Botw save files

Botw save files DEFAULT

Breath of the Wild Save Manager

This tool is useless if all you want to do is edit your save, the following link can directly edit Switch saves without any conversion: https://www.marcrobledo.com/savegame-editors/zelda-botw/

Note: Make sure both versions of BotW have the same update version

BotW Save Manager is a fork of https://github.com/WemI0/BOTW_SaveConv that at the moment can convert Switch <-> Wii U BotW save files. It currently has been written with .Net Framework for Windows with UI, and .Net Core (command-line only) for cross-compatibility.

Usage:

Windows-only UI

  1. Select File > Open save > The folder that contains "option.sav".
  2. Click convert and wait for it to finish.
  3. Click Browse to the folder you want to save it to, preferrably an empty folder.
  4. Click Save and the application should write it to the folder.

Cross-platform command-line

  1. Enter the path of option.sav when prompted.
  2. Wait for the files to convert.
  3. Either select a folder for it to save to or press Enter to overwrite your save with the converted version.
  4. Once it finishes you'll be good to go to copy it to your console.

Dependencies:

Sours: https://github.com/DeltaJordan/BotW-Save-Manager

Zelda: Breath of the Wild Guide – How to Have Multiple Save Files

We previously reported how The Legend of Zelda: Breath of the Wild changes the way you save your game. You see, you can kind of only have one save file going at a time, which is different than before, where Nintendo had three save slots available right from the start. However, there is a way to have multiple save files in the game, letting you restart your adventure, or have a save where you just kind of mess around. Here’s our quick guide on how to have multiple save files in The Legend of Zelda: Breath of the Wild.

It works via the Switch console itself, rather than having multiple save slots in the game. To get a second, third, or higher save file going you need to back out of the game, making sure to save your progress of course, then create a totally separate profile on the Switch. This is done pretty easily within the System Setting menu, so head in there and create whatever you want.

I would make it easy to understand what you’re doing, perhaps labeling them with numbers. These profiles will stay on the system until you erase them, so don’t make junk ones that you’ll want to delete later, as you’ll lose your save file for that account. Once you’ve made the profile, making sure to select an appropriate, perhaps Zelda themed logo and color for it, you can boot the game up and the Switch will ask you which profile to load the game with.

Choosing a profile that has not played the game before will simply start the whole game over again. You’ll be right back at the beginning and can rush through the tutorial once again, saving whenever you are ready.

And that’s how to have multiple save files for The Legend of Zelda: Breath of the Wild. For more tips and guides about the game click here.

Sours: https://attackofthefanboy.com/guides/the-legend-of-zelda-breath-of-the-wild-guide-how-to-have-multiple-save-files/
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The Legend of Zelda: Breath of the Wild offers a Hyrulian playground with seemingly endless opportunities for exploration. But if you’ve run out of things to do — or, say, your significant other wants to begin their own adventure — you might want to start a new game. Most Zelda games have allowed you to maintain multiple concurrent save files, so it would be reasonable to believe you could do the same here.

Let this be a warning and a public service announcement: That is not the case with Breath of the Wild, whether on the Switch or the Wii U. If you’ve begun playing the game and you select “New Game” from the main menu, you’ll see this message pop up:

Nintendo EPD/Nintendo

It’s possible to misinterpret that note, so we’ll be explicit for you: Starting a new game in Breath of the Wildwill delete all of your old game’s save files. (The game keeps multiple autosaves, but you can only maintain one manual save game.)

This isn’t uncommon behavior — there are games across all kinds of platforms that limit you to one playthrough at a time. It’s unclear if this is how the Switch handles all games at a system level, or if it’s specific to Breath of the Wild; we’ve reached out to Nintendo for more details, and we’ll update this article with any information we receive.

This doesn’t only cause problems for people who want to give, say, their child a Breath of the Wild playthrough of their own. Nintendo has already announced that it will add a “hard mode” to the game with its first post-launch expansion, which is scheduled to be released this summer. There’s no word on whether you’ll be able to turn on hard mode in a current playthrough, or if you’ll have to start fresh. But if the latter is the case, then there won’t be any way to do it while keeping your existing save file alongside the hard-mode playthrough — at least, not on the same Nintendo Account.

Thankfully, there is a solution to this issue, and it’s a simple one: Make a new user profile. Both the Wii U and the Switch allow owners to create multiple user profiles on one console (the limit is 12 on the Wii U, and eight on the Switch). The profiles exist only on the system, and you can link each one to its own Nintendo Account if you want to visit the eShop and buy games that will be tied to that user. Note that all user profiles on a console can access content owned by any of the accounts.

That means that you can just create an additional user profile on your Switch or Wii U if you want to start a new game of Breath of the Wild. And if you buy the game’s Expansion Pass, you’ll be able to play the downloadable content on all of the user profiles without any trouble. When you boot up Breath of the Wild on a Switch, the console will ask you to select a user profile. It will then load the appropriate save game, and you’ll be good to go.

For more on The Legend of Zelda: Breath of the Wild, read our review.

