|Just Cause 3|
|Developer(s)||Avalanche Studios New York division|
|Aspect Ratio||4:3 and wide-screen|
|Resolutions||PC - Up to "4K"|
PS4 - 1080p
Xbox One - 900p
|Platforms||Microsoft Windows (Vista or later)|
|Release Date(s)||Dubai: November 23 or 24, 2015|
EU and NA: December 1, 2015
India: December 5, 2015
Japan: January 19, 2016
Multiplayer (PC only)
|Media||Retail box and digital download|
Polish (text only)
Just Cause 3 is the third game in the Just Cause game series. It is the sequel to Just Cause 2 and is followed by Just Cause 4.
The game was rumored to be under construction for over a year, until it was announced on November 11, 2014. By the time of the announcement, the game had been worked on for about 3 years.
According to the developers, the Just Cause series is a proper sandbox and they are improving further on that. That means JC3 is even less story-focused. The map is also said to be much more densely full. The story will basically let the player know how to use the tools and the player will be able to use them anywhere.
In comparison to Just Cause 2, the storyline is now much longer, but there are no faction sidemissions. However, there are now Random Encounters (which can re-occur) and a lot more types of races and other challenges.
The game allows players to shoot their way through walls, blow up and pull down even bigger Radars and Statues, which will shatter into more pieces. You can even blow up an entire bridge if you're being chased on it. "That is the scale of destruction we're after, not really breaking a hole in the wall."
"The Modding community has always been something spectacular in all games and any game that gets the love of the modding community is already in a good spot. A game that's all about the sandbox - really in a good spot." - A developer for Just Cause 3.
The game also has "volumetric terrain", which allows players to explore underground caves and climb tall buildings easier.
Just Cause 3 was officially announced by Square Enix at the 2015 E3 conference on June 16th. The game was released on December 1st, 2015.
This is the sequel to Just Cause 2, released in 2010.
A sequel, Just Cause 4, was released in 2018, three years and three days to the date this game was released.
- According to the PC and Xbox retail box cover, it's the "winner of 10 E3 awards".
- According to Machinima, it's the "number one craziest action game".
Setting and plot summary
General Di Ravello took over the nation of Medici (located in a fictional Mediterranean archipelago) when Rico was still a child. Rico's parents were killed during the coup, but Rico managed to escape and eventually join The Agency. Several years after the events of Just Cause 2, Rico has left the Agency and travels back home to Medici to fight Di Ravello in Medici Civil War.
Di Ravello is planning on using Medici's unique explosive and magnetic mineral Bavarium, along with a vast military to conquer the world. There is a rebellion fighting a civil war against him, but it's failing until Rico shows up to aid them.
Medici was reported to be "nearly 400" square miles but also sometimes "just over" 400 square miles. 400 square miles is the size of Panau, but it will be more densely full than Panau.
List of game features and gameplay info
See Category: Just Cause 3 Vehicles and Category: Just Cause 3 Weapons for more about those subjects. The below list no longer covers those.
- Rebel Drop. Similar to the Black Market in Just Cause 2, it allows you to use beacons in exchange for vehicles and weapons.
- Pre-release leaked screenshots appeared to show vehicles available for purchase with real money, introducing micro-transactions into the game. As revealed later by Christofer Sundberg, Avalanche Studios co-founder, and chief creative officer, that is not the case. The game does not have any micro-transactions.
- There is a time limit for how often it's possible to get a vehicle drop from the market. This can be reduced, using gear mods.
- The PDA is shown to have a flexible screen connected to the inside of Rico's left arm.
- The game brings back Chaos points, however now they are useless, other than for achievements.
- There is a list of objectives and mission info for the province that the player is in on the map.
- The Protec Grappler G3 will return and it will look about the same as it does in Just Cause 2. The new grappler will at first have 2 tethers but can be upgraded to 6. Each set of tethers can be used to retract, pulling objects together.
- Parachute and Grappler mechanics are vastly improved.
- The main antagonist is a dictator - General Di Ravello.
- There is a new Wingsuit, used for faster traversal.
- The game has lots of different Small Destructibles.
- There is a new vehicle unlocking system that ties in with the rebel drop system. Most civilian vehicles become available for delivery if you've driven them to a garage.
