and over to the Silver Pacman to pick this up.
Then head up the steps and follow the pacdots to a purple switch and activate
it. Jump to the purple platforms and to the next island, then nail the next
purple switch. You will see a red pacdot chain to the left, but you need the
crystal for this, so dont worry. The switch activates more purple platforms
which you take to some of the rings (aka Time Keys) you have to jump through
to activate. Grab the cherry here and then activate the 3 rings from the blue
platforms and head over to the next area and activate them to give you more
purple platforms that take you to a ring of pacdots and a blue crystal. Head
over there and pick that up and head back to the land. Walk over the fallen
pillar to get to the next area to see some gold rings you have to jump through
to activate. This will give you more purple platforms to allow you get to the
red crystal. Pick up the orange and the melon and pacdots down here before
going anywhere though, just watch the little snitterlings that get really
annoying really fast here. The blue switch takes you to a pacdot chain and
lands you on an island with a purple switch. Hit the switch and you see more
purple platforms. Jump on the first 4 and then to a blue one. Then you have
to walljump off this sideways one to get to the purple ones up top. Follow
that down to another spot to walljump but you dont have anything below you on
this one to rest on. Walljump again and one more path of 4 and then walljump
one last time to a ring of blue ones. Pick up the ring of pacdots and the
green crystal here and then take the 3 purple steps down to the center island.
Now head back to the red pacdot chain base and take it to a purple switch to
activate and then blue platforms to follow then walljump to a blue one that is
vertical and to more purple ones and follow them around to the purple switch
up top and activate that. This gives you 3 purple platforms on the lower
level to get to the strawberry with a ring of blue platforms around it so you
can be safe. Pick this up later. Bear right at the platform up here and
walljump off the vertical blue one to land on a purple one, jump up in the air
for an apple and then fall back down to the blue one. Now over to the left
side of the fork and walljump off the blue platform to a purple one, down a
few platforms and walljump up to the next spot. Jump from purple platforms to
get over to the green crystal pacdot chain by the cave wall and take it to the
upper level. Pick up the pacdots and health wedges around it and revroll the
middle platform to make it rise. Walk over the bridge to pick up the pacdots
and the cherry on the left. Now head through for a much needed save
platform. Walk to the next area for a purple switch. Now before going
anywhere just over the edge of this platform is an apple on the left and a
Collectors Card on the right, so pick them up before going anywhere. Then hit
the purple switch and pick up the health wedge if you need it. Jump over the
3 platforms down to the main level. Now for an absolute marathon of spectral
ghosts. Head to the middle to pick up Clyde and get ready to start shooting,
It felt like at least 30 ghosts, but could be as many as 50. After finally
finishing them all off, you revert to pacman and pick up the Extra Life on the
middle platform and the melon on this level before you go up. Grab the
strawberry on the step and continue up for an orange on your left before the
pacdots. Now on your right you see a Silver Pacman out on 3 islands you can
hop to to nab this and then you can move forward. Walk through the 2 doors
with pacdots and then onto an omnious area. Pick up the pacdots, apple,
orange, melon, strawberry, and cherry to get all the fruits on this level.
Watch out for the little snitterlings and revroll the 3 switches here and then
head forward towards the lens that is now available. Pick the ring of pacdots
and then the lens and head back. Place the lens in the center and then
revroll the 2 switches that are in the lava to finish up this level.

8 of each fruit, 1 galaxian, 5 Silver Pacmans

15. Shadow Temple (LV15)



OK first turn right and head up the stairs for a Silver Pacman. Now go back
the other way for an apple and pacdots in the 2 jugs on your left. Follow the
pacdots to a jug on your right for a strawberry. Jump over the collapsed
pillar for pacdots and look right for the second Silver Pacman. Pick this off
and head into the barriered off area. You will face a bunch of gyrotrons, k-
trons, and mutonians. Head towards the far area to utilize the Ribbon Loop
and Electro Shock Power Pellets and pick up the melon and cherry here, as once
you finish them off the floor moves down and takes you to a new area. There
is a health wedge and pacdots in the left corner in 2 jugs. Now the floor
slides down to more fighting with k-trons, gyrotrons, and mutonians. Watch
the middle of the floor as it shoots steam up so stay away from that. There
are 2 super health wedges here to help you out, a Ribbon Loop Power Pellet,
and an Electro Shock Power Pellet in one of the pots in the grouping of 3.
After eliminating all of these enemies, the floor moves down again for more
fighting. There is an Electro Shock and Ribbon Loop Power Pellet along with a
Super health wedge showing and a Super Stomp Power Pellet in the jars along
with a Collectors Card in the jars on the right, so make sure you get them
before you go on. After the k-trons, gyrotrons and mutonians, head on the
platform and move down to an area with no enemies. There is an apple in the
jug on the right, a health wedge in the one on the far left, and a Silver
Pacman in the next one towards the center from the left. Pick up all the
pacdots and the melon in the middle, strawberry in the jugs here, and walk
through the door that opened as you picked up the apple. Walk through and you
see forcefields on your left and right, so go forward and take out the 2 jugs
on the right for an apple. Continue forward for a health wedge and cherry and
then take out the glass like syphon part and head back to the beginning. Now
turn right and you will face ancient defenders and 2 lasers. Ignore the
defenders for now and take out the lasers first. Now you can pick up the
leftover pacdots and use the Electro Shock Power Pellet to take out the
defenders. After moving past the barriers, there is a strawberry, health
wedge and Silver Pacman in these jugs and then take out the glass like syphon
part. This opens the other side. Head back there and again, head to the end
to take out the lasers first, then deal with the ancient defenders with the
Electro Shock Power Pellet and dont forget the orange here. Now take out the
glass like syphon part and the jug on the right for a health wedge. Head back
to the start and up the middle again, take out the jug on the right for a
health wedge and walk into the next room. Pick off the pacdots and on the
right in the jugs are pacdots, an orange and a cherry. Now pick off the jugs
on the left side for a melon, pacdots and an orange towards the end of them.
Now on your right, there is an Extra Life and the last Silver Pacman on this
level. Head towards the wall and walljump up towards the beginning of the
room and pick up the Extra Life and jump up for the Silver Pacman. Jump down
and save your game here to be safe and then head through the door. Now on to
the final battle with Erwin. You have to revroll the 4 platforms all around
him to deactivate his forcefield temporarily before you can go in and damage
him. The best way to activate the platforms is to get to the platform by
revrolling from behind the previous one and once you get there, hide behind
the column till his laser stops. Then revroll it to activate it and then wait
till the laser stops to roll over to the next one. To damage him, you have to
hit on the back section that looks almost like a tailfin and is red. If the
health meter isnt going down, you arent hitting the right spot. Usually you
can get in 2 triple buttbounces and get out safely. A third one is risky and
only advised if Erwin and his ship was very close when you deactivate the
forcefield. I do recommend that you only activate the 4th one when he is
close. Otherwise you can hide behind the pillar. Once he reaches his second
form, he shoots multiple weapons. His laser is upgraded to 2 beams which
makes it a lot harder to get around them, a frost attack that you can avoid
only if you are directly behind the column and rockets that shoot out of his
top and land on green crosshairs targets on the ground you see just before
they are fired. If you see a target or a rocket near you, get out of there
fast. You are almost always protected behind the columns, so that is your
best place to be. At the second phase, you will have to buttbounce the center
portion of the ship with Erwin in it to damage him. This is probably the
easier part of the stage and then you get a nice cutscene for the end and you
can browse your collectables in the museum.

3 of each fruit, 1 galaxian, 5 Silver Pacmans


Contact & Legal Information


If you would like to contact me for mistakes, omissions, errors, help or the
like or the melon Im missing in the Cragstone Bridge section, you may do so at
mattdean69 [(at)] hotmail [dot] com, but PUT PACMAN WORLD 3 AS THE SUBJECT
LINE. This Walkthrough is © Mattdean76 and if you would like to use it on
your site, please email me and ask. It is not ok to post it, take parts of it
or borrow a section under any circumstances and is subject to legal
prosecution.

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Pac-Man World 2 [22] 100% GameCube Longplay
------------------------------------------------------------ Pac-Man World Walkthrough/FAQ v1.7 ------------------------------------------------------------ Disclaimer: This Walkthrough/FAQ for Pac-Man World (for the Sony Playstation) is authored by, and is the sole property of, Miguel Balauag <[email protected]>, copyright 2000. It may be reproduced electronically or printed for personal use, but may not be altered without the expressed permission of the author. Any reproduction of any part of this document for promotional and/or commercial use also requires permission from the author. [This FAQ is written in monospace font, 60 columns wide.] Corrections and questions may be sent to the author at the email address listed above. Now, on to the FAQ: ------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------ 0. Revision History 1. Introduction 2. Quest Mode Walkthrough 2.1. Pirate Area 2.1.1. Buccaneer Beach 2.1.2. Corsair's Cove 2.1.3. Crazy Cannonade 2.1.4. HMS Windbag 2.2. Ruins Area 2.2.1. Crisis Cavern 2.2.2. Manic Mines 2.2.3. Anubis Rex 2.3. Space Area 2.3.1. Space Race 2.3.2. Far Out 2.3.3. Gimme Space 2.3.4. King Galaxian 2.4. Funhouse Area 2.4.1. Clowning Around 2.4.2. Barrel Blast 2.4.3. Spin Dizzy 2.4.4. Clown Prix 2.5. Factory Area 2.5.1. Perilous Pipes 2.5.2. Under Pressure 2.5.3. Down the Tubes 2.5.4. Krome Keeper 2.6. Mansion Area 2.6.1. Ghostly Garden 2.6.2. Creepy Catacombs 2.6.3. Grave Danger 2.6.4. Toc-Man's Lair 3. The Slot Machine 4. P-A-C-M-A-N Bonus Rounds 5. Maze Mode Walkthrough 5.1. Pirate Area 5.2. Ruins Area 5.3. Space Area 5.4. Funhouse Area 5.5. Factory Area 5.6. Mansion Area 6. Extra Stuff and Secrets -Outtakes -Gallery -1,000,000 Points -Free Lives in Classic Mode -Another Secret? 7. Appendix I: Enemies 8. Appendix II: Fruits 9. Appendix III: High Scores ------------------------------------------------------------ 0. REVISION HISTORY ------------------------------------------------------------ v1.7 - 8/30/2000 -A few corrections made to Quest Mode Walkthrough -Free Lives in Classic Mode added to Extra Stuff! -Another Secret? added to Extra Stuff! -Extra Stuff! renamed as Extra Stuff and Secrets v1.6 - 8/24/2000 -Some corrections made to Quest Mode Walkthrough -Almost all level High Scores changed -Extra Stuff! section added -1,000,000 Points added to Extra Stuff! -Appendix I: Enemies section added -Appendix II: Fruits section added -Appendix III: High Scores section added v1.0 - 8/23/2000 -Initial release of the FAQ -Quest Mode Walkthrough complete -The Slot Machine complete -P-A-C-M-A-N Bonus Rounds complete -Maze Mode Walkthrough complete ------------------------------------------------------------ 1. INTRODUCTION ------------------------------------------------------------ Basic Menu Controls: X - Select an option T - Cancel Start - Select an option Directional Pad - Move cursor Basic Game Controls: X - Jump / Butt Bounce (in air) X - Swim up / Dolphin Jump (hold in water) X - Advance through dialogue Sq - Rev Roll (hold and release) O - Shoot 1 Pac-Dot O - Shoot 10 Pac-Dots (hold and release) T - Swim down L2 - View status R2 - Toggle through camera zooms (in Mazes) Start - Pause Directional Pad - Move Pac-Man (Note: Controls can also be changed under the Options menu) Pac-Man World offers three modes of play: Quest Mode, Classic Mode, and Maze Mode. Quest Mode is the main mode of the game, featuring a 3-D platform adventure in which Pac-Man battles against Toc-Man and attempts to save his friends. Classic Mode features the original Pac-Man game, complete with the classic graphics and sound effects. Maze Mode is similar to Classic Mode, except that the Mazes are 3-D and host several different obstacles. Extra Mazes are unlocked in Quest Mode, and you can choose to play any Maze available. You can even choose to play all 36 Mazes continuously with the Marathon option. The aim of this FAQ is to help you complete the game with as close to 100% and the highest Grand Score possible. The Grand Score is the total of your High Scores for each level of the game. The requirements for fully completing a level in Quest Mode are: -Open every door -Destroy every enemy (an enemy only needs to be destroyed once) -Collect all available fruit -Find all P-A-C-M-A-N letters -Complete any Hidden Mazes Here's a tip on High Scores: since Pac-Dots score you an extra 5 points at the end of the level, try not to use up any Pac-Dots for attacking enemies unless it's necessary. Also, completing the Marathon in Maze Mode counts as 5%. The rest of this FAQ will assume that you are familiar with the game (i.e. you've at least read the manual). ------------------------------------------------------------ 2. QUEST MODE WALKTHROUGH ------------------------------------------------------------ The Quest Mode takes place on Ghost Island, home to Toc-Man and many ghosts trying to stop Pac-Man from rescuing his friends. There are six areas on Ghost Island: Pirate, Ruins, Space, Funhouse, Factory, and Mansion. Each area contains 3 levels and 1 boss (except the Ruins, which has only 2 levels and 1 boss). Some notes on using this FAQ: 1) Underneath the heading of each level in this FAQ is my personal High Score for that level. These scores are not the highest possible, but reflect a general figure to aim for when you try to achieve your own High Scores. 2) At the end of each level in this FAQ is listed the maximum number of Pac-Dots for that level, including Hidden Mazes and assuming none were used. 3) Enemies, important items, and doors will be in all-caps so you can make sure not to pass them by. These will only be in all-caps the first time they are mentioned. 4) When the directions "near" and "far" are mentioned, "near" means toward the player and "far" means away from the player. ------------------------------------------------------------ 2.1. PIRATE AREA ------------------------------------------------------------ In the Pirate Area, Pac-Man is trying to save his friend Pooka. This area is filled with pirate skeletons and cannons, but nothing too hazardous. The water areas of each level often host spikes on the floor or ceiling, so always watch out when swimming. ------------------------------------------------------------ 2.1.1. BUCCANEER BEACH ------------------------------------------------------------ My High Score: 8860 Buccaneer Beach is the introductory level of the game. If you're playing for the first time, it might help to read every Hint sign you see. The signs will give you information about Pac-Man's moves and objects in the game. The level is straightforward and contains no P-A-C-M-A-N letters or Hidden Maze. After the intro movie, the game starts with Pac-Man standing next to the first Hint sign in Buccaneer Beach. In the back should be an area filled with Pac-Dots and stacked crates. There are 2 GHOSTS in this area moving around the crates, so grab a Power Pellet and eat both of them. Make sure to eat both ghosts before the Power Pellet runs out, and don't touch any of the other three Power Pellets, which are placed at the corners of the Pac-Dot rectangle. Leave this area and head right until you're standing next to some large steps. This will reset the ghosts in the crate area. Go back to where the crates are and use another Power Pellet to eat the ghosts again. Repeat this for the remaining two Power Pellets. Grab any remaining Pac-Dots afterwards. You should have 41 Pac-Dots in all. Don't forget to get the CHERRY and STRAWBERRY on top of the stacked crates. Use the lower crates as stepping stones; the Butt Bounce might come in handy here. After clearing out this area, head right and get the 2 BANANAS floating by the palm leaves on the wall. Climb the steps and destroy the 2 PIRATE SKELETONS. You can do this by revving into them, but it's easier and safer to bounce on top of them. There's a health wedge in the chest nearby if you need it. Continue right and jump into the pool of water. Use the Dolphin Jump to get the 5 CHERRIES floating above the water. Come back out of the water and hit the green switch to raise the wooden steps. Go up the steps and hit the yellow switch to lower a bridge. Head right and use the B-Doing to bounce up to a pool area. Get the 4 Pac-Dots on the left side of the pool, then use the Dolphin Jump to get the 3 ORANGES above the right side of the pool. Exit the pool on the far end and open the chest for a Chrome Ball. Quickly jump into the pool and bounce on the chest in the water for an EXTRA LIFE. Proceed right after clearing this area. You'll be at CHECKPOINT #1. Follow the path up the hills. You can rev up short hills, but it's usually best to bounce up hills. Bounce on the PIRATE SKELETON at the top of the hills and head right. Use the Rev Plate to open the gate so that Pac-Man can walk through. CHECKPOINT #2 is on the other side. Use the Helivators to continue right until you reach a platform with a depressed blue switch and CHECKPOINT #3. After the checkpoint, Helivator to the right again, and jump to another Helivator going up. Touch CHECKPOINT #4 before hitting the blue switch on the left. Wait for the Helivator to come up, and then ride it down to the other Helivator, which will take you back to where Checkpoint #3 was. The blue switch should now be up. Hit it, and take the Pac-Dot Chain (10 Dots) all the way back to where Checkpoint #4 was. Now hit the green switch on your right to set two platforms in motion, and use them to continue to the right. You're at the end of the level now. There's an APPLE DOOR with a chest nearby, and the Level Complete Token is at the far right. Open the chest to get an APPLE for the door. Hit the green switch inside to make some Pac-Dots and a GHOST appear. Use the Power Pellet at the left and eat the ghost, then grab the remaining dots before ending the level. Maximum Pac-Dots: 66 ------------------------------------------------------------ 2.1.2. CORSAIR'S COVE ------------------------------------------------------------ My High Score: 67000 Jump over the water to the right and bounce on the EXPLODING BARREL. There are 3 other barrels here; the left one contains a health wedge. Get the Chrome Ball inside the chest in the middle, and jump into the water to your left. Break the chest below for a LEMON, then run to the right and break the other underwater chest for an EXTRA LIFE. After the Chrome Ball expires, jump out of the water to the right and touch CHECKPOINT #1. Head past the CHERRY DOOR and the 2 GHOSTS and hit the yellow switch to open the wooden door nearby. Go inside to get to the top floor, then head left and around to a B-Doing. Use it to get across, and bounce on the PARROT before getting the CHERRY inside the chest. Drop back down to open the Cherry Door and hit the green switch inside. Come back out and take the Power Pellet to eat the 2 ghosts, then get the rest of the Pac-Dots. Head right past CHECKPOINT #2. Jump into the water and avoid the FISH, first swimming left to get a STRAWBERRY and then right for a health wedge. Exit the water and go right for CHECKPOINT #3. Use the yellow switch and enter the door to go up. Jump left and open the STRAWBERRY DOOR for a "P". Then open the chest for a Chrome Ball. You can use this to drop into the water below so that you can destroy the fish with a Pac-Dot. Continue to the right and jump over the next water opening. Destroy the EXPLODING BARREL and break the other barrel for an EXTRA LIFE. Go into the water and swim right, watching for the spikes. Ignore the chest for now and exit the water, landing on the left side. Hit the yellow switch and use the door to go up, then Helivator left to find a chest holding a Chrome Ball. Quickly fall back into the water and