Poe heist guide

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PoE Heist Rogues Equipment & Skill Tier

Steel DrillSteel Drill(4-6)% increased Engineering speedRequires Level 2 in Engineering
  • Huck, the Soldier
  • Vinderi, the Dismantler
  • Isla, the Engineer
Heist ToolFlanged DrillFlanged Drill(7-9)% increased Engineering speedRequires Level 3 in Engineering
  • Huck, the Soldier
  • Isla, the Engineer
Heist ToolSulphur BlowtorchSulphur Blowtorch(10-12)% increased Engineering speedRequires Level 4 in EngineeringHeist ToolThaumetic BlowtorchThaumetic Blowtorch(13-15)% increased Engineering speedRequires Level 5 in EngineeringHeist ToolTorn CloakTorn Cloak2% reduced raising of Alert LevelRequires Level 2 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist CloakTattered CloakTattered Cloak3% reduced raising of Alert LevelRequires Level 3 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist CloakHooded CloakHooded Cloak4% reduced raising of Alert LevelRequires Level 4 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist CloakWhisper-woven CloakWhisper-woven Cloak5% reduced raising of Alert LevelRequires Level 5 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist CloakSilver BroochSilver Brooch(11-15)% increased Rarity of Items dropped in HeistsRequires Level 2 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist BroochGolden BroochGolden Brooch(16-20)% increased Rarity of Items dropped in HeistsRequires Level 3 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist BroochEnamel BroochEnamel Brooch(21-25)% increased Rarity of Items dropped in HeistsRequires Level 4 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist BroochFoliate BroochFoliate Brooch(26-30)% increased Rarity of Items dropped in HeistsRequires Level 5 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist BroochSimple LockpickSimple Lockpick(4-6)% increased Lockpicking speedRequires Level 2 in Lockpicking
  • Karst, the Lockpick
  • Huck, the Soldier
  • Tullina, the Catburglar
  • Kurai, the Administrator
Heist ToolStandard LockpickStandard Lockpick(7–9)% increased Lockpicking speedRequires Level 3 in Lockpicking
  • Karst, the Lockpick
  • Huck, the Soldier
  • Tullina, the Catburglar
  • Kurai, the Administrator
Heist ToolFine LockpickFine Lockpick(10–12)% increased Lockpicking speedRequires Level 4 in Lockpicking
  • Karst, the Lockpick
  • Kurai, the Administrator
Heist ToolMaster LockpickMaster Lockpick(13–15)% increased Lockpicking speedRequires Level 5 in Lockpicking
  • Karst, the Lockpick
  • Kurai, the Administrator
Heist ToolLeather BracersLeather Bracers(4-6)% increased Brute Force speedRequires Level 2 in Brute Force
  • Huck, the Soldier
  • Tibbs, the Giant
Heist ToolStudded BracersStudded Bracers(7-9)% increased Brute Force speedRequires Level 3 in Brute Force
  • Huck, the Soldier
  • Tibbs, the Giant
Heist ToolRuned BracersRuned Bracers(10-12)% increased Brute Force speedRequires Level 4 in Brute ForceHeist ToolSteel BracersSteel Bracers(13-15)% increased Brute Force speedRequires Level 5 in Brute ForceHeist ToolCrude Sensing CharmCrude Sensing Charm(4-6)% increased Perception speedRequires Level 2 in Perception
  • Karst, the Lockpick
  • Nenet, the Scout
  • Gianna, the Master of Disguise
  • Adiyah, the Wayfinder
Heist ToolFine Sensing CharmFine Sensing Charm(7-9)% increased Perception speedRequires Level 3 in Perception
  • Karst, the Lockpick
  • Nenet, the Scout
  • Adiyah, the Wayfinder
Heist ToolPolished Sensing CharmPolished Sensing Charm(10-12)% increased Perception speedRequires Level 4 in Perception
  • Nenet, the Scout
  • Adiyah, the Wayfinder
Heist ToolThaumaturgical Sensing CharmThaumaturgical Sensing Charm(13-15)% increased Perception speedRequires Level 5 in Perception
  • Nenet, the Scout
  • Adiyah, the Wayfinder
Heist ToolVoltaxic FlashpowderVoltaxic Flashpowder(4-6)% increased Demolition speedRequires Level 2 in Demolition
  • Huck, the Soldier
  • Tibbs, the Giant
  • Vinderi, the Dismantler
Heist ToolTrarthan FlashpowderTrarthan Flashpowder(7-9)% increased Demolition speedRequires Level 3 in Demolition
  • Huck, the Soldier
  • Tibbs, the Giant
  • Vinderi, the Dismantler
Heist ToolAzurite FlashpowderAzurite Flashpowder(10-12)% increased Demolition speedRequires Level 4 in Demolition
  • Tibbs, the Giant
  • Vinderi, the Dismantler
Heist ToolThaumetic FlashpowderThaumetic Flashpowder(13-15)% increased Demolition speedRequires Level 5 in DemolitionHeist ToolCrude WardCrude Ward(4-6)% increased Counter-Thaumaturgy speedRequires Level 2 in Counter-Thaumaturgy
  • Niles, the Interrogator
  • Nenet, the Scout
  • Gianna, the Master of Disguise
Heist ToolLustrous WardLustrous Ward(7-9)% increased Counter-Thaumaturgy speedRequires Level 3 in Counter-Thaumaturgy
  • Niles, the Interrogator
  • Nenet, the Scout
  • Gianna, the Master of Disguise
Heist ToolShining WardShining Ward(10-12)% increased Counter-Thaumaturgy speedRequires Level 4 in Counter-Thaumaturgy
  • Niles, the Interrogator
  • Nenet, the Scout
Heist ToolThaumaturgical WardThaumaturgical Ward(13-15)% increased Counter-Thaumaturgy speedRequires Level 5 in Counter-ThaumaturgyHeist ToolEssential KeyringEssential Keyring(4-6)% increased Trap Disarmament speedRequires Level 2 in Trap Disarmament
  • Vinderi, the Dismantler
  • Tullina, the Catburglar
  • Isla, the Engineer
Heist ToolVersatile KeyringVersatile Keyring(7-9)% increased Trap Disarmament speedRequires Level 3 in Trap Disarmament
  • Vinderi, the Dismantler
  • Isla, the Engineer
Heist ToolSkeleton KeyringSkeleton Keyring(10-12)% increased Trap Disarmament speedRequires Level 4 in Trap Disarmament
  • Vinderi, the Dismantler
  • Isla, the Engineer
Heist ToolGrandmaster KeyringGrandmaster Keyring(13-15)% increased Trap Disarmament speedRequires Level 5 in Trap DisarmamentHeist ToolEelskin SoleEelskin Sole(4-6)% increased Agility speedRequires Level 2 in Agility
  • Karst, the Lockpick
  • Tullina, the Catburglar
Heist ToolFoxhide SoleFoxhide Sole(7-9)% increased Agility speedRequires Level 3 in AgilityHeist ToolWinged SoleWinged Sole(10-12)% increased Agility speedRequires Level 4 in AgilityHeist ToolSilkweave SoleSilkweave Sole(13-15)% increased Agility speedRequires Level 5 in AgilityHeist ToolBasic Disguise KitBasic Disguise Kit(4-6)% increased Deception speedRequires Level 2 in Deception
  • Niles, the Interrogator
  • Gianna, the Master of Disguise
Heist ToolTheatre Disguise KitTheatre Disguise Kit(7-9)% increased Deception speedRequires Level 3 in Deception
  • Niles, the Interrogator
  • Gianna, the Master of Disguise
Heist ToolEspionage Disguise KitEspionage Disguise Kit(10-12)% increased Deception speedRequires Level 4 in Deception
  • Niles, the Interrogator
  • Gianna, the Master of Disguise
Heist ToolRegicide Disguise KitRegicide Disguise Kit(13-15)% increased Deception speedRequires Level 5 in Deception
  • Gianna, the Master of Disguise
Heist ToolRough Sharpening StoneRough Sharpening Stone(11-15)% increased Melee DamageRequires Level 2 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearStandard Sharpening StoneStandard Sharpening Stone(16-20)% increased Melee DamageRequires Level 3 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearFine Sharpening StoneFine Sharpening Stone(21-25)% increased Melee DamageRequires Level 4 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearObsidian Sharpening StoneObsidian Sharpening Stone(26-30)% increased Melee DamageRequires Level 5 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearFlanged ArrowheadFlanged Arrowhead(11-15)% increased Projectile Attack DamageRequires Level 2 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearFragmenting ArrowheadFragmenting Arrowhead(16-20)% increased Projectile Attack DamageRequires Level 3 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearHollowpoint ArrowheadHollowpoint Arrowhead(21-25)% increased Projectile Attack DamageRequires Level 4 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearPrecise ArrowheadPrecise Arrowhead(26-30)% increased Projectile Attack DamageRequires Level 5 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearFocal StoneFocal Stone(11-15)% increased Spell DamageRequires Level 2 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearConduit LineConduit Line(16-20)% increased Spell DamageRequires Level 3 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearAggregator CharmAggregator Charm(21-25)% increased Spell DamageRequires Level 4 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist GearBurst BandBurst Band(26-30)% increased Spell DamageRequires Level 5 in Any JobAny Heist member: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla, Vinderi.Heist Gear
Sours: http://www.vhpg.com/heist-rogues/

