Fire emblem promotions

Fire emblem promotions DEFAULT

[FE8] More Than Two Promotions

CCD48 seems to be the place where the routine starts.
CCDC0’s loop is something to loop through all the player characters until it finds the one you’re promoting. (Possibly to find what their current class is.)
You can see the game check twice for classes to promote to at CCE56. If you pull that out, the second option becomes a glitchy mess.
CCE72 looks at the case of the trainee classes and adds the third promotion to the list of promotions (which is located at 0202547C). It also hardcodes the three extra promotions the trainees get to their class.
The check for whether you’ve completed the game before, and thus whether that third promotion is actually activated, seems to be somewhere else though :\ .
Haven’t figured out enough about the branching to make any significant changes, but loading an old save file, got this:

Related: CD7FC and a few more ensuing blocks of ASM load the text that happens before the trainee promotions.

4 Likes

Sours: https://feuniverse.us/t/fe8-more-than-two-promotions/512

Fire Emblem Fates: Class and Promotion Guide

In Fire Emblem Fates, choosing the right assortment of classes is the key to victory. To properly plan your conquering strategy, you need to plan which classes to use, which to spend your precious upgrades on, and when to upgrade. This guide will help walk you through the basics of when it's right to upgrade a character, as well as provide a resource for which classes lead to various upgraded classes.

When to Promote

Each base class has one upgrade, which you can activate using a Master Seal on a character. Master Seals are more plentiful in Fire Emblem Fates: Birthright than they are in Conquest. Many of the class upgrades let you choose between two upgraded classes, and other items (Heart Seals, Partner Seals, and Friendship Seals) can change a unit's class altogether.

Learn more about the differences between Fire Emblem Fates: Birthright, Conquest, and Revelations.

In general, it's best to hold off on promoting a unit until it reaches Level 20. At that point it will have achieved its stat upgrades and unlocked any ability perks available to that class. Promoting it will reset it to level 1 of the new class, giving it 20 more levels to increase its stats and gain more abilities.

Upgraded versions of classes usually come with extra perks like better movement range or tougher armor, and can equip a wider variety of weapons. The ability to equip several weapons at once makes classes much more versatile in combat, since it gives them a range of options for the rock-paper-scissors style combat encounters. However, if an upgraded class specializes in just one weapon, it is a much more powerful version of that specialty. 

Hoshido Base Classes

  • Archer (Bow) - Upgrades to: Kenshi Knight, Sniper
  • Diviner (Tome) - Upgrades to: Onmyoji, Basara
  • Herb Merchant (Bow) - Upgrades to: Great Merchant, Mechanist
  • Kitsune (Beaststone) - Upgrades to: Nine-Tails
  • Monk (Staff) - Upgrades to: Great Master, Onmyoji
  • Ninja (Shuriken) - Upgrades to: Master Ninja, Mechanist
  • Oni Savage (Axe) - Upgrades to: Oni Chieftan, Blacksmith
  • Samurai (Swords) - Upgrades to: Swordmaster, Weapon Master
  • Shrine Maiden (Staff) - Upgrades to: Priestess, Onmyoji
  • Sky Knight (Lance) - Upgrades to: Falcon Warrior, Kenshi Knight
  • Spear Fighter (Lance) - Upgrades to: Spear Master, Basara
  • Villager (Lance) - Upgrades to: Weapon Master, Great Merchant

Hoshido Upgraded Classes

  • Basara (Lance, Tome)
  • Blacksmith (Sword, Axe)
  • Falcon Knight (Lance, Staff)
  • Great Master (Lance, Staff)
  • Great Merchant (Lance, Bow)
  • Kenshi Knight (Lance, Bow)
  • Master Ninja (Sword, Shuriken)
  • Mechanist (Shuriken, Bow)
  • Oni Chieftan (Axe, Tome)
  • Onmyoji (Tome, Staff)
  • Nine-Tails (Beaststone)
  • Priestess (Bow, Staff)
  • Sniper (Bow)
  • Spear Master (Lance)
  • Swordmaster (Swords)
  • Weapon Master (Sword, Lance, Axe)