run to the chest, which has the first "A" inside. Exit the water on the right side and go on to CHECKPOINT #4. Go past a cannon and enter the water for a BANANA (left) and a health wedge (right). Exit the water and go right, past another cannon, to reach CHECKPOINT #5. There are 2 EXPLODING BARRELS here, as well as 4 normal barrels, 2 of which are holding health wedges. Clear these out and jump into the water on your right. Swim around the spikes to your left to get another health wedge and an ORANGE, then go back and open the ORANGE DOOR. The green switch inside will make the platform above move, necessary for continuing with the game. Head right past the water, and use the 2 B-Doings to reach an upper ledge. Go left on the moving platform to find an EXPLODING BARREL and an empty barrel. Then go up the steps and to the right. Bounce on the PARROT, go right, and bounce on another PARROT. Then go into the pit with the 2 GHOSTS and hit the green switch to make some Pac-Dots appear. Take one of the 2 Power Pellets, either to the left or to the right, and eat the ghosts. Get the remaining dots and Power Pellet, then proceed right. Destroy the PARROT and keep going right, jumping over the gap after the parrot. Open the chest for the "M", then go back left and down the steps where the parrot was. Fall down to the area with a STRAWBERRY DOOR. Destroy the 2 EXPLODING BARRELS. There are also 2 empty barrels, but hit the yellow switch and use the door to go up. Bounce over the door and open the chest for a STRAWBERRY, then open the Strawberry Door to get the "C". Go past the steps to the right to find CHECKPOINT #6. Jump past the water opening and open the chest behind the B-Doing for a CHERRY. Use the 2 B-Doings to reach the CHERRY DOOR, and hit the blue switch inside to make a Dot Chain appear to your right. Now go into the water below the Cherry Door and swim right, avoiding the spikes and passing the GALAXIAN DOOR. Get the health wedge before jumping out of the water. Use the yellow switch and door to go up. Take the Dot Chain to reach an upper area with a GALAXIAN, a BELL, an ORANGE, a health wedge, and the second "A". Drop down, destroy the PARROT on the right, then return to the Galaxian Door underwater to play your first Hidden Maze (115 Pac-Dots; see Maze Mode, Pirate Maze #5 for details). After finishing the Maze, use the yellow switch and door again. This time, jump to the right past where the parrot was, and follow the steps down to a chest in the path of a cannon. Get the BELL inside, and proceed to another chest in the path of a cannon. This one has a health wedge inside. Go on until you reach CHECKPOINT #7. You should see a large barrel and a chest on its right. Stand on the barrel, and jump to the ledge behind it to get the "N". The barrel is empty, but the chest contains another BELL. Go to CHECKPOINT #8 next to the water. This pool has a boat that floats across and back, while cannons shoot at it from the background. At each end of the boat's path is a Chrome Ball floating above it. Use the Butt Bounce to get the Chrome Balls, and use them to open the chest at the left end of the pool (a BELL) and the chest at the right end of the pool (a KEY). Head right into a larger pool area with a chest in the center. Exit the pool in the near-right corner. Destroy the PIRATE SKELETON, then head up the steps to destroy another PIRATE SKELETON. The yellow switch here will make a Chrome Ball appear. Use it to get a STRAWBERRY from the chest in the water. After that, jump left from the ledge with the yellow switch to reach a plank from the boat on the left. The green switch on the near end of the boat will make some Pac-Dots and 3 GHOSTS appear. Eat the ghosts with the Power Pellet on the plank, and pick up the remaining dots. Open the STRAWBERRY DOOR to find a blue switch, which will make the blue switch above pop up. Hit that blue switch to blast the cage around the Level Complete Token. Go back to the right and end the level. Maximum Pac-Dots: 188 At the end of the level, you'll play through your first P-A-C-M-A-N Bonus Round. Make sure to get 100% in the round if you want a lot of points. From this point on, every level except for bosses will have a P-A-C-M-A-N Bonus Round. These Bonus Rounds are covered in more detail in Section 4. ------------------------------------------------------------ 2.1.3. CRAZY CANNONADE ------------------------------------------------------------ My High Score: 56910 Follow the path around and to your right. Go past the BANANA DOOR and GHOST, and jump over to where the yellow switch is. Use it and take the door to the top. Go left and destroy the PARROT, then go left again onto a higher platform with 2 GHOSTS, a chest, and a green switch. Open the chest for a BANANA, then hit the green switch to make Pac-Dots appear. Eat the regular dots, then get the Power Pellet. Quickly eat the 2 ghosts up here, then drop back to the Banana Door and eat the ghost in front of it. Hit the blue switch inside the Banana Door, then take the Dot Chain on your left. The "P" is now on the platform. Take the lower route again to continue right to CHECKPOINT #1. Use the barrel nearby to jump on top of the belltower (you can still make it without the barrel, just jump to where the bell is first, then bounce to make it on top). Jump right to get a chest with a MELON inside, making sure to destroy the PARROT next to it. Go below this ledge and destroy the PIRATE SKELETON in front of the APPLE DOOR. Helivator right past some cannons. You'll see a yellow switch and door. If you weren't able to get to the Melon earlier, you can use the yellow switch door and Helivator left. Keep going right and destroy the PIRATE SKELETON. Open the MELON DOOR and hit the green switch inside, then get the APPLE that appears. Return left to the Apple Door by using the yellow switch door and Helivator. The blue switch inside the Apple Door will set up a Dot Chain around the belltower, giving you 14 dots and an EXTRA LIFE. Head back to where the Melon Door was, and rev towards the ramp on the right. You'll come to a barrel with the first "A" inside. Go down the steps on the near side of this ledge and get a chest with a BANANA. Go back up the steps and rev towards the ramp to find a PIRATE SKELETON and a BANANA DOOR. Hit the green switch inside the Banana Door to make some Pac-Dots and a GHOST appear. You'll have to use the ramp to your left in order to get to the Power Pellet and eat the ghost. Clear out the dots after that, then Helivator right to CHECKPOINT #2 and a PIRATE SKELETON in front of an APPLE DOOR. At the far end of the ledge, you'll see 3 cannons with shutters. You'll be using the shutters as steps here, as well as several other times in this level, so timing your jumps will play a big part. Go across on the shutters and destroy the PIRATE SKELETON. Keep going right and destroy another PIRATE SKELETON. There's an empty barrel against the wall, and on the ledge above the barrel is a chest with an APPLE inside. Get the Apple and Helivator back to the Apple Door to get the "C". Go back right across the shutters. Past the ledge that had the Apple chest, use the ramp. There are several cannons here, and 3 PIRATE SKELETONS to destroy. Use the next ramp and break the 3 barrels, one of which contains a full health wedge. Continue going right past some more cannons and 2 PIRATE SKELETONS. Hit the blue switch here to make some Pac-Dots appear below by the GALAXIAN DOOR. Before getting the Pac-Dots, use the ramp to get to the ledge with the APPLE DOOR. Destroy the PARROT and get a health wedge from the chest. On the near end of this ledge is a narrow walkway with another chest. Get the APPLE inside it, and open the Apple Door for the "M". Go back to the narrow walkway and fall to the right to find CHECKPOINT #3 and a barrel with a Power Pellet inside. Get the Power Pellet and head left to eat the GHOST and to get the Pac-Dots that appeared. On the way, destroy the gray cannon- like enemy, which I'll hereafter refer to as a POP CANNON. Head back right past some cannons and another POP CANNON to find a yellow switch door. On the top floor, you can bounce over the door to the right to grab a health wedge. Go left from the door and destroy the 2 PIRATE SKELETONS. There are 2 barrels; one contains a health wedge. Get a GALAXIAN from the chest at the end of this walkway, then make your way back to the Galaxian Door to play through the Hidden Maze (111 Pac-Dots; see Maze Mode, Pirate Maze #6 for details). After the Maze, head right again, going past the yellow switch door this time. Pass up some cannons and destroy the PIRATE SKELETON on the way. Past the Helivator, there's a chest with a health wedge inside. Ride the Helivator up; watch out for the cannons - you'll need to stall in between cannons to make it up safely. At the top is a platform with 4 GHOSTS and a Power Pellet floats nearby. There are two ways to get the Power Pellet. One, you can jump from the Helivator when it's below the platform; you'll get the Power Pellet in mid-air and likely hang from the edge of the platform. Two, you can wait on the platform, and then drop onto the shutter below the Power Pellet, then jump back up again. Either way, get the Power Pellet and eat the ghosts. Head to the right to find CHECKPOINT #4 and a PARROT. Use the cannon shutter to keep going right and destroy the POP CANNON. Keep going across the shutters and pick up an EXTRA LIFE before reaching CHECKPOINT #5. Go past another shutter to reach a platform with a ramp and a POP CANNON. Use the ramp and hit the blue switch near the BANANA DOOR. Go to the far end of this platform and jump across the shutters to your left, getting a health wedge, a BANANA, and a Power Pellet in the process. Return via the ramp to eat the GHOST and to get the Pac-Dots. You'll also get the second "A" behind the Banana Door. Continue right across the shutters (the timing here is trickier; it's easier to jump straight from the second shutter to the ledge). Destroy the PIRATE SKELETON here before crossing more shutters. In this area, destroy the POP CANNON and PARROT, then head up the steps behind them to destroy a PARROT, a PIRATE SKELETON, and a POP CANNON. Head to the left along this walkway; destroy another POP CANNON and PARROT to get to the blue switch. This will give you an Ultra Butt-Bounce power-up and make a Dot Chain appear to the right. Go back right and take the Dot Chain to reach 3 health wedges, 2 BANANAS, and an EXTRA LIFE. Go back down and to the right to reach CHECKPOINT #6. Cross some shutters and destroy the 3 PIRATE SKELETONS. Drop at the end of this walkway to get a health wedge. Be prepared to destroy 2 PIRATE SKELETONS and a POP CANNON when you land. Head left and cross the shutters to reach a chest with the "N" inside. Use the shutters to go back right, picking up the EXTRA LIFE on the top shutter. Cross some more shutters to the right, destroying the 2 POP CANNONS in your way. Ride the Helivator up past the cannons. Again, you'll need to stall between cannons to avoid getting hit. The tower will also be hit by cannonballs from the left and right; ignore these, as they can not hurt you. On the slanted top deck, hit the blue switch on the left for some Pac-Dots. Get the Power Pellet at the tip of the deck to the right, eat the 2 GHOSTS, and get the Pac-Dots. Come down the tip and release the FRIEND (Pooka) in the cage. Only 5 more friends to go! Go to the Level Complete Token to finish. Maximum Pac-Dots: 190 ------------------------------------------------------------ 2.1.4. HMS WINDBAG ------------------------------------------------------------ My High Score: 7100 For the first half of this boss, just keep running right to avoid the incoming cannonballs. Jump over any gaps or barrels in your way, and don't hesitate for too long. Use the door at the end of the walkway to enter the boss area. The CHECKPOINT here will let you bypass the first half if you die. Grab the 2 APPLES and the health wedge if you need it. Each blue switch on the floor will raise a trampoline- like target in front of it; use these to reflect HMS Windbag's cannonballs back at it. It takes 5 hits to bring it down. During the battle, HMS Windbag will also release 5 bubbles, one containing another APPLE. Stand below it to catch the Apple as it falls; this will happen more than once! This boss is really easy and shouldn't take you very long to beat. On to the Ruins Area! Maximum Pac-Dots: 0 ------------------------------------------------------------ 2.2. RUINS AREA ------------------------------------------------------------ The Ruins Area is filled with new enemies, traps, and lots of fire. This area has only two levels and one boss, but the levels are rather long. It becomes very easy to lose lives here, so be careful at every step. Also watch out when walking in dark areas, as you may easily miss something. Chomp-Chomp is counting on you! ------------------------------------------------------------ 2.2.1. CRISIS CAVERN ------------------------------------------------------------ My High Score: 40040 You start the level in a clearing with a PAC-NEANDERTHAL and a chest containing 5 Pac-Dots. Deal with these, then go to the far-left corner up some large steps. At the top to the right is a chest with an APPLE inside. Fall back down to the starting area and proceed right. Beware the oddly- colored planks throughout the level; these will fall as you walk on them. Make your way to the far end, killing the 2 SPIDERS on the way. Hit the blue switch, then quickly get in front of the waterfall on the right. You can catch 10 Pac- Dots and a health wedge before they fall out of reach. Continue to the right and open the APPLE DOOR to hit the green switch inside. Take the Dot Chain that appears and get the "P" at the end of it. Fall back down and go right for CHECKPOINT #1. Helivator up in the dark area, then kill the SPIDER on the right. Get a health wedge inside the chest, then follow the path around to the left. B-Doing to the next ledge and destroy the SPIDER there. This chest has 5 Pac- Dots inside. Head right to get out of the dark area and find CHECKPOINT #2. The square floor panels with faces on them are traps. Each will either drop rocks on you, try to crush you from above, or set a swinging trap in motion. It's best to avoid these simply by jumping over them; you can also stand at the edge of them without triggering them. If you trigger a swinging trap, you'll need to use a well-timed Butt Bounce or Rev Roll under them. Pass up the traps here and a PEACH DOOR. Kill the SPIDER nearby and go on to find a chest with a PEACH inside. Go back to the Peach Door and hit the green switch behind it. take the Chain Dot that appears to reach a small secret area. Be cautious not to fall. There's a chest with a wedge inside, and a CEILING SPIDER is waiting in front of it. Walk under these spiders to make them come down, then bounce on them like regular spiders. Go left past 2 SPIDERS to find a green switch that reveals a chest holding the first "A". Drop back down to the original path and continue right until CHECKPOINT #3. This area, like many others in the Ruins, is surrounded with deadly lava. Fireballs will also fall onto the blasted areas in the floor, so keep your eyes on them. You'll arrive at an area with three large platforms, each with a ghost on it (3 GHOSTS in all). Ignore the APPLE DOOR for now, and get the APPLE from the chest on the second platform and the health wedge from the chest on the third platform. Then go back and hit the green switch behind the Apple Door. Grab the first Power Pellet and eat the ghosts from left to right; this must be done quickly to get them all with the same Power Pellet. There's a Power Pellet on each of the other two platforms as well if you need to finish the job, and don't forget the rest of the Pac-Dots. After that, go right from the third platform to find CHECKPOINT #4. Pass some more fireballs to reach CHECKPOINT #5, then destroy the PAC-NEANDERTHAL and SPIDER nearby. Be careful of the odd square on the floor; walk on this and a stalactite will fall on you. Also watch out for the brown circles; these will crumble beneath you, and will often leave no way to get back up. Go past these obstacles and jump across the gap in the floor to find a chest with 5 Pac-Dots. The Rev Plate nearby will raise a platform below, but you can just drop into the gap. Go left past 2 SPIDERS and another brown circle. At the next Rev Plate, head into the far darkness to find the "C" chest. Go down another level and head right. Kill 2 more SPIDERS and avoid the stalactites to make it to a Helivator going right. CHECKPOINT #6 and a SPIDER are waiting at the other end. Take the steps and get a CHERRY in the chest at the top. Head left past some brown circles and stalactites and go on the steps to jump up and right to the next ledge. Destroy the SPIDER and then use the steps to jump up and left instead of going right to the lighted area. You'll cross some stalactites and a PAC-NEANDERTHAL before reaching the CHERRY DOOR and the "M" inside. Then go back right into the lighted area for CHECKPOINT #7. In this stepped waterfall area, destroy the 2 PAC- NEANDERTHALS and get the chest holding 5 Pac-Dots. Go right and you'll see a large waterfall pouring into a deep pool. Destroy the first PAC-NEANDERTHAL in front of the waterfall and get a BELL from the chest nearby. Go left to the BELL DOOR and hit the blue switch inside. Get the "A" at the end of the waterfall where the Helivator moved. Go back to the large waterfall and kill the 2 PAC-NEANDERTHALS around the pool. Climb the steps behind the waterfall for an APPLE. Return to the near-right end of the pool and jump to the righthand ledge. Kill the SPIDER, Helivator left, avoid the trap, Helivator up, avoid another trap, and Helivator right. Get past the SPIDER and the trap to reach the APPLE DOOR. Kill the CEILING SPIDER in front of it first, then hit the blue switch inside. Dive into the pool below and swim into the opening. Go down and right, passing the 2 FISH and the 2 chests, then surface to find a chest with a Chrome Ball. Use the Chrome to get the two chests (a health wedge and a GALAXIAN); you need to be fast and accurate if you want to kill the 2 fish with Pac-Dots as well. Surface at the right end again and head into the light, where CHECKPOINT #8 stands in front of the GALAXIAN DOOR. Play through the Hidden Maze (111 Pac- Dots; see Maze Mode, Ruins Maze #4 for details). Head right past some traps, including a swinging trap, and hit the blue switch at the end. Helivator up to CHECKPOINT #9. Kill the CEILING SPIDER and get a LEMON from the chest. Go right past another swinging trap, then open the LEMON DOOR to hit a blue switch. Go a bit right to get a BELL in a chest, then return left to the Helivator that moved. Use it to reach the BELL DOOR to the left, where the "N" is waiting. After that, just make your way right past the traps and hit the green switch to get to the Level Complete Token. Maximum Pac-Dots: 195 ------------------------------------------------------------ 2.2.2. MANIC MINES ------------------------------------------------------------ My High Score: 52835 At the start, move to the near end and kill the MUMMY that emerges from the wall. Mummies can not be bounced on; they can be revved into, but will hurt you if you hit their front; personally, I like to risk it rather than waste my Pac-Dots. Get 6 Pac-Dots from the chest nearby, then head right. Go past the APPLE DOOR to find two carts on tracks over the lava. There are 2 methods for dealing with carts. One, Butt Bounce over them when they are moving toward you. Two, you can follow it to the end of its track and then jump to safety before it changes direction. Either way, get past the carts and get an APPLE from the chest; return to the Apple Door to get the "P" for this level. Return right and get past the carts and stalactites, and proceed to the far end of the walkway. Kill the CEILING SPIDER before hitting the green switch, which will let you Helivator right. Jump to another Helivator going up, then go right to face a SPIDER and to get CHECKPOINT #1. Enter the dark area. Climb the steps and get a health wedge in a chest in the far darkness. Kill the CEILING SPIDER in front of it as well. Jump up and left to another ledge. Avoid the brown circle and go past the MELON DOOR. Avoid the cart and the stalactites, go up the steps, and go into the far recess past two stalactites to get a MELON from the chest there. Return to the Melon Door for the first "A". Go back up the steps, then jump up and right to another ledge. More carts, stalactites, and a brown circle await you, not to mention another SPIDER. Use the B-Doing to reach a ledge with a B-Doing and a CEILING SPIDER. Kill the spider before using the B-Doing to get out of the dark to CHECKPOINT #2. Here you'll find a large area with 4 carts in the middle spanning some lava, with two ghosts on either side (4 GHOSTS total). An ORANGE DOOR is in the far-left corner. Make your way past the carts and to the far-right corner. Go down the hill past a second ORANGE DOOR. Get past the carts to your right to get a chest with an ORANGE. Return to the first Orange Door (do not open the one at the bottom of the hill yet!) and hit the green switch