Path Of Exile: A Complete Guide To Heists

By Charles BurgarUpdated

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Whether you need a solid grip on the mechanics or general tips, this guide to Path of Exile's new Heist missions should help!

Path of Exile's Heist league has introduced an entirely new ecosystem to the game's progression and endgame systems. Nine NPCs, hundreds of new items, Replica Uniques, and Heists themselves have added a breadth of content to Path of Exile that hasn't been seen in recent leagues.

RELATED: Path Of Exile: Every Ascendancy Ranked From Worst To Best

That said, this is easily one of the most confusing leagues for newer and even experienced players to dive into. Gearing Rogues and understanding Grand Heists can be confusing to learn. Fortunately, they are much less intimidating than they appear. From understanding Heist's mechanics to general tips, here is a complete guide to Path of Exile's Heist missions introduced in Heist league.

Updated January 26th, 2021 by Charles Burgar: Heist content has been added to Path of Exile's core content, meaning it is available in Standard and all future leagues. Grinding Gear Games, the developers of Path of Exile, have made some slight changes to Heists to reflect this change. This article has been updated to reflect these changes. A dedicated section for Rogues has also been added, hopefully making the unlock process for them much easier.

Contracts

Every enemy in Path of Exile has a chance to drop Rogue Markers, special coins that will open a portal to the Rogue Harbour. Players can also find Contracts from slain foes and Smuggler's Caches, which can be used in the Rogue Harbour to initiate Heists.

Contracts act similar to Maps, each having an area level that denotes monster strength. These missions will also note what skills are required, the tileset it takes place in, and list any potential modifiers if the Contract is magic or rare in rarity. As with Maps, players can use currency items to craft modifiers onto these Contracts, increasing their rewards but making them much harder. Contracts can be earned as early as Act 6 and drop in virtually every area. If players get tired of Mapping or leveling, completing Contracts on the side is a great change of pace that gives great rewards.

Job Types

Each Heist players embark on will require Rogues proficient in certain Jobs. There are nine Jobs in Heist: Agility, Brute Force, Deception, Demolition, Engineering, Lockpicking, Perception, Counter-Thaumaturgy, and Trap Disarmament.

Jobs aren't just an arbitrary prerequisite to running Heists, though. The type of Job attached to a mission will determine the rewards that lie within. The rewards are the following:

  • Agility: Armor, Currency, Essences, Fossils, Harbinger
  • Brute Force: Weapons and Uniques
  • Counter-Thaumaturgy: Jewelry and Skill Gems
  • Deception: Armor and Divination Cards
  • Demolition: Generic Loot, Blight, Metamorph, Delirium
  • Engineering: Armor, Maps, Uniques
  • Lockpicking: Currency, Fragments, Jewelry
  • Perception: Divination Cards, Jewelry, Prophecies
  • Trap Disarmament: Abyss, Armor, Breach, Legion, Talismans, Weapons

Rogues

Rogues can be found in the Rogue Harbor, a unique hub space that can only be accessed by using a Rogue Marker. There are nine Rogues tied to Heist, each with a certain skill set and gear that they can use. Eight out of the nine Rogues are specialized to complete one or two types of Contracts.

Rogues have the following proficiencies:

  • Karst: Lockpicking (5), Perception (3), Agility (2)
  • Tibbs: Brute Force (5), Demolition (4)
  • Isla: Engineering (5), Trap Disarmament (4)
  • Tullina: Agility (5), Lockpicking (3), Trap Disarmament (2)
  • Niles: Counter-Thaumaturgy (5), Deception (4)
  • Nenet: Perception (5), Counter-Thaumaturgy (4)
  • Vinderi: Demolition (5), Trap Disarmament (5), Engineering (2)
  • Gianna: Deception (5), Counter-Thaumaturgy (3), Perception (2)
  • Huck: Lockpicking (3), Brute Force (3), Demolition (3), Engineering (3)

Players will start with Karst, Tibbs, and Isla. To unlock the other six, they must complete Contracts with certain members. Unbeknownst to the player, these Rogues must be introduced in a specific order. That order is listed below.

  • Karst -> Huck -> Niles -> Vinderi -> Gianna
  • Tibbs -> Tullina -> Nenet

The order plays in a linear sequence. For example, Tibbs will always introduce Tullina to the player during a Contract. No one else will ever introduce Tullina to the player. Tullina will then introduce players to Nenet. Follow this sequence to maximize Rogue unlocks.

RELATED: Path Of Exile: 10 Tips For Making Currency

Alert Level

The most noticeable change from typical Path of Exile content and Heists is the alert level. This gauge will fill based on opening chests and being spotted by certain objects in the environment. Killing targets does not raise a player's Alert Level.

Loot as many objects as possible on the way to the objective, but do take note of how much chests contribute to the meter. Smaller footlocker chests that dot the level generate much less alert than the larger side room chests. Should the alert level in a Heist reach or exceed 100%, players will be given a short period to steal the objective item before it closes forever. Breaking the cabinet that contains the objective item will start the next section of a Heist.

