How To Mount Monsters In Monster Hunter: World
As all series fans know, Monster Hunter is a game about making a display of power by taking down some of the biggest, toughest beasts possible. However, Monster Hunter: World has such massive and dangerous monsters that players might find themselves running for the hills. Luckily there's an easier way to take down the game's many titanic creatures, and that's to climb on top of them and strike them in their weak spots. Here's everything budding young hunters need to know to mount monsters in Monster Hunter: World.
How to mount monsters in Monster Hunter: World
In many games, climbing on top of a creature means little more than approaching it and pressing the jump button. Monster Hunter: World isn't most games, though, so players who want to climb on top of a fearsome beast should start thinking outside the box. One of the easiest ways of mounting monsters is to simply consider the surroundings. By luring a monster near a tree or a cliffside, players can use their vertical advantage to simply jump down on top of the creature and attack. It might sound a little silly, but it gets results.
Once on top, players will begin to see button prompts popping up. These are the player's cue to start laying the hurt down by spamming the Triangle button in order to get in as many hits as possible before the monster starts trying to buck them off.
Given enough time, players have a chance of seeing a prompt telling them to press and hold R2 or another key depending on the prompt. If they miss the chance, the monster will buck hard, and players will lose a substantial portion of their Stamina and potentially even lose their advantage over the creature. Be sure to press R2 (or whatever prompts pop up) in time to brace the hero and stay in their advantageous position atop the monster.
After enough damage has been inflicted, players will finally see a prompt to perform a charged attack. This is the chance players need to get in one last swing and end the beast's reign of terror, so charge up an attack and release the trigger to watch as the monster becomes temporarily weakened, typically falling on its back. Once it's down, move back in and lay down as many strikes as possible. With luck, you'll have done enough damage to slay the fiend. If not, it's probably best to find another way to climb back up and start the process over again.
Looking to learn everything possible about Capcom's latest Monster Hunter title? Be sure to head over to our Monster Hunter: World walkthrough and guide to find all sorts of tips covering everything from how to play in co-op mode, how to trap monsters, and where to find various materials.
Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at [email protected]
The most efficient way to hunt a monster is to take advantage of openings. Mounting creates a valuable opportunity to deal massive damage. Read on to learn the different ways to mount during a hunt!
Mounting a monster may take quite a bit of skill, but once you have the timing and movement down, it creates a huge window of opportunity to deal massive damage!
Keep note that this list will explain different ways to mount a monster but one factor does not change, you must deal enough damage on the way down to mount the monster. If not enough damage is output, the mount will not be succesful.
|Ledge Mount||Jump onto the monster from a higher surface and attack on the way down|
|Wall Mount||Climb and scalable wall and when high enough, jump off and land of the monster|
|Insect Glaive Mount||Launch into the air and strike downwards while dealing damage|
|Glider Mantle Mount||Incorporate all of these mounting techniques with the Glider Mantle to increase airtime|
Once the monster is sucessfully mounted, the question is how to successfully take it down. To do this, you must be able to stay on it!
There are several things you can do to the monster to deal damage while you are mounted. Make sure to look at the upper right of your screen while you are mounted and follow the instructed action. If not, you will quickly deplete your stamina and get thrown off the monster.
When mounting the monster you can attack the monster. Each attack will deal 1 damage. It is best to reserve this for when the game instructs you to instead of depleting stamina.
There is an option to move and change the body part of the mosnter the hunter is on. To increase the chance of breaking this part, make sure that it is where you are mounted before the finishing attack.
Moving around depletes a lot of stamina so do not use it too much. The higher damage is tempting but the end goal will be impossible if you are thrown off. Though take not that moving while you are expected to brace does not deplete stamina.
The end goal is to complete the finishing attack. The game will prompt you to perform an attack that variest per weapon. Once this is performed, the monster will go down, then the window of opportunity to deal damage is open!
Using a blade weapon on the tail during the finisher can cut the tail off while using a blunt weapon on the head can knock out a monster.
The map will glow white when the monster is about to go down.
Beginner's Guide | How to Play MHW
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MHW: ICEBORNEHow To Mount A Monster: Mounting Guide & Tips
Check this Monster Hunter World: Iceborne guide on how to mount large monsters, including info on mounting mechanics, tips, & effective methods!!