- Rico can carry 4 different weapons instead of 3 now + explosives. One single-handed weapon on each leg, one two-handed weapon on his back, and one special weapon on his back.
- The Stunt positions at the front and back of a car don't exist anymore, but it's possible to freely walk around on the car roof.
- The Wingsuit is something you can switch to while in the air. It's possible to switch between the wingsuit and the Parachute.
- Rico carries an infinite supply of small triggered explosives, but only 3-5 can be used at a time depending on your active GEAR mods.
- Races are back and they work the same as in JC2, but leaderboards are uploaded over the internet.
- It's possible to hack SAMs in Medici to make them shoot at government aircraft.
- Capstone FH155, anti-aircraft guns, are no longer connected to the ground, so they can be dragged around with a grappler.
- There are destructible Di Ravello statues.
- Rico used to be a race car driver before joining the Agency.
- Mixed quotes from game director Roland Lesterlin and design principal Francesco Antolini:
- Cars have full deformation and hinged parts so they break and parts move. "The feel of it has a full racing engine underneath. We do shocks, downforce, and things that you’d find in a full racing game. All vehicles have modifications, too." Even a bus can be given nitro.
- "In JC3 you can move freely on the wing" (of a plane)", so you could spawn a motorbike on the wing of a plane and ride it off."
- "It buys into that philosophy of an open world that’s at your disposal, if you want to spend a lot of time on challenges, then by all means. If you want to drive a vintage sports car along the Mediterranean coastline and skid around corners, sure. Maybe your big thing is rocket-propelled grenades and huge bases. Because the world is so big, we want to scratch whatever itch you have."
- It's only possible to set 5 Triggered Explosives at a time, but "There are modifications to your equipment which can change the way you play. They're not upgrades in a sense they make you better – you can choose to have an immediate explosion or switch it to be a propellant and you'll see a line of fire come out. You could put it on a dynamic object and it's going to propel it in a certain direction. This way, you can create the Rico you want."
- "...enemy AI adapts to fight back. We thought we had it all sussed when we rolled up for battle in a tank, only to discover the enemies gearing themselves up with RPGs. Helicopters are called in when you take down half the base. Battles escalate quickly and you can easily find yourself biting off more RPG than you can chew, as you're free to roam the world from the moment the tutorial starts."
- "Completely destroy a base and a new challenge becomes available, tentatively named 'Destruction Frenzy'. It's as subtle as it sounds. It’s a Red Faction: Guerilla-inspired affair, where you're given the rebuilt base minus the enemy forces, a set of explosives and told to tear it down in the shortest amount of time."
- "Avalanche has dropped the Black Market and instead has made all weapon and vehicle drops completely open and free. Players said they had to spend lots of money to get a car, a jet or whatever in JC2, so we got rid of that. You can call in anything you want: vehicles, two-handed weapons, specials, whatever. We make a joke about it because it happens so fast. We know people have a strategy, like using a chopper or a certain weapon. We don’t want to hold them back, so we say 'go for it'."
- Grenades have auto-aim when thrown from mid-flight, because "if I’m going to throw a grenade I want to be a cool action hero, and cool action heroes don't miss with grenades".
- Roland Lesterlin (JC3 game director) about Easter Eggs: "So you know, you work on a game for so long, you have to have those days of joy. In fact, a little while ago we said to the whole team: "Like hey guys, whatever you wanna put in the game and hide, you can do it." And so we'd spend some days developing all sorts of crazy stuff that's gonna be in there cause we have so much fun making this game and hopefully that comes through in how the game works and feels. It's hard to say "no". It's really quite hard to say "no", I mean they are so funny and it makes you quite happy just to allow all that exuberance and enthusiasm in developing the game to get in there and we hope the fans like it too."
- If you put a marker on the map and get in a vehicle and a faction member is in the car, you can stunt jump to the roof then the faction member will jump to the driver's seat and drive to the marker.
- Bridges are destructible, but they respawn.
- Gas stations in Medici will respawn.
- Missions do not restrict anything. The missions will only give goals, but how these are to be achieved is entirely up to the player.
- Missions do not have any actions that can't be done in free-roam. Other than meeting storyline characters.
Main article:Downloadable content for Just Cause 3.