Escaping

Once players have the objective item in their inventory, lockdown will begin. At this stage, enemies will spill into the level in large numbers. Players will need to backtrack to the start of the level and escape without dying. Dying during this part will result in all stolen items being left on the ground. It is highly encouraged to bring Decoy Totems, minions, or some form of aggro-control to make the chokepoint fights much more manageable as guards can easily one-shot players when they enter a new room.

Blueprints

Completing normal Contracts is rewarding on its own, but players that have geared and high-level Rogues will want to complete a few Grand Heists. These are known as Blueprints in-game, which act as Contracts that require planning before they can be started.

Blueprints have multiple roles that are meant to be fulfilled by a party of Rogues. Unlike Contracts, Blueprints are made up of multiple wings that act as separate Heists. Revealing these wings costs Rogue Markers and intelligence. When everything is planned out, the player can stamp the Blueprint and start the mission. The mission itself functions the same as a Contract but with multiple levels and better end-of-mission loot. Alternate quality gems and Replica Uniques are found in Blueprints.

Gearing Rogues

As mentioned earlier, every Rogue in Heist has an inventory that mimics the players with much fewer slots. Players can give Rogues items that grant bonuses that range from increased item drops to raising their skills beyond their maximum. As with most items in Path of Exile, these items can be upgraded using currency items such as Orbs of Alchemy. Rogue items randomly drop from Heist missions either from slain guards or chests. Gear up Rogues when possible to maximize rewards.

RELATED: The 10 Best Action-RPGs To Play If You Love Diablo

Trinkets

For the first time since Path of Exile's release, Grinding Gear Games has added a new inventory slot to the game. This item slot can house Trinkets, special corrupted items that alter the loot granted from Heists. These can range from increasing Rogue Marker drops to converting common currency into rarer, more coveted types.

To unlock the Trinket slot, players must find the sculpture "The Catch" from a Heist Blueprint. Players can find "The Catch" from Grand Heists located in either the Smuggler's Den or Underbelly tilesets. Trinket slots are character-bound.

Tilesets

Similar to how Jobs influence rewards, so too do Heist tilesets influence the enemies within. The tilesets are Bunker, Smuggler's Den, Laboratory, Repository, Prohibited Library, Tunnels, Underbelly, Records Office, and Mansion. Most of these locations play the same, but there are a few differences with some of the enemy types. Repository, for example, has robots inside the Heist that are non-hostile until either lockdown begins or they are damaged.

Tips To Maximizing Heists

There are a few mechanics in Heist that are obscure but incredibly important. The biggest example of this is contraband gear. Players typically lose these items on death, but players that get a valuable contraband item can choose to exit the Heist by backtracking to the exit. Head to the level start to make the items persist on death, then return to the level and loot whatever remains.

Yet another unique mechanic, certain Rogues can be placed in multiple Jobs during a Blueprint. Doing so will multiply their passive perks and item effects by the number of times they've been used. For example, using Karst for three different Jobs in a Blueprint will make his chest alert reduction perk three times stronger! Put the best items on Rogues that are in multiple Jobs to reap the most rewards.

NEXT: Path of Exile: Best Ritual League Starter Builds for Echoes of the Atlas

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Charles Burgar (186 Articles Published)More From Charles Burgar
Sours: https://gamerant.com/path-exile-heists-guide-tips/
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All Guide Pages

  1. Heist League
  2. Rewards

Table Of Contents of this Page

  1. Introduction
  2. The Heist League Mechanic
  3. Specialists (aka. Rogue Companions)
  4. Rewards and Contraband
  5. General Tips & Tricks
  6. Conclusion

Introduction

This Heist league guide aims to teach you how to pull off the perfect heist, make the most out of your hard-earned currency, level up your Rogue companions efficiently and understand the whole concept of the 3.12 challenge league in general. We will make sure to update the guide as much as possible, to keep it up-to-date throughout the league’s lifetime.

While this page goes over most things about the Heist mechanics, we recommending checking out the dedicated Reward page of this guide for a full list of rewards.

The Heist League Mechanic

In Path of Exile: Heist (3.12), Grinding Gear Games is giving players the opportunity to live out their Ocean’s 11 dreams and pull off daring heists with a group of specialists, to bypass even the hardest and most ingenious of security systems.

Heist League also introduces a slew of entirely new items to play with, such as “Replica” unique items, alternative quality skill-gems, new item bases, as well as introducing the possibility for weapon and armour enchantments. Lastly, Heist also introduces a never-before-seen system of risk/reward in Path of Exile, with the introduction of the “Contraband Item” mechanic.

The league mechanic itself features no timers, so you can spend as much time as you want to get into or out of a heist. The only way to fail a heist is to die.

There is, however, one caveat to this rule. Each heist features an Alert Meter, which will limit the amount of options you have in each heist, as once it fills up 100%, the location will go on “Lockdown”, essentially disabling your access to the vault and artifact rooms. Once triggered, there is no way to go back, however you do have a very small window to pick up any nearby loot or artifacts, before the lockdown is in effect.

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The Alert Level is affected by killing guards (as of writing this post, but might be removed in an update in the near-future), opening reward chests, opening side passages and some Rogues when performing their specialised skills. Killing enemies has a small effect on the alert level, while opening side passages and chests can result in larger increases. GGG has intentionally designed the league so that you can still kill a lot of monsters and earn a lot of items without worrying about this Alert Level mechanic too much. This means that the main thing you’ll need to consider is how much loot you’ll want to gather before you reach the Artifact.

During your time venturing through the bowels of Wraeclast, you will inevitably encounter other parts of the new league mechanic as well, by way of specific drops which are able to be acquired from regular monsters throughout the entire game, including the Labyrinth and even Delve!

These specific items come in three distinct forms.

Heist Markers

Test

These markers are a new type of currency, which represent the back-bone of the league mechanic. They are used to create a portal to the “Rogue Harbour” (the new main-hub for the league mechanic specific NPCs), hire specialists to assist you on your heists and acquire Intel for the planned heists or grand-heists. They can also be used to buy contracts, similarly to Zana’s Map Shop, in the Rogue Harbour itself.

You are also paid for the artifacts that you… “obtain”, during your contracts and blueprints in heist markers when you return them to the Rogue Harbour. One thing of note is that you ALWAYS get more heist markers from a successfully pulled off heist, than you can spend on the heist itself, meaning that you will always come out net-positive at the end of a successful one.

Their main usage is to unlock wings and intelligence for the “Grand-Heist” encounters. Those cost a very high amount of Heist Markers, so make sure to save up a ton of them beforehand or incrementally unlock the blueprints, instead of doing them all at once. One additional note here,

Contracts

Contracts Image

Contracts (read: Heists) are map-like items that require a certain amount of Specialist (read: Rogue Companions) stats to fully explore. They will be the major piece of content that players will interact with in this league. Similarly to maps, they will come with different attributes as shown above. They have varying layouts, iLvLs, skill requirements, targets and, of course, contract-specific mods.

Many of the mods that are applied to a contract, via the typical map crafting using the standard Path of Exile currencies, such as chaos orbs, will be very familiar to every player that has accessed the end-game mapping system before. However, some new, exclusive, modifiers have also been added to the contract-specific pool that can be rolled on each contract.

One such modifier would, for example, be: “Patrolling Monsters deal X% increased damage”.