Table of Contents
Currently Updating ICEBORNE Info!
What Is Monster Mounting?
Riding & Attacking Monster At Same Time
In MHW, Hunters can jump and grab hold onto the monster, effectively "mounting" it. When you are mounted, you ride the monster and can damage certain parts of it by using the △ button.
Knocks Monster Down If Successful
If you are able to do a finishing move on the mounted monster, you'll knock it down and will have several seconds to do more damage to it while it's on the ground.
Does Not Happen Every Time
Jumping and attacking the monster will not result in mounting every time. You need to do several successful jump attacks on the monster before you can mount it again, after the first time. This number increases with every successful mount.
How To Mount A Monster
Jump Above Monster & Strike Down With Attack
The first thing you need to do is actually get on the monster. This is done by running over the edge of a ledge using R1 then pressing △ to do an overhead attack on the monster.
Alternative Ways To Get Above Monster
- Use Wedge Beetle & swing above monster
- Hang off a wall and jump over the monster
- Slide down a path and jump attack towards the monster
- Use Insect Glaive weapon to propel over the monster
Attack Or Brace For Monster Movement
Once you're on the monster, you need to keep pressing △ to attack. However, the monster will try to throw you off so you need to brace with R2 or move with your L joystick.
Move When Monster Bangs Against Obstacle
The monster will try to remove you by banging the part you're hanging onto into an obstacle. You can avoid getting dismounted by moving your L joystick. If you get dismounted, quickly press △ to get back on the monster.
You Can Move Towards Head, Body, Or Tail
There are generally 3 parts you can move around in a monster's body - head, body or tail, depending on the size of the monster. These are also the parts the monster will try to bang against obstacles to get you off. You can switch parts by moving your L joystick.
Knock Monster Down With Finishing Move
When you've worn the monster down or done enough damage, you'll be prompted to do a finishing move with the △ button. This will knock the monster to the ground and deal significant damage to the part you've just used the finishing move on.
Monster Mounting Tips & Tricks
Watch Stamina When Bracing Or Moving Parts
Bracing when the monster tries to buck you off or moving to another part of a monster will cost you stamina. Time your moves and braces properly to conserve your stamina, allowing you to hold onto the monster for longer.
Can Swing Back To Monster If You Still Have Stamina
If you're thrown off the monster and you still have stamina, you will be able to save your mount and get back on it. Just remember to press the △ button immediately after getting thrown off.
"Wide-Range" Skill Can Fully Restore Stamina Bar
When playing in multiplayer, if one of your teammates has the skill "Wide-Range", they will be able to restore your stamina bar to full when they use a stamina recovery item near you while you're mounting the monster.
Monster Will Buck When Mini-Map Turns Red
The monster will flail around and try to throw you off it when you see the mini-map or edges of your screen go red. This is a great indicator that you need to brace with R2 to keep yourself on the monster.
Prepare To Move When Monster Runs Off
A monster will run off towards a wall or large rocks when it wants to hit you against them. Wait until they're moving to bang themselves against the obstacle before you move to another part of the monster.
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MONSTER HUNTER WORLD: ICEBORNE Official Website
Monster Hunter World mounting: How to mount a monster and increase your chances of mounting
Monster Hunter World mounts is one of the game's more advanced combat manoeuvres. It can be extremely useful during tougher fights, so it's well worth taking the time to learn.
As well as this article, we also have Monster Hunter World tips which can help you decide when to farm, what to forage and what to do between hunts, and our Monster Hunter World walkthrough and guide can help with main quest and story progress.
How to mount a monster in Monster Hunter World
Mounting is essentially the art of getting onto a monster's back and doing enough damage to knock it over. Generally speaking, a mounted rider's individual attacks won't do much - if any - damage, but a successful mount will end with the chance to perform a charged attack.
Not only will this do significant damage to the area currently being ridden (extremely handy if you're trying to break a specific body part to collect a particular material), it will stun the monster, giving the entire hunting party the chance to pile on additional strikes unhindered.
