Eso champion points

Eso champion points DEFAULT

Champion Point Guide

NameDescriptionStagesTotal PointsTypePrecisionGrants 160 Critical Rating per stage440PassiveEldritch InsightGrants 260 Max Magicka per stage440PassiveTireless DisciplineGrants 260 Max Stamina per stage440PassiveArcane SupremacyIncreases Max Magicka by 26 per stage5050SlottableUntamed AggressionIncreases your Weapon and Spell Damage by 3 per stage5050SlottableEndless EnduranceIncreases your Max Stamina by 26 per stage5050SlottableBlessedIncreases Healing Done by 1% per stage440PassiveReaving BlowsWhen you deal Direct Damage you heal for 7% of the damage done150SlottableWrathful StrikesGrants 33 Weapon and Spell Damage to your damaging abilities per stage550SlottableBackstabberIncreases your Critical Damage done by 3% per stage against enemies you are flanking550SlottableOccult OverloadWhenever you kill an enemy under the effect of a status effect, they violently explode for 2160 Oblivion Damage per stage to all enemies in a 4 meter radius250SlottableFighting FinesseIncreases your Critical Damage and Critical Healing done by 2% per stage550SlottableFocused MendingIncreases your Healing Done with single target heals by 2% per stage550PassiveSwift RenewalIncreases your Healing Done with healing over time effects by 2% per stage550PassiveSoothing TideIncreases your Healing Done by are of effect heals by 2% per stage550PassiveCleansing RevivalHealing a target under 25% Health removes all harmful effects from them. Can occur once every 24 seconds150SlottableForesightAfter you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%150SlottableRejuvenatorGrants 33 Weapon and Spell Damage to you healing abilities per stage550SlottableStaving Death Sub-ConstellationQuick RecoveryIncreases your Healing Taken by 1% per stage440PassiveHardyReduces the damage you take from Martial attacks by 1% per stage. Affects, Physical, Poison, Disease, and Bleed Damage440PassivePreparationReduces damage taken from non-player attacks by 2% per stage440PassiveElemental AegisReduces the damage you take from Magical attakcs by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage440PassiveResilienceGrats 132 Critical Resistance per stage550SlottableExtended Might Sub-ConstellationPiercingGrants Offensive Penetration per stage440PassiveFlawless RitualIncreases your chance to apply a Magical status effect by 30% per stage240PassiveBattle MasteryIncreases your chance to apply a Martial status effect by 30% per stage240PassiveWar MageGrants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage130PassiveMightyGrants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage130Passive Deadly AimIncrease your damage done with single target attacks by 2% per stage550SlottableThaumaturgeIncreases your damage done with damage over time effects by 2% per stage550SlottableBiting AuraIncreases your damage done with area of effect attacks by 2% per stage550SlottableDuelists’ RebuffReduces your damage taken by single target attacks by 2% per stage550SlottableEnduring ResolveReduces your damage taken by damage over time attacks by 2% per stage550SlottableUnassailableReduces your damage taken by area of effect attackes by 2% per stage550SlottableReinforcedWhen you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds150SlottableRiposteWhen you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds150SlottableBulwarkWhile you have a Shield or Frost Staff equiped, your Spell and Physical Resistance is increased by 1900150SlottableLast StandWhen you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds150SlottableCutting DefenseYou deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters150Slottable
Sours: https://lovelynorth.com/champion-point-guide/

The Champion System

 

What is the Champion System?

The Champion System is the progression system in Elder Scrolls Online after Level 50. The Champion System replaced Veteran Ranks and allows characters to specialize and improve atspecificthings rather than improve ateverythingall at once. The Champion System first arrived in Patch 1.6.5 on March 3 2015.

The number of Champion Points that you have is your Champion Rank, so these terms mean the same thing.

Introduction of the Champion System

The Champion System contained a host of significant changes to skills, stats and mechanics, as well as changes to some key aspects of Elder Scrolls Online. The first stage of The Champion System was converting Veteran Points to Experience Points (XP) to ensure a seamless transition to the Veteran Ranks from Levels 1 to 50. Patch 1.5.2 completed the first stage. The second phase was the largest phase and involves the bulk of the new Champion System features but maintains Veteran Ranks. The final phase was the move to replace Veteran Ranks completely and was completed with the Dark Brotherhood in Update 10.

The first thing that that occurred in Patch 1.6.5, which introduced the Champion System, is that the in-game numbers (stats, damage, etc) changed to much larger numbers, roughly ten times what they used to be. This was an aesthetic change designed to help display the value of small bonuses the likes of which will be gained from Champion Points. A bonus of 300 Health is more visible compared to a bonus of just 30 Health, even though the relative difference will remain the same. This change impacted all stats which are whole numbers. If you have started playing ESO after this change you will know no difference but before this happened stats used much lower numbers than they do today.

With Update 10 in June 2016 Veteran Ranks were removed from ESO and replaced with Champion Ranks. This change effected all characters above Level 50 and also all items which were above Level 50. These items converted into Champion Ranks. 1 Veteran Rank equals 10 Champion Ranks.

 

Champion Points

Champion Points (CP) drive character progression after Level 50. You earn Champion Points by gaining normal XP, so doing things like quests, exploration, dungeons, fighting and crafting. At first you will earn Champion Points very quickly, but as you get more and more the rate at which you can earn them will go down.

You can spend these points on various improvements to your character stats by spending them in Constellations – which are similar to Skill Lines and provide small incremental bonuses.

Champion Points, once earned, can be spent on all of your Characters.
So, for example, if Character 1 earns 20 Points then Character 2 and 3 will also be able to spend 20 Points.

There is a cap of 561 on allocated Champion Points. This means that you can continue to earn Champion Points but you can only allocate 561 of those points. The cap will be raised in the future to allow for further content and further progression.

Enlightenment

Enlightenment is a catch-up mechanic which aims to let less active users catch-up over time by granting more XP towards Champion Points. For all the details check out the Enlightenment page.

Constellations

There will be three Constellations, each with three Signs, each with four specific passive bonuses. The Constellations will “rotate” meaning that you must spend Champion Points in each Constellation at even rates however you can choose any Sign within these Constellations.

In each Constellation there is three Star Signs and each of these contain 4 “on-going” passives and 4 “one-off” passives.

The on-going passives are small bonuses which build up with more CP invested into them. The Points that you spend in these will have diminishing returns and every Point you spend will have less and less of an impact.

The one-off passives are automatically applied to your character once you have spent enough Champion Points in that Star Sign. The first one-off passive is earned after you spend 10 Champion Points in any one Star Sign, the next when 30 Points are spent, the next when 75 Points are spent and finally when you spend 120 Points in one Star Sign you will unlock the final one-off passive bonus.

 

Champion System Constellations

 

The Champion system allows for extreme flexibility and customization with many different options and specializations available. The full list of Champion System Passives are below divided into the three Constellations – The Warrior, The Thief and The Mage.

 

Champion Passives

 

Mechanics Changes

The Champion System was actually a complete overhaul of a lot of the mechanics at work behind ESO.

Listening to the audio from the Guild Summit it is clear that the developers want to allow characters to specialize in particular areas and ensure that a character cannot be the absolute best at everything. For example, your character may be a really great healer and and a good tank but will not be able to be completely optimized in both roles. The developers demonstrated this with the Pie Concept.

Stats in ESO – Health, Magicka, Armor, etc – have a “pie” chart which will be used to map out the path necessary to achieve the maximum of that particular stat. The developers in the Guild Summit used Armor as an example. First off, Armor is going to have a hard cap, like every other stat in the game will, above which you cannot go. So if the Armor cap is 35000 then that is the most Armor your character can ever get.

To get your character to the cap involves absolutely everything that increases Armor: Gear, Champion Points, Traits, Mundus Stone, Set Bonuses, Buffs, etc. This should mean that characters can’t simply stack multiple buff abilities to reach the Armor cap – buff abilities will only take you so far before you require other things to increase your Armor.

Here is a pie chart with information from the Guild Summit (which is likely to change) which demonstrates the Armor example.

Armor-Pie-Example-v2

That is just an example of Armor – now imagine every single stat in ESO having the same system.

The developers hope that this will create a larger gap or separation between the styles and characteristics of players and allow each character to be extremely customized. The developers insist that the changes to skills and abilities bundled with the Champion System will ensure that no one build is the best at everything and that players will have a variety of methods available to reach their goals.

Sours: http://esoacademy.com/champion-system/
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Online:Champion

ON-icon-Champion System.png

The Champion System in the Elder Scrolls Online is a system of horizontal character development that complements the more vertical progression of Leveling and Skill development. The Champion System is unlocked when one of your characters reaches Veteran rank at Level 50. From that point on, experience points provide progression in Champion Points. Champion Points are required to wear Level 50 gear and use Level 50 consumables, and are used to unlock new abilities within the realms of the three Guardian Constellations.

The current cap is 3600, and you are unable to spend any points that you have earned above this cap. This means you are able to spend 1200 points in each of the three constellations.