At the moment they seem to drop very frequently in maps of any tier. At white-tier, you will get an average of around 1-2 contracts per map.

To run a Contract, you’ll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You’ll pay her a sum of markers to arrange the Heist, allowing you to select which specialised Rogue you’d like to take with you and handle transportation.

Blueprints

Blueprints Picture

Blueprints are the big, end-game reward system for this league. They represent the Grand-Heists, which will require a larger crew of Specialists, more highly skilled ones, as well as a lot more preparation and time investment in general.

To run a Grand Heist, you need to pay Whakano, the Barber in markers for the intel he’s received from your earlier Heists. This intel can reveal escape routes, reward rooms and more. Alternatively, you can also choose either Gianna, the Master of Disguise or Niles, the Interrogator, in order to reveal intel about your Blueprints, if you’ve unlocked them already.

These two offer you a discount on all the intel they provide, depending on their main ability level. They should be used primarily to unlock the very expensive parts of the Blueprints, such as each Wing, or the Secret Rooms, while Whakano, the Barber should be used to unlock the cheaper intel, such as minor Secret Rooms or additional Escape Routes.

One quick tip: You can hold left ALT while hovering over your Blueprint in order to see what Secret Rooms can possibly exist on the Blueprint, even if they aren’t revealed yet. This can help you make a decision whether you want to reveal an additional Wing or not, if you aren’t very interested in the Curio rewards, but also see that the Secret Rooms have some poor rewards as well.

Reveal as much as you desire (or as much as you can afford) and then take the Blueprint to the Planning Room in the Rogue Harbour, where Kurai, the Administrator will help you arrange which NPCs you’d like to take with you and confirm the Blueprint. At this point, you can either trade the Blueprint to another player if you’d like, or take it to Adiyah, the Wayfinder to arrange transportation and begin the Grand Heist.

There are also some gameplay differences between Contracts and Blueprints but the main difference is that Contracts (read: Heists) lay the groundwork for Grand Heists (read: Blueprints) and yield Markers and other regular Path of Exile items as rewards, while Grand Heists yield exclusive rewards. These can include Trinkets, Alternate Quality Gems, Rare Body Armour and Weapons with enchantments, Experimented Base Types and Replica Unique items.

Be aware that Grand-Heists, due to them granting exclusive rewards, do not offer Artifacts at the end of their individual wings. This results in them being a major Heist Marker sink, as you will regain essentially no markers whatsoever, except for the stacks of 30 or so that drop on some unique mobs that get killed during the heist.

Note that you may also skip the “revealing” process entirely for Blueprints and jump right to locking in which NPCs you’ll take, but you’ll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you’ll reap from your Grand Heist. It is thus, highly advised to always fully reveal your blueprints for the maximum reward per blueprint.

Revealed Blueprints also indicate which rewards are available from Curio Displays (the final reward of each Heist) but you won’t be able to tell what rewards are in chests, lockers and side-rooms along the way.

As a result, if you are specifically searching for one of the items exclusive to grand-heists, it might be possible to simply unveil the Curio Displays to farm for them, rather than needing to unveil the entire Blueprint each time.

You’ll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You can access a Blueprint for a Grand Heist approximately once per act or around every 12 maps.

Specialists (aka. Rogue Companions)

Rogues

Every heist-boss requires a crew and it’s no different for our Exiles from Wraeclast. Inside the Rogue Harbour, you are able to acquire the services of 13 different rogue companions (for the right price… of course), with a total of 9 different fields of expertise.

To unlock them all, simply run all the contracts you can find! Bringing your Rogues on any mission has a random chance for them to bring a friend along, permanentely unlocking that friend as a new hirable Rogue in your Crew. Once a crew member has been unlocked, you are also able to get their respective special quest contract dropped in your maps or acts, in order to unlock the heist story fully and finish up your challenges!

Each Rogue has one main skill and up to three alternate skills. Their main skill is their specialty and has a higher experience cap than their secondary skills. Some Rogues share their skills however, so you will be able to mix/match your perfect squad to your hearts desire.

The Rogues level up their skills as you bring them on heists, depending on which skills they had to use during said heist. In a normal heist (read: contracts), you are only be able to bring one rogue companion with you, while grand-heists allow up to three rogues per wing. Additionally, there are specific “Quest” contracts, for each Rogue Companion, that give a really high amount of experience on completion for their main ability, making it easy to “catch-up” one character if they have fallen behind. These are random drops that seem to be obtainable from Rogue’s Stashes, which randomly spawn with a low chance in maps, exclusively.

While reading all of this, you might think to yourself “Oh god, not another Escort Quest…”. But, fret not. Inside of Heists and Grand Heists, Rogues are entirely impervious to damage and they cannot be killed. This is specifically not meant as an escort mission, but rather a fun heist experience. You do, however, have to protect them while they perform their task, as nobody can really pick the lock of a vault, while getting fireballs thrown at them…

As a reward for your heists, you will also sometimes acquire rogue-specific equipment, which will allow you to further specialise your Rogues for the heists to come.
Equip

As the League Mechanic is in a state of extreme flux at the moment of writing, I will not be providing a rundown on the best equipment for each Rogue and the best mods for them yet, as it’s unclear what mechanics even survive the re-balancing of this league. This will, however, be added at a later date, once the league mechanic has stabilised a bit and GGG is happy with its state in the game.

Rewards and Contraband

What would a heist be without an adequate reward for all your troubles?

Heist league features an absolute ton of different rewards and new toys to experience Path of Exile with.
Before we get into all of these however, we have to talk about Contraband.

During your Heists (either Contracts OR Blueprints), you acquire items with a lock icon on it and a red text that reads “Contraband”.
Contraband

Every single item, currency and drop that appears in the Heists, has this contraband marking.

If you die during a heist, you will LOSEEVERYSINGLECONTRABANDITEM IN YOURINVENTORY, essentially deleting them, unless you are playing in a party, in which case they’ll be dropped on the floor at the location of your death, meaning that your friends can still bring out the most valuable contraband you’ve collected. If you’ve been paying attention to what was just said, you will realize that the risk/reward system in this league is EXTREMELY punishing, if you fail.

If you acquire an exalted orb inside of a Heist, but you die before being able to extract… you lose it. If you acquire a coveted unique item inside of a Heist, but you die before being able to extract… you lost it.

As a result, you have to make educated decisions on whether a particular item that dropped is valuable enough to rush to the artifact and back to the exit or if it’s alright to continue and risk losing it all.

Once you’ve successfully extracted with contraband-marked items, they lose their contraband status permanently, making it possible to take them back into other Heists or trade them to other players without running the risk of losing them.

To check out our entire rundown of the reward types, specifics, tips for acquiring them and more, please refer to the Heist Reward sub-page of this guide.