inside. Pac-Dots will appear, and 2 Power Pellets, a health wedge, and another ORANGE will appear above the cart tracks. It's very difficult to get all 4 ghosts with one Power Pellet, so you'll likely need both to finish them off. Clear out the remaining Pac-Dots and the Orange before going to the second Orange Door to get the "C". Head right past all the carts to find CHECKPOINT #3 in front of a GALAXIAN DOOR. Go right past some more carts to find a GALAXIAN in a chest, then come back to play the Hidden Maze (100 Pac-Dots; see Maze Mode, Ruins Maze #5 for details). This is actually the first of two Hidden Mazes in this level. Continue on to the right past carts and fireballs to get a chest with a full health wedge. Behind it is another chest holding a MELON and CHECKPOINT #4, and a Helivator going up. Use it and go left past a cart to another Helivator going up. Go right past another cart and ride the moving platform up. Go left past the cart first to get the "M" inside a MELON DOOR, then go right to kill the SPIDER. Climb the far steps and continue right to find CHECKPOINT #5. In this area you'll face ankh-shaped sarcophaguses that turn into whirlwinds; I'll refer to them simply as "ankhs." It's best to run from these, since you can't get anything from them. Get past the first ankh while hitting the green switch in front of it. Use the moving platform it activated to cross the gap on the right. Do the same for the next ankh and green switch (they're in front of the APPLE DOOR); take the moving platform to the right. Go up the steps and use the B-Doings to get to the top. Get an APPLE from the chest at the far end of the small walkway. Then deal with the ankh on your left. The chest holds a full health wedge, and the green switch will bring a Helivator next to the platform. Ignore the Helivator for now and return to the Apple Door to hit the green switch inside. Use the Chrome Ball in front of the door to pick up all the Pac-Dots without having to worry about the whirlwinds; there are dots past the moving platforms to the left and to the right. Make sure you pick up all 32 before returning to the Helivator above. Ride it to the right, jump to another Helivator to go right, then get off at CHECKPOINT #6. Kill the MUMMY here, and use the green switch to open the far doors. You'll see the second GALAXIAN DOOR and a water opening before it. Swim down into the dark water, go right, then down again. To your left will be a chest; go right past another chest and swim up. Take a left when you can to find a Chrome Ball. Use this to get both chests for a GALAXIAN and an EXTRA LIFE. Return to the Galaxian Door for the second Hidden Maze (98 Pac-Dots; see Maze Mode, Ruins Maze #6 for details). Return to the water and swim up past where the Chrome Ball was. Continue to the right and surface at the end of the passage. Get a LEMON from the chest on your left. To the right is CHECKPOINT #7. Avoid the trap and use the ramp to find a BELL DOOR between two traps. Pass these by and hit the green switch; ride the moving platform it activated. Destroy the MUMMY as it emerges from the far wall. The chest on the left contains 6 Pac-Dots; the one on the right has a LEMON. Use the green switch to activate another moving platform, and ride it up. Go left past the trap and kill the SPIDER. Another trap is in the way before you reach a chest with the BELL inside. Get it and keep going left, and fall through the brown circle to quickly make it back to the Bell Door for the second "A". Use the moving platforms again, this time going right after the second one. Try to avoid the swinging trap and the other traps beyond it, then Helivator up to kill a SPIDER on your left. Jump to the ledge on the right for a chest with an EXTRA LIFE. Continue left past the trap and SPIDER, then bounce up to the next ledge. You'll likely trigger the swinging trap, so deal with it and head on for CHECKPOINT #8 in front of a BANANA DOOR. Head right past the lava and the moving flame to arrive at a large maze area with 4 GHOSTS and a FRIEND at the far wall. Hit the green switch to reveal Pac-Dots, including 2 Power Pellets. Eat the ghosts on a single Power Pellet and clean up the rest of the dots. Spend some time in this maze because you'll get a chance at 5 BANANAS that will appear, either in the far-right corner or on the left side. Be patient and try to get all 5; this is the only place to get Bananas for the 2 doors in this level. Once you're finished, go back to the Banana Door where Checkpoint #8 was and hit the blue switch inside. Go left to the Helivator that moved and take it up to find the KEY for this area. Return to the maze area and free the Friend. Keep going right past some fireballs and open the next BANANA DOOR for the "N". Before ending the level with the Level Complete Token, get a LEMON from the chest and kill the MUMMY nearby. Maximum Pac-Dots: 344 ------------------------------------------------------------ 2.2.3. ANUBIS REX ------------------------------------------------------------ My High Score: 5000 This is a pretty tough boss. The first part isn't too hard; just run forward, try to avoid the spears, and don't stop too much or you'll get hit by the hand following you. In the second part, you'll face the giant statue of Anubis Rex. There are 4 stages of this boss, each with a different face and colored crystal on the forehead. They get progressively harder, but after you beat a stage it'll let you continue from there instead of having to beat all 4 from scratch. There are 4 Rev Plates, 2 on your left and 2 on your right. In the gaps between, fireballs fly in at regular intervals. You'll need to rev each Plate until you hear it click; after all 4 click, get back to the middle walkway and Rev Roll straight at the heart of the statue. It's best to leave one of the closer Rev Plates for last to give you more time to hit the heart; if you don't hit it in time, you'll need to rev the Plates again. After breaking the heart once, pick up any EXTRA LIFE or health wedge that appears. In this stage, a whirlwind will occasionally come from the statue down the walkway, and will go towards the side that you're on. You can bounce over this as it dips into the gaps, or you can attempt to jump to a point on the walkway behind the whirlwind. In any case, it shouldn't cause you much trouble while you work at hitting the heart a second time. The third stage gets tricky. Fireballs will fly in from the sky, targeting the Rev Plates in order from right to left. After the fireball hits the leftmost Plate, a fireball will fly in towards the near end of the middle walkway, and then it will repeat the cycle. This is in addition to the whirlwinds and the original fireballs in the gaps. Try to keep track of which Plate is under fire, as these fireballs are not easy to dodge without jumping to another Plate and back. The fourth stage includes all the previous obstacles, but now Anubis Rex will shoot beams out, sweeping from left to right. This is very difficult to dodge, and requires either a well-timed Butt Bounce or jumping to the far end of the walkway near Anubis, where the beams will harmlessly pass over you. With all this to deal with, the fourth stage can be really frustrating, but you should have plenty of lives by now to get the hang of it. One last hit to the heart takes Anubis Rex down and finishes off the Ruins Area. Maximum Pac-Dots: 0 ------------------------------------------------------------ 2.3. SPACE AREA ------------------------------------------------------------ The next area takes Pac-Man to outer space to rescue Professor Pac. There's nothing too tricky here, but falling becomes a big concern. Watch your step and be careful of the many lasers. Timing is important when dealing with lasers and the switches. ------------------------------------------------------------ 2.3.1. SPACE RACE ------------------------------------------------------------ My High Score: 61900 Pac-Man starts out next to a blue forcefield. Hit the yellow switch to get rid of the forcefield and go left to find 2 chests containing an EXTRA LIFE and 5 Pac-Dots. Use the yellow switch on this side to get out. Jump over the 3 purple lasers to the right, pick up the 3 Pac-Dots on the steps, and get the "P" above. Go right and bounce on the PURPLE ALIEN, then get the 2 chests with 6 and 7 Pac-Dots. Go right and get the 3 Pac-Dots by the wall of lasers, then use the ramp or bounce over to pass the lasers. Destroy the 2 PURPLE ALIENS on the other side. The green switch will open the wall for a LEMON and a health wedge. Use the yellow switch to open the blue forcefield in the far wall. Go that way and pick up 3 Pac-Dots in a laser's path. Get 5 more Pac-Dots in the chest before going to CHECKPOINT #1. Head right past the moving lasers, and use the yellow switch to temporarily create a forcefield floor so you can reach CHECKPOINT #2. There are some green laser columns here which will alternate on and off; make your way past them, getting the 4 Pac-Dots and the chest containing 5 Pac-Dots. Use the steps against the wall to reach the "A". Go right again, getting 1 Pac-Dot and a health wedge in the moving laser area. Kill the 2 PURPLE ALIENS, then use the yellow switch to continue past the forcefield. The 4 chests on the steps here contain 2 APPLES, a LEMON, and a health wedge. Ignore the CHERRY DOOR for now, and use the ramp guarded by the laser. You'll land at CHECKPOINT #3. Hit the yellow switch to make the laser column disappear, then quickly go up the ledges for 4 Pac-Dots and a CHERRY. Come back down and use the same yellow switch to create a floor going left, back to the Cherry Door. The "C" is inside. Go back up the ledges where the Cherry was and go right. On this platform are 2 PURPLE ALIENS and a chest holding a GALAXIAN. Drop back down to the GALAXIAN DOOR by the yellow switch to play the Hidden Maze (95 Pac-Dots; see Maze Mode, Space Maze #4 for details). Continue past where the Galaxian was, avoiding any lasers. You'll come to an area with vertically moving lasers where you can get 10 Pac-Dots. Keep going, and pick up a health wedge inside the next chest. A chest containing a CHERRY sits past the steps, and the "M" will appear once you open the chest. Get both before continuing right to CHECKPOINT #4. Hit the yellow switch and go up the ledges for a health wedge, then go right past a forcefield. Next to you will be a BANANA DOOR and a depressed blue switch. Go to the near end of this area, grabbing the 6 Pac- Dots guarded by lasers on the way. The chest to the left has an EXTRA LIFE. Hit the blue switch here, then go back to the one by the Banana Door and hit that one too. Part of the floor will sink as Pac-Dots and a GHOST appear; the lasers will now stay on. Get to the Power Pellet and eat the ghost while getting the other Pac-Dots. Get the BANANA at the end of the sunken path and use it to get the second "A" from the Banana Door. Then hit the yellow switch at the near end, and go past the forcefield on the right to find CHECKPOINT #5. Pass the depressed blue switch and cross the tilting platforms to get to another blue switch, while killing the 4 PURPLE ALIENS on the way. Hit it and return to the depressed one, which will be up. Hit it and go back across the platforms, making sure to get the PEACH, ORANGE, STRAWBERRY, CHERRY, and LEMON that are now floating between the platforms. At the large platform with the green lasers, head to the far wall where a green switch is to the left of a BELL DOOR. Hit the switch to find Pac-Dots and 4 GHOSTS; eat them with the Power Pellet. Now go up the steps of the tower, watching out for the green lasers. A BELL will be in a recess halfway up, guarded by a constant laser. A yellow switch at the top of the steps (destroy the PURPLE ALIEN sitting on it) will remove the laser and let you get the BELL safely. Drop back to the Bell Door for the "N", then head back up the tower to get to the Level Complete Token. Maximum Pac-Dots: 199 ------------------------------------------------------------ 2.3.2. FAR OUT ------------------------------------------------------------ My High Score: 56060 Before hitting the yellow switch, destroy the 3 PURPLE ALIENS and get the CHERRY and STRAWBERRY. Then hit the switch, quickly going to the far-left where a forcefield floor appears. Get 5 Pac-Dots from the chest and get back before the floor disappears. Hit the switch again to make the forcefield on the far wall disappear, and pass through. 2 lasers here guard a health wedge and 3 Pac-Dots. On a ledge to the right is an EXTRA LIFE in a chest. At the far end, you'll see a wall of lasers that moves up some small steps; carefully get the 6 Pac-Dots and get a LEMON from the chest behind the lasers. Head right and cross some tilting platforms; a PURPLE ALIEN will be in your path. Hit the yellow switch to create a floor behind you to get the "P". Continue right after that and get another EXTRA LIFE from the next chest. You'll also cross CHECKPOINT #1. Go to the near end of this section and hit the green switch to the right. The central platform on your left will sink, making Pac-Dots and 3 GHOSTS appear. Clear these out with the Power Pellet before going on. Go up the steps on the far wall, watching for lasers while getting the health wedge. Destroy the PURPLE ALIEN up here and hit the green switch. Cross the walkway that appears, then use the laser- guarded ramp to get to CHECKPOINT #2 and another PURPLE ALIEN. Ignore the yellow switches and the GALAXIAN DOOR for now. Cross the tilting platforms with fireballs, then pass the GREEN ALIEN. Green aliens can not be bounced on, but you can rev into them when their back is facing you. Climb the steps for a chest carrying a GALAXIAN. Go back to the Galaxian Door for the Hidden Maze (90 Pac-Dots; see Maze Mode, Space Maze #5 for details). Go back to where the Galaxian was, and hit the green switch at the end. Take the Dot Chain to CHECKPOINT #3, hit the green switch, and use the Helivator to get past the lasers. First, Helivator up 1 level, then go right and get a PEACH in the chest. Helivator up 2 levels from the bottom and get a full health wedge from a chest to the right. Go up 3 levels from the bottom and go left to get a health wedge from the chest; then go the right from there to get the first "A". Now ride the Helivator all the way to the top. Hit the blue switch nearby, drop to the bottom and hit the blue switch there; the KEY should appear on your left. Go back up to free the FRIEND and to get the Pac-Dots. Use the green switch to lower the walkway on your right. Go across to find 2 PURPLE ALIENS and a chest with an APPLE inside. Return to the APPLE DOOR by the green switch and get the "C" inside. Go back right and touch CHECKPOINT #4. Head to the far end of this path to get 2 health wedges from the 2 chests. On the ledge at the end, get a CHERRY from the chest; the "M" will also appear nearby. After that, head right past the tilting platforms and fireballs. The yellow switch will create a forcefield floor in the back so that you can get the EXTRA LIFE from the chest; however, you'll need to do this very quickly because the floor doesn't last for very long. Hit the blue switch, then backtrack to the leftmost platform with a blue switch on it. This switch will reveal an "A", a STRAWBERRY, and an ORANGE between the tilting platforms. Go back to the yellow switch to shut off the laser column temporarily; go up the ledges for 4 Pac-Dots and a chest with a BANANA at the top. To the right is a BANANA DOOR with an "N" behind it. Keep going right, and get a chest with an EXTRA LIFE. Jump right to the large metal platform with CHECKPOINT #5. Hit the green switch, and the platform will transform into a maze area with 4 GHOSTS; try to maximize your points with the 4 Power Pellets located in the corners; it's very difficult to eat all 4 ghosts with each of the 4 Power Pellets. After clearing out this area, head right to find the Level Complete Token. Maximum Pac-Dots: 240 ------------------------------------------------------------ 2.3.3. GIMME SPACE ------------------------------------------------------------ My High Score: 58745 You'll start at CHECKPOINT #1. Jump left and hit the yellow switch, then take the light transporter to the bottom floor. Get the "P" before hitting the yellow switch and using the transporter to get back on top. Return to where you started and hit the yellow switch to make a forcefield floor appear. Head into the background; you can get 2 health wedges from the 2 chests near the lasers. Climb on top of the wall and get a CHERRY from the chest there. Head right across the tilting platforms. You'll pass a B-Doing and a PURPLE ALIEN to reach CHECKPOINT #2. 3 more PURPLE ALIENS are floating between the platforms to your right. Keep going until the platforms lead upwards; follow them to a chest with an APPLE inside. Continue upwards to the first B-Doing and use it. Don't keep going up though. Check behind each B-Doing here on the way up, and you'll find the first "A" and a STRAWBERRY. Go all the way up to get to CHECKPOINT #3. Go around to your left and you'll see a chest in front of a steel column. Stand on top of the chest, then Butt Bounce on it to grab the top of the column where the "C" is. This might take some practice, but it'll help if you wait until you're near the peak of the Butt Bounce before trying to move towards the column. After getting the "C", make sure to get the BANANA that was in the chest. Head right on the walkway; avoid the fireballs that destroy segments of the walkway. Next to the blue switches is a chest with an EXTRA LIFE inside. Hit the first blue switch to make the far semi-circular platforms settle. The short extensions that jut out into the middle should be directly under the Power Pellets. If not, then hit the other blue switch to reverse the platforms. Once fixed, use the 4 Power Pellets to eat the 4 GHOSTS multiple times. Don't forget the rest of the Pac-Dots and the fruit; there are 2 ORANGES, a STRAWBERRY, and a CHERRY. Once you've gotten everything, rev along one of the jutting extensions to land inside the light transporter. You'll be taken to CHECKPOINT #4. Go up on the left side of the laser; you can use the Butt Bounce to get up from one ledge to the next. Pick up the 2 health wedges on the way. At the top, hit the green switch to lower 3 walkways. Take the left one. Defeat the 2 GREEN ALIENS and avoid the fireballs to get the "M", then make your way back and take the right walkway. Cross the tilting platforms and destroy the 3 PURPLE ALIENS on the way, then get a BELL inside the chest after the platforms. Head back to the BELL DOOR (the middle walkway) and open it to get the second "A". Resume to the right until you reach CHECKPOINT #5 and a chest with 6 Pac-Dots inside. You'll find another set of B-Doing going up; there are plenty of items to get behind the B-Doings. Go up 2 floors to find an APPLE in a chest on the left, then rev to the right side for a health wedge. 