Perks System[edit]

The new system needs to be documented following the system overhaul with Update 29
This page or section is incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.

Enlightenment[edit]

While you are Enlightened, experience gain is multiplied by four, effectively reducing the required XP for one Champion Point to a quarter of its original value. Once per day, you receive 400,000 XP of Enlightenment; after your Enlightenment is used up, you will return to requiring the standard amount of XP to earn a Champion Point. Enlightenment accumulates in a pool with a cap of 4,800,000 XP after twelve days. Each single experience point earned through normal gameplay expends four of the stored points in the Enlightenment pool; killing an enemy usually worth 76 XP will give you 304 XP, while completing a standard Level 50 quest will reward you with 29940 XP instead of 7485 XP.

Note that only Level 50 characters can be Enlightened, and the Enlightenment pool is shared across all Level 50 characters on your account.

Craft[edit]

The Craft tree grants you boons in sneaking, unlawful activity, and crafting.

The Craft tree is represented by the Thief constellation
Base PerksEffectCost per StageStages
ON-champion-Star 02.pngOut of SightReduces the radius you can be detected while Sneaking by 1 meter per stage.103
ON-champion-Star 02.pngGilded FingersIncreases your gold gained by 2% per stage.105
ON-champion-Star 02.pngBreakfallReduces your fall damage taken by 7% per stage.105
Base Active PerksEffectCost per StageStages
ON-champion-Star 01.pngSteed’s BlessingIncrease your out of combat Movement Speed by .4% per stage.150
ON-champion-Star 01.pngSustaining ShadowsReduces the cost of Sneak by 1% per stage.150
ON-champion-Star 01.pngProfessional UpkeepReduces the cost of repairing your armor by 1% per stage.150
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngFriends in Low PlacesRemoves 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.251
ON-champion-Star 01.pngInfamousIncreases the value of fenced items by 25%.251
ON-champion-Star 01.pngShadowstrikeWhen you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.751
ON-champion-Star 01.pngCutpurse’s ArtIncreases the chance to get higher-quality loot when pickpocketing.751
ON-champion-Star 01.pngFade AwayEscaping from a Guard wipes 25% of your current Heat, but not Bounty.501
ON-champion-Star 01.pngMeticulous DisassemblyImproves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelery Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.501
ON-champion-Star 01.pngTreasure HunterIncreases the quality of items you find in treasure chests.501
ON-champion-Star 01.pngMaster GathererReduces the time it takes to harvest by 10% per stage.155
ON-champion-Star 01.pngGifted RiderIncreases your Mount Speed by 2% per stage.205
ON-champion-Star 01.pngPlentiful HarvestYou have a 10% chance to gain double the yield from normal resource nodes per stage.105
ON-champion-Star 01.pngWar MountImproves your mastery with mounts, removing all mount Stamina costs outside of combat.1201
ON-champion-Star 01.pngHomemakerYou have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.251
ON-champion-Star 01.pngReel TechniqueDecreases the time it takes for a fish to bite by 25%.501
ON-champion-Star 01.pngRationerAdds 10 minutes to the duration of any eaten food or drink per stage.103
ON-champion-Star 01.pngAngler’s InstinctsIncreases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack other similar bonuses.251
ON-champion-Star 01.pngLiquid EfficiencyWhenever you use a potion or poison you have a 10% chance to not consume it.751

Warfare[edit]

The Warfare tree grants you bonuses related to dealing damage.

The Warfare tree is represented by the Mage constellation

It also has three subconstellations.

Extended Might[edit]

The Extended Might tree grants you bonuses to your damage and penetration.

The Extended Might tree is represented by a Mage subconstellation
Active PerksEffectCost per StageStages
ON-champion-Star 02.pngWeapons ExpertIncreases your damage done with Light and Heavy Attacks by 3% per stage.105

Staving Death[edit]

The Staving Death tree grants you bonuses to your damage resistance and healing.

The Staving Death tree is represented by a Mage subconstellation
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngResilienceGrants 132 Critical Resistance per stage.105
ON-champion-Star 01.pngIroncladReduces your damage taken by direct damage attacks by 2% per stage.105

Mastered Curation[edit]

The Mastered Curation tree grants you bonuses to your healing and support.

The Mastered Curation tree is represented by a Mage subconstellation
Passive PerksEffectCost per StageStages
ON-champion-Star 02.pngBlessedIncreases your Healing Done by 1% per stage.102

Fitness[edit]

The Fitness tree grants you perks related to reducing, avoiding and mitigating damage.

The Fitness tree is represented by the Warrior constellation
Base PerksEffectCost per StageStages
ON-champion-Star 02.pngTumblingReduces the cost of Roll Dodge by 120 Stamina per stage.152
ON-champion-Star 02.pngSprinterReduces the cost of Sprint by 20 Stamina per stage.102
ON-champion-Star 02.pngTireless GuardianReduces the cost of Block by 20 Stamina per stage.102
Base Active PerksEffectCost per StageStages
ON-champion-Star 01.pngBoundless VitalityGrants 28 Max Health per stage.150
ON-champion-Star 01.pngFortifiedGrants 34.6 Armor per stage.150
ON-champion-Star 01.pngRejuvenationGrants 1.8 Health, Magicka and Stamina recovery per stage.150
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngHardenedIncreases the duration of Crowd Control Immunity by 3% per stage.105
ON-champion-Star 01.pngPeace of MindIncreases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.105
ON-champion-Star 01.pngSlipperyWhen you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.501
ON-champion-Star 01.pngUnchainedWhen you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.105
ON-champion-Star 01.pngJuggernautWhile under the effects of Crowd Control Immunity, you take 2% less damage per stage.105
ON-champion-Star 01.pngExpert EvasionYour next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.501
ON-champion-Star 01.pngRousing SpeedReduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.105
ON-champion-Star 01.pngSurvival InstinctsWhile afflicted with a Status Effect, your core combat skills cost 5% less per stage.105
ON-champion-Star 02.pngSpirit MasteryDecreases the time it takes to resurrect an ally by 33%.501
ON-champion-Star 01.pngShield MasterReduces the cost of your damage shield abilities by 2% per stage.105
ON-champion-Star 01.pngBastionIncreases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.105
ON-champion-Star 01.pngArcane AlacrityWhile under the effects of a damage shield your dodge roll costs 160 less stamina per stage.105
ON-champion-Star 01.pngStrategic ReserveGain 30 Health Recovery for every 10 Ultimate you have.501
ON-champion-Star 01.pngSiphoning SpellsRestore 300 Magicka per stage, whenever you kill an enemy.105
ON-champion-Star 01.pngBloody RenewalRestore 300 Stamina per stage, whenever you kill an enemy.1050
ON-champion-Star 01.pngOn GuardWhile under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.105

It also has 3 subconstellations.

Survivor's Spite[edit]

The Survivor's Spite tree is focused on pushing back and fighting against the odds.

The Survivor's Spite tree is represented by a Warrior subconstellation
Passive PerksEffectCost per StageStages
ON-champion-Star 02.pngMystic TenacityReduces the duration of Elemental Status Effects applied to you by 5% per stage105
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngPain's RefugeReduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%501
ON-champion-Star 01.pngSustained by SufferingIncreases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.105
ON-champion-Star 01.pngRelentlessnessBeing Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.501

Wind Chaser[edit]

The Wind Chaser tree grants you perks related to movement speed and sprinting.

The Wind Chaser tree is represented by a Warrior subconstellation
Passive PerksEffectCost per StageStages
ON-champion-Star 02.pngHastyIncreases your movement speed when Sprinting by 2% per stage.82
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngRefreshing StrideWhile Sprinting you gain 100 Health and Magicka Recovery per stage.105
ON-champion-Star 01.pngThrill of the HuntWhenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.252
ON-champion-Star 01.pngCelerityIncreases your Movement Speed by 2% per stage.105

Walking Fortress[edit]

The Walking Fortress tree grants you perks related to blocking.

The Walking Fortress tree is represented by a Warrior subconstellation
Passive PerksEffectCost per StageStages
ON-champion-Star 02.pngNimble ProtectorIncreases your Movement Speed while Bracing by 3% per stage.32
Active PerksEffectCost per StageStages
ON-champion-Star 01.pngWard MasterReduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.105
ON-champion-Star 01.pngSoothing ShieldWhen you successfully block and attack you have a 15% chance to restore 151 Health per stage.105
ON-champion-Star 01.pngBracing AnchorWhile in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.105

Champion Level Rewards[edit]

At certain Champion levels you will receive one-time rewards or unlocks, which will be delivered via In-Game Mail or added to your account automatically.

See Also[edit]

Sours: https://en.uesp.net/wiki/Online:Champion
ESO Fastest Way To Grind Champion Points! - How To Gain 3+ Million XP Per Hour!

ESO Champion Point Rework 2021

Introduction

The Champion Point System for The Elder Scrolls Online has seen some major changes since it was originally introduced years ago. In the past, the Champion Point System had been used for providing additional power and progress for characters in The Elder Scrolls Online above level 50, but had also been criticized for it’s lack of unique Perks and a tendency towards creating a constant power creep, so much so that the entire system had to be capped at 810 points total.