How to mount a monster
To mount a creature, you need to strike it with your weapon while you're in the air. This is a two-step process: first, you need to physically get above the monster, and secondly, you need to successfully time your attack to connect with its body as you leap toward it.
To break this down, you must:
- Find a way to launch yourself into the air (by running off a high ledge, for instance)
- Attack the monster's body, head, or tail while airborne (weapon dependent, but Circle / B, Triangle / Y or the right trigger)
- If successful, you will initiate a mount
Bear in mind that different monsters have different resistances to mounted attacks, so don't be discouraged if your first attempt doesn't immediately succeed - even if your launch and timing seem impeccable.
It's worth persevering though: there's a hidden gauge tied to each monster that gradually fills whenever your airborne strike connects. Once full (which could take one or multiple attempts, depending on the monster - and will take longer while using the Insect Glaive), you're guaranteed a successful mount.
Also be aware of diminishing returns: a monster's resistance to mounting increases every time you perform a successful mount during a hunt or expedition - so spamming a mounted attack on the same creature isn't a valid tactic for long. After even as few as two successful mounts, you might find it extremely difficult to initiate another.
Similarly, weapons such as the Insect Glaive, which are capable of dealing damage to a creature during a mount, will do significantly less damage on subsequent mounts.
How to find higher ground and begin a mount
To get above a creature in order to attempt a mount, you've two options.
Most hunters will need to use the environment to reach a higher vantage point. However, some weapons - namely Insect Glaives and Bows - feature attacks capable of launching you into the air from the ground. See below for more on using these weapons for mounting.
While in the air, strike a monster as usual to initiate a mount.
Those hunters relying on the environment to get airborne before attacking can:
- Hang onto a wall face and spring off
- Run up certain walls and leap away to attack
- Use the grappling hook to hoist up toward grapple-able overhangs
- Slide down a hill and hurl themselves at a target
- Swing on a tree vine and leap toward the monster at the optimum moment
- Find higher ground - a ledge or elevation - and run off
Depending on the monster, it mightn't require much height to initiate a mount at all.
You may need to lure a creature toward your higher vantage point before initiating a mount. If you're in a team, it's a good idea to divvy up the duties here; one player should act as the lure, guiding the monster to an agreed point on the map, as the others continue to pile on the damage. The mounter, meanwhile, should get into position, ready to pounce.
What to do once you've mounted a monster
Once you've successfully initiated a mount, and are on top of a monster, there are two parts to the rodeo sequence: attack and defence.
To attack the creature, simply spam Triangle / Y as shown on-screen. You can shift your position using the movement stick to focus your attacks on a specific area of a monster's body - handy if you're trying to break a certain part, such as the head or tail, to collect a specific reward for use at the smithy.
Watch out though: at regular intervals, the monster will attempt to buck you off - you can tell it's about to start bucking when the mini-map turns red.
Here, you'll need to hold the right bumper to brace and stop yourself from being thrown off. You might also need to shift to a different part of a creature's body if it starts trying to smash you into the scenery. Once the bucking subsides, it's safe to resume your strike.
If you mistime a brace and get thrown off, you've a small window in which to hit Triangle / Y to fire your grappling hook. If you're quick enough, you'll hoist yourself back on, ready to continue the rodeo. If you mess up completely, or run out of stamina, you'll dismount.
If all goes well, and sufficient damage is dealt during the attack stage, you'll get the opportunity to launch a final, powerful charged attack. Follow the prompt successfully and two things will happen: you'll deal significant damage to the area, and the creature will collapse on the ground, giving you and your teammates time to attack unhindered.
Iceborne has arrived! Here's how to start Monster Hunter World Iceborne and beat the first monster, Beotodus. Once you get settled into the world, learn about Layered Armour in Monster Hunter World and the various side-quests available - including Surveyor Set missions, Boaboa quests and finding Pearlspring Macaque locations. And, when you're ready to take it on, Shara Ishvalda. If you're crafting, then learning where to find rare materials such as Purecrystal and Monster Slogbone is useful. Been away from Monster Hunter for a while and need a refresher? Our pages on weapon changes and types, how to join friends and Squads in multiplayer plus how to capture monsters and mount monsters can help.
Other ways to mount in Monster Hunter World
Certain hunters won't need to find higher ground in order to begin a mounting attempt.