3 floors up you'll find a chest with a BANANA inside, and you can drop down and to the left to reach another health wedge. Go back up and rev to the right for a chest with a PEACH in it. Finally, go all the way up, then rev to the right past the last B-Doing to find the "N" inside the tunnel. Make your way back to the top and defeat the 2 PURPLE ALIENS there, then open the chest for a LEMON. Hit the green switch on the left to make the walls open, and use the Power Pellet to eat the 4 GHOSTS that appear. Hit the green switch on the right near the GALAXIAN DOOR to open up the way to the right. Follow this path. The blue lights won't hurt you. Jump onto the floating sphere at the end of the path, and use it to get on top of the platforms. Cross the platforms to the left and get the GALAXIAN, then return to the Galaxian Door for the Hidden Maze (100 Pac-Dots; see Maze Mode, Space Maze #6 for details). After the maze, go to the near end of this platform and head right on the top of the tunnel. Kill the 2 GREEN ALIENS as you pass them, then cross the tilting platforms and the spheres to reach the Level Complete Token. Maximum Pac-Dots: 150 ------------------------------------------------------------ 2.3.4. KING GALAXIAN ------------------------------------------------------------ My High Score: 46500 There's not much strategy to the first half of this boss; as long as you can shoot fairly rapidly, you'll easily make it past the enemies and asteroids. Simply blast your way through, and try to grab as many fruits as you can. When you start seeing a large spaceship, you should also notice a small ship like the one you're standing on. Get to it as soon as you can because it holds the only CHECKPOINT for the level. After the Checkpoint, avoid the blue lasers and try to shoot all the enemies. Their shots become a little more difficult to avoid because of the limited space, but you should be able to grab some health wedges and some BELLS along the way. At the end of the spaceship, ignore the other enemies and aim straight at the head of the ship; it'll break away from the rest and you'll be facing King Galaxian. For this boss, the screen will "sway" from side to side; learn the range of your movement and shooting so you can adjust as the boss moves. Simply blast at the 4 pods on the ship's shoulders. After the first one is destroyed, King Galaxian will zoom out and send more enemies at you. Watch out for them and the shots they send at you as you destroy all of them. Then King Galaxian will zoom in so you can destroy another pod. Be careful of his tractor beam; just sweep backwards and in the opposite direction that it's moving in order to avoid it. The enemies get harder, as they start getting equipped with shields. King Galaxian will also start shooting at you after the second pod is destroyed. Do your best to avoid everything and blast away at the last pod. You should have enough health at this point, since you gain one health after destroying a pod. It shouldn't take too many tries. Once the King is down, return to Ghost Island to face the Funhouse! ------------------------------------------------------------ 2.4. FUNHOUSE AREA ------------------------------------------------------------ This area isn't quite as much fun as you would expect from a Funhouse. It's really easy to lose a life by falling here, especially around the spinning platforms. Use their rotation to help you jump farther. Many switches here will affect which way things are going, so pay attention to what each switch does. Jumping will play a big part in making it past here, so don't be too reckless. ------------------------------------------------------------ 2.4.1. CLOWNING AROUND ------------------------------------------------------------ My High Score: 60050 From the start, head right across the 3 spinning platforms and get 7 Pac-Dots from the chest next to the depressed blue switch. Keep going right past the steps moving up and down; ignore the 2 chests in the far wall for now. Hit the blue switch at the end to raise the steps and then go left. At the top of the steps, you should be able to see below where the other blue switch was; it should now be up. Drop down on the near side of the steps and fall back onto that ledge. Hit the blue switch for an EXTRA LIFE, then return to the other blue switch and climb the steps again. The first chest in the wall is a health wedge; the second is an Ultra Butt-Bounce. At the top of the steps, go right past the CHERRY DOOR. Destroy the 2 CLOWN PILOTS (you can use the Ultra Butt-Bounce) before getting a CHERRY from the chest near CHECKPOINT #1. Reutrn to the Cherry Door for the "P". After Checkpoint #1 there will be 5 spinning platforms with green switches. The easiest way to hit the switches is to bounce in one spot along the edge of the platform and wait for the switch to move underneath you. The first four switches will give you 6 Pac-Dots each; the last switch will give you a MELON for the MELON DOOR in the back. Open the door for the first "A". Next will be 2 large wheels with heat panels; jump across to the far ledge where another CHERRY DOOR is. To the right is a BUMPER CAR; these can only be destroyed by an Ultra Butt-Bounce or by revving into them and knocking them off the edge. Past the Bumper Car is CHECKPOINT #2. Several spinning platforms and 2 CLOWN PILOTS are to the right. You can jump onto the wall behind Checkpoint #2, jump from there onto the narrow wall on the right, and then from there to the blue switch. This will make things a little faster than taking the spinning platforms. Hit the blue switch to move a platform. There is a ledge hidden in the wall behind you; jump to it on the rightmost part, then walk left for a hidden EXTRA LIFE behind the hot pipe. Make your way back to the middle of the spinning platform area for a CHERRY. Also, go on the walkway that moved and get the "C" from the chest at the end. Don't forget to destroy the Clown Pilots. Now head back left to the Cherry Door and hit the green switch inside. Take the Dot Chain that appears to get on top of the wheels for 2 EXTRA LIVES. Return to the spinning platforms, this time going past them to the right. The yellow switch will raise some steps for you; follow them for another CHERRY. Jump to the next platform where the BUMPER CAR is; kill it and hit the green switch to reveal 2 Dot Chains. The left chain will get you 8 Pac-Dots and an EXTRA LIFE; the right chain will get you 8 Pac-Dots, an EXTRA LIFE, and a MELON. Go right from there to CHECKPOINT #3. Use the green switch to make some Pac-Dots appear, then get a Power Pellet from the chest and eat the 4 GHOSTS. Go up the next set of steps to CHECKPOINT #4. Hit the green switch for yet another Dot Chain; this one takes you to the "M" and an ORANGE. To your right is a health wedge before 3 spinning platforms with green switches on them. Hit these switches for a CHERRY, a MELON, and an ORANGE. CHECKPOINT #5 is next, followed by 2 more wheels. Cross the wheels and go right. Jump to the moving clown tongue to a spinning platform with a green switch; hit the switch for a BANANA. Get to the next spinning platform and get a CHERRY from that switch, then a MELON from the next one. Cross the final tongue to reach CHECKPOINT #6. Drop down into the next area with 4 BUMPER CARS. Hit the 3 blue switches in the corners to lower the stairs in the far-right corner. Open the BANANA DOOR first to get the second "A", then go up the steps to CHECKPOINT #7. Head to the right to destroy 3 CLOWN PILOTS and get a GALAXIAN from the chest after the spinning platform. Return to the GALAXIAN DOOR by Checkpoint #7 and play the Hidden Maze (103 Pac-Dots; see Maze Mode, Funhouse Maze #4 for details). Go back right and up the far steps. Go left past some cannons and targets and hit the blue switch, then backtrack to get the Pac-Dots, a Chrome Ball, and a BANANA. Go left and up the steps to a similar walkway with cannons and targets. Again, hit the blue switch and backtrack for Pac- Dots, a health wedge, and a BANANA. Go right and up the steps. Do the same thing for 3 more Pac-Dots, another BANANA, and a MELON. Finally, go up the next set of steps and to the MELON DOOR for the "N" before reaching the Level Complete Token. Maximum Pac-Dots: 217 ------------------------------------------------------------ 2.4.2. BARREL BLAST ------------------------------------------------------------ My High Score: 43660 Go past the steam to see a big tower of rotating sets of platforms. Go up to the top and get a STRAWBERRY in a chest, then drop back to the floor and get the "P" behind the STRAWBERRY DOOR. Go up the tower again and to the right to CHECKPOINT #1. Head past some steam. Cross the 4 wheels behind you, and try to bounce on the 3 CLOWN PILOTS in between. At the end is a chest with a health wedge. CHECKPOINT #2 is to the right. Then go past some more steam and go up on the next platform. On the right is a green switch that will move another platform. Head left and onto that platform; destroy the CLOWN PILOT and break the chest for a BANANA. Return to the BANANA DOOR for a Chrome Ball. Use this to quickly head up the stairwell to your right without getting hurt by the steam. CHECKPOINT #3 and a chest with a health wedge are at the top. Cross the 4 far wheels; steam will shoot in between the wheels. The first "A" is in the chest past the wheels. Hit the green switch to the right to move a platform, then take the platform to a Chrome Ball and a LEMON. After CHECKPOINT #4 is a treadmill with steam shooting at you. Inside the LEMON DOOR after the treadmill is a green switch that will set the previous platform in motion. Return to it and ride it up, then cross the next treadmill to reach CHECKPOINT #5 in front of the STRAWBERRY DOOR. Cross the 3 near wheels with heat panels to get the STRAWBERRY from a chest, and return to the door for the "C". Cross the wheels again and take the Helivator on your right to go up. Avoid the steam and get to a chest with a health wedge, then continue Helivatoring up. Use the ramp at the top to get to CHECKPOINT #6. Cross the treadmill and hit the green switch. Cross the next treadmill to a chest with the "M" inside, and then keep going until you reach CHECKPOINT #7. You'll see another tower of rotating platforms; get to the top and to the right where a chest with a GALAXIAN is. Also hit the blue switch to raise some steps to your left before dropping down to the GALAXIAN DOOR for the Hidden Maze (104 Pac-Dots; see Maze Mode, Funhouse Maze #5 for details). Return up the tower and go left this time and up the steps. Go up and right again to reach CHECKPOINT #8 and get the second "A" inside the chest nearby. Hit the yellow switch on the right, then take the Helivator up past the steam. Keep making your way up; there will also be 2 chests with health wedges on the way. At the top, break the 2 chests for a Chrome Ball and a BANANA. The yellow switch here will raise the Helivator. Go right to CHECKPOINT #9, then cross the 4 near wheels with heat panels. Hit this yellow switch to lower a Helivator; take it up. The yellow switch at the top will raise the Helivator. Now cross the tops of the wheels and get the "N" behind the BANANA DOOR, then hit the blue switch to make a Dot Chain appear by the yellow switch you just passed. Go back to it and use the chain to get the BELL, then cross the wheels one more time and get a KEY from the BELL DOOR. Head right to find CHECKPOINT #10. Follow this way past the treadmills and steps until you get to a BANANA chest and CHECKPOINT #11. Carefully cross the 3 half-wheels behind you. It's easiest to start crossing once the first section of the closest wheel is at the bottom. Then use the ramp to reach the next set of 3 half-wheels; again, wait until the first section is ready to stand on. Touch CHECKPOINT #12 before taking the ramp to the next set of half-wheels. Finally, climb the steps to the Level Complete Token to end the level. Maximum Pac-Dots: 110 ------------------------------------------------------------ 2.4.3. SPIN DIZZY ------------------------------------------------------------ My High Score: 53630 Go right past the roadblocks and the falling floors and hit the green switch. Go down the steps quickly and get the Power Pellet on the landing; try to eat all 4 GHOSTS, but it's difficult. Get the remaining Pac-Dots, but be wary of the falling steps. At the bottom of the stairs is a chest with a LEMON inside. Take it to the top of the stairs for an EXTRA LIFE behind the LEMON DOOR. Go back down and use the B-Doing to reach a platform and hit the green switch there; this will make two platforms circle the one you're on. If you take these platforms to the bottom-right, you'll find some balloons and a chest with a full health wedge. Use the balloons to get back, but you'll need some good timing as the balloons will pop after standing on them for a time. Go to the top-left afterwards, where you'll find a chest with an EXTRA LIFE and more balloons. When you're ready, head to the right of the middle platform past a CHERRY DOOR. Go to CHECKPOINT #1 and hit the yellow switch. Helivator right to CHECKPOINT #2 and another yellow switch. From here on, be careful. The next Checkpoint is far away, and it's very easy to lose a life somewhere in between. Take the Helivator back to the left past the steam that has been activated. Go up the steps and get to the spinning platform piece on the right. Cross 2 more spinners to reach a stacked spinner with a CHERRY on top. Get it and go back to the Cherry Door for the "P". Resume to the right past the stacked spinner and hit the green switch on the next spinner. You can take the 2 moving platforms to the right, but if you go up the far steps with the steam shooting, you can get several items. Do this the first time you get here, and take the moving platforms if you lose a life later and half to redo this part. Up the steps are some Pac-Dots, then cross the balloons to get the first "A" and a health wedge. Cross the next balloons and go down the steps for more Pac-Dots. You'll be on a spinner (the moving platforms are to your left) with a CLOWN PILOT. Kill the Clown Pilot before heading right to some spinners and steam. Get an EXTRA LIFE on top of the stacked spinner in the middle. Keep going and you'll come to another spinner with a CLOWN PILOT. Get to the spinner behind you, and be careful not to hit the heat panels. Use the rotation to jump to the chest between the heated walls and get a PEACH. Jump to the spinner on your right, and use it to jump to the PEACH DOOR. Hit the green switch inside and take the Dot Chain to a chest holding the "C". Cross the balloons to the right to another spinner and CLOWN PILOT. Continue right to another steam area with spinners. There's another EXTRA LIFE on top of the stacked spinner in the middle. Keep right and you'll reach another spinner piece with a CLOWN PILOT. CHECKPOINT #3 is finally to your right. Follow the curved path to the right past some cannons and falling floors. Here you'll find a rotating wheel guarded by heat panels and steam. Make your way to the platform in the center and hit the green switch. This will reverse the direction of the wheel and will set a platform to the right in motion. Go up the platform and jump to the balloons on the left. Hit the green switch to make some Pac- Dots appear; the chest on the left is a Power Pellet for you to eat the 2 GHOSTS. The chest on the right is a full health wedge. Go back to the moving platform and go right instead. Take the steps down to the GALAXIAN DOOR and a BUMPER CAR. Go right past a CLOWN PILOT and break the chest for an Ultra Butt-Bounce. This will make it easier to destroy the next BUMPER CAR to the right. Use the B-Doings to go up to the top, where a blue switch is all the way to the right. This will set platforms below in motion, and will also give you a Dot Chain to take back down to the bottom. Return up the steps by the Galaxian Door and cross the treadmills to the right. Hammers will come down on parts of the treadmills, so watch the timing and use the treadmill space to stay just out of reach. Keep going past a treadmill with a two-way hammer. The next treadmill with a two-way hammer will have a GALAXIAN in the middle, which you can take back to the Galaxian Door for the Hidden Maze (97 Pac- Dots; see Maze Mode, Funhouse Maze #6 for details). After the maze, cross the treadmills again. Go past some more cannons and falling floors to find CHECKPOINT #4. The next Checkpoint is far away again, but this time it's not as hard. Instead of going right, hit the yellow switch so you can Helivator to another yellow switch (this one will bring the Helivator back). Go right and use the B-Doings to get to a BUMPER CAR. The chest next to it contains a full health wedge. B-Doing right again, and hit the green switch for some Pac-Dots. The chest to the right has a Power Pellet for eating the 2 GHOSTS. After that, hit the blue switch at the right end, then use the B-Doings to get back to the Helivator. This time, head right from the far yellow switch. Cross the spinners and grab the EXTRA LIFE on top of the stacked spinner. Kill the CLOWN PILOT further on. The next set of spinners has heat walls, so be careful. Two small spinners are in between the two large spinners, and a LEMON DOOR is behind them. Keep going right past more spinners and a CLOWN PILOT. At the next spinner, you'll see a chest on top of the heat wall. Get the LEMON inside and go back to the Lemon Door for the "M". Go back right. The spinner after the one with the chest has a green switch. Hit it to make a PEACH appear. Then jump to the right where a platform is moving back and forth. You can take two ways here: near or far. It's better to take the far route because it's easier and you can destroy a CLOWN PILOT without having to go back. Take the 2 spinners and kill the Clown Pilot, then get up to the green ledge with a PEACH DOOR and the "A" inside. If you take the near route, you'll go past two spinner pieces and then use a ramp to get to this ledge. There's also a CLOWN PILOT looping between this ledge and the ramp; try to bounce on it without falling below. To the right of the green ledge is a spinner with a green switch that will make another platform to the right move back and forth. Use it to continue right. Cross the spinners here, but be careful of heat walls and steam. Some of the spinners will have an inner part that spin in the opposite direction. Get past this area for CHECKPOINT #5. Go right along a short path past cannons and falling floors to reach CHECKPOINT #6 and a MELON DOOR. To the right is another large rotating wheel. The green switch in the center will reverse its direction and will make the platform beside it move up and down. Take the platform up to a rotating set of platforms. Make your way left, destroying the 2 CLOWN PILOTS circling with you. The green switch to the left will reverse the platforms, and will reveal a Dot Chain leading to a MELON. The "N" is behind the Melon Door below. Return to the rotating platforms above and take the moving platform on the left. There's a wedge to the far left on top of the Melon Door; jump to it if you need it. Otherwise, go up to the next rotating set of platforms, along with 2 more CLOWN PILOTS. The green switch to the right will also reverse the direction of this set. Get to the moving platform in the middle and ride it up to the FRIEND. Release Baby Pac before going to the Level Complete Token. Maximum Pac-Dots: 178 ------------------------------------------------------------ 2.4.4. CLOWN PRIX ------------------------------------------------------------ My High Score: 17600 Before moving on the Factory, you have to win in the Clown Prix. The controls are simple; use the direction pad to control your steering, and slow down by pressing in the opposite direction. Use the O button to use Power Pellets to get a turbo boost. Power Pellets can be picked up on the course, but do not come back if you retry. Avoid bombs if you can, and grab as many fruits as possible. You don't need to finish very quickly, but speed does matter. Handle sharp turns by slowing down and turning at the same time so that you don't fall off the edge. Don't worry about most of the clowns, as they're easy to pass up and many fall off the course. You can pick up a ton of points if you get a lot of fruit. I suggest trying to pick up most of the stuff and sacrifice a life; however, don't just go slow, because if the first car crosses the finish line and you're still on the course, you'll lose the race and have to start all over (without keeping Power Pellets and fruit). If you think you're about to lose, simply fall off the edge, and you'll be able to retry without losing any fruit or Power Pellets. ------------------------------------------------------------ 2.5. FACTORY AREA ------------------------------------------------------------ This area is filled with obstacles and enemies. Be careful around hot pipes and steam, watch out for falling debris, and pay attention to Sparkers. Debris can kill you in one hit if it knocks you down into a pit. There are a lot of water areas here too, and they're infested with sharks and hot pipes. Getting 100% here is pretty difficult, so don't be worried if it takes several tries. ------------------------------------------------------------ 2.5.1. PERILOUS PIPES ------------------------------------------------------------ My High Score: 60030 Destroy the SPARKER walking around in front of you. Sparkers come in two types; one shaped like a gun with the spark pointing out, and one standing straight with the spark pointing up. You can rev into Sparkers if the spark is up or away from you, and you can bounce on them only if the spark is pointing out. After killing the Sparker, get 5 Pac- Dots from the chest nearby. Jump on top of the crates behind you to get a health wedge from the chest, then drop down and kill another SPARKER to the right. Hit CHECKPOINT #1 before riding the Magna-Mover across. Hit the green switch and follow the Dot Chain to an EXTRA LIFE, then return across the Magna-Mover. Ride the next Magna-Mover down and jump to the ledge on the left. Get a health wedge from the chest, then break the crate behind it for an EXTRA LIFE. Ride back up to the chest with 10 Pac-Dots. Go up and right from there to the top chest and get another health wedge. Drop to the ledge below that for a LEMON inside a chest, then drop down to the floor where a SPARKER awaits. The next chest holds 10 Pac-Dots. Avoid the Magna-Mover above you and go down to a LEMON DOOR with the "P" inside. Head back up and take the ramp to the right to find CHECKPOINT #2 by a PEACH DOOR. Hit the green switch by the crates. Get the Pac-Dots, eat the 4 GHOSTS, and take the PEACH back to the Peach Door. Hit the blue switch inside. Take the Helivator in front of the door down to the first "A". After that, come back up and resume right. Take the ramp to the GALAXIAN DOOR and CHECKPOINT #3 nearby. Avoid the steam and hot pipes; pick up a full health wedge behind them. Go right to destroy a SPARKER, then pass some more hot pipes to find CHECKPOINT #4. Kill the SPARKER behind you, head right past more pipes for a wedge, kill another SPARKER, then hit the yellow switch. Head to the far wall and get the GALAXIAN. Hit the blue switch for a Dot Chain taking you to an Ultra Butt-Bounce, and then blast the 2 SPARKERS below. You can get CHECKPOINT #5 either now or after returning to the Galaxian Door to complete the Hidden Maze (101 Pac-Dots; see Maze Mode, Factory Maze #4 for details). Head to the right of