In Update 29 (Quarter 1, 2021) The Champion Point was reintroduced as the Champion Point 2.0 System, which now promises more unique upgrades for both Horizontal and Vertical progress beyond level 50 with additional safeguards to reduce further power creep and even extend the system far into the future.

eso-champion-point-rework.png

Constellations

The large systems of stars which represent Perks and Passives in the Champion Point system are known as Constellations. The original Champion Point system had a total of 9 constellations but the new Champion Point 2.0 system has reduced the total number of constellations down to just three. This does not mean that the new system offers fewer options or is less complex - far from it - these three constellations are just starting points for diving into the deeper system.

The three constellations for ESO’s New Champion Point System are Warfare, Fitness, and Craft.

Champion Point Stars

Stars represent individual powers, passives and abilities within each Constellation. In the new Champion Point 2.0 System there are two types of Stars for you to invest your points into: Slotted Stars and Non-Slotted Stars.

Some stars require you to spend a set number of points to get a set amount of stats, while others have stages to them. Other stars need to be slotted to activate their power (see the Champion Point Bar below).

Non-Slotted Stars

Non-Slotted Stars offer passive bonuses which increase based on the amount of Champion Points invested. The rate of increase for the bonus depends on the specific star. Some stars give you a specific increase for every one Champion Point invested, while other stars have stages which only give you the bonus if you reach a specific threshold of points invested such as 5 or 10. We’ll talk more about stages further in this guide.

tireless-discipline-eso-champion-point-star.png

Slotted Stars

These Stars must be “slotted” on your Champion Bar in order to gain the benefit. Keep in mind, you only have four active slots available per Constellation now in the Champion Points 2.0 System, so you must choose wisely!

arcane-supremecy-eso-champion-point-star.png
eso-add-champion-point-to-bar.png

The Champion Bar

eso-champion-point-bar.png

As we saw above, Slotted Stars require that you to slot them into a new UI element called the Champion Bar. The Champion Bar allows a maximum of 4 slots per Constellation and allows you to slot specific stars in order to activate their bonuses. This works just like your active ability skill bar for combat.

Stars which can be slotted into the Champion Bar are powerful bonuses that can offer greater stats or augment a playstyle that complements your build. The capability to control which stars you slot at any given time is the main aspect that governs vertical progression.

What Are Stages?

In the new Champion Point 2.0 System, the concept of stages replaces what was formerly known as jump points. Stages are a guided process which requires you to invest a specific amount of points in order to unlock the upgrade of a Champion Point Star. For example, the Blessed CP Star increases your Healing Done by 1% per stage, with a maximum of 5 stages, providing for a total of 5% bonus healing done by your character.

Stages can vary from 1 point, to 10, 15, 25, 50 or even 100 points for each progression, though the pattern always remains the same within each Star. For example, one Star may progress by 10 points per stage for 5 stages, costing players a total of 50 points to max out that Star.

Battle Mastery has 5 stages, each costing 20 Champion Points.

Sub-Constellations

Each of the three primary Constellations in the Champion Point 2.0 System will eventually have additional Sub-Constellations. Currently, both the Warfare and Fitness have three Sub-Constellations each. Sub-Constellations generally have a specific theme for the Slotted and Passive stars contained within. For example, Staving Death is focused on defensive passives while Extended Might is focused on increasing damage and status effect chance. Descriptions of each Sub-Constellation are found below.

The Extended Might Sub-Constellation within the Warfare Constellation.


ESO Champion Point Cap

The new cap for the Champion Point 2.0 System is now 3600, up from 810. This represents a total of 1200 Champion Points available in each of the three primary Constellations.

How Fast Do Champion Points Level Up Now?

The rate of how quickly Champion Points are earned has been sped up to accommodate the increase in the Champion Point Cap in Update 29.

What About The Bonus Stats That Champion Points Previously Gave?

All characters have had their base Health increased to 16,000, up from 8744 and their Magicka and Stamina has increased to 12,000, up from 7958. These changes were made to offset the loss of the 20% stat increases gained from the original Champion Point system, where spending 100 points in a tree would increase the base stat of the tree by 20%.

Characters now also take 15% reduced damage at base, to reduce the loss of the mitigation from the Champion Point system.

Characters also start with 20 Weapon and Spell Damage at level 1 and gain an additional 20 per level, up to 1000 at level 50.

Source: PTS Patch Notes 6.3.0

Champion Point Respec Costs

It does not cost anything to change what you have currently slotted on your Champion Bar. The only restriction is that you cannot be in active combat. Changing the amount of points you have invested into any star however still costs 3000 gold.


Champion Point Star Descriptions

There are currently 99 Champion Point Stars in the new system. We’ve included description of all 99 Stars below, whether they need to be slotted on your Champion Bar or not, and prerequisite Stars that need to be attained first. Keep in mind that there are often multiple paths through each Constellation, so you can often find more than one way to reach a Star.

ESO Blue CP Constellation: Warfare

The Warfare Constellation in ESO focuses primarily on increasing player damage, healing and defenses. Warfare includes three sub-constellations: Extended Might, Mastered Curation and Staving Death.

eso-warfare-constellation (1).jpg
CP STARSLOTDESCRIPTION
Arcane SupremacyYes

Increases Max Magicka by 26 per stage. Maximum: 1300

BackstabberYes

Increases your Critical Damage done by 3% per stage against enemies you are flanking. Maximum: 15%

Battle MasteryNo

Increases your chance to apply a Martial status effect by 30% per stage. Maximum: 60%

Biting AuraYes

Increases your damage done with area of effect attacks by 2% per stage. Maximum: 10%

BlessedNo

Increases your Healing Done by 1% per stage. Maximum: 2%

BulwarkYes

While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.

Cleansing RevivalYes

Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.

Cutting DefenseYes

You deal 385 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off your Max Health.

Deadly AimYes

Increase your damage done with single target attacks by 2% per stage. Maximum: 10%

Duelist's RebuffYes

Reduces your damage taken by single target attacks by 2% per stage. Maximum: 10%

Eldritch InsightNo

Grants 260 Max Magicka per stage. Maximum: 520

Elemental AegisNo

Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Maximum: 2%

Endless EnduranceNo

Increases your Max Stamina by 26 per stage. Maximum: 1300

Enduring ResolveYes

Reduces your damage taken by damage over time attacks by 2% per stage. Maximum: 10%

Enlivening OverflowYes

Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.

Fighting FinesseYes

Increases your Critical Damage and Critical Healing done by 2% per stage. Maximum: 10%

Flawless RitualNo

Increases your chance to apply a Magical status effect by 30% per stage. Maximum: 60%

Focused MendingYes

Increases your Healing Done with single target heals by 2% per stage. Maximum: 10%

ForesightYes

After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.

From The BrinkYes

Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11000 Shield

HardyNo

Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2%

Hope InfusionYes

Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.

IroncladYes

Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10%

Last StandYes

When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.

Master-At-ArmsYes

Increases your damage done with direct damage attacks by 2% per stage. Maximum: 10%

MightyNo

Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

Occult OverloadYes

Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.

PiercingNoGrants 350 Offensive Penetration per stage. Maximum: 700
PrecisionNo

Grants 160 Critical Chance per stage. Maximum: 320

PreparationNo

Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10%

Quick RecoveryYes

Increases your Healing Taken by 1% per stage. Maximum: 2%

Reaving BlowsYes

When you deal Direct Damage you heal for 7% of the damage done.

ReinforcedYes

When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.

RejuvenatorYes

Grants 33 Weapon and Spell Damage to your healing abilities per stage. Maximum: 165

ResilienceYes

Grants 132 Critical Resistance per stage. Maximum: 660

RiposteYes

When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.

Salve Of RenewalYes

Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6400 Health

Soothing TideYes

Increases your Healing Done by area of effect heals by 2% per stage. Maximum: 10%

Swift RenewalYes

Increases your Healing Done with healing over time effects by 2% per stage. Maximum: 10%

ThaumaturgeYes

Increases your damage done with damage over time effects by 2% per stage. Maximum: 10%

Tireless DisciplineYes

Grants 260 Max Stamina per stage. Maximum: 520

UnassailableYes

Reduces your damage taken by area of effect attacks by 2% per stage. Maximum: 10%

Untamed AggressionYes

Increases your Weapon and Spell Damage by 3 per stage. Maximum: 150

War MageNo

Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.