This is because a handful of weapons - namely, the Insect Glaive and Bow - have a built in 'vault' move that enables hunters spring into the air from the ground, ready to launch a pre-mount strike. Once a mid-air attack connects, the mounting sequence will unfold as usual.
Mounting with the Insect Glaive
The Insect Glaive is one of the most effective weapons in terms of ease-of-mounting, purely because its vault move negates the need to find higher ground first.
Additionally, it's one of the few weapons that can perform above-negligible damage to a creature during a mount. To get into the air using the Insect Glaive, simply perform the R2 + Cross / X move with your weapon drawn.
As always, attack a creature while airborne to begin the mounting process for real.
Mounting with the Bow
Less well known is the fact that the Bow can also be used to initiate a mounting attack without needing to reach a higher vantage point first.
To start a mount from the ground, draw your weapon then begin a Charging Sidestep followed by a Lunging Melee Attack (that's L2 + Cross / X followed by triangle toward the end of the charge). If you're struggling with the timing, don't forget that you can speak to the Palico in your house to practice at the training area.
This move doesn't actually get you very far off the ground but it's still sufficient to begin the mounting sequence, provided that your attack connects while airborne.
Mounting with the Glider Mantle
Once you've completed the first story expedition in the Coral Highlands, you'll receive the Glider Mantle. Equip this cloak-like item and you'll gain the ability to drift slowly downwards, parachute-like, whenever you launch yourself off a high vantage point.
This makes it much easier to position yourself for a mounting attempt as you approach a monster, and offers a slightly longer window in which to initiate the first mounting strike too.
However, hunters who've become proficient at using the standard methods of mounting might choose to ignore the Glider Mantle altogether.
Skilled mounters will likely prefer to use their single mantle slot to equip other, notably more beneficial ones, such as the Rocksteady Mantle - which can prevent wind attack knockbacks, and stop stuns and staggers caused by monster roars and tremors.
Lobbing your teammates
In the mood for something a little flashier? Advanced (or at least, more adventurous) hunters can initiate a mount by getting a hunter friend to launch them into the air first. To launch another hunter skyward, simply run at them with an axe or hammer and strike them with a heavy blow. Just make sure they don't forget to hit their target on the way down.
It's extremely satisfying - not to mention hilarious - when done correctly, but is definitely one of the trickier ways to start a mount. Its success relies almost entirely on the accuracy, angle, and trajectory of the launcher's aim, but it's a fun trust-building exercise if nothing else.
Monster Hunter World: Iceborne - How To Get The Wulg Tailraider Mount
It's easy to be a hunter in Monster Hunter World: Iceborne. As long as you're not actually hunting, that is. The frosty expansion to Monster Hunter World introduced some tough beasts to the battlefield but made everything else more pleasant. Quality of life improvements include a more efficient hub area, more decorations to increase customization, and mounts. Getting around the maps has never been easier thanks to local friendly creatures. There's one, however, who isn't so friendly.
RELATED: Monster Hunter World Iceborne: How To Get The Best Helmet In The Game
Monster Hunter World: Iceborne makes you finish the main story before taking on the expansion content. That means that you've probably completed the side quests to befriend the tailraiders of the various maps. You've got Jagras, Girros, and Shamos friends all over the New World. Once you have the Iceborne expansion, you'll be able to call upon any of these creatures to give you a ride. Talk to your Palico in Seliana to unlock the ability. Once unlocked, "Raider Ride" will show up in your command menu.
Iceborne introduces a new area, the Hoarfrost Reach, and a new tailraider to go along with it. That skunk-wolverine hybrid up there is called a Wulg. The Wulg won't be as eager to let you hop on for a ride at first. To earn that right, you'll have to do some quests.
Starting The Boaboa Quest
Your journey for a Wulg mount starts in Seliana. Talk to the Lynian Researcher who sits in front of the commander's tent. He'll tell you that there's a new type of Grimalkyne (the cats) in the Hoarfrost reach. These savage little dudes are called Boaboa, and they don't seem very eager to chat. The Lynian Researcher will ask you to speak their language by hunting a large monster in their territory.