Checkpoint #5 across some large pistons. Jump to the far crates and get on the Magna-Mover for an EXTRA LIFE. Then continue right across more pistons; destroy 2 SPARKERS along the way. Hit the blue switch by CHECKPOINT #6, then backtrack to get all the Pac-Dots. Don't forget to get the "C" near where the Extra Life was (on the Magna-Mover). Make your way back to Checkpoint #6 and go right from there. Avoid the pipes and steam and destroy 2 more SPARKERS. B-Doing to the blue switch, hit it, and drop off the near end of the ledge for some Pac-Dots. Then B-Doing back up to the top. Get a Chrome Ball by the water; drop to get the Pac-Dots at the far end, then quickly break the 3 chests underwater for a health wedge, a BANANA, and an EXTRA LIFE. Exit the pool and return to the top, heading to the right past the pool. Hit the green switch behind the BANANA DOOR; eat the GHOST and get the Pac-Dots. Then go to CHECKPOINT #7. To the right is a SPARKER, and the blue switch will make the "M" appear overhead. Follow the near ledge with the SPARKER to CHECKPOINT #8, then hit the far blue switch. Use the ramp to the left to catch the Dot Chain and the "M". Proceed right - more steam, 3 SPARKERS, and a health wedge. Break the funny-looking crate for an EXTRA LIFE. Go near from the crate to find a chest holding a LEMON. This area has 2 GHOSTS below and 2 Magna-Movers floating about. Head up to the far wall and hit the blue switch behind the LEMON DOOR. Get on the Magna-Mover nearby to get the "A". Drop down and hit the blue switch below, then get on the near Magna-Mover to grab the Power Pellet. Finish off the Ghosts and the Pac-Dots. Then go to the near end of this area, and jump onto the ledge for a chest containing a BELL. Kill the SPARKER to the right before Helivatoring up to CHECKPOINT #9. At the top, kill the SPARKER and get the STRAWBERRY. Go across the near rafter to the other side and kill the SPARKER there. The chest has a health wedge inside. Hit the blue switch, then drop to the floor below where the 2 GHOSTS are. Eat the Ghosts and grab the Pac-Dots, then open the STRAWBERRY DOOR to hit the blue switch. The wall to the right will explode; head through the opening, kill the SPARKER, then dive into the water for the "N". Return to the top across the rafters. Keep going right and destroy the last SPARKER before opening the BELL DOOR. The blue switch inside will reveal an EXTRA LIFE. To the right of the door is the Level Complete Token. Maximum Pac-Dots: 271 ------------------------------------------------------------ 2.5.2. UNDER PRESSURE ------------------------------------------------------------ My High Score: 50950 Destroy the 2 SPARKERS at the start of the level and get 10 Pac-Dots from the chest nearby. Go up the steps and kill another SPARKER. Head right across the pistons and kill a fourth SPARKER. If you go down at the end, you can pick up a health wedge. At the top, head right past a GHOST and the PEACH DOOR. In front of them is CHECKPOINT #1. Bounce up and left off the yellow switch to grab onto a ledge with an EXTRA LIFE. Then go down with the moving platform and hit the yellow switch below. Ride the platform all the way to the top and get a PEACH from the chest there. Go back to the Peach Door and hit the blue switch inside. Take the Dot Chain to the left of the door, then go back right to get a Power Pellet to eat the Ghost. Go back up the moving platform. Ride the first piston down and jump left to the blue switch to get a CHERRY. Then cross the pistons to the right, taking the Dot Chain up to a small ledge. Get the "P" and the second chest (10 Pac- Dots), then get an Ultra Butt-Bounce from the first chest. Ride the piston down to the lower level and blast the 3 SPARKERS to the right. Head past the next piston and hit the near yellow switch; the piston will rise far enough to reach a health wedge above. Kill the SPARKER by CHECKPOINT #2, then cross the treadmill and a piston to kill another SPARKER by CHECKPOINT #3. Go past the APPLE DOOR across the near treadmill, then take the next treadmill left to get an APPLE. Watch out for the steam. Return to the Apple Door and hit the green switch inside; stay on the treadmill to get the dropping Pac-Dots and the first "A". Cross the near treadmill again and go right. Destroy the SPARKER and cross the pistons to CHECKPOINT #4. Cross the next piston to a health wedge and another SPARKER. Cross the treadmill to the right; this one has grinders from above. Touch CHECKPOINT #5 before hitting the blue switch, then quickly jump back to the edge of the previous treadmill; the pipe stationed above it will drop some Pac-Dots and an EXTRA LIFE. Grab them before they fall off the edge. Resume right and ride the piston up to another treadmill with grinders. Hit the green switch, then get back to grab the Pac-Dots and EXTRA LIFE that exit the pipe. Then go right again up to CHECKPOINT #6. Cross the next treadmill and jump to the Magna-Mover. Ride it to reach 4 chests containing a GALAXIAN and a total of 30 Pac-Dots. Avoid the Magna-Mover above. CHECKPOINT #7 is to your right, and beyond it are 3 more SPARKERS. Then enter the Galaxian Door for the Hidden Maze (112 Pac-Dots; see Maze Mode, Factory Maze #5 for details). Go across the next treadmill. At the end, jump to get the "C" and then fall into the water below. To the right of the surface is CHECKPOINT #8. Dive into the water carefully; it's filled with hot pipes. Follow the Pac-Dot trail past 2 SHARKS; it's easiest to get by them by swimming around them (near or far). You'll see a chest; head up from there and get a Chrome Ball to the right. The chest below contains a full health wedge, and you can drop again to find a chest with an EXTRA LIFE. If they're not that important to you, go left to kill the 2 Sharks by bouncing on them, then run right to where another SHARK is. This will get you more points and will help you fully complete the level. After the Chrome Ball runs out, head right. Don't forget the Pac-Dots where the Shark was. At the next opening below, follow the passage to reach the "M". Keep going right and exit the water. Jump from ledge to ledge to the top and touch CHECKPOINT #9. Get a health wedge to the right, then Helivator up past some steam. Get the "A" on the right side, then Helivator all the way to the top. Hit the green switch and drop for 5 Pac-Dots, then Helivator up one more time. Go left at the top, using the Helivator, then jump to the next Helivator going up. CHECKPOINT #10 is at the top to the right. Hit the blue switch on the left to get an EXTRA LIFE (it lines up with the arrow on the floor), then proceed to kill a SPARKER. Go around on the pipes to the right to CHECKPOINT #11. There are 4 GHOSTS running around a lava pit. Hit the blue switch at the far wall to make Pac-Dots appear. Debris will start falling, so be careful. Jump across the pit to get the Power Pellet (again, it lines up with the arrows on the floor) and eat the Ghosts. Get any remaining Pac-Dots before returning to the left. You'll find an EXTRA LIFE hidden behind the first step on your way back. Carefully return across the broken pipes, picking up a health wedge on the way. At the end, keep going to the lower pipes to get a BELL. Then climb back onto the left ledge where CHECKPOINT #12 is. Cross the platforms with steam and get an EXTRA LIFE. To the right are 2 SPARKERS. Kill them, then use the B-Doings to get to a ledge with 2 B-Doings. Use the near one to get to a BELL DOOR with the "N" inside. Return and use the far one to find another SPARKER and the Level Complete Token. Maximum Pac-Dots: 261 ------------------------------------------------------------ 2.5.3. DOWN THE TUBES ------------------------------------------------------------ My High Score: 50990 Most of the Sparkers in this level will switch back and forth between the two types, so pay attention when trying to destroy them. You'll find a SPARKER at the beginning of this level, but the walkway is narrow so be careful if you're revving into it. Go across the tilting platforms past the CHERRY DOOR. Use the ramp to the right, then B-Doing up twice to get a CHERRY on the right side. Go back down and return to the Cherry Door by Helivator. Hit the green switch inside and take the Dot Chain back to the start. The "P" will be in the doorway of the entrance. Head back right and go all the way up the B-Doings. An EXTRA LIFE floats above the last B-Doing. Continue right past the GALAXIAN DOOR and cross the tilting platforms. Watch out for falling debris. Use the moving platform to get to the Pac-Dots on your right, then go the far walkway where the SPARKER is. Head right and hit CHECKPOINT #1, and make your way past the falling debris to get a GALAXIAN. Return to the Galaxian Door to play the Hidden Maze (119 Pac-Dots; see Maze Mode, Factory Maze #6 for details). After the maze, go back the same way to where the Galaxian was. Helivator to another Helivator going left, then grab the full health wedge before riding a third Helivator going right. Avoid the steam in the Helivators' paths. Jump to a tilting platform with Pac-Dots on it, then jump to the far walkway with CHECKPOINT #2 and a SPARKER. Go up the incline and kill the SPARKER on the other side of the gap. Then drop down to get the "A". Hit the blue switch to reveal some Pac-Dots around the 2 GHOSTS; the Power Pellet is on a platform to the near-right. Make sure to not get hit by falling debris before you get to eat the Ghosts. After that, go up the incline again and down the other side. Pass the steam and go up the steps to a BANANA DOOR and CHECKPOINT #3. Cross the tilting platforms to your right (you'll need to jump diagonally) and Helivator up past some steam. Use the B-Doing on the left to get to a chest with a BANANA; then go back down by Helivator and back to the Banana Door. The green switch inside will make some Pac- Dots appear, so you'll have to backtrack a little to get them. Then go back up the Helivator and use the B-Doings to get to the top of a steep hill. Go down to reach CHECKPOINT #4 by a large pool of water. In the water, there will be a network of tunnels numbered from 1 to 4. There are also a lot of Sharks, and I'm not sure if it's possible to destroy them all. On the ledge where Checkpoint #4 was, the yellow switch will drop a Chrome Ball from the tube nearby. This switch can be used as often as you want. Ignore the FRIEND on the far ledge for now. Get a Chrome Ball and kill the SHARK below, then hit the green switch to open the floor. Wait until the Chrome Ball expires, then get another one and quickly drop into the hole (it's faster if you Butt Bounce into the hole). Head right and destroy the SHARK, then fall and break the chest there for an EXTRA LIFE. Also, kill the SHARK to your left before the Chrome Ball expires. Get the "C" in the small area to the left. Swim down from there into Tunnel 2; CHECKPOINT #5 will be in your path. Head left at the bottom, and then down again past a health wedge. Swim right from the bottom to enter Tunnel 3. Pass the SHARK and exit the pool by the 2 chests to reach CHECKPOINT #6. Go right to find a PEACH DOOR and a hole in front of it; kill the SPARKER walking around. Helivator to the right past a yellow switch. Destroy the SPARKER at the end by the CHERRY DOOR before entering the water. Swim around the SHARK and the hot pipes to find a CHERRY in the top-right corner. Exit the pool and open the Cherry Door for a Chrome Ball. See if you can destroy the Shark as you're falling in, because you might not get another chance. At the bottom, get a PEACH and a full health wedge from the chests to the right. Go back to the Peach Door by the hole (the yellow switch will bring the Helivator to you). Get the Chrome Ball inside, then quickly go left to the water. Break the chests for an EXTRA LIFE and the "A", and try to kill the SHARK to the left. Then drop down into the opening to find another SHARK to the left. Follow this path down until you see a chest. Swim right into Tunnel 4. Pass the SHARK and exit when you find another chest. You'll be in front of a BANANA DOOR. To the left is a SPARKER and 2 chests. One contains a health wedge and the other contains an Ultra Butt-Bounce. Head right past the steam and a PEACH DOOR; kill the SPARKER beside it. To the right is a CHERRY DOOR and another SPARKER and a water opening. Enter the water and swim right to get a CHERRY. Open the Cherry Door for a Chrome Ball, then enter the water and go left. Kill the SHARK if it didn't die from the Ultra Butt-Bounce, and get the chests at the left (a BANANA and an EXTRA LIFE). Make your way back to the Banana Door and get another Chrome Ball. Jump into the water there and get a PEACH from the chest. Quickly go left and kill the Shark, and keep going to break the chest which has the "M" inside. Once the Chrome Ball expires, swim back to the right and open the Peach Door to get a BELL. Now swim all the way back to the big water area that you started at. Exit the pool to the right, and follow this way to the BELL DOOR. Enter and head right to find 4 GHOSTS around a lava pit. Hit the blue switch at the far wall. You can get the KEY by doing a short jump and back. To get the Power Pellet in the middle, you can jump across the pit from the sides (line up with the arrows). Eat the 4 Ghosts and get all the Pac-Dots, then return to the big water area. Now you can swim up to Pac-Junior's cage and release him. After you've done so, swim back down into the hole and proceed right, following Tunnel 1. Pass the chest and the EXTRA LIFE and swim up and to the right. You'll see a SHARK and an opening to the left. Get a Chrome Ball in this opening and kill the Shark, then drop back down to the chest to get the "N". You can also get the Extra Life by lining up with its shadow on the floor first. Then swim up and right again until you exit the pool. Kill the SPARKER there, then go to the Level Complete Token. Maximum Pac-Dots: 215 ------------------------------------------------------------ 2.5.4. KROME KEEPER ------------------------------------------------------------ My High Score: 5000 In Krome Keeper's lair, you'll find a large acid pool, 5 hot switches, and some magnets circling above. You can't reach Krome Keeper directly, so you'll have to hit all the switches to take him out. 8 hits and he's gone. Since the switches are hot, you'll need to use a Chrome Ball to bounce on them safely. However, when you have the Chrome Ball power-up, the magnets can pick you up if you're beneath them. They'll carry you around until it runs out or until you're above the acid pool, in which case they'll drop you in. Luckily, if you're dropped in, keep bouncing and try to Dolphin Jump out as soon as the Chrome Ball wears out; since you're invincible for a short while after it expires, you may get out unharmed. Krome Keeper will kick stone blocks at you, which will shatter upon impact. As soon as he kicks one, move away from where you are to dodge it. When he kicks a wooden crate at you, it'll stay on the floor (unless it hit you), and you can break it open for a Chrome Ball. Watch the magnets carefully as you hit the four corner switches; then, quickly get to the center switch to deal a hit to Krome Keeper. The narrow walkway in the middle is tricky when a magnet is approaching, but you can actually jump around it by guiding Pac-Man's jump in mid-air to land safely past the magnet. Two other things: 1) if you break a wooden crate while you already have a Chrome Ball, you can get a health wedge to refill your health; and 2) you can get an EXTRA LIFE on the high pipe on the left side. To get it, have Krome Keeper kick a wooden crate near it, then bounce off it to reach the pipe. This boss is fairly easy once you get the pattern down; all 8 hits are done the same way, and it doesn't get any harder except for the rate at which he kicks the blocks. ------------------------------------------------------------ 2.6. MANSION AREA ------------------------------------------------------------ All of the Mansion levels are tricky. The moving and disappearing platforms make it easy to make mistakes on jumps. The levels are far from straightforward, so you'll have to work in all directions. The enemies aren't too difficult, but the placement of some of them makes it hard to kill them all. For disappearing platforms, you'll usually want to stay on them as long as possible. Also, if you jump right after landing on them, you'll be able to Butt Bounce off them once more before they disappear. ------------------------------------------------------------ 2.6.1. GHOSTLY GARDEN ------------------------------------------------------------ My High Score: 73930 At the start of this level, you can pick up some Pac- Dots near the grave the GHOST is circling. Head right to get a health wedge inside a chest and to destroy a TORCH SKELETON. Get a Power Pellet from the chest on top of the short pillar, then run back to eat the Ghost. Go right and kill the 3 BATS along the way. Pass the CHERRY DOOR and the 4 GHOSTS. Kill another BAT by CHECKPOINT #1 and get a CHERRY from the chest there. Go back and hit the green switch behind the Cherry Door; eat the Ghosts and get the Pac-Dots. Keep going right and you'll see some coffin-shaped platforms. Cross them to find a TORCH SKELETON and a BAT by a STRAWBERRY DOOR. At the near end of this ledge, go down the platforms to a chest with a STRAWBERRY. Helivator back up to the door for an EXTRA LIFE. Go right up the steps and across the moving platforms. You'll find 2 TORCH SKELETONS and 2 GHOSTS here. Go down the platforms at the near end and hit the blue switch; take the Dot Chain to a BELL. Open the BELL DOOR for the "P", then continue right across a disappearing platform with a BAT flying above it. CHECKPOINT #2 is on the other side. Go up the steps to a TORCH SKELETON, then go down on the right to find a GALAXIAN on some disappearing platforms. Helivator up and cross the far moving platforms to the GALAXIAN DOOR for the Hidden Maze (129 Pac-Dots; see Maze Mode, Mansion Maze #4 for details). Go right from there to CHECKPOINT #3. B-Doing to a BAT and a platform, then cross some moving platforms and a BAT. After the platforms will be another BAT and a TORCH SKELETON. Take the near steps down to another BAT, some disappearing platforms, and the first "A". Go back up, take the far B-Doing to the right, where you can get a health wedge from a chest. Keep going right to a TORCH SKELETON, a PEACH DOOR, and 2 GHOSTS. Take the near moving platform to the right to find 2 more TORCH SKELETONS guarding a chest with a health wedge. Continue right for a PEACH in a chest and CHECKPOINT #4. Return to the Peach Door and hit the green switch; eat the Ghosts with the Power Pellet at the bottom of the steps. Go back to where Checkpoint #4 was and use the B-Doing to get to some disappearing platforms and a BAT followed by a moving platform and another BAT. To the right are 2 TORCH SKELETONS and 2 GHOSTS around a hole. Hit the blue switch to make a Power Pellet appear above the hole; jump across to get it and eat the Ghosts. Go to the near end of this ledge and jump to the platform there. Go to the disappearing platforms beside it to get the "C". Go back up and use the far ramp to get to another area. Go up the steps for a chest with a health wedge. Head right past 2 BATS and a TORCH SKELETON to reach CHECKPOINT #5. Here you'll find a winding path littered with tombstones and 4 GHOSTS haunting it. Head to the end of the path and hit the green switch to make 2 platforms move. Take the near one down to a blue switch. Go back up and eat the Ghosts with the Power Pellets and get the Pac-Dots. Then take the moving platforms to the right. Kill the BAT, then Helivator up to a moving platform. Cross the disappearing platforms while killing the BAT. At the right you'll find CHECKPOINT #6. Kill the 3 TORCH SKELETONS and go up the hill to find a BELL DOOR and 3 GHOSTS. There's a health wedge in the chest here. To the right, take the steps down to a blue switch, which will reveal a BELL and a Power Pellet. Go back to eat the ghosts and open the Bell Door for the "M". Now go up the hill to the right and hit the green switch. Take the moving platform past a BAT to some disappearing platforms. Cross them to defeat a TORCH SKELETON on the other side, and 2 more TORCH SKELETONS in the back. Get an EXTRA LIFE from the chest, then head right to CHECKPOINT #7. Go up the hill past 4 BATS and go down from the top to get the "A". Up and to the right, cross a series of disappearing platforms and destroy the 3 BATS along the way. Near CHECKPOINT #8 after the platforms, get a health wedge from the chest. Then keep going across more disappearing platforms and normal platforms (destroy the BAT as well). You'll reach an area with 3 TORCH SKELETONS and a chest containing a health wedge. Up the hill nearby is an EXTRA LIFE. Go right across several more disappearing platforms with 3 BATS flying above. Head right past a GHOST and go up the hill to hit a green switch. The Power Pellet is on one of the far disappearing platforms. Eat the Ghost and get the Pac-Dots. Go past the disappearing platforms and to the right, where you'll find CHECKPOINT #9. Cross the disappearing platform and go up the hill, across another disappearing platform and down the next