General Tips & Tricks

  • When you’re first starting off with the Heist mechanic, you will likely be encountering a lot of unknowns and confusion. Take your time and learn the enemies and their attacks. There is no direct timer on the Heist mechanic, so there’s nothing forcing you to rush through the content as fast as possible and potentially getting yourself killed.
  • If you’re playing a summoner, it is advised to socket a Meat Shield Support Meat Shield Support, to prevent your minions from wandering TOO far and causing yourself to get too much of an Alarm Meter increase due to their killing sprees.
  • Always aim to unlock all the doors first, especially the ones leading to the Artifact room. This will allow you to play a bit more fast and loose, when it comes to the Alert Meter, as you simply need to pick up the Artifact as long as the “lockout timer” is still running, in order to succeed.
  • Don’t underestimate the value of the small chests. While they’re random in what they provide, they’re often times a superior choice to a LOT of other chest types you will find in the secret reward rooms (the rooms requiring your Rogue to open for you).
  • Save up your Heist Markers for Grand Heists as much as possible, before you commit to one. This is especially true while you’re progressing your atlas simultaneously, as you will want to run the highest level Grand-Heist you have access to, if you’re already spending 5,000+ hard earned markers.

Conclusion

The Heist league mechanic seems to bring a breath of fresh air to a large portion of the game, with alternative versions of fan-favorite Uniques and skill gems, an intriguing storyline to explore, as well as an entirely new system of risk/reward with the Contraband items, which we have never been able to experience in Path of Exile before: a slight taste of the “hardcore” playstyle for everyone.

With the new skills gems, the reworked Steel and Curse (now: hex) skills all appearing to be quite potent as well, GGG has once again opened the gates for a vast amount of excitement and fun over the coming next 3 months.

Heist league has launched to a mostly positive reception by the Playerbase, on September 18th 2020 for PC and September 23rd 2020 for Consoles.

Be sure to check out our build guides for Heist 3.12 to get the best start possible on crushing the league mechanic.

  • Updated with additional information. Added a new "General Heist Tips & Tricks" section.

  • Updated the list of all Base Types added in Heist.

  • Guide added.

Sours: https://www.poe-vault.com/guides/heist-league-guide
Level Up WAY Faster With Some Simple Changes! - Path of Exile 3.13 Ritual

In this Path of exile Heist league guide, I’ll be providing you with some very helpful tips that will get you off to a good start in Path of Exile’s newest league Heist. Heist is one of the complex leagues to begin with, and involves a lot of decision making, that’s very different from core game and older leagues. Although Heist spends a good time introducing you to all the new characters and their backstory, the league mechanics itself can be tricky to master. Learning the new mechanics can take some serious trial and error, and to save you some of the hassle, I’m going to give you these tips I’ve learned so far in the league.

Path of Exile Heist Getting Started Tips: Things I Wish I Knew Before I Played

Path of Exile: Heist as a league is most isolated content from main game in entire Path of exile history, by many levels. First of all you neither get an NPC in your Hideout, nor use Campaign Towns for any Heist related activity. Instead, you get an entire new Town for solely all the Heist activities. And then, you don’t get any Heist content to interact with during your Campaign or normal Mapping. So you don’t need to stop what you are doing in the middle of maps, to do some Heist. But rather, you need to deliberately teleport to the new Rogue Harbour by using Rogue Marker to start interacting with anything related to Heists. It is a lot of dedication but if you do so, you will be presented with a gorgeous Town, with lots of stuff to do. So let’s get started with all various things that can improve your experience with Heist!

Rogue Skill Sets & Contract Types

Before running Heists, it’s good to know what type of contract you are doing, whom you need to run it, and what rewards you can expect. So let’s start with these first.

Rogues

There are nine types of contracts, they are tied directly to the nine skill sets of the Rogues you can hire. Each Rogue have anywhere from two to four skills, and a Rogue can level each of his or her skill by successfully doing a Heist with the proper skill requirement. So, early in the league, some contracts will be inaccessible, until you find and hire the Rogue with the proper Skill set.

You get to start with only three NPCs, Isla, the Engineer, Karst, the Lockpick, and Tibbs, the Giant. With only seven out of nine Skills: Engineering, Trap Disarmament, Lockpicking, Perception, Agility, Brute Force, and Demolition. With other two skills: Counter-Thaumaturgy, and Deception being inaccessible until you meet one of the Rogues with them.

Contract Tiers

On top of that, Contracts have a Tier requirement in related skill, for example having Huck, the Soldier with four skills doesn’t mean instant access to all contracts. But you do need to level him in each skill that you might need him to use. Once you’re in Maps, you will start to realise, to find the majority of contracts, it will require higher tiers of certain skills, so best to plan ahead.

The simple way to level up your Rogues is to do low level contracts, not long after you receive them. Do them in bulk, so finish Act one and Two of campaign, then do couple contracts you got. These low level Heist contracts always have low Tier requirement, and help leveling your Rogues before you get to Maps.

Once in Maps, you can buy level 68 contracts from Wahakano at Rogue Harbour. Usually, they require Tier one, and can be performed with any Rogue with the skill. If you find a contract that have no matching skill of same tier, you should go check Wahakano for a contract with the right skill. You can search his shop for the skill type you want, to quickly find the right one.

Reward Rooms

Additionally, chests in the reward rooms in Heists are tied to the skill set that opens it. For example, you may only get Currency rewards in Heists that require Lockpicking skill. And for Jewellry rewards, you need to wait until you meet Nenet, the Scout, or Niles for Counter-Thaumaturgy skill.

Some skills have limited reward choices, so running the related contract almost guarantee the reward you desire to find. For instance, contracts with Deception skill requirement, will always give Armour loot in reward rooms. While contracts with Demolition requirement, will have four possible types of reward rooms. That’s important to keep in mind, as this will help you make an informed decision about what contracts to run.

If you have limited chance to loot reward rooms before triggering the alarm, you can run the less rewarding contracts, and focus on getting the final Artifact. On the other hand, it’s wise to save valuable contracts to run with “reduced raising the alarm” modifiers, to get as many reward rooms. Especially Demolition contracts, because they usually turn to be the most rewarding among them all.

Here’s a full list of Skills, NPC Rogues who can perform them, and relative reward rooms they come with.

As a general advice, it’s safe to run Demolition in trade leagues, because Blight and Catalyst rewards can give you steady income. Delirium ‘Cluster jewels’ also have the potential to be crafted into great pieces. Trap Disarmament contracts is another good choice, but have less desirable rewards like Talisman and Abyss. And if you play SSF or Private league with limited trade, Engineering rooms will be perfect place to farm Unique items you need for your build.

Rogue Equipment

You can give equipment to all nine Rogues in Rogue Harbour, these type of equipment drop solely from monsters in Heists. There are four Slots for each Rogue, with three slots being general gear that requires certain Tier requirement in any skill. Gear in these three slots can be swapped between Rogues easily, before and after performing Heist contracts.

In early game, or Solo Self Found (SSF) league with limited access to Rogue Gear, you can still go with every Rogue equipped with some items at least. The last slot in the middle is specialty slot, and require certain Tier in certain skill. So you can only equip on certain Rogues and not the others, and usually this slot gives useful stats to the exact Rogue skill.

Demolition gear can only be equipped by Huck, Tibbs, or Vinderi

Demolition gear can only be equipped by Huck, Tibbs, or Vinderi

Rogue Equipment Stats

These items work like your own gear, you can craft them using same currency items. They may drop as white items, and you can turn them magic or rare. If you have currency to spend, keep rolling until you get stats you are happy with. Rogue equipment come with various Implicits, such as Steel Drill (for an engineering bonus), or Torn cloak (for reducing alarm raising). In addition to Implicit modifiers, they will roll several mods, which comes in two categories, Combat Modifiers and Heist Modifiers.