Before launch, Christofer Sundberg reported that "Beyond launch, we are likely to look into DLC packs and items as part of our ambition to support Just Cause 3 and its players for many years to come, but until that time we're completely focused on making the best Just Cause game we possibly can."
There are 3 large expansion packs that add additional areas, missions, vehicles, and weapons. In addition to that, there are a few smaller DLCs that add a few individual vehicles and weapons.
People playing on the PC can also use the Just Cause 3 Multiplayer.
Main article:Just Cause 3 Patch history.
Official system requirements for PC
- Operating system: 64-bit operating system required. Vista SP2 / Windows 7.1 SP1 / Windows 8.1.
- CPU: Intel Core i5-2500K, 3.3 GHz / AMD Phenom II X6 1075T, 3GHz.
- RAM: 8 GB.
- Video card: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB).
- Storage: 54 GB.
- Operating system: 64-bit operating system required. Vista SP2 / Windows 7.1 SP1 / Windows 8.1.
- CPU: Intel Core i7-3770, 3.4 GHz / AMD FX-8350, 4.0 GHz.
- RAM: 8 GB.
Graphics: NVIDIA GeForce GTX 780 (3GB) / AMD R9 290 (4GB).
- Gameinformer.com was given exclusive publishing rights for all new info during the first month after the announcement. People from that site reported having gotten to play the game for several hours.
- A few screenshots that were leaked a few days before the announcement (see below in the gallery) indicated that the new Black Market will use real money and introduce micro-transactions into the game. Christofer Sundberg, Avalanche Studios co-founder, and the chief creative officer has denied this and explained that the game will not have any microtransactions. "To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a "Free To Play" game. It does not feature in-game microtransactions." According to avalanchestudios.com, those screenshots show how they were considering different business models. That model was cancelled.
- See the locked archive page Just Cause 3 News for all the info that was slowly leaked and published before the announcement. The game was rumored to be under construction for over a year.
- By the time of the announcement, the game had been worked on for about 3 years (since 2011). We know this because that's when the earliest known game artworks were drawn and when Roland Lesterlin was hired for "Project Mamba".
- During development, the codename for the game was "Project Mamba".
- Members of the development team that created "Burnout" have worked on JC3 to improve vehicle handling.
- This is one of the first nine games in the world to use Denuvo "anti-tamper technology", which is hoped to eliminate game piracy in the future.
- Until Just Cause 4's mixed mission structure exceeding 30 or more, this game had the most storyline missions of any Just Cause game with 22 in total, exceeding Just Cause (1)'s 19 (though technically 21 due to the three parts).
- Until Mech Land Assault and/or Bavarium Sea Heist, it was possible to go through the entire game without a special weapon. While it certainly makes the game harder without a special weapon, this was still technically possible.
- Rico wields a UVK-13 with unlimited rocket propelled grenades during Welcome Home, but drops it when Di Ravello's CS7 Thunderhawks force Rico's Urga U17 Akrobat to make a sharp turn. Rico falls into the canyon below and eventually reaches a small area with some dead rebels and finds another UVK-13. The weapon is not required to be picked up though, and never during any subsequent part of the game is Rico made to pick up a special weapon.
- Mech Land Assault requires Rico to pick up two Power Cores during the first mission, but again a special weapon is not required at any other point during the DLC.
- Bavarium Sea Heist requires Rico to pick up the eDEN Spark in the laboratory, marking only the second time a special weapon is required to be picked up, assuming one does Bavarium Sea Heist after Mech Land Assault.
Game Informer's cover Artwork.
This would be the worlds tallest sea-level cliff, if it was real.
Notice the attack helicopter and a passenger ship.
The picture from the retail box cover.
An underground base and transport helicopters.
Similar to the patch artwork, but some items are moved and some are added.
These specific tanks do not appear in the game (being replaced by CS Odjur), but the rest is about accurate.
Info sheets and others
Rico's character model has been completely remade again.
PC system requirements. Required HDD is 45 GB.
Preoorder weaponized vehicle pack.
Map of Medici, part of the collectors edition.
Collectors edition info.
French PS4 collectors edition.
EB exclusive day one edition. There's also a PC version of this, just not in this picture for some reason.
Prototype of the grappler model that will be included in the collectors edition.
Looking over a developers shoulder. Note the list of menu options at the top of his screen.