hill. You can get the "N" as you go down, or you can bounce back up if you miss it. Finally, head right past 3 GHOSTS to get the Level Complete Token. Maximum Pac-Dots: 245 ------------------------------------------------------------ 2.6.2. CREEPY CATACOMBS ------------------------------------------------------------ My High Score: 59240 Defeat the 2 TORCH SKELETONS at the start before going up the hill to the right. At the top, get a CHERRY from the chest and defeat another TORCH SKELETON. Get to CHECKPOINT #1 past the Skeleton. Hit the blue switch behind the CHERRY DOOR at the bottom of the hill to make some Pac-Dots and 2 GHOSTS appear; the Power Pellet is at the top of the hill. After eating the Ghosts and getting the Pac-Dots, go right from the top of the hill to face a TORCH SKELETON. To the right you'll face a TOMBSTONE; let these run until they fall on the floor, then bounce on them. Follow the walkway to face another TOMBSTONE, then jump to the near ledge where a TORCH SKELETON is waiting. Head near and to the right to destroy 2 more TOMBSTONES and to reach CHECKPOINT #2. To the left, you can get the "P" on some disappearing platforms. After that, proceed near and down the steps to kill a TORCH SKELETON and get a health wedge. Go down again for another TORCH SKELETON, then drop to your left onto a small ledge with an EXTRA LIFE. Then jump right to a ledge against the cliff. Jump to the moving platform, then cross the disappearing platforms to another moving platform. You should kill a BAT on the way. Continue to CHECKPOINT #3. There will be 2 GHOSTS here and a GHOST on the hill to your right. Hit the blue switch, then go up the hill to get the Power Pellet to eat the 3 Ghosts. Get the rest of the Pac- Dots before climbing the hill again. At the top is a TORCH SKELETON and a PEACH. Head down to the PEACH DOOR and hit the blue switch. The floor will move, so jump into the hole to find the first "A" and CHECKPOINT #4. Head right to a CEILING SPIDER. Go past the fire and across the round platforms. Hit the green switch on the last platform to make the others move. Take the platform to the left of that one to reach a Chrome Ball. Make your way to the far left to 3 fire-breathing statues guarding a GALAXIAN. Then go to the middle to the GALAXIAN DOOR and play through the Hidden Maze (109 Pac-Dots; see Maze Mode, Mansion Maze #5 for details). Continue right past the green switch platform. Kill the CEILING SPIDER before going past the crushing walls; move past them as they move up. Hit CHECKPOINT #5 and go up the steps with more crushing walls and fire. Get the health wedge in your path, and keep going right under more crushing walls to CHECKPOINT #6. You'll arrive at more round platforms. Kill the BAT and ride the moving platform to an EXTRA LIFE. Then cross the far platforms and go right on the moving platforms. Jump over the fire to avoid getting burned. At the last platform, head near to kill another BAT. Ride on the near moving platform for a health wedge, then proceed to the right. Kill the TORCH SKELETON by CHECKPOINT #7, then Helivator up past the fire. You can jump to the far ledge, but if you have trouble, jump to the ledge on the right and walk around. You can get a full health wedge if you go underneath the far ledge with the fire-breathing statue. Go up and left from the ledge with the statue. Destroy the 2 TORCH SKELETONS and hit the blue switch for an EXTRA LIFE and a Pac-Dot. Head right to an area with fences in the background. Get to CHECKPOINT #8 near the 4 GHOSTS that come out from the fences. Jump onto the first wall to the left of the BELL DOOR to grab a Power Pellet and eat the Ghosts. Destroy the TORCH SKELETON in the background to the left of where the Power Pellet was, then destroy the 2 TOMBSTONES near the Bell Door. Head right to kill another TORCH SKELETON, then drop down below to where the crushing walls and CHECKPOINT #9 are. Carefully get past these; for the one with no walking space around it, jump towards it and back to make it come down, then jump across as it rises. Hit the green switch and get the BELL that appears, as well as all the Pac-Dots around the crushing walls. Go back to the Bell Door and hit the blue switch inside to break the walls, then go right and destroy the TORCH SKELETON guarding the KEY. Exit through the Bell Door and head right without dropping below. You'll pass some spinning fire-breathing statues to find a TORCH SKELETON and a green switch. Hit the switch, then collect the Pac-Dots and the CHERRY. In the Cherry Door near the switch you'll get a Chrome Ball, which you can use to get the "C" safely (it's by the first spinning statue, guarded by another statue in the far wall). Continue right up the steps to CHECKPOINT #10, where you'll find 2 TORCH SKELETONS and a PEACH DOOR. Cross the near disappearing platforms to another TORCH SKELETON, then use the statues on the near end of this area to reach a health wedge. Go right, using the statues on the wall as stepping stones. Destroy the 3 TORCH SKELETONS on the statues and get a PEACH from the chest on the other side, next to CHECKPOINT #11. Return to the Peach Door and get the "M". Go back to where Checkpoint #11 was and take the Helivator to the right past the fire. Hit the yellow switch there, then kill the TORCH SKELETON in front of the far BELL DOOR. Go left across the statues where the Pac-Dots are and get a BELL on the leftmost statue. Open the Bell Door for the "A", then ride up the Helivator in front past the steam- breathing statues. Jump from Helivator to Helivator, going all the way up. 2 TORCH SKELETONS and a CHERRY DOOR will be at the top. Jump to the far left ledge where another TORCH SKELETON is, then follow this ledge around the opening to get the CHERRY. Get the "N" from the Cherry Door and head right to get the Level Complete Token. Maximum Pac-Dots: 225 ------------------------------------------------------------ 2.6.3. GRAVE DANGER ------------------------------------------------------------ My High Score: 81170 In the starting area in front of you, destroy the 3 TORCH SKELETONS and the TOMBSTONE. Outside the fence, go left up the hill and defeat the BAT and another TORCH SKELETON. Helivator down the hole to hit a green switch, then come back up for some Pac-Dots and a "P". To the right of the fenced area, go past the fire-breathing statue to find 2 more TOMBSTONES and 2 moer TORCH SKELETONS. Go up the path to where the CHERRY DOOR is. On a near ledge, get a Chrome Ball from the chest, then quickly head up the hill. Kill another TORCH SKELETON before heading up another hill protected by fire-breathing statues. The Chrome will keep you from harm as you get a health wedge and a CHERRY. Return down the 2 hills to the Cherry Door and hit the green switch inside. Eat the 2 GHOSTS and get all the Pac-Dots before proceeding up the hills again. At the top you'll face a TOMBSTONE and find CHECKPOINT #1 near a PEACH DOOR. Head right under the storm clouds to kill another TORCH SKELETON. When you reach the steps with fire-breathing statues, Butt Bounce to get on top of the clouds to the left and cross them to get the PEACH. Don't stay on the clouds too long because they'll disappear. Go back to the Peach Door and get the "A". After that, resume right and up the steps past the fire-breathing statues. Avoid the storm clouds here. Before going up the hill, bounce to get on top of the clouds for an EXTRA LIFE. Then go up the hill to CHECKPOINT #2, and kill the TORCH SKELETON there. Get on top of the CHERRY DOOR room, then jump from there onto the cloud to get a BANANA. Continue right past a TORCH SKELETON to a chest containing a health wedge. Kill the next TORCH SKELETON and open the BANANA DOOR, then hit the green switch inside to make a Dot Chain appear. Take the chain to reach a CHERRY, and return to the Cherry Door where you can get the "C". From the Banana Door, head right and up across the clouds to find a TORCH SKELETON, a BELL DOOR, and CHECKPOINT #3. Cross the disappearing platforms to the right while avoiding the storm clouds; it's easier to do this by crossing on the near ends of the platforms. On the other side, break the chest on the ledge to get a BELL, then get on top of the wall. Go left across the tops of the storm clouds, picking up an EXTRA LIFE on the last one. Jump from there to the Bell Door and get the "M". Go back across the disappearing platforms. Use the B-Doing to avoid the fire and get a health wedge from the far chest. B-Doing across again to CHECKPOINT #4 and another chest with a health wedge. From here, go to the near end across a disappearing platform to a cloud which has the "A" on it. Get the letter and return across the disappearing platform. Helivator right and carefully kill the 3 BATS while still on the Helivator; do this by going slightly past them, then bouncing on them while the Helivator is returning. Past the Bats, cross on top of the clouds to a large grassy area. You'll find a BELL DOOR on the left, a PEACH DOOR on the right, a large mound in the center, and a GHOST floating around. Also, at the right end up on the wall, you'll find a TORCH SKELETON guarding a GALAXIAN DOOR. Ignore the doors for now and follow the near-right path, past some stones and another GHOST. Go right from the end to a TORCH SKELETON and continue to CHECKPOINT #5. Go up the hill, across a disappearing platform, up another hill, then across a disappearing platforms with a storm cloud and BAT overhead. From this ledge, cross atop the clouds to your right to get the "N", then return to this ledge. Bounce to get on top of the cloud above you to find the PEACH. Now it's time to head back. Hit the green switch behind the Peach Door to move the grassy mound, revealing a hole in the floor. Go down, and at the bottom you'll find CHECKPOINT #6. There are several moving or rotating fire-breathing statues in this area, so proceed with caution. Follow the path to CHECKPOINT #7, and take out the 3 TORCH SKELETONS along the way. Cross the disappearing platforms with 2 BATS above to make it to a large area in front of a CHERRY DOOR. Kill 3 more TORCH SKELETONS here, then go to the near end of the area where some disappearing platforms and a BAT guard a blue switch. Get to the switch and hit it, which will transform the large area (now it looks like a face). There will be a blue switch on each eye; hit the right one to make some Pac-Dots and 4 GHOSTS appear. Then hit the left one to make the Power Pellet and a CHERRY appear. Eat the Ghosts, get the Cherry and the Pac-Dots, then open the Cherry Door to hit the green switch. To the left, some greenish disappearing platforms appear. Use them to reach a BELL on the last platform. Backtrack all the way to the Bell Door above ground. Open it to reveal a far path. Continue up the path to see some storm clouds and 2 TORCH SKELETONS. Get on top of the first cloud for the GALAXIAN. On the right hand side, walk along the ledge to a near chest holding a Power Pellet. Use it to eat the 2 Ghosts in the large grassy area. After that, go up to the Galaxian Door on the right wall to play the Hidden Maze (106 Pac-Dots; see Maze Mode, Mansion Maze #6 for details). Don't forget to kill the Torch Skeleton by the door. After the maze, go back through the Bell Door. Cross the clouds this time to the left, where you can get an EXTRA LIFE from the chest before getting the Level Complete Token. Don't forget to free the FRIEND, Ms. Pac-Man, before leaving the level. Maximum Pac-Dots: 208 ------------------------------------------------------------ 2.6.4. TOC-MAN'S LAIR ------------------------------------------------------------ My High Score: N/A Now it's time to take on the evil Toc-Man. You won't be able to enter unless you've rescued all 6 FRIENDS. Pac-Man will crash the Ghosts' party and Toc-Man will make his appearance. The battle immediately follows. You'll have to hit Toc-Man many times; you'll see his health gauge on the left of the screen. Toc-Man has several different attack patterns, and during each you'll need to use a different ability of Pac-Man. Every time you're low on health, one of your rescued Friends will fly by to refill your health. This only happens once for each Friend you've rescued, so it's well worth saving all the Friends. 3 GHOSTS will also be helping Toc-Man out throughout the battle, so avoid them whenever you can. First, Toc-Man will stomp around, shooting fireballs at you every so often. These are easy to dodge. When he stops, he'll shoot a Pac-Dot attack at the ground, in your general direction. A circular wave will grow outwards from there, going about 2/5 of the platform diameter. Bounce over the wave as it approaches, then pick up as many Pac-Dots as you can. Shoot him as often as possible, and use a Super Pac-Dot attack if you can to speed up the fight. You'll need to hit Toc-Man with about 30 Pac-Dots, taking off 5 of his health bars. Toc-Man will be pulled to the center. Get on top of the blue steps that rise from the ground; bounce so that you're directly above him, then bounce on his head. Toc-Man will then start bouncing around the edges. Time your jumps so that you hit the floor when Toc-Man is in the air, and vice versa. It's better to just keep bouncing. Hit the 4 blue switches placed around the center to pull him back to the center, and repeat the process. You'll need to hit him 5 times; this will take off 6 health bars. In the last part, Toc-Man will walk around, then bounce toward you. Get out of his way when he does this. Keep dodging until Toc-Man gets into a ball and starts to do a Rev Roll. He'll circle around the center at high speed, which will flatten you. It may also send you flying off the platform if you jump into him a certain way. Try to dodge his Rev Roll, and when he stops and sits on the floor, rev into him to take down a health bar. You only need to hit him 5 times like this to finish him off. You can also rev into him while he's revving as a ball, but you'll need to do it quickly before he starts rolling. After the final hit, Toc- Man will shrink, and you'll get to watch the ending! You'll also get to see a screen that tells you what percentage of the game you've completed. Now that it's over, Pac-Man can finally return home and finish celebrating! ------------------------------------------------------------ 3. THE SLOT MACHINE ------------------------------------------------------------ You can play the Slot Machine after any level in which you've collected 3 of any kind of fruit. Use the O button to stop the wheels, or press X to skip the Slot Machine. It's best to try the Slot Machine, as you can pick up free lives and points. According to the manual: 2 of a kind next to each other = 100 points 3 Cherries, Strawberries, or Oranges = 1 life 3 Peaches, Apples, Bananas, Melons, or Lemons = 2 lives 3 Bells or Galaxians = 3 lives The three wheels spin at different speeds, but the arrangement of the fruits on each wheel is the same. Just watch each wheel and press the O button as the fruit before the one you want is passing. The arrangement of the wheels is this: Cherry, Apple, Cherry, Peach, Cherry, Galaxian, Lemon, Grape, Banana, Orange, Peach, Cherry, Banana, Orange, Cherry, Strawberry, Grape, Cherry, Bell, Lemon This repeats over and over. It's simple to get 3 Galaxians; watch for the pattern of Cherry, Apple, Cherry, Peach, Cherry, Galaxian. As the third Cherry passes, press the O button and the wheel will stop on the Galaxian. This way, you can easily turn your remaining fruits into a ton of lives. Or, if you want, you can aim for 2 of a kind to boost your level High Score a little. ------------------------------------------------------------ 4. P-A-C-M-A-N BONUS ROUNDS ------------------------------------------------------------ PIRATE AREA 3 Cherries, 3 Apples, 3 Oranges, 3 Strawberries, 3 Melons, 3 Bells, 3 Galaxians, 3 Extra Lives For this Bonus Round, move only in the left and right directions, or you'll miss some fruit. They're all lined up, and when jumping, aim for the highest one in a column; once you get it, simply drop straight down to get the ones below it. When swimming without a Chrome Ball, avoid the spikes at all cost. Start off by breaking the chest for a Chrome Ball. Jump right into the water and get the ORANGE and APPLE. From there, get the next fruit column on your right - 3 CHERRIES. Then jump left for the MELON and drop to get the GALAXIAN and BELL. Use a Butt Bounce as you fall to break the chest beneath and get an EXTRA LIFE. If you can, bounce onto the spikes to your right and go for the fruit column in the middle - a MELON, a GALAXIAN, and a BELL. If the Chrome Ball expires before that, or after you get them, swim up to the middle for an ORANGE and APPLE. Surface by jumping to the far ledge for an EXTRA LIFE in the chest (now you won't be aligned with the fruit). Swim back into the water and to the right, then surface to the ledge with the chest (don't worry about getting the fruits as you're swimming up). Break the chest and get the Chrome Ball (don't move near or far from where the Chrome Ball is; this will re-align you with the fruits). Jump left to get the ORANGE and APPLE, then left again to get the 3 STRAWBERRIES. Go right this time and get the MELON, GALAXIAN, and BELL; use the Butt Bounce again to break the chest below for an EXTRA LIFE. Now if you didn't get the middle column at the bottom, go for it. You should have time left, so if you need to, you can swim to get them after the Chrome Ball expires. RUINS AREA 3 Cherries, 3 Apples, 3 Oranges, 3 Strawberries, 3 Peaches, 3 Bananas, 2 Pac-Dots Before you start, decide whether you'll start with the left side first or the right side. You'll need to move quickly in this Bonus Round to get 100 Percent Complete. You'll travel in a circle and end up where you started. I'll outline what to do if you start with the right side; if you decide to start with the left, just picture it in the opposite direction. Head right from the middle of the fruits and pick up the 3 CHERRIES (you'll get the Strawberries later). Quickly get the Pac-Dot left of the Helivator, then Helivator up past the steam. If you have enough health (at least 2 wedges), then you can speed through and take the damage. If not, you'll need to use the hesitation to get past, but you'll be more pressed for time. Get 3 PEACHES as you go up, then transfer to the next Helivator and go up past more steam for 3 APPLES. Jump left at the top and get a Chrome Ball from the chest before going left to another Helivator. Now you can pass through the steam without getting hurt. Helivator down for 3 BANANAS, then go down the next Helivator for 3 ORANGES. At the bottom, get the Pac-Dot to the right of the Helivator and head right to where you started and get the 3 STRAWBERRIES. SPACE AREA 3 Cherries, 3 Apples, 3 Peaches, 3 Bells, 3 Lemons 2 Melons, 4 Galaxians, 1 Extra Life In this Bonus Round, you'll be using yellow switches to create blue forcefield floors to walk on. You'll need to act fast to get all the fruit and cross without falling down to the bottom. There's not enough time to get back up and complete the round if you fall. To help get through quickly, you'll need to use jumps to cut corners. Immediately hit the yellow switch and head right. Follow along the far end to get the PEACH, APPLE, and CHERRY. Do a zigzag by going left across the middle for the APPLE, then right along the near end for the PEACH, APPLE, and CHERRY. If you can jump well, use jumps to get from the far Cherry corner directly to the Apple in the middle, then to the near Peach corner. Quickly get to the right platform and take the Helivator up. Hit the yellow switch and do the zigzag again; this time I would recommend jumping between corners across the middle because of the layout. Again, go along the far end for the CHERRY, MELON, and GALAXIAN, then jump across to the middle for the LEMON. Jump again in the same direction to the BELL, then run left to get the GALAXIAN and PEACH before reaching the next platform. Helivator up again and hit the next yellow switch. The zigzag is easier on this one because the floor is set up for it. Again, start with the far end, cross the middle, and go across the near end. You'll get 2 BELLS, 2 GALAXIANS, 2 LEMONS, and a MELON. On the last platform is a chest with an EXTRA LIFE. FUNHOUSE AREA 3 Cherries, 3 Apples, 3 Oranges, 3 Strawberries, 3 Lemons, 3 Bells, 3 Galaxians You'll be jumping across balloons here, so you'll need to move quickly before they pop. This round is pretty easy. There a 7 columns of 3 balloons, and the columns are at alternating heights. You can actually just run from a balloon to an adjacent balloon at a lower height; this will help you finish faster. Here's a picture to give you an idea of how it looks, coded by the first letters of the fruits: s a b c o l g s a b c o l g s a b c o l g This layout can be thought of as 3 rows, each starting with a Cherry, then a Strawberry, and ending with a Bell, then Galaxian. Start by using the B-Doing to get to the first balloon with the CHERRY. Zigzag up the column to get 2 STRAWBERRIES and 2 CHERRIES, and then from there go across the top row for a STRAWBERRY, an ORANGE, an APPLE, a LEMON, a BELL, and a GALAXIAN. Drop left to the BELL, then right to the GALAXIAN, then head left across this second row