Nohr Base Classes

  • Cavalier (Sword, Lance) - Upgrades to: Paladin, Great Knight
  • Dark Mage (Tome) - Upgrades to: Sorcerer, Dark Knight
  • Fighter (Axe) - Upgrades to: Berserker, Hero
  • Knight (Lance) - Upgrades to: General, Great Knight
  • Mercenary (Sword) - Upgrades to: Hero, Bow Knight
  • Outlaw (Bow) - Upgrades to: Adventurer, Bow Knight
  • Troubadour (Staff) - Upgrades to: Strategist, Maid (female), Butler (male)
  • Wolfskin (Beaststone) - Upgrades to: Managarm
  • Wyvern Rider (Axe) - Upgrades to: Wyvern Lord, Malig Knight

Nohr Upgraded Classes

  • Adventurer (Bow, Staff)
  • Berseker (Axe)
  • Bow Knight (Sword, Bow)
  • Butler (Shuriken, Staff)
  • Dark Knight (Sword, Tome)
  • General (Lance, Axe)
  • Great Knight (Sword, Lance, Axe)
  • Hero (Sword, Axe)
  • Maid (Shuriken, Staff)
  • Malig Knight (Axe, Tome)
  • Managarm (Beaststone)
  • Paladin (Sword, Lance)
  • Sorcerer (Tome)
  • Strategist (Tome, Staff)
  • Wyvern Lord (Lance, Axe)

Special Classes 

  • Nohr Prince or Princess (Sword, Stone) - Upgrades to Nohr Noble (Sword, Stone, Tome) or Hoshido Noble (Sword, Stone, Staff)
  • Songstress (Lance) - Only one specialized character
  • Dread Fighter (Sword, Axe, Shuriken) - Available via DLC or in Special Edition
  • Dark Falcon (Lance, Tome) - Available via DLC or in Special Edition
  • Lodestar (Sword) - Special Amiibo Class
  • Vanguard (Sword, Axe) - Special Amiibo Class
  • Grandmaster (Sword, Tome) - Special Amiibo Class
  • Great Lord (Sword, Lance) - Special Amiibo Class
Sours: https://www.shacknews.com/article/93284/fire-emblem-fates-class-and-promotion-guide
  1. Tier 1 holster
  2. Elf age dnd 5e
  3. Massage cedar city
  4. 2005 nitro 700 lx

Promotion Branching is a mechanic that appears in Fire Emblem Gaiden, Fire Emblem: The Sacred Stones, Fire Emblem: Shadow Dragon,Fire Emblem: New Mystery of the Emblem, Fire Emblem Awakening and Fire Emblem Fates. It allows units to have two or more options of classes to promote to. For example, in The Sacred Stones, a Cavalier can promote into a Paladin or a Great Knight.

Overview[]

In Gaiden, only Villagers have branching promotions, being able to promote to a Cavalier, Soldier, Mage, Archer or Mercenary.

In The Sacred Stones, almost every class has an alternate promotion option. For instance, a Pegasus Knight can choose to promote into a Falcon Knight or Wyvern Knight.

In Shadow Dragon and New Mystery of the Emblem, Pegasus Knights usually promote into Wyvern Lords, but with an Elysian Whip purchased from the Online Shop, they can promote into a Falcon Knight instead.

In Awakening and Fates, promotion branching functions in the same way as it does in The Sacred Stones, with different classes. Likewise, in Fates, the only Lord class that allows branched promotion is the Nohr Prince(ss), though this aspect is only included in the Revelation route.

For details on what classes' options are, see the respective class listings:

Sours: https://fireemblem.fandom.com/wiki/Promotion_Branching
Promotion Guide for Fire Emblem: The Sacred Stones
FE14 Class Change.png

Class Changing (クラスチェンジ) is the process through which a character advances their current class into a stronger version of their current class. Not to be confused with Reclassing.

It is also often called "Promotion".

Effects of Class Change[]

Most class changes have at least some of the following effects:

  • Vastly higher stat boosts than a levelup
  • Increased Movement
  • Additional weapon types made available
  • Enhanced skill in current weapon types
  • Additional skills
  • Brings level back to one, allowing more level-ups
  • Increased stat caps

Methods of Class Change[]

Throughout the series there have been several methods of initiating class changes.

Item-based Class Change[]

Multiple Items[]

The original method of initiating class change. There are several items in the game world which will class change a character if they use them, but they only work on certain classes. For example, Fire Emblem 7's Elysian Whip will let Pegasus Knights and Wyvern Riders class change, but not any other classes. This method returns in Three Houses when a unit reaches a certain level to qualify for a given Beginner, Intermediate, Advanced or Master Class (or to access the Dark Mage and Dark Bishop classes).