Full-body motion-capture for cut-scenes.
Most, if not all the screenshots here are promotional ones from developers. This explains some otherwise unobtainable (or just difficult to obtain) camera angles.
Just Cause 4
2018 action-adventure game
2018 video game
Just Cause 4 is a 2018 action-adventure game developed by Avalanche Studios and published by Square Enix's European subsidiary. It is the fourth game in the Just Cause series and the sequel to 2015's Just Cause 3 and was released for Microsoft Windows, PlayStation 4, and Xbox One on 4 December 2018. In the game, the player assumes the role of series protagonist Rico Rodríguez who arrives in the fictional nation of Solís to take down The Black Hand, the world's biggest private military. The game uses a new version of Avalanche's Apex game engine. The new technology allows the game to feature diverse and extreme weather effects, including blizzards, sandstorms, tornadoes and more. It received mixed reviews upon release.
Just Cause 4 is an action-adventure game played from a third-person perspective. The player assumes the role of series protagonist Rico Rodríguez. The game takes place in the fictional nation of Solís, a large open world consisting of different biomes including snowy mountains and deserts. Rico can travel the game's world using his wingsuit and grappling hook, whose functions are expanded to include the ability to attach hot air balloons and rocket boosters on objects. A new wind and particle system was introduced, and it affects Rico's traversal with his wingsuit. The game also features a weather system and environmental hazards such as tornados and thunderstorms.
The game features a large variety of vehicles and firearms, including exotic weapons like the Wind Gun and the Lightning Gun. Each weapon also has an alternate firing mode. Players can call for supply drop any time in the game. During combat, he may be assisted by allies who are controlled by artificial intelligence. The game includes a frontline system in which the rebel forces fight against the Black Hand army at the borders of their territories. Rico can participate in these battles at any time.
Characters and setting
The game is set in a fictional South American country called Solís, which is home to extreme weather conditions. Rico Rodríguez takes on the Black Hand, the world's most powerful private army run by Gabriela Morales, a newly introduced character. The Black Hand served as a mercenary group to dictators Salvador Mendoza of Just Cause and Sebastiano Di Ravello in Just Cause 3. When Rico is shown evidence that his late father was working with The Black Hand, he plunges into the South American nation of Solís, the homeland of the Black Hand in search of answers.
After the events of Just Cause 3, Rico Rodríguez is approached by Mira Morales, a native of Solís, who says that Rico's father (Miguel Rodríguez) was working on the Illapa Project, a weather weapon that Oscar Espinosa is using to control the people of Solís with.
After a failed attempt at deposing Espinosa and a run-in with his private army, the Black Hand, which is led by Gabriela Morales, Rico forms an army of his own with Mira, named the 'Army of Chaos', aimed at taking down Project Illapa and ending Espinosa's regime. Along the way, he meets up with Luis "Sargento", an eager commander of the Army of Chaos; Izzy, a hacker; Garland King, a filmmaker obsessed with filming stunts in Solís; and Javi Huerta, an archeologist wishing to uncover the history behind Solís and the Espinosa legacy. As Rico sets out to destroy the four prototype weather cores being tested in Solís, he also meets up with Lanza Morales, Mira's uncle and a scientist who worked on Project Illapa, César Pedrone, a former pilot turned conspiracy theorist, and Tom Sheldon, Rico's old handler at the Agency.
Soon, it is revealed that years ago, Miguel, together with Lanza, and Espinosa's father, Leon Espinosa, worked on the project with the aim of controlling the weather for the good of the people. However, Espinosa, convinced that his father was wasting his family's money on the project, took over after his father's sudden death and intended to weaponise Illapa's technology and research to sell to the highest bidder. Miguel, disgusted by the idea, left the project, but Espinosa used his control of Sebastiano Di Ravello in Medici and connections with the Agency to kill Miguel, before proceeding to imprison Lanza to force him to continue working on the project.
After Rico succeeds in destroying the four weather cores, and the Army takes over Espinosa's main base, Espinosa reveals that he has already created a perfected weather core that combines all four of the weather cores' abilities and is intending to sell it to the Agency for trillions of dollars. As Espinosa leaves in a jet and the weather core is poised to strike both the Army and the Black Hand at his main base, Rico, along with Gabriela, who turns against Espinosa after she realizes that he is sacrificing her army for his gain, gains control of the core, and drives it into Espinosa's jet, killing him and ending his regime.
