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Our goal in this update is to make it easier than ever to upgrade your cards and streamline player progression in Clash Royale, so that you can experience everything that the game has to offer!

Whilst doing some spring cleaning, the Blue King stumbled across some special items shrouded in magic. Cleverly calling them MAGIC ITEMS, he set to work distributing them throughout the kingdom...


Magic Items are consumable items that can be used to upgrade/add progress to cards and open chests.

Magic Items and the Magic Item Inventory unlock at King Level 4.


Wild Cards have the ability to take the form of any card! Provided they’re the same rarity... there’s only so much magic a card can do without getting a Wizard involved.

Use Wild Cards to add upgrade progress to any card of the same rarity!

Available in all rarities.


A book from the King’s youth filled with Wild Cards. Looks like it used to be home to a Touchdown sticker collection.

Usable on a card of the same rarity. A Book of Cards fills all remaining cards needed for the next upgrade level of that card!

Available in all rarities.


As the name implies, this is THE ULTIMATE BOOK. It's even better than the fabled Giant’s Cookbook.

The Book of Books functions the same as a Book of Cards, but can be used with ANY card rarity.


Highly sought after by Goblins and Bandits everywhere.

A Magic Coin instantly upgrades a card without spending your gold, essentially giving you a free card upgrade. Can be used with any rarity.


Not to be confused with the much less popular Stomach Key.

The magical Chest Keys will open any locked chest in your Chest Slots - instantly!

  • Chests (Wild Cards only)
  • Pass Royale
  • Trophy Road
  • Special Challenges
  • Global Tournaments
  • The Shop
Magic Items in... Chests!
  • Wild Cards are the only Magic Item that will appear in chests.
  • Wild Cards start to unlock in chests from Arena 4+.
  • The probability of Wild Cards appearing in a chest is based on the Arena that you get the chest from.

Magic Items in... Pass Royale!


We are adding the following Magic Items to the free rewards:

Free rewards (Arena 7+)

  • 100 Common Wild Cards
  • 20 Rare Wild Cards
  • 10 Epic Wild Cards
  • 2 Chest Keys
  • 1 Book of Cards

The Legendary card is now a Legendary Wild Card!

Free rewards (Arena 4-6)

  • 50 Common Wild Cards
  • 10 Rare Wild Cards
  • 4 Epic Wild Cards
  • 1 Book of Cards

We are adding the following Magic Items to the Pass Royale rewards:

NEW Pass Royale rewards (Arena 7+)

  • 1 Book of Books (EXCLUSIVE TO PASS ROYALE)
  • 1 Magic Coin
  • 2 Chest Keys

The Legendary card on Reward Tier 35 is now a Legendary Wild Card!

NEW Pass Royale rewards (Arena 4-6)

  • 1 Book of Books (EXCLUSIVE TO PASS ROYALE)

The Legendary card on Reward Tier 35 is now a Legendary Wild Card!

Wild Cards have been added to both Pass Royale rewards to replace random card stacks.

Lightning Strikes

Pass Royale Lightning Strikes are no more!

We have replaced Strikes with Wild Cards. This means instead of a chance to get the card you want, you can just choose exactly which card you want to add progress to!

To give more choice over which cards you use, all Pass Royale chests and Lightning Strikes have been replaced with Wild Cards instead. There are also no more Lightning Strikes on Crown Chests.

Magic Items on... Trophy Road!
  • Wild Cards on Trophy Road are replacing cards of the exact same rarity (or draft choices of the same rarity)

There is no change in value or resources on Trophy Road in this update, other than giving players the choice of what card they want to collect (through Wild Cards). This is a good thing!

Magic Items in... Special Challenges & Global Tournaments

The following are most likely to appear in Challenge rewards:

  • Stacks of Wild Cards
  • Chest Keys
Magic Items in... the Shop

The following Magic Items will appear in the Shop:

  • Stacks of Wild Cards
  • Chest Keys
  • Magic Coins
  • Common Books of Cards
  • Rare Books of Cards
  • Epic Books of Cards
  • Legendary Books of Cards
  • Chests purchased in the Shop also have a chance of containing Wild Cards

You will find all of your Magic Items stored alongside your Battle Deck and Personalization options in its own screen!

Inventory Limits

Magic Items are rare and powerful. You can only hold a limited number of each.

  • Each Magic Item has an inventory limit which may increase with a player’s King level.
  • If a player purchases a Magic Item in the Shop, they will be allowed to go above their inventory limit.
  • Magic Item inventory limits are based on a player’s King Level.
Hitting the Inventory Limit

If a player is near their inventory limit and collects a stack of Wild Cards that will put them over their inventory limit, they will collect the Wild Cards and go over their inventory limit.

If a player has maxed their inventory and collects a stack of Wild Cards, the Wild Cards will automatically be converted to a random card of the same rarity.

When a player has a full inventory of a certain Magic Item and then attempts to collect an additional Magic Item of that type, they will be given a notification and a chance to use the item in their inventory before collecting the Magic Item.

If a player dismisses the notification and collects the item, it will be converted into resources (gold/gems).