See also: Promotional Item

Used in: FE1, FE3, FE6, FE7, FE8, FE16

Single Item[]

This is the most common method of class change. It is the same as the multiple item style, except only the one item is used for promotions. In Fire Emblem 5, this item is the Knight Proof. In Fire Emblem 7, this is the Earth Seal. In Fire Emblems 8 - 14, it is the Master Seal (although for FE10, an additional two items are added, for those wishing to promote second-tier units: the Master Crown, and the Holy Crown, used exclusively for one character in particular to promote her to final tier: Mist).

Used in: FE5, FE7, FE8, FE9, FE10, FE11, FE12, FE13, FE14

Location-based Class Change[]

Shrine[]

In Fire Emblem 2, in order to class change, a character must visit one of several Shrines spread throughout the world map.

Compared to the item-based systems, this has the advantage in that potentially every character can be promoted, whereas with item-based systems promotions are limited to the amount of promotion items you can obtain. On the other hand, a unit cannot promote at any time like it can in an item-based system - one first needs to go to a map which contains a shrine.

Used in: FE2, FE15

Home Castle[]

In Fire Emblem 4, a character must enter the Home Castle and choose an option in the castle menu in order to change class.

This has an advantage over the Shrine style of locative class changing in that there is a home castle on every map. However, due to the size of FE4's maps, it can take some time for a unit to reach it, unless one of the teleportation staves is used.

Used in: FE4

Level-based Class Change[]

This style of Class Change is used in Fire Emblem 9 and 10, but only in the localized versions- this method did not exist in the Japanese versions, which instead used item based promotion (see above). In localized versions, instead of an unpromoted unit ceasing to gain experience once it has reached level 20, it continues to gain experience. At the point it would have leveled up to level 21, it instead initiates Class Change. The unit does not get an additional level up for reaching 21.

This has the advantage of the location-based systems in that promotions are not limited to the number of items available, and avoids the disadvantage that characters need to be in a certain location to promote. However it does have the drawback that the experience gained after level 20 is, in effect, lost (as the unit doesn't get a level up bonus for it, and the unit could have been promoted at level 20 with a Master Seal/Crown, provided the player had one).

Used in: FE9, FE10

Event-based Class Change[]

This style of class changing has never been used as the predominant method in any of the games.

Event-based class changing usually initiates a class change for specific characters throughout storyline events, with the player having no say in the timing.

A list of all characters which receive event-based class changes:

  • FE2/FE15
    • Celica (automatically initiated)
    • ​Alm (manually initiated)
  • FE5
    • Leif (automatically initiated)
    • Lara (manually initiated)
    • Linoan (manually initiated)
  • FE6
    • Roy (automatically initiated)
  • FE7Lyn Normal Mode
    • Wallace (Wallace's promotion is forced in Lyn Normal Mode as it serves as a tutorial. The choice to promote Wallace is optional in Lyn Hard Mode, though, and can be avoided on normal difficulty via a glitch.)
  • FE7Eliwood Mode
  • FE7Hector Mode
    • Hector (automatically initiated)
  • FE9
    • Ike (automatically initiated)
    • Volke (manually initiated)
  • FE10
    • Micaiah (automatically initiated; twice)
    • Sothe (automatically initiated)
    • Ike (automatically initiated)
  • FE16

Limitations[]

In general, a Class Change may only be initiated for a character over a certain level. The exceptions are event-based ones.

The level at which a character may first be class changed is usually level 10. Exceptions include Genealogy, where it is 20, Gaiden/Shadows of Valentia, where it varies by class, and Three Houses, where levels are persistent and give access to new tiers of classes. If you wish to have characters reach their maximum potential, you can allow characters to reach the maximum level for their unpromoted class before promoting them, as this allows them more level-ups total. However, in a normal playthrough it is unlikely to get any benefit from promoting at max level since without a lot of grinding most characters usually won't gain enough experience to obtain all possible levels anyway. There are also many advantages to promoting early that are worth considering including gaining significant stat boosts earlier, training weapon ranks earlier, and leveling stats past the unpromoted cap earlier.

In many games, promoted units gain experience points as if they were 20 levels higher (for example, a level 1 promoted unit is treated as a level 21 unit in the experience formula), meaning that promoting a unit below level 20 will reduce experience gained by that unit.