Weapons ExpertYes

Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15%

Wrathful StrikesYes

Grants 33 Weapon and Spell Damage to your damaging abilities per stage. Maximum: 165

Warfare Sub-Constellation: Staving Death

Staving Death is a sub-constellation in the Champion Point 2.0 System focused on improving character defense. Staving Death is part of the Warfare Constellation in ESO.

eso-staving-death-constellation.jpg
CP STARSLOTDESCRIPTION
Elemental AegisNo

Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock. Maximum: 2%

HardyNo

Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2%

IroncladYes

Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10%

PreparationNo

Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10%

ResilienceYes

Grants 132 Critical Resistance per stage. Maximum: 660

Quick RecoveryNo

Increases your Healing Taken by 1% per stage. Maximum: 2%

Sub-Constellation: Extended Might

Extended Might is a sub-constellation in the Champion Point 2.0 System focused on improving character offense. Extended Might is part of the Warfare Constellation in ESO.

eso-extended-might-constellation.jpg
CP STARSLOTDESCRIPTION
Battle MasteryNo

Increases your chance to apply a Martial status effect by 30% per stage. Max: 60%

Flawless RitualNo

Increases your chance to apply a Magical status effect by 30% per stage. Max: 60%

MightyNo

Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

PiercingNo

Grants 350 Offensive Penetration per stage. Max: 700

War MageNo

Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.

Weapons ExpertYes

Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15%

eso-mastered-curation-champion-point-tree.jpg
CP STARSLOTDESCRIPTION
BlessedNo

Increases your Healing Done by 1% per stage. Max: 2%

Enlivening OverflowYes

Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. Max: 2%

From The BrinkYes

Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11,000 Shield

Hope InfusionYes

Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.

Salve Of RenewalYes

Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6700 Health

ESO Red CP Constellation: Fitness

The Fitness constellation is focused on character survival and sustain. Stars in the Fitness tree include increased Health, Armor and Recoveries.

eso-fitness-constellation.jpg
CP STARSLOTDESCRIPTION
Arcane AlacrityYes

While under the effects of a damage shield your dodge roll costs 160 less stamina per stage. Maximum: 800

Bashing BrutalityNo

Increases your Bash damage by 60 per stage. Maximum: 120

BastionYes

Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. Maximum: 15%

Bloody RenewalYes

Restore 300 Stamina per stage, whenever you kill an enemy. Maximum: 1500

Boundless VitalityYes

Grants 28 Max Health per stage. Maximum: 1400

Bracing AnchorYes

While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Maximum: 20%

CelerityYes

Increases your Movement Speed by 2% per stage. Maximum: 10%

DefianceNo

Reduces the cost of Break Free by 110 Stamina per stage. Maximum: 220

Expert EvasionYes

Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.

FortificationNo

Increases the amount of damage you can block by 2% per stage. Maximum: 4%

FortifiedYes

Grants 34.6 Armor per stage. Maximum: 1730

HardenedYes

Increases the duration of Crowd Control Immunity by 3% per stage. Maximum: 15%

HastyNo

Increases your movement speed when Sprinting by 2% per stage. Maximum: 4%

Hero's VigorNo

Grants 280 Max Health per stage. Maximum: 560

JuggernautYes

While under the effects of Crowd Control Immunity, you take 1% less damage per stage. Maximum: 5%

Mystic TenacityNo

Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Maximum: 25%

Nimble ProtectorNo

Increases your Movement Speed while Bracing by 3% per stage. Maximum: 6%

On GuardYes

While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. Maximum: 10%

Pain's RefugeYes

Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.

Peace Of MindYes

Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. Maximum: 200

Piercing GazeNo

Increases your Stealth Detection by 1 meter per stage. Maximum: 3

Refreshing StrideYes

While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500

RejuvenationYes

Grants 1.8 Health, Magicka, and Stamina Recovery per stage. Maximum: 90

RelentlessnessYes

Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.

Rousing SpeedYes

Reduces the cost of Sprint by 50 Stamina per stage while you are immune to crowd control. Maximum: 250

Savage DefenseNo

Reduces the cost of Bash by 45 Stamina per stage. Maximum: 90

Shield MasterYes

Reduces the cost of your damage shield abilities by 2% per stage. Maximum: 10%

Siphoning SpellsYes

Restore 300 Magicka per stage, whenever you kill an enemy. Maximum: 1500

SlipperyYes

When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.

Soothing ShieldYes

When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735

Spirit MasteryYes

Decreases the time it takes to resurrect an ally by 33%.

SprinterNo

Reduces the cost of Sprint by 20 Stamina per stage. Maximum: 40

Strategic ReserveYes

Gain 30 Health Recovery for every 10 Ultimate you have.

Survival InstinctYes

While afflicted with a Status Effect, your core combat skills cost 5% less per stage. Maximum: 25

Sustained By SufferingYes

Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150

Tempered SoulNo

Return to life after resurrection with 5% more resources per stage. Maximum: 10%

Thrill Of The HuntYes

Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds

Tireless GuardianNo

Reduces the cost of Block by 20 Stamina per stage. Maximum: 40

TumblingNo

Reduces the cost of Roll Dodge by 120 Stamina per stage. Maximum: 240

UnchainedYes

When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. Maximum: 55%

Ward MasterYes

Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10%

Sub-Constellation: Survivor’s Spite

Survivor’s Spite is a sub-constellation in the Champion Point 2.0 System focused on reducing damage taken and increasing recovery. Survivor’s Spite is part of the Fitness Constellation in ESO.

eso-cp-survivors-spite-tree.jpg
CP STARSLOTDESCRIPTION
Mystic TenacityNo

Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Max: 25%

Pain's RefugeYes

Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.

RestlessnessYes

Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.

Sustained By SufferingYes

Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150

Sub-Constellation: Wind Chaser

Wind Chaser is a sub-constellation in the Champion Point 2.0 System focused on increasing player speed. Wind Chaser is part of the Fitness Constellation in ESO.

eso-cp-wind-chaser.jpg
CP STARSLOTDESCRIPTION
CelerityYes

Increases your Movement Speed by 2% per stage. Max: 10%

HastyNo

Increases your movement speed when Sprinting by 2% per stage. Max: 4%

Refreshing StrideYes

While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500

Thrill Of The HuntYes

Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds

Sub-Constellation: Walking Fortress

Walking Fortress is a sub-constellation in the Champion Point 2.0 System focused on increasing damage mitigation. Walking Fortress is part of the Fitness Constellation in ESO.

eso-walking-fortress-cp-tree.jpg
CP STARSLOTDESCRIPTION
Bracing AnchorYes

While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Max: 20%

Nimble ProtectorNo

Increases your Movement Speed while Bracing by 3% per stage. Max: 6%

Soothing ShieldYes

When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735 Health

Ward MasterYes

Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10%

ESO Green CP Constellation: Craft

The Craft constellation is focused on craft and utility-centered upgrades including improved pickpocketing, gold gained, movement speed, stealth, resource returns from crafting nodes and much, much more.

CP STARSLOTDESCRIPTION
Angler's InstinctsYes

Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.

BreakfallNo

Reduces your fall damage taken by 7% per stage. Maximum: 35%

Cutpurse's ArtYes

Increases the chance to get higher-quality loot when pickpocketing.

Fade AwayYes

Escaping from a Guard wipes 25% of your current Heat, but not Bounty.

Fleet PhantomNo

Reduces the Movement Speed penalty of Sneak by 5% per stage. Maximum: 25%

Fortune's FavorNo

Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. Maximum: 50%

Friends In Low PlacesYes

Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.

Gifted RiderYes

Increases your Mount Speed by 2% per stage. Maximum: 10%

Gilded FingersNo

Increases your gold gained by 2% per stage. Maximum: 10%

HomemakerYes

You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.

InfamousYes

Increases the value of fenced items by 25%.

Inspiration BoostNo

Increases your crafting inspiration gained by 10% per stage. Maximum: 30%

Liquid EfficiencyYes

Whenever you use a potion or poison you have a 10% chance to not consume it.

Master GathererYes

Reduces the time it takes to harvest by 10% per stage. Maximum: 50%

Meticulous DisassemblyYes

Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.

Out Of SightNo

Reduces the radius you can be detected while Sneaking by 1 meter per stage. Maximum: 3 meters

Plentiful HarvestYes

You have a 10% chance to gain double the yield from normal resource nodes per stage. Maximum: 50%

Professional UpkeepYes

Reduces the cost of repairing your armor by 1% per stage. Maximum: 50%

RationerYes

Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage. Maximum: 30 minutes

Reel TechniqueYes

Decreases the time it takes for a fish to bite by 25%.

Shadow StrikeYes

When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.

Soul ReservoirNo

When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.

Steadfast EnchantmentNo

Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage. Maximum: 50%

Steed's BlessingYes

Increases your out of combat Movement Speed by .4% per stage. Maximum: 20%

Sustaining ShadowsYes

Reduces the cost of Sneak by 1% per stage. Maximum: 50%

Treasure HunterYes

Increase the quality of items you find in treasure chests.

WandererNo

Reduces the cost of Wayshrine usage by 10% per stage.

War MountYes

Improves your mastery with mounts, removing all mount Stamina costs outside of combat.

Champion Point Loadouts

There will be many, many different ways to designate your CP Stars now starting in Update 29 using the reworked Champion Points 2.0 System. Players will need to take into consideration both the amount of total Champion Points they have available to spend as well as the role they want Champion Points to play in their build. Loadouts for Tanks, Healers, DPS, and Solo Players will all look substantially different. This section will give you some ideas on where to start.