to get the LEMON, APPLE, and ORANGE. After getting the Orange, drop left to the Strawberry balloon, then go right across the bottom row for an ORANGE, APPLE, LEMON, BELL, and GALAXIAN. You can also do this round row by row, going right across the bottom row, left across the second row, and right across the top row. Personally, I find my way faster for me, but in any case, you should have plenty of time to spare. FACTORY AREA 3 Lemons, 3 Bananas, 3 Oranges, 3 Strawberries, 3 Bells, 3 Galaxians, 2 Extra Lives, 9 Pac-Dots You should be familiar with the Magna-Movers by now. Avoid getting crushed by running around them as you pick up the fruit. Try to stay in a straight line as much as you can, but you'll lose a lot of time if you get caught underneath one of the Magna-Movers. Head right for a STRAWBERRY, ORANGE, BANANA, and LEMON, then hit the blue switch. Continue on to another series of STRAWBERRY, ORANGE, BANANA, and LEMON, then hit the next blue switch. Again to the right will be a STRAWBERRY, ORANGE, BANANA, and LEMON. Jump onto the raised platform and hit the blue switch, then ride the Dot Chain to get 3 BELLS, 3 GALAXIANS, 2 EXTRA LIVES, and 9 Pac-Dots. The chain takes about 7 seconds, so make sure you've got enough time by the time you hit the last blue switch. MANSION AREA 4 Bananas, 4 Oranges, 4 Lemons, 4 Bells, 4 Galaxians, 4 Extra Lives This is the hardest Bonus Round to complete, but it's worth a lot of points. You need to move quickly from disappearing platform to disappearing platform in order to get the fruits before time runs out. Each of the four blue switches activates the corresponding statue in the back. The switches won't reset until you've gotten all the fruit for the current switch, so you'll need to do it fast. Each switch will provide an EXTRA LIFE, a BANANA, an ORANGE, a LEMON, a BELL, and a GALAXIAN, bringing you to a total of 4 of each. The fruit will come out in a random order, and will move across the platforms in a random manner. However, you can use the 4-platform technique to get all the fruit quickly. To do this, start at the platform where the fruit is coming out. Then either jump to the right, then near, then left, then far back to the starting platform; or to the left, then near, then right, then far back to the starting platform. Do this quickly, spending no more than half a second on each platform, and you'll pick up any fruit before it gets too far away. If one does manage to get away, get the rest first with this technique, then go after it. Fruit usually don't move twice in the same direction, so they tend to stay within the 4-platform area. ------------------------------------------------------------ 5. MAZE MODE ------------------------------------------------------------ This section will guide you through the 3-D Mazes of Maze Mode. Each Maze is displayed in full, and the number of Pac-Dots in each, as well as the fruit available, is listed in the heading. Also, if the Maze is a Hidden Maze from Quest Mode, the stage in which it appears will be given in parentheses. A brief description appears on the right of the maze display. Keep in mind that there are 3 camera zooms available in Maze Mode, one of which is a full maze view. This is usually the best choice; however, in some Mazes it makes it difficult to see obstacles and traps. Here's a general key for reading the maze displays: X - Wall P - Pac-Man's starting point . - Pac-Dot O - Power Pellet + - Ghost staging area Tunnels are displayed as empty spaces; these actually continue for another space or two but are only shown as a single space. A tunnel on the left corresponds with a tunnel on the right, and the same goes for the top and bottom. Once you complete the last Hidden Maze in Quest Mode, the game will announce to you that the Marathon Mode has been unlocked. In Marathon Mode, you'll play through all 36 Mazes continuously, and your score through all the Mazes will accumulate. However, as when playing single Mazes, this score does not add to your Grand Score. If you finish Marathon Mode, the Marathon option will be replaced by the Gallery option, where you can view some pictures (mostly sketches) of Pac-Man and other characters. Marathon Mode also counts as 5% towards completing the game. ------------------------------------------------------------ 5.1. MAZE MODE - PIRATE AREA ------------------------------------------------------------ Pirate Maze #1 - 115 Pac-Dots / Cherry X X X X X X X X X X X X X X X X This maze has a simple X O . . . . X X X X . . . . O X layout, which is also X . X X X . X . . . . X X X . X used in Pirate Maze #6 X . . . . . X . X X . . . . . X and in #5 with a slight X . X X X . . . X X . X X X . X variation. There are no X . . . . . X . . . . . . . . X other obstacles or traps X X . X X . X X . X . X X . X X than the ghosts and the + + . X X . X . . . . X X . X X maze itself. + + . X X . X . X X . X X . X X X X . X X . X . X X . X X . X X . . . . . . P . . . . . . . X . X X X . X X . X . X X X . X X . . . . . X X . X . . . . . X X . X X X . . . . X . X X X . X X O . . . . X X X X . . . . O X X X X X X X X X X X X X X X X X Pirate Maze #2 - 98 Pac-Dots / Strawberry X X X X X X X X X X X X X X X X This maze has the same X X . . . . X X X X . . . . X X layout as Pirate Maze #4 X O . X X . X X X X . X X . O X and contains no X . X X . . . . . . . . X X . X additional obstacles or X . X X . X X X X X X . X X . X traps beside the walls . . . . . . X X . . . . . . and ghosts. X X X . X X . X X . X X . X X X X X X . X X . X X . X X . X X X X X X . X X . . . . X X . X X X X X X . X X . X X . X X . X X X X . . . . . . X X . . . . . . X X . X X P X X X X X X . X X . X X . X X . . . . . . . . X X . X X O . X X . X + + X . X X . O X X X . . . . X + + X . . . . X X X X X X X X X X X X X X X X X X Pirate Maze #3 - 105 Pac-Dots / Orange X X X X X X X X X X X X X X X X This maze has a simple X X O . . . X + + X . . . O X X layout, which is also X X . X X . X + + X . X X . X X used in Pirate Maze #6 X X . . X . . . . . . X . . X X and in #5 with a slight X X X . X X X . X X X X . X X X variation. There are no X . . . . . X . X X . . . . . X other obstacles or traps . X X X . . . . . . X X X . than the ghosts and the X . . . X . X X . X . X . . . X maze itself. X . X . . . X X . X . . . X . X X . X X X . . . . . . X X X . X X . . . . . X X . X . . . . . X X X X . X X X X . X X X . X X X X X . . X . . P . . . X . . X X X X . X X . X X X X . X X . X X X X O . . . X X X X . . . O X X X X X X X X X X X X X X X X X X Pirate Maze #4 - 98 Pac-Dots / Assorted X X X X X X X X X X X X X X X X This maze has the same X X . . . . X X X X . . . . X X layout as Pirate Maze #2. X O . X X . X X X X . X X . O X In addition, there are X . X X . * * * * * * . X X . X 4 parrots flying overhead X . X X . X X X X X X . X X . X that drop cannonballs in . . * . . . X X . . . . . . your path. Each * on the X X X * X X . X X . X X . X X X maze display represents a X X X * X X . X X . X X . X X X Pac-Dot underneath the X X X * X X * * * * X X . X X X flight path of a parrot. X X X * X X . X X . X X . X X X These are easy to dodge X . . * . . . X X . . . . . . X with some hesitation, and X . X X P X X X X X X . X X . X the parrots only reload X . X X . . . . . . * . X X . X cannonballs when you lose X O . X X . X + + X * X X . O X a life. X X . . . . X + + X * . . . X X X X X X X X X X X X X X X X X X Pirate Maze #5 - 115 Pac-Dots / Lemon (Corsair's Cove) X X X X X X X X X X X X X X X X This is just like Pirate X O . . . . X X X X . . . . O X Maze #1, except that the X . X X X . X . . . . X X X . X tunnel is above the Ghost X . . . . . X . X X . . . . . X staging area instead of X . X X X . . . X X . X X X . X below. This is an . . . . . X . . . . . . . . underwater maze, and the X X . X X . X X . X . X X . X X ghosts move more slowly + + . X X . X . . . . X X . X X than normal. + + . X X . X . X X . X X . X X X X . X X . X . X X . X X . X X X . . . . . . P . . . . . . . X X . X X X . X X . X . X X X . X X . . . . . X X . X . . . . . X X . X X X . . . . X . X X X . X X O . . . . X X X X . . . . O X X X X X X X X X X X X X X X X X Pirate Maze #6 - 111 Pac-Dots / Melon (Crazy Cannonade) X X X X X X X X X X X X X X X X The layout is the same as X O . . . . X X X X . . . . O X Pirate Maze #1, but 4 X . X X X . X . . . . X X X . X barrels have been added X . . . . . X . X X . . @ . . X as obstacles. The barrels X . X X X . . . X X . X X X . X are shown as @ on the X . . . . . X . . . . . . . . X maze display. X X . X X . X X . X . X X . X X + + . X X @ X . . . . X X . X X + + . X X . X . X X . X X . X X X X . X X . X . X X . X X . X X . . . . . . P . . . . . . . X . X X X . X X . X . X X X . X X . . . . . X X . X . . . . . X X . X X X . . . . X @ X X X . X X O . @ . . X X X X . . . . O X X X X X X X X X X X X X X X X X ------------------------------------------------------------ 5.2. MAZE MODE - RUINS AREA ------------------------------------------------------------ Ruins Maze #1 - 122 Pac-Dots / Peach X X X X X X X X X X X X X X X There are no traps in X O . . . X X X . . . . . . O X this maze. Watch out at X . X X . X X X . X X . X X . X the start because Pac- X . X . . . . . . . . . . X . X Man starts off near the X . X . X X X . X X X X . X . X Ghost area. X . . . X . . . . . . X . . . X X . X . X . X . X X . . . X X X X . X . X . X . + + . X . X X X X . X . . . X . + + . . . . . X X . . . X . X . X X . X . X . X X X X . X . . . P . . X . X . X X X X . X . X X X . X X . . . X X . . . . . . . . . . . . X . X X . X X . X X . X . X X . X . X X O . . . . . . X . . . . . O X X X X X X X X X X X X X X X X Ruins Maze #2 - 115 Pac-Dots / Apple X X X X X X X X X X X X X X X X This maze has a pretty X O . . . X . . . . X . . . O X simple layout. Nothing X . X X . X . X X . X . X X . X tricky and no extra X . X . . X . . . . X . . X . X obstacles or traps. X . X . X X . X X . X X . X . X X . X . X X . . . . X . . . . X X . . . . . . X X . . . X . X X X X . X X . X X X X . X X . + + X X . X X . X X X X . X X . + + X . . . . . . X X . . . X . X X X . . . X X . P . . X . . . . X . X . X X . X X . X X . X . X . X . . X . . . . X . . X . X X . X X . X . X X . X . X X . X X O . . . X . . . . X . . . O X X X X X X X X X X X X X X X X X Ruins Maze #3 - 112 Pac-Dots / Banana X X X X X X X X X X X X X X X X This maze is simple but X O . . . X X X X . . . . . O X has limited space in X . X X . . . . . . X . X X . X which to move around. X . . . . X . X X X X . . . . X There aren't too many X X . X . X . . . . X . X . X X places to hide or run. X X . X . X X X X . . . X . X X No other obstacles or X . . . . X X X . . X . . . . X traps, however. X . X . X X X X . X X X . X . X X . . . X . . . . + + X . . . X X X . X X . X X . + + X X . X X . X . . . X . . . . X . X X . X . X P X X . X . X . X X X . . . . X . X X . X . . . . X X . X X . X . . . . . . X X . X X O . . . X X X X X X . . . O X X X X X X X X X X X X X X X X X Ruins Maze #4 - 111 Pac-Dots / Strawberry (Crisis Cavern) X X X X X X X X X X X X X X X This maze has the same X O . . . X . . . . X . . . O X layout as Ruins Maze #2 X . X X . X . X X . X . X X . X with some slight changes. X . X # . . . . . # . . . X . X Each # represents a X . X . X X . X X . X X . X . X cracked floor; fireballs X . X . X X # . . . X . . . . X will fly down at these X . . . . . . X X . . # X . X X spots at regular X X . X X . X X X X . X X . + + intervals, but in pairs. X X . X X . X X X X . X X . + + The two #s in each X . . . . . # X X . . . X . X X quadrant are a pair. X . . . X X . P . . X . # . . X The fireballs are easy X . X . X X . X X . X X . X . X to avoid if you pay X # X . . . . . . # . . . X . X attention. X . X X . X . X X . X . X X . X X O . . . X . . . . X . . . O X X X X X X X X X X X X X X X X Ruins Maze #5 - 100 Pac-Dots / Strawberry (Manic Mines) X X X X X X X X X X X X X X X X This maze is similar to X O . . . X X X X # . . . . O X Ruins Maze #3. Again, X # X X . . # . . . X . X X # X each # represents a X . . . . X . X X X X . . . . X square where fireballs X X . X . X . . . . X . X . X X will land. This maze is X X . X . X X X X # . . X . X X visually more difficult . . . . X X X . . X . # . . X because of the red lava X . X . X X X X . X X X . X . X that sometimes hides X . # . X # . . . + + X . . . incoming fireballs. X X . X X . X X . + + X X . X X Because there are more X X . X . . . X . . . . X # X X fireballs here, it's X X . X . X P X X . X . X . X X harder to run from X . . . . X . X X # X . . . . X ghosts. X . X X . X . . . . . . X X . X X O # . . X X X X X X . # . O X X X X X X X X X X X X X X X X X Ruins Maze #6 - 98 Pac-Dots / Lemon (Manic Mines) X X X X X X X X X X X X X X X This is the same as Ruins X O . . . X X X . . . . . . O X Maze #1 with more walls X . X X . X X X . X X X X X . X added to make running and X . X T . . . . . . . . T X . X hiding more difficult. X . X . X X X X X X X X . X . X The T squares on the map X . . . X . . . . . . X . . . X represent pick-shaped X X X . X . X . X X . X . X X X traps that pop up from X X X . X T X . + + . X . X X X the floor when Pac-Man X X X . X . X . + + T . . X X X gets near. Move towards X X X . X . X . X X . X . X X X these, then away, then X X X . X . . . P . . X . X X X pass as they retract. It X X X . X . X X X X X X . . . X may be difficult to see X . . T . . . . . . . . . X . X them from a full view, so X . X X X X X . X X X X . X . X you might want to zoom in X O . . . . . . X X X X . . O X for a better look. X X X X X X X X X X X X X X X ------------------------------------------------------------ 5.3. MAZE MODE - SPACE AREA ------------------------------------------------------------ Space Maze #1 - 106 Pac-Dots / Melon X X X X X X X X X X X X X X X X This Space Maze is fairly X O . . . . X X X . . . . . O X simple. There are no X . X . X . X X X . X . X X . X other traps in the maze, X . X . . . . . . . . . . X . X but be careful when X . X . X X X X X X X X . X . X getting the Pac-Dots in X . . . X . . . . . X X . . . X the middle. It's a long X X X . X . X X X . X X X . X X winding passage with only X X X . X . . . X . X X . . . 2 exits, and it's easy to X X X . X X X . X . X X . X . X get trapped by ghosts if X X X . X X X . X . . . . X . X you're not paying . . . . . . P . . X X . X . X attention. X . X X . X X X X X X X . X . X X . X X . . . . . . . . . X . X X . X X . X X + + X . X X X . X X O . . . X X + + X . . . . O X X X X X X X X X X X X X X X X X Space Maze #2 - 109 Pac-Dots / Lemon X X X X X X X X X X X X X X X X This maze is simple and X O . . . . . . . . . . . X X X has no other obstacles. X . X X X X X X X . X X . O X X Pac-Man does start close X . X . . . . X X . X X X . X X to the Ghost area, so X . X . X X . X X . . . X . X X don't go the wrong way X . . . X X . . . . X . X . . X from the start. X . X . X X . X X . X . X X . X X . X . X X . + + . . . . . . X . . . . . . + + . X X . X . X X . X X . X . X X . X X . X . X X . . X . X . X X . X X . . . X X . X . . . P . . X X . X . X X X . X X X . X X . . . . X . X X X O . X X . X X X X X X X . X X X X . . . . . . . . . . . O X X X X X X X X X X X X X X X X X Space Maze #3 - 113 Pac-Dots / Galaxian X X X X X X X X X X X X X X X X This maze offers lots X X X X . . . X X . . . X X X X of breathing space X O . . . X . . . . X . . . O X except at the top and X . X X . X X X X X X . X X . X bottom. There's X . . . . X . . . . X . . . . X nothing else here X X . X . . . X X . . . X . X X besides the Ghosts. X . . . . X . + + . X . . . . X Watch out for the X . X X X X . + + . X X X X . X Ghosts at the start. X . X X X X . X X . X X X X . X . . . . X . . . . X . . . . X X . X . . . X X . . . X . X X X . . . . X . P . . X . . . . X X . X X . X X X X X X . X X . X X O . . . X . . . . X . . . O X X X X X . . . X X . . . X X X X X X X X X X X X X X X X X X X X Space Maze #4 - 95 Pac-Dots / Melon (Space Race) X X X X X X X X X X X X X X X X This maze has the same X O . . / . X X X . . . . / O X layout as Space Maze #1, X . X . X . X X X . X . X X . X but this one gets much X . X . . . . / . . . . . X . X trickier. Each / on the X . X . X X X X X X X X . X . X display represents a . / . X . . . . . X X . . . laser that turns on every X X X . X . X X X . X X X / X X so often. This makes it X X X . X . . . X . X X . . . X possible to get trapped X X X / X X X . X / X X . X . X between a single Ghost X X X . X X X . X . . . . X . X and a laser. It also X . . . . . . P . . X X . X . X makes it more difficult X . X X / X X X X X X X . X / X to chase Ghosts with a X . X X . . . . . . . . . X . X Power Pellet. X . X X . X X + + X . X X X . X X O . / . X X + + X . . / . O X X X X X X X X X X X X X X X X X Space Maze #5 - 90 Pac-Dots / Peach (Far Out) X X X X X X X X X X X X X X X X This is very difficult. I X O . \ . . / . . . \ . . X X X know it looks messy on X . X X X X X X X . X X . O X X the left, but it's the X . X . . / . X X . X X X / X X best I could think of X \ X . X X . X X . . . X . X X with ASCII. The / shows a X . / . X X . \ . . X \ X . . X green laser, and the \ is X . X . X X . X X . X . X X . X a red laser. The green . X . X X . + + . . . . . . lasers will all be on at X . \ . . . . + + . X X . X / X the same time; the same X . X X . X \ X X / X X . X . X goes for the red lasers. X . . X . X . X X . X X . / . X The sets work separately; X X / X . . . P . . X X . X \ X one, none, or both can be X X . X X X . X X . . \ . X . X on. It's very easy to get X X O . X X . X X X X X X X . X trapped by the lasers, X X X . . \ . . . . / . . . O X as there are several X X X X X X X X X X X X X X X X sections which are cut off by lasers. Space Maze #6 - 100 Pac-Dots / Apple (Gimme Space) X X X X X X X X X X X X X X X X This maze is the same as X X X X . . . X X . . . X X X X Space Maze #3 with some X O . . . X . # . . X . . . O X asteroid squares added. X # X X . X X X X X X . X X # X These are marked with a # X . . . . X . . . . X # . . . X on the display. These are X X . X . # . X X . . . X . X X similar to the fireballs X . . . . X . + + # X . . . . X in the Ruins Mazes. These . X X X X . + + . X X X X . shouldn't cause you too X . X X X X # X X . X X X X . X much trouble. X . . . . X . . . . X . . . . X X X # X . . . X X # . . X # X X X . . . . X . P . . X . . . . X X . X X . X X X X X X . X X . X X O # . . X . . . . X . . . O X X X X X . # . X X . . # X X X X X X X X X X X X X X X X X X X X ------------------------------------------------------------ 5.4. MAZE MODE - FUNHOUSE AREA ------------------------------------------------------------ Funhouse Maze #1 - 107 Pac-Dots / Bell X X X X X X X X X X X X X X X X This is a simple maze to X O . . . X X X X X X . . . O X start off the Funhouse X . X X . . X X X X . . X X . X with. It can be visually X . X X X . . . . . . X X X . X confusing because the X . . . . . X . X X . . . . . X purple walls blend in X . X X . X X . X X X . X X . X with the floor, but you X . X X . . . . . . . . X X . X shouldn't find it too . . . . X X X . X X . . . . troublesome. X X X X . X X X . X X . X X X X X . . . . . . X . . . . . . . X X . X X . X . P . X X . X X . X X . X X . . X X X X . . X X . X X . X X X . . . . . . X X X . X X . X X . . X + + X . . X X . X X O . . . X X + + X X . . . O X X X X X X X X X X X X X X X X X Funhouse Maze #2 - 108 Pac-Dots / Cherry X X + + X X X X X X X X X X X X This maze is also simple X X + + X X . . . . X X X X X X and has no other traps. X X O . . X . X X . X . . O X X There's not as much X . . X . . . X X . . . X . . X breathing space as in a X . X X X X . . X X . X X X . X lot of other mazes, but X . . . X X X . X . . X . . . X the placement of the X . X . . . . . X . X X . X X X Power Pellets should . X X . X X . . . X . . . . make things easier. X . . . . X . . X X X . X X . X X X . X . X . X X X . . . X . X X . . X . . . P . . . X . . . X X . X X X . X X X X . X X X . X X . . X . . . . . . . . X . . X X X O . . X . X X . X . . O X X X X X X X X . . . . X X X X X X X X X X X X X X X X X X X X X X Funhouse Maze #3 - 107 Pac-Dots / Strawberry X X X X X X X X X X X X + + X X You get a bit more room X X X X X . . . . . . X + + X X in this maze. There's X X O . . . X X . X . . . O X X nothing tricky here, so X . . X . X X . . X X . X . . X it shouldn't cause you X . X X . X . . X X X . X X . X any problems. X . . X . . . X X . . . X . . X X X . X . X . . . . X . X . X X X X . . . X . X X . . . . . X X X X . X X X . X X . X X X . X X X X . . . . . . . . X X X . X X . . X . X X X X . . . . . . X . X X . . . P X X . X X X . X X . . X X . X . . X . X X . . X X X O . . . X X . X . . . O X X X X X X X . . . . . . X X X X X X X X X X X X X X X X X X X X X Funhouse Maze #4 - 103 Pac-Dots / Peach (Clowning Around) X X X X X X X X X X X X X X X X This maze is just like X O . . . X X X X X X . . . O X Funhouse Maze #1. Four X . X X . . X X X X . . X X . X moving walls have been X . X X X . . . . . . X X X . X added, marked by a @ on X . . . . . X . X X . . . . . X the display. These are X . X X @ X X . X X X @ X X . X only minor annoyances. X . X X . . . . . . . . X X . X However, Ghosts can move . . . . X X X . X X . . . . over these walls, so keep X X X X . X X X . X X . X X X X that in mind when running X . . . . . . X . . . . . . . X from them. Also, if you X . X X @ X . P . X X @ X X . X run into one of