As the Army of Chaos is celebrating their victory, Rico reveals that he and his father were just 'pawns in a larger game', and that everything 'always comes back to the Agency'. With that reasoning, Rico suggests attacking the Agency next, and both Sheldon and Mira agree to join him.
Development and release
Just Cause 4 was developed by Avalanche Studios and published by Square Enix. The game uses a new version of Avalanche's Apex game engine. The new technology allows the game to feature diverse and extreme weather effects, including blizzards, sandstorms, tornadoes and more. Developers of the game noted that improvements had been made to the game's artificial intelligence over Just Cause 3. These changes were intended to make non-player characters smarter so that they behave more tactically and pose more of a threat to the player. Other improvements to the game engine include physics-based rendering and a new animation system.
The game was announced during Microsoft's press conference at E3 2018, and also appeared later at Square Enix's showcase and the PC Gaming Show. On 30 October, the game was announced as having "gone gold", signifying the completion of development on the base game. The game was released for PlayStation 4, Windows, and Xbox One on 4 December 2018.
Square Enix released three pieces of downloadable content (DLC) upon the game's release. Dare Devils of Destruction, released on 30 April 2019, introduced weaponized vehicles and challenge modes. The second DLC, Los Demonios, which sees Rico defending Solís against an invading demonic force, was released on 3 July 2019. The last DLC named Danger Rising, which features new missions against the Agency and adds a hoverboard, was released on 5 September 2019.
According to review aggregator Metacritic, Just Cause 4 received "mixed or average" reviews from critics. While the open-world gameplay, controls, graphics and soundtrack were praised, its story, mission design, cutscenes and voice acting were criticized. The game was also heavily criticized by users who noted the game's regression in graphics quality relative to past installments in the series, in particular pointing out the greatly simplified water effects and flat-looking vegetation. This led to Square Enix developing a patch in an attempt to alleviate these complaints, with partial success.
The PlayStation 4 version of Just Cause 4 sold 16,100 copies within its first week on sale in Japan, which placed it at number seven on the all-format video game sales chart.
During a financial briefing session, Square Enix explained that Just Cause 4 had sold fewer copies than expected and that the number of copies sold did not cover the development costs. Square Enix president Yosuke Matsuda also cited the slow sales of Just Cause 4 as a significant reason for the company's low operating income in 2018.
|2019||National Academy of Video Game Trade Reviewers Awards||Control Design, 3D||Nominated|||
|Game, Franchise Adventure||Nominated|
|2019 G.A.N.G. Awards||Best Original Instrumental ("Main Theme")||Nominated|||
|2019 Webby Awards||Action Game||Won|||
- ^ abcdRoberts, Samuel (11 June 2018). "Just Cause 4 shows off its shiny new engine at the PC Gaming Show". PC Gamer. Retrieved 12 June 2018.
- ^ abMcCaffrey, Ryan (10 June 2018). "E3 2018: Just Cause 4 First Look: Physics Like You've Never Seen Before". IGN. Retrieved 12 June 2018.
- ^"OUT NOW: Blockbuster Video Game Just Cause 4, Scored By YTCW's Zach Abramson". YouTooCanWoo. Retrieved 7 December 2018.
- ^ abcdeDonlan, Christian (11 June 2018). "Just Cause 4 announced, and it's due 4th of December this year". Eurogamer. Retrieved 12 June 2018.
- ^Smith, Mat (8 November 2018). "The best weapon in 'Just Cause 4' is Mother Nature". Engadget. Retrieved 11 May 2019.
- ^Caldwell, Brendan (27 June 2018). "Just Cause 4 wants you to kick up a storm". Rock Paper Shotgun. Retrieved 11 May 2019.
- ^Skrebels, Joe (5 November 2018). "9 New Things In Just Cause 4". IGN. Retrieved 11 May 2019.
- ^Skrebels, Joe (9 November 2018). "Just Cause 4's Army of Chaos: The Frontline - IGN First". IGN. Retrieved 11 May 2019.
- ^Higham, Michael (11 June 2018). "E3 2018: Just Cause 4 Video Shows Off New Features During Square Enix Conference". GameSpot. Retrieved 12 June 2018.