Stamina or Magicka DPS Builds (Blue Tree) - MAX CP OPTION 1100+

#CP STARSLOTMAXTOTAL
1PrecisionNo40120
2PiercingNo40240
3Deadly AimYes50390
4ThaumaturgeYes50540
6Biting AuraYes50690
7Untamed Agression or Fighting FinesseYes50840
8Eldritch Insight or Tireless DisciplineNo40960
9Flawless Ritual or Battle MasteryNo401080
10War Mage or MightyNo301170

Stamina or Magicka DPS Builds (Blue Tree) - MEDIUM CP OPTION ~800CP

#CP STARSLOTMAXTOTAL
1PrecisionNo40120
2PiercingNo40240
3Deadly AimYes50390
4ThaumaturgeYes50540
6Biting AuraYes50690
7Untamed Agression or Fighting FinesseYes50840

Stamina or Magicka DPS Builds (Blue Tree) - LOW CP OPTION ~400CP

#CP STARSLOTMAXTOTAL
1PrecisionNo1030
2PiercingNo1060
3Deadly AimYes30150
4Biting AuraYes30240
6ThaumaturgeYes30330
7Untamed Agression or Fighting FinesseYes20390

Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com - an Elder Scrolls focused site for character builds and guides, and now RPGDOJO.com - your source for News, Builds And Guides for the latest and greatest Role Playing Games in the Universe.

Hack loves gaming content, particularly Traditional RPG's, Action RPG's and MMO's. Go check out his YouTube Channel for even more builds and guides on popular series like the Elder Scrolls, Fallout and Cyberpunk and make sure to check out his Twitter for updates on what content is coming next!

ESO GuidesChampion Points

Sours: https://www.hacktheminotaur.com/eso-guides/champion-point-system-rework

Points eso champion

Welcome, in this guide we are going to take a look at the new Champion Points 2.0 system. ZOS reworked the whole Champion Points system to make it more diverse and less taxing on the servers, which therefore also helps increase the performance of the whole game.


Champion Points 2.0 ESO

Champion Points 2.0


For a full list of all the Champion Point Perks that are available, please go here:
If you are looking for a Champion Points calculator, please check out:

Why Change Champion Points?


Here is the full commentof the Combat Lead Brian Wheeler about why they changed the Champion Points system.

TLDR: Too heavy impact on combat balance and server performance. The new system is less taxing on the server which should increase performance. And it also impacts combat a lot less, therefore we will have less power creep.

"Back when we first designed the Champion System, the original purpose was to provide players with character advancement beyond level 50. We hit that goal in that the system gave your character more power in incremental stages as you continued to play. The system offered the means to augment your power in very specific roles and fill gaps in your build to help you tackle PvE content, battle against other players in PvP, and aid with crafting. Lastly, the system was originally built to utilize the technology we had at the time which relied heavily on passive abilities to determine if your character should sprint faster, block more, if damage shields were more powerful, etc. Over the years, ESO’s technology, combat, and content have all evolved; due to this, we determined it was also time to take a critical look at the current Champion System design.

Once your characters reach level 50, each time you gain a level you earn a Champion Point. You then spend a Champion Point on more Magicka Regen, Stamina Regen, Damage Mitigation, or any other Champion System star that suits your build or playstyle. This is the simplest form of vertical progression: earn a point, get greater power and “tools” for your playstyle toolbox. While the design is simple, it is also limiting. You spend points in very specific ways to increase what your character already does, whether that be support, damage, or tanking. Additionally, the system’s options to augment those actions are few once you break it down to whether you’re using Magicka or Stamina. As such, while you’re able to progress with the current Champion System, you’re not getting as much in the way of choice as we’d like.

As the game progressed from update to update, the Champion Point cap also increased bit by bit. This allowed you to spend more Champion Points in various stars, which in turn made your characters more powerful. The term “power” is something that can be very broad in definition, so let’s just use one of many definitions when it relates to PvE content. In this case, we’re defining “power” as being able to complete content faster, with reduced pressure on resource management and in some cases minimal risk of death. This increase in power causes a very real gap in content completion ability for players who are at the Champion Point cap versus those who are not. This creates several issues ranging from social pressures of requiring a minimum CP to play with others to creating content which essentially ignores Champion bonuses (like higher health) to create difficult encounters. These issues effectively nullify the whole point of the Champion system.

As mentioned earlier, the current Champion System relies on passive abilities and this was largely due to the technology that was available at the time. On the backend, the game will perform a check on most passive abilities each time you perform an action, whether that be drinking a potion, dodge rolling, or using an ability on your hotbar. The game must also constantly check passive abilities for the right thing at the right time. For example, a Champion ability such as Bastion requires the game to check if a damage shield was cast on every action your character does. Multiply that by the 30-40 passives you have on your character, and the result is a system that puts unnecessary stress on the server.

Given this context and the problems we are looking to solve, there are several aspects of Champion that we needed to improve:

  • First, we want a system that encourages horizontal progression (rewards that prioritize gameplay variety over character power by introducing new and unique tools for you to incorporate into your builds) over vertical progression (rewards that prioritize increased character power by improving existing character tools or replacing them with objectively better options) to provide a better play experience for players of all levels.
  • We also want a system that reduces calculations per combat action to help overall game performance in large-scale combat situations.
  • And finally, we want a system that can expand and evolve with ESO for years to come and provides a wider variety of options for your characters.

With all those aspects and more in mind, we are introducing a revamped Champion System with Update 29.

The new Champion System utilizes several types of stars – the locations within the Champion System UI that you spend your points in – and how you use them. This includes how stars apply stats to your character, and how many Champion Points are necessary to unlock those stats per star. Some stars require you to spend a set number of points to get a set amount of stats, while others have stages to them. A simple example is a star that has 50 total points that grants Stamina for every 10 points invested, up to 50 points.

Some stars also require you to slot them into a new UI element called the Champion Bar. The Champion Bar has 12 total slots – four per constellation – and allows you to drag-and-drop (aka. “Slotting”) specific stars into it to activate their bonuses. The functionality is very similar to your ability bar. Stars which can be slotted into the Champion Bar are bonuses that can offer power or augment a playstyle you enjoy. The capability to control which stars you slot at any given time is the main aspect that governs vertical progression. Other stars which grant stats by unlocking their thresholds, and don’t need to be slotted, will further increase your power vertically. The blend of these two types of stars allows the updated Champion System to offer both power and choice while also promoting greater consideration of, and consequences for, your choices.

Because there is an element of choice when determining which stars to slot vs. passive stars that grant stats on their own, there is also a reduction in how many passives are calculated per combat action. As noted above, with 12 slotted passives on the Champion Bar, the calculations required for combat, especially in high-density situations, is greatly reduced. Additionally, most stars that grant stats without conditions function similarly to item set bonuses. These stats are simply added to your character and do not require an ability to drive their function. By doing this, we’re able to put less strain on the server by having these passives function differently than the current Champion bonuses that are driven by abilities and requirements. Keep in mind this new system isn’t a magic bullet to fix performance, but these changes aid in keeping these Champion abilities performant while also giving compelling options for what to slot.

The last major aspect of the Champion System that we wanted to adjust was room for growth and variety. As ESO continues to expand year after year with new content and systems, we want the Champion System to evolve with it. The new slotted passives and Champion Bar will greatly support this, and allows us to create and add new, unique stars that can interact with new or old systems.

Another method of expanding on the system is our Clustering UI. Most of the Champion constellations have a top layer of stars, but with the launch of the updated Champion System, there is one Constellation that has a few “clusters.” These clusters are essentially sub-constellations of all-new stars. This second layer gives us another canvas on which to add more stars or simply group stars together that suit a common purpose. Each major constellation has several sub-layers we can use, and this gives us a great deal of expandability in the future!

With the new methods of spending Champion Points, the new Champion Bar, and the Clustering layers, we hope this shows how the updated Champion System builds upon the current system and overall improves it. We look forward to reading all your feedback about this great new way to augment your characters. Don’t forget, you can try it out on the PTS starting tomorrow!"

Champion Points Cap & DPS/ Power Changes


Another commentthat got added later to specify some extra information by Combat Lead Brian Wheeler about the cap and power of the new Champion Points system.

With Update 29, we are also increasing (or releasing, actually) the Champion Point cap to 3600. In CP 1.0, the cap – or maximum Champion Points you could earn – was always 3600, but we had a per-patch cap to put a clamp on the maximum power you could extract from CP. The current cap of 810 is where we stopped increasing that number because we saw significant power gaps between players that were lower CP vs. higher.

With CP 2.0, we have reduced a lot of that gap by baking in the base max Magicka, Stamina, and Health you got from spending 100 points per “CP color” into your characters as you level up. We have also increased Weapon and Spell damage for players with this change to make up for that gap. Lastly, we adjusted the rate at which you gain CP to be faster than it currently is on the live servers. Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks.

