Clicker heroes calculator

Clicker heroes calculator DEFAULT


Immortal Damage: 0

Highest Boss Level To Beat (3 tries, 0 Autoclickers): 0


graceoflives (please PM me if something is wrong )


This calculator is inspired by Shruikan's Rules of thumb Spreadsheet and sugima's Rules of Thumb.

Last updated

March 21,


March 21,
  • Remove level restrictions for skill ancients.
January 19,
January 11,
  • Increase view for +AS gain from 30 to
November 28,
  • Additional fix for the autolevel bugs
  • Minimized ancients not showed, not leveled, not autoleveled.
November 20,
  • Nogardnit will not be leveled if player has no autoclicker.
  • Hybrid ratio is now up to
  • Description of Ponyboy now match with the new patch.
  • Remember some user settings.
November 15,
  • Separate between e9 and e10 calculators. The one for e9 can be found here.
From unknown past
  • Fix the bug with auto leveler; apply new encoding algorithm for the coming patch.
  • Switch to bootstrap-based themes.
  • Add new ancient: Nogardnit.
  • Decoded Data tab is removed from the calculator.
  • Atman, Bubos, Chronos, Dogcog, Dora, Fortuna and Kuma now have maximum levels, on which their effects equal their caps.
  • Better estimation for NUAs thanks to Kragnir.
  • Label changes due to the new patch.
  • Add the options to level ancients that have not yet had rules (Vaagur, Revolc and skill ancients).
  • Add buttons to show more "+AS".
  • Remove the "Ancient of " part in the name. Add a highlight to see which ancient your mouse are hovering on.
  • The calculator should work with number up to 109×1015.
  • Light theme added. Please make sure is accessible for proper display.
  • Automatically detect your current playstyle and hybrid ratio.
  • Layout changes.
  • Add information about how many HS need to gain some more AS.
  • Font change: Trebuchet MS to Segoe UI.
  • The calculator now spares some HS if Morg is not summoned.
  • Changes for Wepwawet level + added.
  • Add tooltips to Ancient tab, which show decimal notation of scientific numbers.
  • Optimization for hybrid and active playstyles included.
  • Update the optimization process.
  • Remove the grouping symbol so that numbers can be pasted directly to the game. Formula for current HS fixed (add the HS gained by total hero levels).
  • Use faster Solomon HS cost formula.
  • Alpha formula fixed. Thanks to princeandrew
  • Display some information related to TP rewards.
  • Calculator now automatically executes when data changes. Remove the "Load game and optimize" button.
  • Changes in layout. Add tabs and changelogs.
  • Faster formulae. The ancients are now listed in alphabetical order.
  • Add a manual input for hero souls. If ignored, it will use current HS instead. The calculator should be able to handle ridiculously high HS (tested up to 1015 HS).
  • Improve performance (switch from linear search to binary search). Thanks to dfslkwe.
  • The link to the calculator is stable.
  • Add the options to use HS gained after ascension. The calculator will not crash if no Ancients have been summoned.
  • The ignored ascension zone now points to the right HZE in current transcendence.
  • If the optimal level is lower than current level, the change should be "0".
  • The calculator now considers only summoned Ancients. Thanks to sugima.
Searching DPS per Gold calculator

I am looking for proper DPS/Gold calculator for leveling up heroes.
Calculating it manually is a pain and most of calculators I have found are for Ancients.
This one is outdated and doesn't have any heroes past Frostleaf -
The other one calculates exactly what I need, but it doesn't take in consideration gold limits and having ~e gold to pay for e gold worth hero -
And last one I found seems having it's calculations off. It suggests to upgrade King Midas somwhere between Natalia, Ice Apprentice and Referi Jerator, Ice Wizard which cannot be true -

If you know any reliable calculator, please, let me know. Thanks!
張貼日期: 年 3 月 24 日 下午