Combat Modifiers

Combat modifiers come with items placed in weapon slots, the left slot of Rogue Inventory. What these modifiers do is provide a buff on your Rogue, or all allies including yourself, and your minions. So using basic Arrowhead in weapon slot will allow an increase in Projectile attack damage of the Rogue by default, and can also give players and their minions some “Attack” related stats. The Conduit Line on the other hand, will always grant spell related stats such as “Spell Damage”, “added fire damage” , or “added damage to player and minions.

You can see the pattern here, if you are a spellcaster, you probably want to craft good Conduit Line for your Rogues with some added stats that benefit yourself. The same goes for other types of builds.

Heist Modifiers

Things like increasing job speed, reduce travel fee, or increase time before lockdown are possible stats on other items. If you want to get maximum loot from a Heist, you should aim to get “reduced raising alarm” stats as many times as you can on Rogue equipment, which gives a chance to loot more chests. Or you can get straight to “additional chance to duplicate contained loot”, which is RNG based, but can be extremely rewarding.

I highly encourage you to experiment with Rogue equipment, and mix and match their stats with the different Rogues. And always go with your Rogues fully equipped, to improve your odds in success.

Heist General Strategy

The depth of Heist league system allows players great control over the engagement level with the whole thing. There’s no single correct strategy to play Heist, it all depend son you, your goals, and what you want to achieve with heist runs. There are several approaches to Heists, and they all share some similarities, while having distinct goals. I’ll discuss some of them briefly, to help players set their goals and expectations. But please note, these are not the sole strategies, and not the only ways to play the new league.

The Casual Approach

Casual is suited for players without much time on their hands for Path of Exile. Those who probably play on weekends, and some scattered hours within the week. They don’t aim to reach level 100, and might not play many characters or builds during the three months period of Heist.

I recommend for these players to focus on progressing their Atlas, getting their Conquerors kills, and Awakener levels. Also prioritize doing Delve content, because casual playing will not yield as many contracts as extensive farming of fully juiced maps. Delve makes up for this, and grants great number of Markers and contracts, that will be ready for them when they decide to do their Heisting.

Heist Runs

When casual players decided to do Heists, they want to have fun more than they aim for maximum efficiency. So it’s advised to run low level Heists, and probably as low as ten levels below their character level, which is safer and less likely to end up with a failure. Death in Heist after the alarm have triggered for casual player means all their time investment gone to waste, and they have limited time in first place. If they have ran out of low level contracts to run, they can buy more from Wahakano in Rogue Harbour. Wahakano will take a small fee which is Orb of Chance, so it’s good to save this currency for buying contracts, and not waste it anywhere else.

In Heists, especially in early levels, they want to prioritize Lockpicking contracts, as these will give straight up currency. Casual players might not be so devoted to crafting, and have less time for extensive trading, so Currency rewards will be safe for them, to buy their next gear upgrade. This way the Heist complement their progress in main game, and not hinder it.

If Casual players wants to perform grand Heists, they better not waste their markers on revealing the Blueprints. They might prefer using Orb of Alchemy and go, saving their reveals for very endgame grand Heists which will be more rewarding.

Low Tier Map Farming & Chaining Grand Heists

Another safe strategy for approaching Heists involves spending more time in game and Heists. Instead of trying to rush for the highest Awakener level, and taking on tougher enemies, players prefer clear speed above all else. So they run low levels maps where they can clear extremely fast, one-shotting entire packs, and even rarer monsters, and never look back. It’s a playstyle complemented with good mapping build, and huge movement speed.

Running so many maps in a shorter length of time will allow both markers and contracts to accumulate, so the character will be ready to perform several Heists by the end of the day.

Heist runs

These farmers will focus on successfully escaping Heist instance with the required Artifact, so they will not prioritize reward rooms, and seek to reach end of Heist instance as quick as possible, and run to escape route with even faster speed. The only reward room they will care about is the final reward room, near the Artifact room, so they don’t worry much about raising alert micro-management. they will get their true rewards from Grand Heists.

Players should vary their Heist contracts among all types, and accompany different Rogue each time, to level most of them simultaneously. Changing Rogues for different contracts will help quickly unlocking other rogues and skills. Grand heists require several skills and Rogues at same time, and having the right combination will yield more rewards.

Grand Heists

If a player doesn’t get enough Blueprints from running maps and normal Heists, they can supplement them by buying from other players. You will also need to be smart about getting your choice of Grand Heist type, as to run low level Grand Heists will require a type of reward that’s level proof. So things such as enchanted Weapon/Armour, and experimental bases are a poor choice, because these only sell to crafters who seek the highest item level to get best results. That leave farmers with the choice of Replica Uniques, and Alternative Guality Gems. Also Heist Trinkets to an extent, as these will be appealing to a wider player base.

A professional tip is to enable “Advanced mod description” from the game settings, and press “Alt” while hovering over Blueprints to see their possible rewards before revealing any room. Although we are more focuses on “Heist Target” than the reward rooms itself, after getting the desired Blueprint, players want to reveal as many wings as possible. The goal is to reach the end room and get to the main reward as many times as possible, and that’s achievable with revealing wings and not reward rooms.

You need to make sure you reach the end room without triggering the alarm, so you have all the time to read each reward text. You should decide carefully which reward you want to pick, because you only get one choice, and one shot at it, there’s no room for mistakes. Once out of a wing, you should return to Rogue Harbour to store all items you’ve got, and re-enter with empty inventory for another round in another wing.

High End Grand Heist seekers

This strategy is designed for top end builds and players. Its goal is to farm highest level Grand Heists, Equivalent to T15 and T16 Maps, which will be very tough content to challenge. It requires the toughest and the most tanky builds, with great DPS at same time, which typically are meta builds for Hardcore. The strategy involves careful planning of your Atlas, to reach Awakener level 8 as soon as possible, and equipping all your Watchstones to unlock the highest tier maps. In these higher level maps, high level contracts and blueprints will also drop, which will be farmed for the highest level rewards.

Heist runs

The goal for Heist runs for this strategy, is to escape with the Artifacts successfully to get the most markers in exchange, and also get all Map reward rooms, to help you sustain high tier maps. So you will want to run Engineering contracts more than other contracts. Demolition contracts are also more rewarding at the high level Heists, due to the fact that Cluster Jewels from Delirium rewards will be better at high levels, and can roll higher tiers modifiers.

Players aiming for the highest level Heists will often find high Rogue skill requirement on these contracts and blueprints. With some Rogues unable to level past certain level skill, players will need to micro-management their Rogues even more. They need to review each Rogue maximum level in each skill, and use the ones with highest potential  more often, so they level up faster.

If you plan to run high level Engineering contracts for example, you should start doing them with Isla, the Engineer from the start, as her name suggests. Isla is the only Rogue who can reach level 5 in Engineering. Same goes for Venderi in Demolition, or Tullina in Agility. So always keep in mind which Rogue you need to level up the most, and focus on them.