Game-specific Features[]

Fire Emblem: Shadow Dragon and the Blade of Light[]

Instead of receiving predetermined stat boosts on class change, characters instead get any low stats raised to the base stat of the class they have become. Any stats higher than the new base stat are left as they are.

Fire Emblem Gaiden/Echoes[]

In this game, most classes have a third tier, with the exceptions being the magic classes and the Pegasus Knights. For example, whereas most games have Cavaliers promoting to Paladins, in FE2, the Paladins can further promote to Gold Knights.

FE2 also has a class, Villager, which has multiple promotions. When visiting a shrine, a villager will receive the option to promote to a random class out of the available choices. The game offers the option of denying the class change, so one can keep making the villager visit the shrine until the class wanted is offered.

The class Dread Fighter is able to be demoted to Villager through class change, which allows looping.

Sours: https://fireemblem.fandom.com/wiki/Class_Change

Promotions fire emblem

Class change

So you've noticed my knight crest, have you? You've eyes like an eagle, my friend! Once I've used the crest, I'll be even stronger! A terrifying thought, isn't it? Ha ha ha haaaa!
— Wallace, on being able to change class

Class change (Japanese: クラスチェンジclass change), more commonly called "promotion", is the process by which a unit is transformed from a basic class into a more powerful class. With very few exceptions, the act of class changing substantially increases the stats of the unit, may increase the number of accessible weapon types available to them, and resets their level to 1 to grant them another twenty levels in which to gain stats.

In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The main character is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status.

While normally class change consists only of a single basic class and a single advanced class, there are a handful of games which implement some variation in this status quo. The Sacred Stones, Awakening and to a lesser extent Gaiden implement "branched promotion", where one class will have multiple class change options (often two) which can be chosen between by the player; these games also feature "trainee" classes, weaker classes which have several basic classes as their class change options, allowing them some greater variation and flexibility in their eventual advanced class choice. Gaiden and Radiant Dawn feature a more powerful third tier of classes, which the usual advanced classes promote to in turn.

Fire Emblem: Shadow Dragon & the Blade of Light

Main article: Class change/Nintendo Entertainment System games

In Shadow Dragon & the Blade of Light, class change is achieved through the use of items specific to each class. Compared to later installments, only eleven classes—six base and five advanced—are connected into class change trees, with the vast majority—including the Lord—incapable of promotion at all.

Fire Emblem Gaiden

Main article: Class change/Nintendo Entertainment System games

In Gaiden, class changing is achieved by visiting any Mila Shrine. By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time. Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level. Gaiden is the first game to feature trainee classes (albeit only one, the Villager) and third-tier advanced classes.

Alm and Celica both promote in events: Celica promotes to Princess by talking to a woman in Grieth's Fort after clearing it in Chapter 3, and Alm promotes to Hero when Celica talks to Halcyon in the Sage's Hamlet in Chapter 4. While Celica's initial class, Priestess, is not exclusive to her, no other Priestess can promote to Princess. When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class. When a Dread Fighter promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.

Fire Emblem: Mystery of the Emblem

Main article: Class change/Super Nintendo Entertainment System games

The class change system of Mystery of the Emblem is mostly unchanged from Shadow Dragon & the Blade of Light, using a variety of class-specific items for each class to promote. Four classes which existed in Shadow Dragon & the Blade of Light without promotion options (Knight, General, Hunter, Horseman) were connected into promotion lines; however, Marth, the Fighter and Thief are still incapable of promotion.

Fire Emblem: Genealogy of the Holy War

Main article: Class change/Super Nintendo Entertainment System games

In Genealogy of the Holy War, physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's home castle, by selecting a unit and picking the "Class Change" option. After Oifey (first generation) or Lewyn (second generation) confirms the player's intent, the unit in question changes class. Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow and the word "OK". After promotion, their class does not roll back over to 1, but rather remains the same; the game's level cap is 30.

Fire Emblem: Thracia 776

Main article: Class change/Super Nintendo Entertainment System games

The Thracia 776 class change system reverted to being akin to that of Mystery of the Emblem: class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike Mystery of the Emblem, this time class changing is achieved entirely through a single item for almost all classes: the Knight Proof. As with in Genealogy of the Holy War, some classes may have multiple promotion options, but they depend on the specific character promoting and cannot be chosen between by the player.

Fire Emblem: The Binding Blade

Main article: Class change/Game Boy Advance games

The Binding Blade restored the use of multiple class change items, each associated with multiple classes, as opposed to the single class change item of Thracia; most of these items are either returning from or based on the earlier class change items of Mystery of the Emblem. Compared to its predecessors, like most other facets of the game, the range of classes available is smaller and simplified.

