N64 controller xbox 360 mapping

N64 controller xbox 360 mapping DEFAULT
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Originally Posted by spechtView Post
I tend to create a new scheme for pretty much every game I play.

Though generally the best scheme for most titles is the C Buttons mapped to the Right Analog with A and B mapped to A and X, D-Pad on D-Pad, L and R as LB and RB, Z on LT, and Analog on Left Analog.

FPS titles like Goldeneye and South Park work best with the Analog maps switched and the ingame settings set for C-buttons to walk and strafe. (some titles only have inverted aim as well so you have to account for that in the plugin settings)

Fighters like Killer Instinct are best to come up with your own since the C-Buttons don't map well to the Right Analog and even some of the N64 buttons aren't used.
Thanks, I'll try that out.
Sours: http://forum.pj64-emu.com/showthread.php?t=1760

project64 / project64 Public

I notice that the Xinput setting doesn't have any default controls set. So I was wondering whether PJ64 should have some so that people can simply plug in their controllers and use the emulator.

360

Here's my logic -- basically everything on the 360 controller has a general enough equivalent except for the Z trigger. The N64 L and R reflect the 360's left and right shoulder buttons. But the L button is rarely used. So I propose binding it to the left analogue trigger. This means that right shoulder is "R" and left shoulder is "Z", which is quite comfortable for most N64 scenarios. Want to reload your gun in Rainbow 6? Turn on the map in Turok 2? Press the "L" button, which is the left analogue trigger, or L2 to some.

edit:
A crude way to achieve this would be to stick a premade XInput Controller 1 Config.xcc into the Config folder, which raises another problem: how is PJ64 handling multiple controllers? I only have one 360 controller. If someone has four of them, how are they supposed to assign them?

Sours: https://github.com/project64/project64/issues/951
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Mine is that:
(xbox one controller) | (n64 controller)
A button A button
X button B button
RT / LT Z button
Start button Start button
Left analog Analog stick
Right analong C buttons
Dpad Dapd
RB R
LB L

That's the layout that I think making the most sense, beacause if you play a N64 game you often use either the joystick or the Dpad to move, but never both, so even if you run two seperate games and one you the Dpad while the other use a joystick you won't get confused between the two controls because theyr'e pretty similar, and even if there are games that use both (and this is pretty rare), then you would be able to switch very quickly from the Dpad to the joystick.

The LT/RT buttons are most close to the Z button, and holding it down and pressing the buttons at the same time is more comfortable than using the R or even another button to accomplish the same thing.

Sorry if the grammer is not perfect.

Sours: https://www.speedrun.com/post/wvh3o
A Defense of the N64 Controller - Nintendrew

Introduction: How to Use a USB Controller With Project64

Hey people!

It's been a while since I last posted an instructable. A few years minimum? Anyway, I decided to look back at my account and saw 57.6 THOUSAND views on my tutorial for Project64!

I also got a comment on this post asking about how to use a controller so I thought why not? Here's a tutorial on using a USB controller with Project64.

By the way - if you want to learn how to use Project64, check out my previous tutorial: http://bit.ly/2hLcMD3

Step 1: Plugging in Your Controller

If you have a wireless Xbox 360 controller, you need to get a receiver. Here is an Amazon link for people in the UK: http://amzn.to/2ifnQcO If you have one, plug it into a USB port in your computer.

If you have a wired 360/One/Other controller, just plug it into a USB port in your computer.

If you have a wireless Xbox One controller, you will see a micro USB port at the top centre of the controller. Get a cable like this (another Amazon UK link: http://amzn.to/2ijAtiG) but chances are you will have one lying around somewhere (at my house we have like 20). Connect the smaller port into the controller and the normal USB port in your computer. Note that some Xbox One controllers come with a micro USB lead.

Step 2: Setting It Up.

Okay, now that you have your controller plugged in, it's time to set it up with Project64. At the top of the Project64 game selection window, go to Options > Configure Controller Plugin. Give it a minute to load, and a box should show up. Click on the buttons in the window and press the same buttons on your controller. Check out the video to see what I mean. Then click OK.

Step 3: Play Your Game!

There you go! You can now play your Project64 games with your USB controller! It worked great for me!Comment saying if it worked for you and if there is anything you would like me to make into a new Instructable!

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Sours: https://www.instructables.com/How-to-Use-a-USB-Controller-With-Project64/

360 mapping n64 controller xbox

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How to Setup Your Xbox One/360 Controller With Project 64 Emulator

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