As noted earlier in this discussion, we wanted to provide a system that favors horizontal progression over vertical. That said, there is a certain point where the system shifts to favor horizontal progression IF you invest enough CP in vertical power first. That switch happens around the point where you’ve invested 300 CP per tree (or 900 total CP), depending on how you spend your CP. It really tails off around 1200 total CP. We chose those value milestones as the points where power turns more into choices because the majority of players with CP in ESO are actually fairly close to, or in that range of CP levels.

This also brings us back to the baked-in stats for players levels 1-50, and more specifically, damage output. Those changes combined with CP-value adjustments will result in changes in DPS output. With the baked-in weapon and spell damage, max Magicka and max Stamina, many players will see an overall increase in their DPS output in the lower spectrum of CP (EG 100-300 CP). Around 300 CP, we wanted to ensure that a baseline of DPS was capable to complete all DLC dungeons on Normal, as that’s also when those dungeons open up in the Activity Finder. Around 300-600 CP, an average player who spends their points in relatively the same way as they would in CP 1.0, should see no real difference in DPS output and in turn no significant impact in the ability to complete activities you did before.

For players who are in the higher end of the CP scale (900+) that participate in the most challenging and demanding encounters, you will still be able to beat those encounters. Where you’ll see a difference is a shift in favoring survivability over DPS at that point. This is due to several factors we’ve already noted regarding social pressure to “catch up” in CP, bypassing or otherwise ignoring content mechanics, and reducing the gap between high-CP vs. low-CP players. Internally, we’ve tested many, many encounters with CP 2.0 and all of them were still very possible to beat. It may not be as fast at first with CP 2.0, but as new strategies develop and builds evolve with this system in mind, we are confident that players will find new and diverse builds that allow them to master current and future content.

As with all updates and PTS cycles, we anticipate there will be further adjustments to balance based on player feedback!




Table of contents
Sours: https://eso-hub.com/en/guides/champion-points-v2-explained
ESO Fastest Way To Grind Champion Points! - How To Gain 3+ Million XP Per Hour!

Champion Points Guide

Champion Points in The Elder Scrolls Online is an additional progression system after level 50. Once your character hits that level, will continue earning experience in order to unlock Passive and Slottable Traits. Those Traits can help you transform your character into anything you want and become better in a specific role or activity.

Champion Points are important to fulfill the role of DPS, Healer or Tank more efficiently but can also help with other activities like fishing, crafting or stealing.

While you have to level up your characters up to level 50 separately, Champion Points are account wide. That means that once you gain a Champion Point, it will be available and you can assign it to all of your characters.

This Champion Points Guide will focus on the new Champion System 2.0, available with Update 29, will help you understand what Champion Points are and how to assign them properly.

Content

Earning Champion Points

In order to earn Champion Points you do not need to perform a complicated and unique activity. Just keep playing the game and leveling up like before. Every activity that was earning you levels until level 50, will earn you Champion Points now. Fighting, Crafting, Gathering, Quests and Exploration all reward you with experience that will help you earn more Champion Points faster.

The Leveling up method you were using before to reach 50, will work for Champion Points as well. Enlightenment is also very helpful for gaining Champion Points too! A passive boost to earning experience basically, enlightenment helps with getting those precious Points faster and will help you reach your goals sooner.

Every time you fill your experience bar threshold, you earn one Champion Point from one of the three Constellations. The next time you earn enough experience, you get a point from the second Constellation in the row, the next time from the third and then back again to the first constellation, until you have reached your Champion Points Cap and there is nothing else to gain.

Constellations & Champion Points Cap

In total there are three constellations in the Elder Scrolls Online:

Warfare is focusing on combat and offers traits that will help you fulfill the roles of DPS, Healer or Tank more efficiently.

Fitness is focusing more on Defense and attributes, recovery boost.

Craft is focusing more on bonuses to your everyday life in ESO, like crafting, stealing, fishing, traveling and moving around.

All three constellations are important and will allow you to create the character of your dreams, based on your Traits choices.

Like with normal levels, Champion Points also have a Cap, a limit. That limit is at 3600 Points! It might sound like a lot of points to get but you do not need all 3600 to be effective in ESO. The new system is designed with horizontal progression in mind and the ability for players to switch Traits in order to perform differently in and outside of combat.

  • champion points guide

Passive & Slottable Stars

Stars are the heart of the Champion Points System in ESO. You earn Champion Points in order to unlock Stars and earn their bonuses. Every Constellation has its own unique Stars, which are divided in Passive and Slottable.

However you cannot start allocating points to every Star in a constellation immediately. You must first unlock their paths by assigning points to Stars before them in the tree. For example if you wish to put some points into the Blessed Star in the Warfare Constellation, you have first to assign points to Eldritch Insight and unlock the path. Creating Paths is very important in the new system, since it allows you to reach the Stars of your choice and invest points to them.

Be aware! Removing your points from a Star will remove its bonus from you but will also destroy the paths starting from it.

  • champion points guide

Stars are also separated in stages. Some Stars might have two stages while other five. By spending Points to those Stars you unlock their stages and earn their described bonus. The more points you spend, the more stages you unlock and the better the bonus you get.

Passive Stars

Those are Stars that grant you their bonus the moment you assign points to them. You do not have to do anything else. As long as you have points assigned to those stars, you will benefit from them.

Slottable Stars

Those are Stars that you have to slot before you can get their bonus! No matter how many points you have spent on them, their bonus will be active only when you slot them on one of the four empty spots on top of the constellation.

Every constellation can have up to four only active slottable stars at the same time. This choice is the core of horizontal progression in this new system and will allow you to customize your characters. This is also the reason why not all 3600 points are necessary to be efficient!

Around 500-600 points in each constellation are more than enough to perform every role and enjoy the benefits of the Champion System. All thanks to Slottable Stars and the freedom they provide you. You can swap Slottable Stars in and out any time you are not in combat, at no additional cost.

Sub-Constellations

Some unique Stars work as portals to sub-constellations. These are colored purple and will guide you into another smaller constellation with new Stars. You can apply points to those stars like you would normally and get their bonuses, based on their Passive or Slottable nature.

Allocation Priority

So how to spend your points. If you have more than 1000, just pick everything you want. If you are just getting started with Champion Points though, a strategy is required.

Your first priority should be to unlock Stars and create Paths. Locate the Slottable Stars you want to activate and unlock everything before them. Assign as few points as possible, just to unlock the path. Spend enough points to get the first stage of a star, unlock it and then move on to the next one in the path.

When you reach your desired slottable star, unlock it with the necessary points and activate it. Unlock all required Stars to create the necessary paths first. Only then start filling out your Passive and Slottable Stars, to maximize their bonus. Slottable Stars will have a bigger impact on your play-style, so start with them.

Champion Points Focus

This Champion Points Guide would not have been complete without mentioning the available Stars and their focus. Every Constellation has Stars that are focusing on specific roles or play-style. This is what they look like at the moment.

Warfare

General Combat

Passive Stars: Piercing – Precision – Quick Recovery – Hardy – Elemental Aegis – Preparation

Slottable Stars: Resilience – Arcane Supremacy – Endless Endurance – Untamed Aggression

DPS (Magicka & Stamina)

Passive Stars: Flawless Ritual – War Mage, Battle Mastery – Mighty

Slottable Stars: Master-at-Arms – Weapons Expert – Deadly Aim – Thaumaturge – Biting Aura – Fighting Finesse – Backstabber – Reaving Blows – Wrathful Strikes – Occult Overload

Healing

Passive Stars: Blessed

Slottable Stars: Enlivening Overflow – From the Brink – Hope Infusion – Salve of Renewal – Focused Mending – Soothing Tide – Swift Renewal – Cleansing Revival – Rejuvenator – Foresight – Fighting Finesse

Tank

Slottable Stars: Unassailable – Duelist’s Rebuff – Enduring Resolve – Riposte – Bulwark – Reinforced – Last Stand – Cutting Defense – Ironclad

Fitness

Movement Related

Passive Stars: Sprinter – Hasty

Slottable Stars: Rousing Speed – Celerity – Thrill of the Hunt – Refreshing Stride

Defense – Block

Passive Stars: Tireless Guardian – Fortification – Nimble Protector – Savage Defense – Bashing Brutality

Slottable Stars: On Guard – Bracing Anchor – Ward Master – Soothing Shield

Stats Boost – Recovery

Passive Stars: Hero’s Vigor

Slottable Stars: Strategic Reserve – Siphoning Spells – Bloody Renewal – Boundless Vitality – Rejuvenation – Peace of Mind

Shield Effect

Slottable Stars: Shield Master – Bastion – Arcane Alacrity

Resurrection

Passive Stars: Tempered Soul

Slottable Stars: Spirit Mastery

Evasion – Survival

Passive Stars: Mystic Tenacity – Piercing Gaze – Tumbling – Defiance

Slottable Stars: Survival Instincts – Expert Evasion – Juggernaut – Hardened – Slippery – Unchained – Fortified – Sustained by Suffering – Pain’s Refuge – Relentlessness

Craft

Money Making – Gathering

Passive Stars: Gilded Fingers – Fortune’s Favor – Wanderer – Steadfast Enchantment – Breakfall – Soul Reservoir

Slottable Stars: Rationer – Liquid Efficiency – Treasure Hunter – Master Gatherer – Plentiful Harvest – Homemaker – Professional Upkeep

Fishing

Slottable Stars: Reel Technique – Angler’s Instincts

Movement

Passive Stars: Out of sight – Fleet Phantom

Slottable Stars: Sustaining Shadows – Steed’s Blessing – Gifted Rider – War Mount

Stealing

Slottable Stars: Friends in low places – Infamous – Shadowstrike – Cutpurse’s Art – Fade Away

Crafting

Passive Stars: Inspiration Boost

Slottable Stars: Meticulous Disassembly

This Champion Points Guide will continue being updated as the system evolves.