Fire Emblem: The Blazing Blade

Main article: Class change/Game Boy Advance games

The class change system of The Binding Blade remains largely unchanged in Fire Emblem. The biggest difference is that class changing can now be done from the preparations screen, as Fire Emblem introduced the ability to use items from this menu. Fire Emblem also introduced the Earth Seal, a secondary class change item option for almost every class in the vein of the Knight Proof of Thracia 776.

Fire Emblem: The Sacred Stones

Main article: Class change/Game Boy Advance games

The class change system of The Sacred Stones remains mostly the same as in Fire Emblem, with the addition of branched class change trees, giving every class save the Lord two class options to promote to, which are actively chosen between by the player at the time of promotion. As with Fire Emblem, in addition to the individual class change items, there is also a secondary unified class change item which works on all classes except the Lord: the Master Seal.

The Sacred Stones houses the most robust incarnation of the trainee classes system. In it, there are three trainee classes—Journeyman, Recruit and Pupil—which have a branching set of three class change options. From a trainee class, a unit will promote to become a conventional base class, and then can in turn promote into advanced classes normally.

Fire Emblem: Path of Radiance

Main article: Class change/GameCube and Wii games

The Path of Radiance class change system returns to each base class having a single class change option, and condenses class change items into a single item for all classes: the Master Seal. However, a Master Seal is not the only way to promote—compatible units will automatically promote without one if they gain 100 more experience after reacing Level 20. Of the two playable Thieves, only Volke is capable of promotion to Assassin, doing so in an event at the end of Chapter 19 if the player selects to hire him; Sothe cannot promote at all.

Fire Emblem: Radiant Dawn

Main article: Class change/GameCube and Wii games

The class change mechanics of Radiant Dawn remain mostly the same as in Path of Radiance, with the addition of a third tier promotion for every advanced class. In all cases of promotion regardless of tier, either gaining 100 EXP after reaching level 20 or the use of a promotion item (Master Seal for basic classes, Master Crown for advanced classes) are the means of accessing promotion (however, in the Japanese version, advanced classes cannot promote through levelling and instead must use a Master Crown). For third-tier advanced classes, mastery skills are learned automatically upon promotion and do not require an item like in Path of Radiance.

Fire Emblem: Shadow Dragon

Main article: Class change/Nintendo DS games

As an enhanced remake of Shadow Dragon & the Blade of Light and Mystery of the Emblem Book 1, the class change structure of Shadow Dragon is an expanded version of the original two games. The two primary differences are the use of the Master Seal as the near-exclusive class change item for all classes, and the implementation of several classes introduced in later games to give class change options to classes still lacking them in Mystery of the Emblem; however, the Lord, Thief, Freelancer, Manakete and Ballistician still cannot promote and are in compensation treated as special classes with a maximum level of 30.

Fire Emblem: New Mystery of the Emblem

Main article: Class change/Nintendo DS games

In New Mystery of the Emblem, the class change system, array of classes and promotion games are almost entirely identical to those of Shadow Dragon, differing only in a few variations class base stats and therefore a few variations in promotion gains. Unlike in Shadow Dragon, the Elysian Whip can be found during the normal course of the main game, removing the restriction on Falcoknight availability.

Fire Emblem Awakening

Main article: Class change/Nintendo 3DS games

Awakening reintroduces branching class changes for almost every class, the exceptions being the Lord and Tactician classes. A single item—the Master Seal—is used to promote all classes, including Lords. Master Seals are freely available from certain merchants on the world map, effectively allowing the player to promote every playable character.

Fire Emblem Fates

Main article: Class change/Nintendo 3DS games

The Fates system is unchanged from Awakening.

Fire Emblem Echoes: Shadows of Valentia

Main article: Class change/Nintendo 3DS games

Echoes: Shadows of Valentia largely copies the class change system of Gaiden verbatim, with characters being required to visit Mila Shrines in order to promote, after they reach a required level. Almost all quirks associated with the class change system of Gaiden remain intact, such as promotion gains being based on whether or not a stat has reached the promoted class' base stat, and the ability for Dread Fighters to "promote" back to the Villager class, thus looping through the class change tree. As in the original, Celica promotes through an event in Chapter 3; unlike in the original, however, Alm does not promote in Chapter 4 when Celica speaks to Halcyon in the Sage's Hamlet—this merely enables him to promote, but like any other character, he must visit a Mila Shrine to do so.