Sours: https://www.polygon.com/2017/3/20/14984486/zelda-breath-of-the-wild-new-game-delete-save-switch-wii-u
Stopping Time, Essence Duping, \u0026 Trial of the Sword Skip - BotW Glitches \u0026 Tricks

It’s been almost two years since The Legend of Zelda: Breath of the Wild hit shelves. If you’ve played it at all, you’ve probably played it to death, unlocking every shrine, saving every divine beast, and giving up halfway through finding every Korok. It’s time for a radical proposal: delete your save file.

know, but hear me out. The idea of starting any massive sandbox game from scratch sounds like a nightmare. Imagine starting Skyrim over and throwing out all your money, gear, and homes that you’ve built. It’s hard to go from one-shotting dragons in your meticulously upgraded armor to getting killed by the first wild bear you encounter? After a certain point, you’re just asking for a long grind just to get back to where you were.

Breath of the Wild, I would like to argue, is different. This is the story of the time I deleted my save file, and why I don’t regret it.

deletezeldalede-975

Most sandbox games have some kind of reward for the dozens of hours you invest in the game. In Skyrim, you can build an entire house (or three) from scratch and start a family. Spider-Man for the PS4 hands out tokens for most side activities that you use to unlock new powers and upgrades. Resetting these games means giving up everything you’ve worked on and starting over with nothing. Which is why games like Spider-Man come with New Game+ modes that let you start over while keeping all your power-ups and gear.

Breath of the Wild—which, unfortunately, does not have a New Game+ mode—has comparatively little in the way of accumulated resources. Most of your core abilities are unlocked before you even leave Tutorial Plateau. There are a couple of minor upgrades for them, but it’s trivially easy to get them again. You can buy a house for a bunch of rupees, but there’s little else that having a lot of money gives you. At worst, you might need to replace some armor, but the quests to get them are part of the adventure you’re trying to re-experience, rather than a grind.

In fact, the only resources that are difficult re-acquire are Spirit Orbs. If you completed every shrine the first time around, it can feel unsatisfying to go back to three hearts and a single stamina wheel. However, this is where Breath of the Wild’s approach to its open world pays off. Every shrine’s puzzle uses the same visual design, and there are a lot of them. Replaying games like Portal are tough, because you can’t solve a puzzle for the first time again. However, it’s hard to remember the solution to every single shrine. Some will probably come back to you, but you’ll also probably struggle with some.

Gandalf voice: "I have no memory of this place."

More importantly, there’s a benefit to losing all your hearts and stamina. While most sandboxes encourage to a degree, Breath of the Wild makes wandering across the world a core element of how you progress through the game. You can stand on the highest tower and spot shrines from across the map, mark them, then discover more shrines, quests, and NPCs as you spend your time trekking to those markers.

This approach makes it hard to follow the same path twice. Even though I did all 120 of the shrines in my initial playthrough, the second time around I discovered new side quests, new Koroks, and new parts of the map I hadn’t found the first time. Moreover, I found new paths to get from one place to another. Traversing the terrain is a unique puzzle all on its own, and it’s hard to solve it the same way twice. Take a left instead of a right the second time around and you could have a totally different experience.

You also get a second chance to use a different playstyle. I didn’t discover Revali’s Gale—an ability that launches you into the air from wherever you’re standing—until I was nearly finished with the game the first time. You can complete the dungeons in any order and most of the powers you get for finishing them are just nice-to-haves, but in a game that centers so heavily on traversing uneven terrain, Revali’s Gale is incredibly useful. On my second playthrough, I went straight for the Rito dungeon so I could get this power, and it changed how I explored immensely.

If you’re not sure the benefits of experiencing the game a second time around are worth giving up everything you worked for the first time, there’s a workaround. You can create a second profile on your Switch under a different name and use that to create a new game save. While the game itself doesn’t support multiple save files, the Switch supports up to 8 different profiles, which is more than enough to start the game a few different ways.

However, in my own experience, cutting the cord is the way to go. You first embarked on Link’s journey in Breath of the Wild with naught but the shirt on your back—err, well not even that—and most of your adventure was spent clawing a living out of the harsh and unforgiving wilderness in Hyrule. Now that all the DLC has been released and the memories have faded just a bit, give up Link’s house, throw your weapons off a cliff, and give the game a second go the way it was meant to be played.

Are you ready to take the leap and start your game over? Or would you prefer to play it safe and keep all your hard work intact? Let us know in the comments.

More Gaming Goodness!

Image credits: Nintendo (captured by Eric Ravenscraft).

Tags

Legend Of Zelda: Breath Of The Wild, nintendo, video games

Sours: https://geekandsundry.com/delete-your-legend-of-zelda-breath-of-the-wild-game-save/

Save files botw

Cemu

Cemu is experimental video game emulation software available for Windows PCs. Video game emulators are software that make it possible to play games designed for one platform. Cemu, for example, provides a platform for users to load and run Wii U games on PC.

Although released in October 2015, Cemu is still marked as "experimental" software. This is likely due to the fact there are still many limitations with the platform: there are problems with Intel GPUs, and other desktop operating systems such as Mac and Linux aren't yet supported.

Cemu Save Location

Your Cemu game saves will be located at the following path inside your folder :

Your folder is, by default, inside the folder that your file is. But, if you're having trouble finding where your folder is: in Cemu, go to > :

General settings button in Cemu

Then, you can find your MLC path under "MLC Path":

The MLC path in Cemu, where your save data is located

Sours: https://savelocation.net/cemu
The Legend Of Zelda: Breath Of The Wild - File Select / Fanmade

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