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Champion System changes with ESO Blackwood Chapter: As part of the free update that accompanies the Gates of Oblivion year, the champion system underwent a revamp. 

Champion Point changes:

♦ CP cap is being increased from 810 to 3600

♦ Redesign from 9 to 3 Constellations (with minor constellations)

♦ Passives can be swapped at anytime out of combat

Champion System was introduced in Elder Scrolls Online in Update 6. It is a Passive Skill system that rewards the player for continuing to play past level 50. Only Players Veteran Rank 1 or higher can earn Champion Points, but once earned can be spent differently for each character the player possesses on his/her account. The Champion System revolves around the Constellations Craft, Warfare, and Fitness.

 

ESO Champion Points Guide

How to earn Champion Points in ESO?

In the Champion System, all of your level 50 characters earn Champion Points as they participate in activities that grant experience. Only 50+ characters are capable of earning Champion Points, but those they earn are available to all your characters (even non-50 characters). That means any time you earn a Champion Point, each of your characters on that megaserver can spend it however they like. Each character can invest the total number of Champion Points you've earned differently. The Champion Point cap has been raised to a total of 3600 Champion Points, allowing you to spend 1200 points in each tree at max.

Champion Points are spent on Constellations within the Champion UI. The Constellations fall into three categories or trees: Craft, Warfare and Fitness, with each tree made up of many Perks(represented as Stars in the UI) that provide various benefits and modifications to your character's skills and contribute to your character's progression past the level cap, allowing you to further play a role more efficiently as well as improve your ability to perform in other activities such as crafting, fishing and stealing. Perks are further divided into Passive Perks and Active Perks.

 

passive-perk-champion-points-eso-wiki-guide
Passive Perksare represented by small golden/yellow stars on the Constellations. These perks provide their benefits immediately as soon as they are unlocked.

 

active-perk-champion-points-eso-wiki-guide
Active Perksare represented by larger and brighter stars of the same color as their Constellations. These perks need to be slotted into the  Champion Barin order to activate their effects.

 

 

The Champion Bar is located at the top of the Champion UI and is made up of three segments, representing the three Constellations. Each Constellation is limited to having four Active Perks in use at any one time, as evidenced by the four slots available per segment of the bar. However, players are free to swap perks they've unlocked in and out anytime outside of combat, allowing for quick adjustments without having to reassign Champion Points and at no additional cost. Once unlocked, Active Perks can be dragged and dropped into their respective segments on the Champion Bar in order to activate their effects. 

champion-bar-empty-champion-points-eso-wiki-guideEmpty Champion Bar

champion-bar-filled-champion-points-eso-wiki-guide
Champion Bar partially filled

 

Each perk is placed along certain points in their respective Constellation and in order to unlock perks further in, you will first need to unlock other perks that connect to them, creating a path. Each perk is unlocked by spending Champion Points on them. Some perks will grant their bonuses in a varying number of 'stages' whereas others are single purchases for the full benefit. For example, the Master Gatherer perk in the Craft Constellation is made up of 5 stages. Each stage costs 15 Champion Points to unlock, reducing harvesting time by 10% per stage. Maxing out Master Gatherer requires 75 Champion Points total and will provide a 50% reduction to harvesting time. Stages play an important role in planning your Champion Point usage especially in the lower ranges because you only need to unlock 1 stage of a perk in order to create a path towards the next, effectively allowing you to spend the minimum amount of points on perks you don't need to get to your desired ones. Each Constellation also has a set of Base Perks of either the passive or active type from which the initial pathways can be started. Additionally, each Constellation also has a set of Independent Perks which are placed just outside of the Constellation that do not connect to any other nodes.

Each Constellation specializes in certain aspects of your character. The Craft tree is comprised of perks that provide quality of life improvements for activities outside of combat such as boosts to your crafting and gathering efficiency, movement speed, as well as price advantages during mercantile transactions. The Fitness tree provides perks focusing on defensive properties, recovery and resource management. The Warfare tree is by far the most involved of the Constellations and offers the bulk of your combat perks, allowing you to perform better as a Tank, Healer, Damage Dealer or a combination of any of the roles. 

 

sub-constellation-champion-points-eso-wiki-guide

The Warfare tree also contains the three Sub-Constellations Extended Might, Staving Death and Mastered Curation with each providing perks to further specialize in these roles. These Sub-Constellations are represented as purple stars or "portals". Each Sub-Constellation and their respective perks employ the same unlock mechanics as the main constellations. Note that the Active Perks of the Sub-Constellations can only be slotted into the Warfare segment of the Champion Bar and are subject to the same limitations as other Active Perks. Furthermore, purchasing at least one perk (or at least one stage of a perk) in a Sub-Constellation opens up the pathways to connected perks in the main Warfare constellation.

Champion Points Leveling Tips

How to get Champion Points fast? Because they are tied to Experience Points, gaining Champion Points will involve largely the same activities as leveling up your character. These activities include killing enemies, questing and exploring Dungeons and Trials. However, there are several things you can do to improve your XP gain and consequently, your Champion Point gains. Here are a few tips to help with Champion Point earning:

Experience Boosters

There are many sources of increased XP gain in ESO. Some are bonuses provided by gear, some by consumables while others are baked into certain mechanics of the game. Most of these sources also stack with each other, providing an exponential boost to XP gain.

  • Training Trait - Training is a Weapon and Armor trait that boosts XP gained from kills while equipped. This trait can be found on many gear pieces. Players can also craft gear with the trait after it has been researched, as well as change any existing trait on a given piece of equipment into the Training trait via Transmutation. It is highly advised that you keep a set of gear with the training trait for use whenever you are looking to grind Champion Points for a few hours.
    • As with all traits, the XP boost from Training is based on the quality of the piece, with higher qualities providing more of an XP boost. Furthermore, the trait stacks with all other instances of the trait across each of your weapon and armor pieces excluding.
      • 1-Handed Weapons with the Training trait boost XP gain from kills by 2.5% to 4.5% depending on quality while 2-Handed Weapons will provide a boost of 5% to 9%.
      • Each Armor piece with the Training trait boosts XP gain from kills by 7% to 11%.
  • Grouping - Grouping up with one other player will grant a 10% XP boost for all activities for the both of you. While being in a group in general awards more XP than soloing, a group of two provides the biggest boost to XP gains. Find a buddy to grind content with or join a guild where there are bound to be players looking for leveling partners. Aside from faster leveling, content is generally easier to tackle with a partner.
  • Marriage - Referred to in-game as the Ritual of Mara, getting married to another player character provides the both of you with a Ring of Mara which gives a 10% boost to both characters' XP gain when grouped together. Note that the ritual requires a Pledge of Mara which is a Crown Store item. A character can marry up to 8 other characters but only 1 instance of the XP bonus can be active at any one time.
  • ESO Plus Membership - Being an ESO Plus member bestows a 10% XP & Gold bonus to the player.
  • ESO Events - ESO often holds Events throughout the year that provide a 100% Bonus to XP gained. Be sure to keep a lookout for these and set aside some time for grinding when they are up.
  • Ambrosia & Experience Scrolls - These are consumables that can grant you a massive 50%, 100% or 150% XP boost depending on the item's quality. Note that these items cannot stack with each other. You can only use either an Ambrosia drink or an Experience Scroll but not both, at any one time but their boosts will stack with all other sources of XP boosts.
    • Ambrosia - These come in three varieties - Psijic Ambrosia which grants a 50% Bonus, Aetherial Ambrosia which grants a 100% Bonus and Mythic Aetherial Ambrosia which grants a 150% Bonus. Ambrosia are craftable beverages and provide their benefits for 30 mins. Note that while Ambrosia are considered drinks, their effects can be stacked with other food and drink items. Furthermore, being a drink, Ambrosia's effect duration can be improved by the following:
      • The Connoisseur Skill in the Provisioning skill line improves consumed drink durations by 20 minutes at rank 3.
      • The Rationer Perk in the Craft Constellation tree improves consumed food and drink durations by 30 minutes at stage 3.
      • The Nord racial passive Reveler improves consumed drink durations by 15 mins.
    • Experience Scrolls - These can be purchased from the Crown Store or found inside Crown Crates. However, they are also given for free as a Daily Login Reward according to the reward calendar. Each week has at least one day that rewards Crown Experience Scrolls. Additionally, collecting Seals of Endeavor by completing Endeavors will allow you to purchase Crown Crates which can contain these scrolls.