Gianna can't perform a contract, because her skill capped at level 2, and contract is level 3

Gianna can’t perform a contract, because her maximum skills stay at level 2, and contract is level 3

High level Grand Heist

When it comes to the choice of which Blueprint you want to run for a Grand Heist, we seek items that scale well with levels. Especially enchanted weapon and Armour, since they also drop with bias towards being a good item. In the end room in grand Heist you will find several items to choose from, and you will most likely find really good one there at high level, which can be used, crafted further, or sold for good currency.

You will need a good supply of Blueprints though, and if you don’t have enough, trade for them with other players. Make sure to use the official Path of Exile trade page , choosing item category “Heist Blueprint” , and set item level to the desired level (Typically +83), and then find the Blueprints with suitable targets, like “Enchanted Armament”, “Thieves’ Trinkets or Currency” or “Replicas or Experimented Items”

The aim in Grand Heists is to reach the final room without triggering the Alarm, and to stay alive once the alarm trigger. So you need careful movement and layers of defense and ways to avoid damage altogether. Projecting damage through corners is an excellent tactic while escaping, so Totem builds, or Trap and Mine builds can be much safer for this playstyle. Also builds with Phasing (which allows players to go through monsters without collision), and Elusive with huge dodge chance can run through most rooms quickly. Or Champion builds with maximum block chance.

This guide should get you up to speed in starting Path of Exile: Heist, as well as picking the right strategy for you.


If you found this build useful and want to check out more of our Path of Exile content, be sure to watch our Path of Exile: Heist Expansion Overview for the current league. Or if you are interested in our guides, check our Path of Exile Builds including Path Of Exile Starter Build For Heist 3.12 – Chaos DoT Trickster.

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Arab hardcore PC gamer, I'm from Egypt, and I've been gaming on PC and writing since 2003. I do Fan fiction, forums Role Playing, and guides for games. I joined Fextralife by Jan 2018, to share my views and ideas on the hobbit we all enjoy and love, Gaming. Favorite genres: RPG, ARPG, Third Person, Isometric, Hack&Slash, and Adventure. Occasionally I'd dip in MMOs, Simulation, or Strategy.

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Sours: https://fextralife.com/path-of-exile-heist-getting-started-tips-things-i-wish-i-knew-before-i-played/

Guide poe heist

PoE Complete Grand Heist Guide

Blueprints are used to perform Grand Heists. They work like Contracts, but additional details can be revealed to open up new wings and reward rooms. They contain rewards pertaining to experimented items.

Heist Encounters

Zana League Mods Available During 3.14

NameZana’s league modifiersCost
HeistArea contains 2 additional Smuggler's Caches.6x Chaos OrbChaos Orb

Heist Atlas Passives

Atlas RegionNameStatsCategory
Lira ArthainSecret Stash
HeistNotable1
Areas have +10% chance to contain a Smuggler's CacheNotable
Lira ArthainInside Job
HeistNotable2
Smuggler's Caches in Areas have 100% increased chance to drop Blueprints
Blueprints that drop in Areas have 10% chance to be fully Revealed
Notable
Lira ArthainRogue Marker Stack Size
HeistNode1
20% increased Stack size of Rogue's Markers found in Areas

1. Grand Heist Reveals

A Blueprint can be taken to the following NPCs to inspect its layout. Initially, only one wing is revealed and some of the reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue’s Markers to reveal details of it.

NPCReveal PriceGain more Blueprint Reveal chances
Whakano, the Barberno discountComplete more Contracts(Upon completing a Contract, you will gain one Blueprint Reveal. )
Niles, the Interrogator10% discountComplete more Contracts with Niles
Gianna, Master of Disguise20% to 40% discountComplete more Contracts with Gianna

A revealed Blueprint will indicate which rewards are available from Curio Displays(Grand Heist reward rooms) but you won’t be able to tell what rewards are in chests, lockers and side-rooms along the way. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.

1.1 Reveal Room

You can reveal a single room or multiple rooms at the cost of Marker currency items. By doing it, You can find what items are in the room. Then, you can decide whether it worth looting.

1.2 Reveal Wing

You can reveal a Wing or the entire Wing at the cost of Marker currency items. Normally, it contains an escape route and other valuable items details.

1.3 How much of a Blueprint do you have to reveal before you can run a Grand Heist?

You can completely skip revealing anything on the Blueprint and jump right to locking in which NPCs you’ll take, but you’ll miss out on a lot of the value of the Blueprint in doing so. You can unlock as much as you want or can afford. The more you unlock, the more you’ll reap from your Grand Heist.

Reveal Blueprint Details

2. Grand Heist Challenges

2.1 How to complete a Grand Heist

2.11 Reveal Blueprint Details(Optional)

Blueprints can be taken to Whakano, the Barber, Niles, the Interrogator, or Gianna, Master of Disguise to inspect its layout.

2.12 Assign your Rogues

Blueprints can then be taken to the Planning Table to assign your Rogues to it. Each wing requires three Rogues with the qualifying skills to be assigned to it. Assigning additional Rogues will increase the fee required to perform the Heist. You can then confirm the plans to lock in your plans. Once you confirm the Blueprint, you cannot reveal additional details or change your Rogue assignments. You can still modify the Blueprint’s affixes after you’ve confirmed the plans, however.

Plan a Grand Heist

2.13 Prepare Grand Heist

Take a Blueprint to Adiyah, the Wayfinder.

2.14 Complete a Blueprint

The target item, inside a Curio Display, will be a selection of Blueprint rewards: Experimented base types, Replica unique items, weapons or body armour with an enchantment, Thief's Trinkets or currency (listed in the item description) instead of an item that can be sold for Rogue's Markers. You can only take one before Lockdown begins.

2.2 Complete a Grand Heist which has at least three Wings revealed

This Heist challenge needs a lot of currency items. The following NPCs offer reveal service:

  • Whakano, the Barber
  • Gianna, the Master of Disguise
  • Niles, the Interrogator

Complete a Grand Heist which has at least three Wings revealed

2.3 Complete a Grand Heist while at least six Rogues are recruited

You can have 3 different Rogues in both wings. Or, you can get a blueprint which requires 6 different abilities, then choose at least six Rogues. You can search these blueprint at PathofExile Trade

Complete a Grand Heist while at least six Rogues are recruited

2.4 How often will I complete a Heist or Grand Heist?

You’ll have access to one Contract per area on average but the amount you get is affected by standard drop multipliers. You can get many per area in well-rolled maps. You’ll access a Blueprint for a Grand Heist approximately once per act or around every 12 maps. It’s a similar level of content access to Incursions and The Temple of Atzoatl, except you can wait and run them when you feel like it without losing progress.

Blueprints

2.5 Grand Heist Tips

  • Since it is difficult to escape from a Grand Heist, it is suggested to get a Blueprint firstly, next upgrade your character, then complete the blueprint. I always prepare a Grand Heist when my character level is at least five levels higher than the blueprint’s area level.
  • If you didn’t manage to get the Heist Target from contracts, you won’t gather intel for revealing portions of Grand Heists.
  • Markers are essential for paying Rogues to assist you with Heists, and to reveal details of a Blueprint for Grand Heists.
  • In a Grand Heist you can have up to three Rogues per wing. If you pay to reveal elements of a Blueprint, you’ll typically have several wings available to run.

3. Grand Heist Rewards

Grand Heists offer exclusive new rewards such as Weapon and Body Armour Enchantments, Heist Trinkets, Alternate-quality Gems and Replica Unique Items.