Going Above The Inventory Limit

Magic Item Overflow & Value Conversion

The following scenarios take place after dismissing the notification mentioned in 'Hitting The Inventory Limit'!

When a player has a full inventory of Wild Cards and collects another Wild Card of the same rarity, it will be converted into a random card of the same rarity.

If a players has that random card maxed out, then the card will convert to gold

Wild Cards unlock at King Level 4. If a player collects a Wild Card before King Level 4, it will be saved in their Magic Item Inventory until they can use it.

When a player has hit the inventory limit for a specific Magic Item and then collects another, it will be converted into gold or gems

  • War Deck cooldowns are now in sync with a Clan War starting - there is no longer a delay where some Clans can use an ‘extra set’ of War Deck attacks before the War Decks reset for everyone.
  • Leaders and Co-leaders can now 'nudge' players to remind them to do their battles!
  • Added more in-depth Clan information when tapping Clan members (Boat Attacks, Donations/week, War Decks remaining, Last seen)

We have simplified the way that Fame is awarded. This will help Clans calculate exactly how much Fame they need/which battles to pick before playing.

  • PvP battles (any game mode): 200 Fame per win, 100 Fame per loss
  • Duels and Colosseum Duels: 250 Fame per Duel win (2 battles), 100 Fame per Duel loss

Example: 500 Fame for winning 2 battles and winning the Duel. 200 Fame for losing 2 battles and losing the Duel.

  • Boat Battles: 125 Fame per win, 75 Fame per loss
  • Boatyard Repairs: 100 Fame

Card Levels no longer affect Fame.

More expansive Clan Wars 2 changes are planned for future updates.

  • The COPY DECK BUG is no more! (Copying decks did not guarantee that the deck would be copied exactly).
  • Diamond background pattern updated to an even more diamond-y background-y pattern
  • Fixed issues with overtime effects persisting between individual battles in Duels
  • Player Support ‘self help portal’ now available in China
  • Fixed a crash that could occur when players are navigating away from an expired challenge screen
  • 1v1 and 2v2 normal modes have a new design for card selection
  • Removed 'old' wooden card selection design in most places
  • Fixed an issue that could be used to enter battles with duplicate cards
  • Fixed an issue where Boat Defenses could get into a state where it was no longer possible to attack them
  • Wild Card information has been added to the following places (some elements have been moved to fit this new info):
  1. Shop chest pop-ups
  2. Chest slot pop-ups
  3. Chest content pop-ups
  4. Shop confirm pop-ups
  • Fixed Activity Log entries for Megadeck game modes
  • Performance improvements
  • Server-side fixes and improvements
  • More behind-the-scenes fun to keep the game optimized for players on all devices

Clash Royale Wallpapers

Enjoy our curated selection of 32 Clash Royale Wallpapers and Backgrounds

Interact with Clash Royale

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Hi Chief! Welcome to Clash Royale Card Maker!

Clash Royale is a freemium mobile strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016.

Thanks to this simple web tool, you can create your own Clash Royale card! You can use it to give a better idea when you create a new card for the forum or even just for fun!

This web tool was created by Giorgio Garasto, a 19-yearold student who loves making websites and also loves Clash Royale. Anyway, since he is a student, he works hard to keep this web tool up and working. So, if you like its work, please consider donating using the button on the lower-right side of the page.

Thank you!

1.2 (2017-08-23)
Added Spanish translation

1.1 (2016-11-24)
Added Portuguese translation (thanks to Clash Royale Dicas!).
Started translating the whole website in the various languages.
Fixed the undefined type of troop problem that some users had.
Lots of bugfixes and improvements as suggested by you!

1.0 (2016-11-07) Finally out of the beta!
The created cards are now in HD.
You can now choose various options to save your card or to automatically upload it to imgur!
Resize and crop the card image as you wish!
Drag and drop the card properties to change their order.
Added Japanese translation (thanks to WCF20 for the translation).
Finally fixed the problems with Safari.
Many other fixes and enhancements.

0.41b (2016-10-26)
Fixed compatibility issues with older browsers.
Added some missing icons.

0.4b (2016-10-25)
Added an awesome info menu.

0.3b (2016-10-24)
Choose if you want the property icon background and the info button. Restyled the donate process.

0.2b (2016-10-23)
Added the possibility to switch the card language.
Now it is possible to export and import the cards in JSON format.

0.11b (2016-10-21)
Icons hotfix.

0.1b (2016-10-21)
Initial release.

First of all, a lot of credits go to Supercell for its incredible support to its fan community. I couldn't do anything without their Fan Kit and their forum.

Then, I'd like to thank my parents for supporting me in this little project and for making the first donation!
Thanks a lot daddy.

A lot of thanks also go to WCF20 and to Clash Royale Dicas for translating the website respectively in Japanese and in Portoguese.

Another person that helped me A LOT is Beez Nguyên. He started giving me suggestions to improve the website from the very beginning and he never stopped! The website is so stable and usable also thanks to him.