these X . X X . . X X X X . . X X . X walls before it's halfway X . X X X . . . . . . X X X . X closed, it'll stop X . X X . . X + + X . . X X . X closing and will open X O . . . X X + + X X . . . O X again. X X X X X X X X X X X X X X X X Funhouse Maze #5 - 104 Pac-Dots / Cherry (Barrel Blast) X X + + X X X X X X X X X X X X Again, all that's been X X + + X X . . . . X X X X X X added are the moving X X O . . X . X X . X . . O X X walls marked by a @. X . . X . . . X X . . . X . . X The locations of these X . X X X X . . X X . X X X . X shouldn't be difficult X . @ . X X X . X . . X . . . X to deal with. X . X . . . . . X @ X X . X X X X . X X . X X . . . X . . . . . . . . X . . X X X . X X . X X X . X @ X . X X X . . . X . X X . . X . . . P . . . X . @ . X X . X X X . X X X X . X X X . X X . . X . . . . . . . . X . . X X X O . . X . X X . X . . O X X X X X X X X . . . . X X X X X X X X X X X X X X X X X X X X X X Funhouse Maze #6 - 97 Pac-Dots / Bell (Spin Dizzy) X X X X X X X X X X X X + + X X This maze is just like X X X X X . . . . . . X + + X X Funhouse Maze #3 with X X O . . . X X @ X . . . O X X moving walls added. X . . X @ X X . . X X @ X . . X Unlike Mazes #4 and #5, X . X X . X . . X X X . X X . X the walls here can be a . . X . . . X X . . . X . . X problem because there X X . X . X . . . . X . X . X X are more of them and X X . @ . X . X X . . . @ . X X they've been placed to X X . X X X . X X . X X X . X X close off the center. X X . @ . . . . . . X X X . X X Keep track of which ones X . . X . X X X X . . . @ . . are opening and which are X . X X . . . P X X . X X X . X closing so that you don't X . . X X @ X . . X @ X X . . X get stuck in the middle X X O . . . X X @ X . . . O X X with a Ghost. X X X X X . . . . . . X X X X X X X X X X X X X X X X X X X X X ------------------------------------------------------------ 5.5. MAZE MODE - FACTORY AREA ------------------------------------------------------------ Factory Maze #1 - 111 Pac-Dots / Orange X X X X X X X X X X X X X X X X This maze is a little X O . . . X . . . . X . . . O X more confining than many X . X X . X . X X . X . X X . X earlier mazes. Don't get X . X X . X . X X . X . X X . X caught at the start by X . . X . . . . . . . . X . . X the Ghosts nearby. No X X . X . X X X . X X . X . X X other obstacles, though. X X . . . . X X . X . . . . X X X X . X X . + + . X . X X . X X X X . X X . + + . X . X X . X X X X . . . . X X . X . . . . X X X X . X . X X X . X X . X . X X . . X . . . P . . . . X . . X . X X . X . X X . X . X X . X X . X X . X . X X . X . X X . X X O . . . X . . . . X . . . O X X X X X X X X X X X X X X X X X Factory Maze #2 - 101 Pac-Dots / Peach X X X X X X X X X X X X X X X X You shouldn't have too X X X O . . X X X X . . O X X X much difficulty here. X X X . X . . . . . . X . X X X X . . . X . X X X X . X . . . X X . X X X . X X X X . X X X . X X . . . X . . . X X . X . . . X X . X . . . X . . . . . . X . X . X . X X X X X . X X X X . X . X . X X X X X . X X X X . X X . X . . . X . . . . . . X . X X . . . X . . P X X . X . . . X X . X X X . X X X X . X X X . X X . . . X . X X X X . X . . . X X X X . X . . . . . . X . X X X X X X O . . X + + X . . O X X X X X X X X X X + + X X X X X X X Factory Maze #3 - 119 Pac-Dots / Apple X X X X X X X X X X X X X X X X With the Ghost area in X O . . . . . X . . . . . . O X the center along with X . X X X X . X . X X X X X . X most of the Pac-Dots, you X . . X . . . . . . . . X . . X may have trouble. You'll X X . X . X X . X X X . X . X X be spending a lot of time X . . X . . . . . . . . X . . X in the center, so you'll X . X X X X . X X . X X X X . X need to draw the Ghosts . . . . X . + + . X . . . . to the outside. X . X X . . . + + . . . X X . X X . X X X X . X X . X X X X . X X . . X . . . P . . . . X . . X X X . X . X X X . X X . X . X X X . . X . . . . . . . . X . . X X . X X . X . X X . X . X X . X X O . . . . . X X . . . . . O X X X X X X X X X X X X X X X X X Factory Maze #4 - 101 Pac-Dots / Peach (Perilous Pipes) X X X X X X X X X X X X X X X X This is just like Factory X X X O . . X X X X . . O X X X Maze #2. Each * on the X X X . X . . * . . . X . X X X map shows a Pac-Dot X . . . X . X X X X * X . . . X guarded by steam. Steam X . X X X * X X X X . X X X . X will shoot from the pipes . . . X . . . X X . X . . . every now and then; watch X . X . . . X . . . . . . X . X the steam, then pass when X * X . X X X X X . X X X X . X it's safe. Other than X . X * X X X X X . X X X X . X that, this maze should be X . X . . . X . . . . . . X . X no problem. X . . . X . . P X X . X . . . X X . X X X * X X X X . X X X . X X . . . X . X X X X * X * . . X X X X . X . . . . . . X . X X X X X X O . . X + + X . . O X X X X X X X X X X + + X X X X X X X Factory Maze #5 - 112 Pac-Dots / Apple (Under Pressure) X X X X X X X X X X X X X X X As in Factory Maze #4, X O . . . X . . . . X . . . O X steam has been added to X . X X . X . X X . X . X X . X make this a little more X . X X . X . X X . X . X X . X difficult. This steam X . . X * . . . . . . . X * . X shoots up from the floor, X X . X . X X X . X X . X . X X but it's the same idea. X X . . . . X X . X . . . . X X The squares are easier to X X . X X . + + * X . X X . X X see, though, because X X . X X . + + . X . X X . X X they're clearly marked. X X . . . . X X . X . . . . X X X X . X . X X X . X X . X . X X X . * X . . . P . . . . X . . X X . X X . X . X X . X * X X . X X . X X . X * X X . X . X X . X X O . . . X . . . . X . . . O X X X X X X X X X X X X X X X X Factory Maze #6 - 119 Pac-Dots / Strawberry (Down the Tubes) X X X X X X X X X X X X X X X X This one is hard to show X O . . . . . X . . . . . . O X in ASCII. Except for two X . X X X X * X . X X X X X . X of the steam shooters, X . . X . . . . . % . . X . . X the steam is in between X X . X . X X . X X X . X . X X squares, so that you can X . . X . . . . . . . . X . . X actually get the Pac-Dot X . X X X X . X X . X X X X . X next to it without ever X . . . . X * + + * X . . . . X touching it. The * shows X . X X . . . + + . . . X X . X a steam shooter; the X * X X X X . X X . X X X X * X steam shoots between the . . X . . . P . . . . X . . square with the * and X X . X . X X X . X X . X . X X the square above it. In X . . X . . % . . .*. . X . . X the bottom right is a X . X X . X . X X . X . X X . X * between two squares; X O . . . . . X X . . . . . O X this one is as shown. The X X X X X X X X X X X X X X X X % shows a normal steam shooter which shoots on the same square as the Pac-Dot. ------------------------------------------------------------ 5.6. MAZE MODE - MANSION AREA ------------------------------------------------------------ Mansion Maze #1 - 129 Pac-Dots / Banana X X X X X X X X X X X X X X X X This maze gives you a lot X O . . X . . . . . . X . . O X of space to work with. X . X . . . X X . X . . . X . X Don't let it fool you, X . X . X . X . . X . X . X . X though. The Ghosts move X . . . . . X . X X . . . . . X faster than before, and X X . X X . . . . . . X X . X X Pac-Man starts only two X . . . X X X . X X . X . . . X squares away from the X . X . . . . . . X . X . X . X first one. X . X . X + + X . X . . . X . X . . . X + + X . X . X . . . X X . X X . . . . . . X X . X X X . . . . . X P X X . . . . . X X . X . X . X . . . . X . X . X X . X . . . X . X X . . . X . X X O . . X . . . . . . X . . O X X X X X X X X X X X X X X X X X Mansion Maze #2 - 106 Pac-Dots / Melon X X X X X X X X X X X X X X X X This maze isn't too X X X . . . . . . . . . . X X X difficult. The layout X X O . X X . X X X . X . O X X is only a little X X . X X . . . . X . + + . X X complicated to deal X . . X X . X X . . . + + . . X with. Just watch out X . X X X . X X X X . X X X . X for the Ghosts. X . . . . . . . X X . . . . . X X X . X . X X . . . . X X . X X X X . X . X X X . X X X X . X X . . X . . . . . . . . . . . X . X X X . X X . X . X X X . X X . . X X . X P . . . X X . . X X X . X X . . . X X . X X . X X X X O . X X X . X X . X . O X X X X X . . . . . . . . . . X X X X X X X X X X X X X X X X X X X Mansion Maze #3 - 111 Pac-Dots / Lemon X X X X X X X X X X X X X X X This maze would be fairly X X X X . . . . . . . . X X X X simple due to its layout, X X X . . X . X X . X . . X X X but you play this maze in X O . . X X . . . . X X . . O X the dark. You get a small X . X X X . . X X . X X X X . X window of light that X . . . . . X X . . . . . . . X follows you, but it X X . X . X X X . X X . X X . X extends only barely past + + . X . . . . . X X . X X . X one square. Ghosts are + + . . . X X . X X . . . X . X hard to track when X X . X . X X . X X . X . X . X they're blue, too. You'll X . . . . . . . . . . . . . . X likely find yourself X . X X X X P X X . X X X X . X running into walls until X O . . X X . . . . X X . . O X you get a feel for the X X X . . X . X X . X . . X X X layout. X X X X . . . . . . . . X X X X X X X X X X X X X X X X X X X Mansion Maze #4 - 129 Pac-Dots / Cherry (Ghostly Garden) X X X X X X X X X X X X X X X X This maze has the same X O . . X . . . . . . X . . O X layout as Mansion Maze #1 X . X . . . X X . X . . . X . X with a small change; the X . X . @ . X . . X . @ . X . X @s are fire-breathing X . . . . . X . X X . . . . . X statues that spin around. X X . X X . . . . . . X X . X X You can deal with these . . . X X X . X X . X . . . by following with its X . X . . . . . . X . X . X . X rotation. Try not to eat X . X . X + + X . X . . . X . X Ghosts near them, though, X . . . X + + X . X P X . . . X because they'll keep X X . X X . . . . . . X X . X X spinning while Pac-Man X . . . . . X . X X . . . . . X pauses. One other bonus: X . X . @ . X . . . . @ . X . X there are 5 Ghosts in X . X . . . X . X X . . . X . X this maze. This means X O . . X . . . . . . X . . O X more points, but also X X X X X X X X X X X X X X X X more trouble. Mansion Maze #5 - 109 Pac-Dots / Banana (Creepy Catacombs) X X X X X X X X X X X X X X X This maze can really be a X X X X . . * . . . . . X X X X pain. Just like Mansion X X X . . X . X X . X . . X X X Maze #3, you play this in X O . . X X . . . . X X . . # X the dark. In addition, X . X X X . . X X . X X X X . X fire-breathing statues X . * . . . X X . . . * . . . X have been added; these X X . X . X X X . X X . X X . X guard the Pac-Dots marked + + . X . . . * . X X . X X . X by a *. Also, the # in + + . . . X X . X X . . . X . X the maze marks a Power X X . X . X X . X X . X . X . X Pellet guarded by a fire- X . . . . . . . . * . . . . . X breathing statue. This X . X X X X P X X . X X X X . X may take a few tries; X O . * X X . . . . X X * . O X it's hard to dodge the X X X . . X . X X . X . . X X X fire and the Ghosts when X X X X . . . . * . . . X X X X you can't see two squares X X X X X X X X X X X X X X X away. Mansion Maze #6 - 106 Pac-Dots / Galaxian (Grave Danger) X X X X X X X X X X X X X X X X For the final maze, this X X X . . . . . . . . . . X X X should be harder. The big X X O . X X . X X X . X . O X X thing with this maze is X X . X X . . . . X . + + . X X that there are 6 Ghosts X . . X X . X X . . . + + . . X to deal with; other than X . X X X . X X X X . X X X . X that, it's just like X . . . . . . . X X . . . . . X Mansion Maze #2. You can X X . X . X X . . . . X X . X X get a ton of points for X X . X . X X X . X X X X . X X eating all 6 Ghosts, but . . X . . . . . . . . . . . it's hard. Watch out and X . X X X . X X . X . X X X . X try not to get trapped; X . . X X . X P . . . X X . . X they have you beat in X X . X X . . . X X . X X . X X numbers. X X O . X X X . X X . X . O X X X X X . . . . . . . . . . X X X X X X X X X X X X X X X X X X X ------------------------------------------------------------ 6. EXTRA STUFF AND SECRETS ------------------------------------------------------------ -Outtakes At the initial menu, there are three choices: Start, Load, and Options. A fourth choice, Outtakes, is unlocked when you defeat Toc-Man. This choice lets you watch various "outtakes" from the game. They're not that funny, especially when you consider that these computer-generated characters never had to act in front of a camera... Oh well, it's still a bonus anyway, so enjoy. -Gallery In Maze Mode, you can play through the Marathon as one of the options. After unlocking all 36 mazes, play all the way through the Marathon. When you finish, the Marathon option is replaced by the Gallery option. Use it to take a look at some sketches of Pac-Man and other characters (and a group photo of the Pac-Man design team). -1,000,000 Points Yes, it took me a few hours, but I finally achieved one million points! It IS possible, but you'll need to do every possible thing to maximize your score. When you get to 1,000,000 Points after the Weigh-In Machine, you'll hear a sound (like when you get an extra life). When you return to the Ghost Island screen, you'll notice you now have a glowing Key as one of your items. This Key will open any fruit door without using any fruit (and possibly release any Friends you've missed; I haven't checked for this). You can use this when returning to the levels, although it's not very useful after you've played through the levels enough to get 1,000,000 Points. How do you get this many points? Well, play through the levels and try to get all the stuff. In every Hidden Maze, get as many Fruit as you can (especially the high-scoring fruit) and try to eat all the Ghosts with every Power Pellet you use. The P-A-C-M-A-N Bonus Rounds are invaluable, as each one can easily get you more than 20,000 points. -Free Lives in Classic Mode This is a well-known secret. Enter Classic Mode, and before you start a game, you can press the Select button to increase your credits by 1 up to a maximum of 99. This also works while you're playing, so if you're running out of lives, refill by pressing Select. -Another Secret? There seems to be another secret related to the time on your game save, perhaps if you beat the game within a certain time limit. I'm in the process of checking this out to see if there really is another secret, so maybe I'll have more to write about in the next update. ------------------------------------------------------------ 7. APPENDIX I: ENEMIES ------------------------------------------------------------ This section will provide a brief description of each enemy in the game, as well as the amount of points each is worth. The enemies are listed alphabetically. (Note: Not all of these are official names) Alien (Green) 400 Points Worth 400 Points, the Green Alien is one of the hardest enemies to destroy. It can not be bounced on or hit with a Pac-Dot. It uses an energy shield to guard its front, and follows you around so that its shield is facing you. You have to maneuver quickly around it so that you can Rev Roll into its back or side. It will even taunt you if you're standing a certain distance away. Alien (Purple) 200 Points The Purple Alien rides around in a saucer-like vehicle. At regular intervals, it will shoot electricity from its base and spin around. This has a fairly good range, so be cautious when it's in this state. Simply Butt Bounce on its head at any time. Bat 300 Points Most Bats carry around bombs, similar to the cannonball- toting Parrots. They'll drop these when you're nearby. Some Bats will swoop down at you when you get close. To destroy a Bat, just bounce on it; however, some Bats are placed in difficult locations, so you may end up losing a life to take the Bat out. Bumper Car 400 Points Another difficult enemy to destroy. You can't bounce on them or throw Pac-Dots. You can destroy them by revving into them and knocking them off the edge of a platform. Beware, though, that Bumper Cars will also try to bump you if they see you, and can often send you flying off the platform instead. The only other way to kill these is the Ultra Butt-Bounce. Note that some Bumper Cars in the game seem to be confined within a small area and never fall off the edge; I'm not sure whether these can be destroyed or not. Clown Pilot 200 Points Clown Pilots fly around, usually in annoying places. They can be destroyed with the Butt Bounce or with a Pac-Dot. Exploding Barrel 300 Points These enemies disguise themselves as regular barrels, but you can always spot them by the fuse in their tops. When you get close, they'll start walking around. The easiest way to finish them is by bouncing on them. Fish 300 Points There are only a few fish in the game, but they are difficult to get rid of. They can only be killed by a Pac-Dot attack underwater, which means you need a Chrome Ball to get them. Because they swim in a circle, you'll need to have some good aim. You usually have to kill them quickly, because a Chrome Ball is often needed for a chest underwater. Ghost Varies Ahh, the traditional Ghost. You should be familiar with the way these enemies work. You have to eat them after getting a Power Pellet, and will give you increasing points for each successive Ghost with the same Power Pellet (200, 400, 800, 1600, 2000, 3000). Avoid getting another Power Pellet while you're still in "blue time" from a previous one. Power Pellets in the game have a designated area, and when you eat all the Ghosts in a designated area, you'll be rewarded with one wedge of health. This applies to Hidden Mazes and Maze Mode as well. For a few Power Pellets, you'll be able to eat some Ghosts outside the designated area as well. Mummy 300 Points The Mummies will come out from behind doors in the walls. They wander around with their arms in traditional mummy fashion. Rev Roll into these from the front or back, or throw a Pac-Dot at them. You can't bounce onto their pointy headgear. Pac-Neanderthal 100 Points One of the easiest enemies in the game. They simply walk around, ready for you to destroy in any fashion. Parrot 300 Points Parrots usually carry cannonballs, ready to drop them on you when you're underneath. Take them out as they fly back and forth with a Butt Bounce or a Pac-Dot. Pop Cannon 200 Points These mousy-looking enemies will shoot a miniature "cannonball" at you, then pull it back to ready another shot. Butt Bounce or throw a Pac-Dot, or Rev Roll when they're not shooting at you. Shark 300 Points These mechanical Sharks will swim back and forth chomping at the water, and if you get hit, it's your own fault. You can swim above, below, or beside them to avoid getting bitten. When you have a Chrome Ball, you can Butt Bounce on them to get rid of them. You may need to do it quickly, as with the Fish, because Chrome Balls are often needed for some other purpose. In addition, a few Sharks are placed in tough-to-reach locations. Skeleton (Pirate) 100 Points These are the basic enemy in the Pirate Area. They walk around and will try to slash you with their swords, but they're easily taken out by a Butt-Bounce, Rev Roll, or Pac-Dot. Skeleton (Torch) 200 Points These are just like the Pirate Skeletons, except they wield torches instead of swords. When they spot you, they'll blow at their torches and send fire in your direction; destroy them before you get burnt. Sparker 300 Points Sparkers are mechanical enemies that hop or walk around. The spark at their ends is what hurts you; Butt Bounce or Rev Roll, depending on where the spark is (it can be on their top or pointing out). Spider 200 Points Spiders skitter around, usually in circles. Squash them with a Butt Bounce. Spider (Ceiling) 200 Points These spiders hang from the ceiling. When you walk beneath them, they'll drop down and act like a regular Spider. You may need to lure some by standing beneath them longer than usual. Tombstone 300 Points Tombstones are normally sitting on the ground. When they see you, they'll stand up and run across whatever ledge or platform they're on. After a certain distance, they'll fall face first onto the floor. While they're lying down like this, use a Butt Bounce to break them into pieces. ------------------------------------------------------------ 8. APPENDIX II: FRUITS ------------------------------------------------------------ Cherry 100 Points Strawberry 300 Points Orange 500 Points Peach 600 Points Apple 700 Points Banana 800 Points Melon 1000 Points Lemon 1600 Points Galaxian 2000 Points Bell 3000 Points ------------------------------------------------------------ 9. APPENDIX III: HIGH SCORES ------------------------------------------------------------ Buccaneer Beach: 8860 Corsair's Cove: 67000 Crazy Cannonade: 56910 HMS Windbag: 7100 Crisis Cavern: 40040 Manic Mines: 52835 Anubis Rex: 5000 Space Race: 61900 Far Out: 56060 Gimme Space: 58745 King Galaxian: 46500 Clowning Around: 60050 Barrel Blast: 43660 Spin Dizzy: 53630 Clown Prix: 17600 Perilous Pipes: 60030 Under Pressure: 50950 Down the Tubes: 50990 Krome Keeper: 5000 Ghostly Garden: 73930 Creepy Catacombs: 59240 Grave Danger: 81170 Toc-Man's Lair: N/A Grand Score: 1017200 ------------------------------------------------------------ This is the end of the FAQ for Pac-Man World: 20th Anniversary Edition on the Playstation. Remember, any questions, comments, or corrections can be directed to <[email protected]>. Also, remember that this is copyrighted work; read the disclaimer at the top of this file. Pac-Man World Walkthrough/FAQ v1.7 -by- Miguel Balauag
Sours: /ps/198251-pac-man-world/faqs/8642

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