What rewards you’ll get before you run a Grand Heist? A revealed Blueprint will indicate which rewards are available from Curio Displays but you won’t be able to tell what rewards are in chests, lockers and side-rooms along the way.

3.1 Heist Trinkets

One of the exclusive rewards you’ll be able to steal from Grand Heists are Trinkets, which go in their own new equipment slot. These magical items influence what rewards you’ll find from future Heists you run. Some of their modifiers affect the items dropped by enemies and chests, while others modify the rewards you could obtain from a Heist’s special reward chests.

Thieves' Trinkets

3.2 Alternate Quality Gems

Alternate Quality Gems come from Grand Heist reward rooms and provide even more depth for existing Skill and Support Gems. Each existing Path of Exile gem has up to three Alternate Quality versions which grant different quality bonuses than the original gems. Some simply increase the power of the gem while others entirely change which builds most benefit from the gem.

Alternate Quality Gems

3.3 Replica Uniques Items

Other rewards you can claim from Grand Heists are Replica Unique Items. Replica Unique items result from attempts to re-create unique items of legend, where the end product has a few crucial differences. They’re often appropriate for entirely different character builds than the original item.

Replica Uniques Items

3.4 Experimented Base Types

Experimented Base Types are a variety of new item base types that have exotic properties that differ from their core-game counterparts.

Experimented Base Types

3.5 Weapon and Body Armour Enchantments

The final type of new reward available from Grand Heists is a selection of Weapon and Body Armour enchantments. These enchantments come on unnaturally-powerful rare items and affect the magnitude of modifiers on those items. Some of these enchantments are so powerful that they involve substantial drawbacks.

Weapon and Body Armour Enchantments

3.6 Grand Heist Rewards Chart & Table

Path of Exile Guides & Tips

Sours: http://www.vhpg.com/grand-heist/
Level Up WAY Faster With Some Simple Changes! - Path of Exile 3.13 Ritual

Quick Guide: This article has a quick guide that shows you how to perform a complete Heist Contract.

Heists are a single-player or multi-player mechanic introduced in the Heist league and can be performed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack., therefore Heist Contracts are an excellent means to generate Rogue's Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

Mechanics

Tip: If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Portal

Players may leave and re-enter Adiyah's portal multiple times in order to stash items.

The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".

Death

If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.

Experience

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

Rogues

Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Heist Partners

Image Name Level 5 Skills Heist Perks All Skills (Max Level) Attacks
Karst icon.pngKarst, the LockpickLockpicking.png Lockpicking (15-35)% less raising of Alert Level from opening Reward Chests

Lockpicking (5)
Perception (3)
Agility (2)

Projectiles
Tibbs icon.pngTibbs, the GiantBrute Force.png Brute Force Can unlock (1-2) Mechanical Chest after Lockdown per Wing

Brute Force (5)
Demolition (4)

Melee
Isla icon.pngIsla, the EngineerEngineering.png Engineering (25-45)% increased time before Lockdown

Engineering (5)
Trap Disarmament (4)

Spell
Tullina icon.pngTullina, the CatburglarAgility.png Agility (6-22)% chance to find additional Heist Targets from Secret Reward Rooms
(4-12)% less raising of Alert Level

Agility (5)
Lockpicking (3)
Trap Disarmament (2)

Melee
Niles icon.pngNiles, the InterrogatorCounter-Thaumaturgy.png Counter-Thaumaturgy Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals additional wings and rooms in blueprints at a 10% discounted price.

Counter-Thaumaturgy (5)
Deception (4)

Spell
Nenet icon.pngNenet, the ScoutPerception.png Perception Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(5-17)% less raising of Alert Level

Perception (5)
Counter-Thaumaturgy (4)

Projectiles
Vinderi icon.pngVinderi, the DismantlerDemolition.png Demolition
Trap Disarmament.png Trap Disarmament
Heist Chests have a (4-12)% chance to Duplicate their contents
(10-26)% more raising of Alert Level

Demolition (5)
Trap Disarmament (5)
Engineering (2)

Melee
Gianna icon.pngGianna, the Master of DisguiseDeception.png Deception (5-25)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals additional wings and rooms in blueprints at a (15-35)% discounted price.

Deception (5)
Counter-Thaumaturgy (3)
Perception (2)

Spell
Huck icon.pngHuck, the SoldierNone Is a powerful Combatant and provides strong Buffs to Allies
Players have (5-25)% increased Experience gain

Lockpicking (3)
Brute Force (3)
Demolition (3)
Engineering (3)

Melee

Supporting Characters

Locations

There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Contract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. indicates that the heist will take place in the Tunnels location.

Rewards

Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Chest types

Image Type Typical drops Value
CurrencyCommon currency, 1-4 Chaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.s, Small chance for Exalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.s, Ancient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.
Shift click to unstack.s, Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.s.
Commonly drops Regal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.s which have a 2-4% chance to convert to Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s if the Thief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this with the mod is equipped.
Very High
HarbingerHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it.
Shift click to unstack.s, Beachhead map, Small chance for Ancient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.s & Exalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.s
Very High
JewelryRings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced. Small chance for valuable jewels like Primordial HarmonyGolem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial"A stone is not a stone,
It is but one part of a fortress."
- Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. and Unnatural InstinctLimited to: 1
Radius: SmallAllocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius"I don't know how I know,
I just know that I know."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
High
Divination Cards2-8 Stacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.
Shift click to unstack.s, Random cards, Small chance for valuable cards like The Nurse8The DoctorWe tried to tell him to get his head checked.
High
FossilsFossils, ResonatorsHigh
MetamorphCatalysts for rings & amulets, small chance for valuable Fertile CatalystStack Size: 10Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.s and Prismatic CatalystStack Size: 10Adds quality that enhances Resistance modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.s
High
DeliriumSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
Shift click to unstack.s, Cluster Jewels, Delirium orbs
High
Map FragmentsScarabs, Sacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area., Small chance for valuable map fragments
High
MapsValuable white and yellow maps (T1 to T10). Small chance for red maps (T11+).High
RandomRandom items from other reward chests.Medium
UniquesLow level unique items, small chance for unique maps and valuable uniques like Intuitive LeapRadius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
He's ambitious.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Medium
ArmourArmour, some of which may be veiled, fractured, 30 quality, or influencedMedium
WeaponsWeapons, some of which may be veiled, fractured, 30 quality, or influencedMedium
BreachBreach Splinters, and rarely Breachstones or Empowered BreachstonesMedium
AbyssAbyss Jewels, Stygian Vise beltsMedium
EssencesLow and mid-level Essences, small chance for high level Essences, Remnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack. or Essence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Medium
GemsSkill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gemsLow
PerandusPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus.
Shift click to unstack.s
Low
ProphecyRandom propheciesLow
TalismansCorrupted TalismansLow
LabyrinthOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area., small chance for Gift to the GoddessThe Goddess abides a kingdom beyond compare,
should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
Low
LegionLegion Splinters, IncubatorsLow
BlightOils, Blighted MapsLow

Unique contracts

The league introduced 5 unique contracts.

Unique boss drops

The following items are dropped from the bosses of unique contracts:

Sours: https://pathofexile.fandom.com/wiki/Heist

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