  1. Planes de metropcs
  2. Sternum tumor symptoms
  3. Tummy yummies toy
  4. Brainpop cells

Simple Rules of Thumb Calculator

Q: Why use an Ancient Calculator at all?When leveling ancients in the game of Clicker Heroes, there are more efficient and less efficent ways to spend Hero Souls on upgrading Ancients. Clicker Heroes calculators are designed to help you level your ancients in a more efficient way. This calculator uses these formulas. This calculator is also simple to use because you only have to enter a few values to know how you should optimally level the ancients. This is usually easier to use for mobile Clicker Heroes on Android or iPhone/iOS.
Q: So how do I use the Ancient calculator?Step by step do the following:
  1. Enter your Siyalatas value.
  2. Enter your Transcendent Power, 0 if you have not yet transcended.
  3. Raise the ancients to the levels in the calculator for all other Ancients
  4. Press "+", "x2", or another button of your choice
  5. Go to step 3.
You can level up by +10, +, +10%, or even enter in any number you'd like in to the Siyalatas field. If you regularly follow this pattern, you'll never be far from an optimal Ancient level.
Q: How do I use the Outsiders (Ancient Souls) calculator?Step by step do the following:
  1. When you transcend, choose "Respec on Transcension"
  2. Enter the amount of Ancient Souls you now have.
  3. Select the playstyle you are using: Idle, Hybrid, or Active
  4. There is more than one way you can spend your Ancient Souls. Choose a column that you'd like to use and Spend your Ancient Souls on those outsiders.
Clicker Heroes [173] - The Great Calculator Debate of 2017

What is the easiest method to level ancients?

If you press on the number in the change field, the number changes to a long format and is automatically selected for copying. If you hold "v" when clicking on the corresponding ancient's purchase button, an input field will pop up. Paste the number you just copied into this field, and press "Ok".

Why does the calculator tell me to level Morgulis more than I am able to?

It probably doesn't. If you have the outsider Chor'gorloth leveled, all ancients become cheaper, including Morgulis. This means that one level in Morgulis costs less than one soul when buying in bulk.

After buying the recommended ancients, why do I have more souls left over than the calculator predicts?

Firstly, when you have many souls to spend the calculator will over-estimate the cost of a few ancients with a "difficult" cost formula. This approximation is accurate enough to yield very good recommendations; calculating it precisely often does not actually make a difference in regard to the number of levels recommended. Only the predicted cost becomes more accurate. Secondly, when you have only few souls to spend the predicted cost is accurate as far as the cost formulae go; there appear to be some issues in-game where an ancient sometimes costs one soul less or more than it should.

What does this "best hero will be leveled beyond 8," mean?

Level 8, is the last level where heroes get a x10 multiplier to their damage. After level 8, their damage increase factor is reduced. This affects the optimal distribution of ancient levels. If you level a hero beyond level 8, and cannot afford a better hero that has a lower level, then check this box.

What hybrid ratio should I go with?

This depends on your personal play style. A good starting point is to go with a ratio of This works well if you usually push at the end of a run. If you notice you do not often push, drop to a lower ratio. If you notice you often push for many zones, go higher. Perhaps you only idle at the very start of an ascension. In that case, going higher than a ratio of 1 makes sense.

/05/18Update Kumawakamaru's level cap for version e
/12/16Slight layout changes and under-the-hood updates.
/01/29Implement hard level cap for capped ancients.
/11/18Allow selection of desired calculator precision.
/11/18Add a dark theme.
/11/18Make save-game generation publicly available.
/11/18Improve layout.
/11/17Add Pluto.
/07/22Prepare for upcoming new save game encodings.
/05/08Improved layout and added support for small screen sizes. Thanks Stuffbutts!
/03/24Added option to ignore ancients that are minimized in the game. Thanks homernh!
/02/16Support some older browsers.
/02/07Removed the unnecessary "update" button. Changing a setting already automatically triggered an update.
/01/26Added ancient soul planner.
/12/16Make optimization process adaptive to make optimization quicker.
/12/16Add support for very big numbers.
/12/09Add advanced configuration options: leveling the auxiliary ancients and reserving hero souls for regilding.
/12/08Add ability to copy suggested ancient level changes directly to the clipboard. Thanks emiln!
/12/01Improve data model.
/11/17Add Nogardnit.
/07/26Improve suggestions for the case where Wepwawet will be leveled beyond level 8,
/07/02Add FAQ.
/07/01Add adjustable hybrid ratio.
/06/20Implemented much better cost approximation.
/06/20Implemented quicker and more precise formulae.
/06/17Update rule for Kumawakamaru.
/06/16Display TP reward cap zone.
/06/16Remove Solomon leveling at TP cap based on new calculations.
/06/16Implemented Solomon leveling at TP cap.
/06/16Support Atman and Kumawakamaru pre-transcendence (note that optimal RoTs still need to be devised for these ancients).
/06/16Add method to underlevel Solomon.
/06/16Solomon calculation is now correct pre-transcendence.
/06/15Implement easier copying of ancient level changes.
/06/15If Morgulis is not owned, keep a soul bank.
/06/15Further improvements to optimization speed. Notably, optimization (for high HS) now runs in constant time.
/06/15Now correctly takes into account HS requirement to upgrade Siyalatas.
/06/15Optimization when there are a lot of HS to distribute is now significantly faster.
/06/14Added support for hybrid and active builds.
/06/14Initial release.

Heroes calculator clicker


Clicker Heroes - HS Calculator And AS Spreadsheet Tutorial


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