The DLC of Shadows of Valentia introduces the concept of "over classes", which, once purchased by the player, may be accessed by units who have reached level 20 of their standard highest-tier class by visiting the appropriate altar; e.g. Alm must visit the Altar of the King in order to promote to Conqueror, once he has reached level 20 in the Hero class. Overclasses also grant enhanced maximum stats, additional 20 levels to grow and even new attributes as the ability to use black magic for Harrier, new spells for Enchantresses, Gurus and Exemplars or new skills like Tri-affliction for Yashas, Phalanx for Spartans and Bowrange +3 for Oliphantiers.

Fire Emblem: Three Houses

Main article: Class change/Nintendo Switch games

Three Houses greatly overhauls the class change system, while retaining some features from Shadows of Valentia. Class changing is achieved by completing certification exams, which require specific skill levels and seals. There are now four tiers of classes available: beginner classes at level 5, intermediate classes at level 10, advanced classes at level 20, and master classes at level 30. Units can attempt a certification exam for any of these tiers if their level is high enough and they have the appropriate seal. These exams can be taken if a unit's skill level is not quite high enough, though this reduces the chances of the unit actually passing the exam and gaining access to the new class. A certification exam cannot be attempted if the unit's chance of passing it is less than 30%.

Completing an exam also does not forcibly switch the unit to the new class, instead prompting the player if they would like to do so themselves. Upon passing a certification exam, the unit will have their base stats boosted to the class's base stats if they are lower, like in Shadows of Valentia. Changing classes will also provide the unit various class stat modifiers, as well as bonuses or penalties to certain growth rates. A unit's level is not reset upon class changing or gaining access to a class.

Some specific classes are available only through events, and do not require passing an exam to obtain them. Byleth gains access to Enlightened One after completing Chapter 10. Edelgard, Dimitri, and Claude all automatically switch to new classes at the start of Part 2: these classes are Armored Lord, High Lord, and Wyvern Master respectively. They later also gain access to stronger versions of these classes, those being Emperor, Great Lord, and Barbarossa. Additionally, the Dancer class is made available to a unit if they win the White Heron Cup in Chapter 9.

Other appearances

Tokyo Mirage Sessions ♯FE

Main article: Class change/Spin-off games

In Tokyo Mirage Sessions ♯FE, class change is unlocked after Chapter 3. Every character is given the option of two promotions. Performing a class change will also unlock new Carnages and skills.

Fire Emblem Warriors

Main article: Class change/Spin-off games

In Warriors, class change offers a stat boost and the ability to unlock new Crests. Unlike most Fire Emblem games, the advances class and stat gains are dependent on the character. Performing a class change will also unlock the associated costume.

Genealogy of the Holy War Ōsawa manga adaptation

In this manga adaptation, the concept of class changing is adapted somewhat into being a process of special training. Promoted classes are considered to be an honorific title, which one has to earn by way of practical mastery of the required skills, and the process of "promoting" is a knighting ceremony.

While in exile in Silesse, Lachesis decided to attempt to pursue attaining the title of "Master", and enlisted Finn's assistance in doing so by asking him to help her train in the use of lances. She successfully attained the title, with Claud administering the ceremony, and afterward Quan reminded Finn that it was time to pursue his own knightly promotion.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Class change

--

English
(unofficial)

Promotion

While "Class change" has been the official English term since the Fire Emblem series's first localization, fan materials typically favor this term.

Japanese

クラスチェンジ

Class change

Spanish

Cambio de clase

Class change

French

Changement de classe

Class change

See also

Sours: https://fireemblemwiki.org/wiki/Class_change
Fire Emblem Pitfalls - Part 1

UPFIVEDOWN

Fire Emblem: Awakening

ByMartin Hillon

Promoting units is, let’s be honest, one of the best parts of a Fire Emblem game. Seeing your favourite characters go from zero to hero – by your hand – is incredibly satisfying, and it’s one of the main pulls of the series for fans. We’ve replayed countless Fire Emblem titles for the sole reason of focusing on and promoting different units. This experimentation keeps fans coming back again and again.