The task really is that straightforward. Go on an expedition to the Hoarfrost reach and pick any big monster there to take down. Obviously the quickest thing to do would be to pick something easy like Beotodus. But if you're farming Barioth or Velkhana, you do you. Either way, return to camp, NOT Seliana, once you've done the deed.
Making Friends With The Boaboa
Back at camp, the Boaboa will say that they're impressed and offer to show you their home. You will follow them to their cave. Here's a video of the journey in case you need a visual, courtesy of Weiss Gaming.
The Boaboa will ask you to hunt a Tempered Beotodus as a final show of your strength. And that's exactly what you'll do. This time it is a quest and not an expedition, so you'll have to go back to Seliana or to your handler at camp to formally begin the quest. Do the quest, then return to the Boaboa. As thanks, they'll give you their tailraider signal and become your allies.
Getting The Wulg Tailraider And What It Does
Getting the tailraider signal isn't actually the end. There's one tiny little thing left to do. Go to camp and talk to your Palico three times. They should announce that they've learned the trick to taming Wulg from your new Boaboa friends. That will unlock Raider Ride in the Hoarfrost Reach.
You can activate Raider Ride from the command menu on the bottom right or the radial menu. Using the ability will cause your hunter to whistle and summon a Wulg from the wild. Press the interact button (circle on PS4) to mount the beast.
You can't actually control a Raider Ride. They will walk on their own, although you can control the speed and intent. If you're tracking a monster, the Wulg will pick up the scent and automatically travel towards it, allowing you to use items to prepare for battle. If you're not tracking anything, the tailraider will wander about, taking you to gathering spots and other points of interest. They won't fight, and may become fatigued if you ride for too long. They're best suited as a sort of fast travel method for when you want to get to a monster and are tired of walking the same path for the hundredth time. Enjoy your new furry steed!
Source: Weiss Gaming
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Hitting a large monster with a jumping attack gives you a chance to mount it. Once mounted, you can attack it for as long as you stay held on.
When you're mounted, the border around your minimap will light up with different colors to indicate what actions the monster will do in its attempt to knock you off. Watch its movements and your minimap carefully to know when it's safe to attack.
You will slowly lose stamina as you continue to ride a monster. You'll be thrown off the monster if your stamina runs out, so keep an eye on your stamina gauge!
Attacking while Mounted
Once you've mounted a monster, you can attack it with . Keep attacking, and eventually you'll have the chance to unleash a powerful finisher.
Minimap Indication for the Final Attack
The minimap will visibly glow white to indicate that you can use a finisher.
Brace Against the Monster's Attempts to Throw You
Press to brace yourself against a monster's attempt to throw you off.
Minimap Indication for When to Brace
The minimap will glow red to indicate that the monster will try to throw you off.
Evade the Monster's Body Slam
Sometimes a monster will slam against a wall or other object to throw you off. Evade this by changing your position with .
Minimap Indication for When to Evade
The minimap will glow red and the camera will zoom in on your character to indicate that the monster will attempt a body slam.
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Wyvern Riding: How to Mount Monsters in Monster Hunter Rise | Technobubble
It’s yippee-ki-yay time, boys and girls, as I go through the new “Wyvern Riding” mechanics for mounting in Monster Hunter Rise.
Mounting has been a part of the series from Monster Hunter 4 through Iceborne and while it has seen some changes such as the ability to slam a monster into a wall, the mechanic to get it started has pretty much stayed the same. That changes with Monster Hunter Rise, which is using a new mounting mechanic called Wyvern Riding for larger monsters.
Early access:Here are 6 new changes from the Monster Hunter Rise Demo
Prior to Rise, starting a mount basically involved using aerial attacks to lower a monster’s resistance to mounting. Once you do this enough times, you’ll be able to mount the monster and go through a little mini-game where you alternate between attacking and holding onto the monster until you either topple it or run out of stamina.
In Monster Hunter Rise, mounting can now be done several ways. You can still use aerial attacks when using, say, the Insect Glaive, for example. But you can now also use wirebug attacks, Silkbind moves as well as a special spider to initiate the mount. Once mounted, you no longer do the old mounting mini-game but an entirely different sequence where you literally ride the monster. Note that mounting monsters in Rise is a lot tougher overall, at least based on the demo. And by tougher, I mean you won’t be getting as many mounts per hunt as you did in Iceborne. So it’s important to make those mounts count.