- ^Makuch, Eddie (31 October 2018). "Just Cause 4 Goes Gold, System Requirements Revealed". GameSpot. Retrieved 6 November 2018.
- ^Plante, Chris (11 June 2018). "Just Cause 4's latest trailer explains its big new features". Polygon. Retrieved 12 June 2018.
- ^Vincent, Brittany (16 April 2019). "Just Cause 4 DLC Dare Devils of Destruction out this month". Shacknews. Retrieved 10 August 2019.
- ^Takahashi, Dean (21 May 2019). "Just Cause 4 gets Los Demonios DLC and spring update on July 3". VentureBeat. Retrieved 10 August 2019.
- ^Brown, Fraser (10 August 2019). "Just Cause 4: Danger Rising gives Rico a hoverboard". PC Gamer. Retrieved 10 August 2019.
- ^Marchiafava, Jeff (11 December 2018). "Just Cause 4 Review = An Explosive Sandbox of Possibilites". Game Informer. Retrieved 11 March 2019.
- ^Higham, Michael (5 December 2018). "Just Cause 4 Review - Mildly Wild Ride". GameSpot. Retrieved 6 December 2018.
- ^Stapleton, Dan (3 December 2018). "Just Cause 4 Review". IGN. Retrieved 6 December 2018.
- ^Benson, Julian (3 December 2018). "Just Cause 4 PC review – a sequel that struggles to break new ground". PCGamesN. Retrieved 6 December 2018.
- ^Zak, Robert (3 December 2018). "Just Cause 4 review". PC Gamer. Retrieved 6 December 2018.
- ^ ab"Just Cause 4 for PC Reviews". Metacritic. Retrieved 25 March 2020.
- ^ ab"Just Cause 4 for PlayStation 4 Reviews". Metacritic. Retrieved 25 March 2020.
- ^ ab"Just Cause 4 for Xbox One Reviews". Metacritic. Retrieved 30 December 2018.
- ^Marchiafava, Jeff (11 December 2018). "Just Cause 4 Review - An Explosive Sandbox of Possibilities". Game Informer. Retrieved 11 March 2019.
- ^"Just Cause 4 is Mostly Negative on Steam in just a day, video comparison between Just Cause 3 and 4". N4G.com.
- ^"Just Cause 4: Development Update". Square Enix.
- ^Romano, Sal (12 December 2018). "Media Create Sales: 12/3/18 – 12/9/18". Gematsu. Retrieved 4 October 2019.
- ^Papadopoulos, John (19 February 2019). "Just Cause 4 performed below expectations; "we sold fewer units on launch than we had anticipated"". Dsogaming.com. Retrieved 10 December 2018.
- ^Kim, Matt (19 February 2018). "Square Enix Profits Declined in 2018 as Just Cause 4 Tanked". Usgamer.net. Retrieved 10 December 2019.
- ^"Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019. Retrieved 14 February 2019.
- ^Lagumbay, Emmanuel (14 February 2019). "2019 G.A.N.G. Awards Finalists". Game Audio Network Guild. Retrieved 17 February 2019.
- ^Liao, Shannon (23 April 2019). "Here are all the winners of the 2019 Webby Awards". The Verge. Retrieved 24 April 2019.
- ^"2019 Winners". The Webby Awards. 23 April 2019. Retrieved 24 April 2019.
Just Cause 3 Playstation 4
JUST CAUSE 4 © 2018 Square Enix Ltd. Published by Square Enix Ltd. Developed by Avalanche Studios AB (Fatalist Production AB). SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. JUST CAUSE is a registered trademark or trademark of Square Enix Ltd. AVALANCHE, the AVALANCHE logo, and APEX are trademarks of Fatalist Development AB, companies in Sweden, the U.S. and/or other countries. XBOX, XBOX ONE, XBOX ONE X, the Games for Windows logo and Xbox logos are registered trademarks or trademarks of the Microsoft group of companies and are used under license. "PlayStation" and the "PS" Family logo are registered trademarks and "PS4" is a trademark of Sony Interactive Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Interactive Entertainment Inc. ©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. All rights reserved.
Used just ps4 cause 3
.Just Cause 3 – PC vs. PS4 vs. Xbox One Graphics Comparison
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