ESO Enlightenment Explained

What is Enlightenment? Enlightenment is a mechanic to help you earn Champion Points. Over time, your account will accrue Enlightenment. You do not have to be logged in to accrue Enlightenment.

As you participate in activities that grant experience to your level 50 character, Enlightenment provides you with a bonus to Champion Point progression, helping you earn points faster. Eventually, you may run out of Enlightenment, but don’t worry—more Enlightenment is added to your account every 24 hours.

Activities that grant experience include questing, killing enemies, fighting in Cyrodiil, exploring dungeons and delves, and facing Trials and the Dragonstar Arena.

 

Activities

While there is no shortage of activities that grant experience points in ESO, there are several of note that you should definitely include in your Champion Point grind:

  • Random Daily Dungeons - Using the Group & Activity Finder to tackle a random Group Dungeon for the first time in a day will award the player with a coffer of Premium Undaunted Exploration Supplies. Aside from some great loot, it also rewards a massive 101,047 XP. Note that this has a 20-hour cooldown and while you can still continue running random dungeons, subsequent rewards will only give Undaunted Exploration Supplies with far less XP at 33,682.
  • Daily Quests - There are a plethora of Daily Quests available with a cap of 50 quests per character per day. Aside from the various coffers and loot, they are also a good source of XP while alleviating the grind somewhat with varying objectives. Check the All Daily Quests Guide page for a complete list.
  • Dark Anchors - Also known as Dolmens, Dark Anchors are World Events that also act as a quick and efficient method of grinding experience and can be done with a group or solo due to the large amounts of enemies spawned. There are Dolmens in many zones with 3 locations per zone. Depending on your approach, you may want to tackle Dolmens in specific zones. Alik'r Desert is a prime Dolmen grinding zone where it is very easy to get into a group. When playing in this zone, you simply need to make sure you tag as many enemies as possible before they are killed in order to reap the XP rewards because most groups will blast through these events. If you are looking to grind at your own pace, consider Auridon, Bangkorai, Deshaan or Malabal Tor where soloing is much more feasible. For details on Dolmens and their locations, check the Dark Anchors page.
  • Overland Zombie Grinding - Found in several locations in the Overworld, zombies are both numerous and extremely easy to kill with a quick respawn time making them a popular choice for grinding out Champion Point XP. When at these areas, it is very easy to find yourself in a flow of corraling the zombies into large groups and AoEing them down with minimal danger. Do note that because this is a popular method of grinding, you may find that these areas are heavily populated by other grinders. Nevertheless, the following are some good spots for grinding:
    • Alik'r Desert - Northeast of Sentinel Wayshrine along the coast.
    • The Rift - Directly east of Riften is a camp with a high concentration of zombies. There are also several groups of cultists in the area that can contribute to your XP grind.
    • Spellscar - A few paces north of the Spellscar Wayshrine, you will come across several Obelisks with a bunch of mobs around them. Herd the mobs together as you go from obelisk to obelisk for tons of XP in a short amount of time.
    • Greenshade - The area east of the Verrant Morass Wayshrine contains a large number of zombie groups conveniently located all along the main path. You can simply follow the path in a circle while pulling zombie groups together for a very efficient grind.
  • Public Dungeons - There are plenty of Public Dungeons available in ESO, many of them quite massive with a very high enemy count ranging from 5-8 enemies per group. As with Zombie grinding, pulling several groups together and then cleaving them all down is very lucrative not only for XP but for loot and gold as well. Consider the following Public Dungeons with the largest amounts of enemies: Old Orsinium, Rkindaleft, Vile Manse and Lion's Den.
  • Arenas - Arenas are another efficient method of gaining XP fast due to the high number of constantly spawning enemies. In particular, Blackrose Prison provides the best grinding spot in its first area. The most efficient method to tackle this is to clear the first 4 waves and then reset the arena and repeat. This is due to the fact that the final boss does not give much XP for the amount of time it takes to kill him. Other good options are Dragonstar Arena and Maelstrom Arena if you prefer to solo.

 

The Constellations

 

The Craft is one of the three Greater Constellations in Elder Scrolls Online (ESO), which mainly focuses on utility and sneaking. These constellations are all part of the new Champion System that launched with Flames of Ambition DLC in March 2021. The New Champion system contains three Greater Constellations: Craft, Warfare, and Fitness, each contain dozens of skills that you can use to strengthen your character. 

The skills also changed greatly, they no longer provide linear bonuses. Instead, each skill will have different stages, you need to invest enough points to unlock the bonus of each stage. 

Each constellation has 4 slots for certain passive skills, and you can swap passives any time out of combat.

This page contains detailed information and bonuses of Craft constellation in ESO, to help you better build your characters.

 

Craft

Craft Champion Points/Constellation Guide ESO

craft-icon-eso-wiki-guide

 

star-iconFleet Phantom 

Reduces the Movement Speed penalty of Sneak by 5% per stage. (5 stages, 40 pts)

 

star-iconBreakfall

Reduces your fall damage taken by 7% per stage. (5 stages, 50 pts)

 

star-iconGilded Fingers

Increases your gold gained by 2% per stage. (5 stages, 50 pts)

 

star-icon2Sustaining Shadows

Reduces the cost of Sneak by 1% per stage. (Add to champion bar to activate. 50 pts)

 

star-icon2Professional Upkeep

Reduces the cost of repairing your armor by 1% per stage. (Add to champion bar to activate. 50 pts)

 

star-icon2Steed's Blessing

Increases you out of combat Movement Speed by 0.4% per stage. (Add to champion bar to activate. 50 pts)

 

star-icon2Liquid Efficiency

Whenever you use a potion or poison you have a 10% chance to not consume it. (Add to champion bar to activate. 75 pts)

 

star-icon2Angler's Instincts

Increases your chance of catching higher quality fish by 10%. (Add to champion bar to activate. 25 pts)

 

star-icon2Rationer

Adds 10 minutes to the duration of any eaten food or drink per stage. (Add to champion bar to activate. 3 stages, 30 pts)

 

star-icon2Soul Reservoir

When you resurrect yourself or another player you have 33% chance to not consume a Soul Gem. (Add to champion bar to activate. 33 pts)

  

star-iconWanderer

Reduces the cost of Wayshrine usage by 10% per stage. (5 stages, 75pts)

 

star-iconSteadfast Enchantment

Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage. (5 stages, 50pts)

 

star-icon2Treasure Hunter

Increases the quality of items you find in treasure chests. (Add to champion bar to activate. 50 pts)

 

star-icon2Master Gatherer

Reduces the time it takes to harvest by 10% per stage. (Add to champion bar to activate. 5 stages, 75pts)

 

star-iconFortune's Favor

Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. (5 stages, 50pts)

 

star-iconInspiration Boost

Increases your crafting inspiration gained by 10% per stage. (3 stages, 45 pts)

 

star-icon2Meticulous Disassembly

Improves the chances of extracting Woodworking ingredients and allows the refining of more powerful resins from raw materials. (Add to champion bar to activate. 50 pts)

 

star-icon2Gifted Rider

Increases your Mount Speed by 2% per stage. (Add to champion bar to activate. 5 stages, 100 pts)

 

star-icon2War Mount

Improves your mastery with mounts, removing all mount Stamina costs outside of combat. (Add to champion bar to activate. 120 pts)

 

star-iconOut of Sight

Reduces the radius you can be detected while Sneaking by 1 meter per stage. (3 stages, 30 pts)

 

star-icon2Friends in Low Places

Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.

You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold. (Add to champion bar to activate. 25pts)

 

star-icon2Infamous

Increases the value of fenced items by 25%. (Add to champion bar to activate. 25 pts)

 

star-icon2Shadowstrike

When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe. (Add to champion bar to activate. 75 pts)

 

star-icon2Cutpurse's Art

Increases the chance to get higher-quality loot when pickpocketing. (Add to champion bar to activate. 75 pts)

 

star-icon2Fade away

Escaping from a guard wipes 25% of your current Heat, but not Bounty. (Add to champion bar to activate. 50 pts)

 

star-icon2Reel Technique

Decrease the time it take for a fish to bite by 25%. (Add to champion bar to activate. 50 pts)

 

star-icon2Homemaker

You have a 10% chance to find a second furnishing plan whenever you find a furnishing plain in the world. (Add to champion bar to activate. 25 pts)

 

star-icon2Plentiful Harvest

You have a 10% chance to gain double the yield from normal resource nodes per stage. (Add to champion bar to activate. 5 stages, 50 pts)

 

 

 

Old Constellations

The Warrior, The Mage, and The Thief are known as the guardian constellations. They each have three lesser constellations in their charge, and together they represent aspects of power. Every constellation contains different abilities that you can purchase with Champion Points.

When you earn a Champion Point, that point will be assigned to the Warrior, the Thief, or the Mage, in that order. Once you earn a point in the Thief, for instance, your next point will be assigned to the Mage, and the next after that to the Warrior. You choose which of the three constellations under that sign to spend your point on.

 

 




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