Last but not least, I'd like to thank Londync for giving me the idea and to everyone on the forum who supported me a lot!

If you encounter some problems or have an idea/question/suggestion, please, contact me on the official post on the forum.

I want to give a special thank to all those people who supported me with a donation ❤

  • Luigi
  • Vince
  • Tony
  • Henry
  • Jacob
  • Mohamad
  • Adam
  • Jayden

Surnames are excluded for privacy reasons.

Clash Royale Music 【ALL SOUNDTRACKS】

Our first game was called It was a real-time massively multiplayer online role-playing game. Remember, our original vision was to create cross-platform gaming services, so the idea was that one day players would be able to enter the world of Gunshine via desktop web, Facebook, tablet and mobile. That said, we had to start from somewhere, and the most logical place was the platform with the widest reach. And at that time, that platform was desktop web and Facebook, so we started to build the game on top of Flash technology.

We managed to launch the private beta version of Gunshine in February 2011, and the open beta launched a few months later. We also started to plan a mobile/tablet version of the game. At its peak in the summer of 2011, Gunshine had around half a million monthly players.

Gunshine screenshot

Unfortunately, we slowly started to realize that Gunshine just wasn’t delivering on our original product vision. There were three reasons why.

Most importantly, despite their initial excitement, players were getting bored with the game after a month or two. The sad truth was that this was not a game that anyone would play for years.

It was too hard to get into the game if you hadn’t played similar types of games before. This game would never become a mass-market phenomenon; a game that would have an impact on the lives of millions of people. Despite all our hard work, we realized Gunshine just wasn't going to be the game we had dreamed of.

Falling in love with mobile

When we started planning a mobile version of Gunshine, it quickly became clear that the experience wouldn't be great on the mobile platform. It was too hard to try to replicate the mouse/keyboard experience on touch screens. Also, we realized people play differently on desktop than they do on mobile. Mobile games have to be fun even if you only have a few minutes to play. Gunshine wasn’t.

It also became clear that our problem wasn’t just with Gunshine. We had a big problem with our product strategy, too.

One day, when playing around with some iPads we had ordered to the office, we noticed how all of us had fallen in love with this device. We started to call it “the ultimate games platform”. And we started to understand just how different this platform truly was; if we really wanted to create the best possible games for this platform we could focus on nothing else.

To make matters even more complicated, we had already begun developing the next wave of games, which were still aligned with our original cross-platform strategy.

The time had come to make some hard decisions. We decided to kill all ongoing productions for web and Facebook and bet the entire company on a strategy that we started to call “tablet first”. We started by perfecting the game for iPad. We would modify it later for smartphones. As time passed, we shifted our strategy to “mobile first” as smartphones have grown and it became increasingly difficult to distinguish them from tablets. Today it’s clear that this was the right decision, but in the fall of 2011 it was less obvious.

Probably the hardest decision at the time was killing a game with the codename Magic. We had a passionate five-member team working on that game day and night for nearly six months straight, and we were all really excited about it. It looked amazing, and it was a game that had never been seen before on Facebook. But in the end we killed it and started to work on something new for tablets. What makes this story a classic is that it was the Magic team that ultimately developed Clash of Clans, which, funnily enough, was also codenamed Magic before getting its official name.



Royale background clash

November 23 Update: New 5 Images (Scroll down to end in “Options” Box). Install the extension to get HD wallpapers of Clash Royale everytime you open a new tab.

You can find the extension in Chrome Web Store.

Clash Royale Wallpaper HD New Tab Themes

For those who love Clash Royale, like me, I’ve created this NewTab extension. Have fun! 🙂

Clash Royale Wallpaper HD New Tab Themes


– Select your favourite wallpaper from many available Clash Royale wallpapers. Shuffle all Clash Royale pictures (randomized background images) or Shuffle favorite Clash Royale themes only. More HD wallpapers of Clash Royale characters will be added soon.
– Check Date & Time instantly with a digital clock in Chrome new tab themes.
– Weather indicator, current weather status is displayed directly in Chrome new tab themes.
– Search with Google in the Chrome new tab themes.
– Images are included, make it loads faster. Work offline (the addon does not download anything when you open a new tab).

Clash Royale Wallpaper HD New Tab Themes

UPDATE 0.1.4:

– Added “Most Visited sites” to menu for quick navigation.
– Allow users to mark images as favorite, shuffle all images or shuffle favorite images only.
– New weather indicator service which is much better and more accurate.
– Allow users to switch between 12 hours and 24 hours format, switch between Celsius & Fahrenheit temperature.
– Simple & clean theme, more stunning HD pictures were added.

Clash Royale Wallpaper HD New Tab Themes

UPDATE 0.1.3:

– Bug-fixes and UI/UX improvements.
– Easier to change theme and shuffle images.
– Faster New Tab loading time.
– Weather indicator can be turned on/off.

Clash Royale Wallpaper HD New Tab Themes

Disclaimer: Our website and browser extensions are made by fans, for fans. We are not affiliated with or sponsored by the entity whose materials are represented in the extensions. The trademarks belong to their respective owners.

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