When should you promote then? Units come in all different shapes and sizes, they join at different times, some are already promoted and others seem beyond saving. We’re here today to give you our opinion on when, and in some cases who you should promote, broken down into three unit types we’re sure you’ll be familiar with…


Struggling Units

Fire Emblem: Awakening Robin

During your play through of Awakening, you’re likely to happen upon units that really struggle to keep up. No matter how many rounds of combat and killing blows you feed them, they never quite make the cut. These are often found in the early game, when your group is dotted with new recruits often of similar roles.

Such units have always existed in the Fire Emblem series. Shadow Dragon for example, had units like Gordin, Cord or Draug, all of which struggle after a few maps of use. The Sacred Stones had Gilliam, and The Blazing Blade had Wil, Dorcas and others. Each of these need that bit of assistance in the form of an early promotion, certainly if you want to see much use out of them.

Awakening itself, at least in our experience, has this type of unit in abundance, but the following are those that most frequently struggle for us. Give these an early promotion to extend their use, but don’t expect them to see out the whole game without issues.

Promote these units at Level 10


Average Units

Fire Emblem: Awakening Dark Mage

It’s quite hard to define an ‘Average’ unit in a Fire Emblem game. We can all pick out the best of the best, after all they often form the spine of your team, but who would we consider average? These middle of the pack performers don’t appear as frequently as our other choices here, and often take the form of units you don’t really like, but that seem like a better option than the strugglers.

These units tend to join towards the end of the early game, adding bodies to your group to ensure that early deaths are compensated. We’re often reminded of units such as Ilyana from Path of Radiance, making the perfect replacement for an errant Soren death. If you’re experiencing a normal play through, her joining seems superfluous, but if you’re low on units after a difficult early game she can fill a gap.

We recommend promoting these before they reach the cap, but not in front of the real struggling units. They tend to last a bit longer before they reach their peak, so you’re able to get a good amount of use before changes are required. Once they do peak however, often before the level cap, you’ll notice them struggling – this is when you take action.

Unfortunately, you’ll often find that RNG sometimes brings some of your high performing units drop into this section if you’re unlucky. Following are some of the Awakening units that we’ve found sit in this section:

Promote these units at Level 15


Advertisement


High Performing Units

Fire Emblem: Awakening Anna

Finally we settle on the real stars of the show. Everybody has their favourites in Fire Emblem games, and they’re almost always units that fit this description. These are characters capable of taking on multiple enemies at once, almost always emerging successful, leading your charge through the majority of levels.

These units don’t tend to have a more frequent join time, rather they bolster your ranks throughout the entirety of the game. When considering these units, we think of Sacred Stones’ Tana, Kieran from Path of Radiance or Fiora from Blazing Blade. These units join and immediately provide a benefit, be it flying or in battle, and they keep this performance all the way to their level cap.

Awakening has quite a few of these units, though it’s easy for some to fall behind if they’re not given the necessary attention:

  • Cordelia
  • Tharja
  • Lucina
  • Almost all of the second generation.

Promote these units at Level 20


Master Seals

You’re going to need a lot of Master Seals to complete all of these promotions, especially if you plan on experimenting with a multitude of units. Following are the places where you can find them:

  • World Map Merchants.
  • Loot from slain enemies (often the ‘boss’ units)
  • Armouries in certain locations.
  • The occasional chest or village.

More details on the location of Master Seals can be found here, at Serenes Forest.


Fire Emblem: Awakening Home Link

More Fire Emblem: Awakening…

Best Class for Every Character | Fire Emblem: Awakening

Choosing a class for each of your characters is critical in Fire Emblem: Awakening. Well, it’s critical in any Fire Emblem game if we’re honest, but it’s particularly relevant in a game that has 43(!) of them available, not including DLC units. The wrong class can render a […]

Choosing Your Asset and Flaw | Fire Emblem: Awakening

In Fire Emblem: Awakening, picking the correct Asset and Flaw for your Avatar might seem like a small decision, but it influences their statistics for the entirety of the game. Your choice will increase the growth of one, whilst leaving the other to languish. OK so it’s not […]

Recommended Classes for Robin | Fire Emblem: Awakening

In Fire Emblem: Awakening, unlike prior games in the series, you play the role of a unique character within the game, Robin. As a non-Lord character, you’re able to name the character and mould them into any role you wish, a fact that is signposted very early in […]

Loading…

Something went wrong. Please refresh the page and/or try again.

Sours: https://upfivedown.com/2020/10/05/promotion-timing-fire-emblem-awakening/

Now discussing:

.



621 622 623 624 625