Anyway, here’s a quick summary of the process for folks who are in a hurry:
- Step 1: Use aerial attacks, wirebug moves or a Puppet Spider on a monster or let it fight another monster in order to trap it in Ironsilk
- Step 2: Approach the silk-bound monster and either attack it or press A if your weapon is sheathed to mount it.
- Step 3: Alternate between moving, attacking or launching a monster into a wall or another monster. Attacking other monsters with the mounted monster also builds up your special Wyvern Ride gauge.
- Step 4: Topple the monster or — if you managed to fill out your Wyvern Riding gauge — perform a Mounted Punisher before the meter runs out to topple the monster.
Now let’s go more in-depth.
How do you mount a monster in Monster Hunter Rise?
As with previous games, getting a monster into a mountable state requires you to inflict enough special damage toward mounting. It’s almost like building status, except you use certain moves as opposed to a status attack. In Monster Hunter Rise, special mounting damage is denoted by a blue color on your damage numbers, which you’ll notice when you’re doing wirebug aerial attacks, for example. Inflicting damage yourself, however, is not the only way as you have several methods at your disposal.
The easiest way to trigger a mount is to use a Puppet Spider. So what is a Puppet Spider? It’s basically a special white and yellow bug that you can find in the field and pick up. Doing so puts it in your item pouch, allowing you to use it like any other item. Just highlight it in your pouch and press Y to set it down like a trap while facing a monster. The Puppet Spider will then shoot the monster with webbing and stun it, putting it in a mountable state.
Another way to inflict special damage for mounting is by using your wirebug. You can do a regular wirebug vault to send your hunter into the air and hit a monster with your weapon. You can also use a Silkbind Attack or wirebug art to attack the monster to build up special damage for mounting. Do this enough and the monster will eventually get stunned and enter a mountable state.
Then there’s the old fashioned way of doing aerial attacks, which especially applies to the Insect Glaive since it allows you to easily do aerial vaults. Attacks that you do from an aerial vault will contribute to mounting damage as well.
One more method is to make monsters fight each other. Just tap into your inner Loki and manipulate monsters to face each other and voila, you have one more way to get monsters into a mountable state.
What moves can I do after I’ve mounted a monster in Monster Hunter Rise?
Once the monster is all prepped and ready, just approach it and either hit it with an attack or press A if your weapon is sheathed and it’s time for you to hang ten. Doing either will cause you to stand atop of the monster like those Haradrim elephant riders from Lord of the Rings. Honestly, as a fan of Monster Hunter Stories, I’ve always wanted them to add monster riding in the mainline games so I guess this is the closest we’ll get to that for now.
Anyway, after you’re done enjoying the view, you’ll notice that the mechanic differs from older Monster Hunter games based on the options you have at your disposal. By the way, don’t forget to pay attention to your Wyvern Riding Timer, which shows how much time you’ve got left up there. The timer can also be reduced when you get hit while mounted. Anyway, one thing you can do is to literally ride the monster and guide it around. Just press and hold the R button and use the directional stick to have the monster move around.
The other thing you can do is to attack with the monster. You can press X to do a light attack or A to do a more powerful but slower strong attack. This will help build up your special Wyvern Riding Gauge for the special Mounted Punisher move. Pressing B, by the way, will allow you to dodge. This is useful when facing another large monster as getting hit will cause your ride to end sooner by eating up your mount timer.
How do I launch a monster while Wyvern Riding in Monster Hunter Rise?
Monster launching is another move you can do while riding a monster. Basically, just press Y when facing a wall or another monster and you will send your conscripted buddy hurtling forward, kind of like the clutch claw slam. This inflicts some nice damage to the monster and can also make it topple. However, you can also milk the move and do it repeatedly by pressing B right after the monster hits the wall, allowing you to stay mounted on the monster so you can wall slam it again. Do this enough times and the monster will eventually fall the ground.
How do I do a Mounted Punisher move in Monster Hunter Rise?
Last but definitely not least in your list of possible moves while Wyvern Riding is the Mounted Punisher move. Like I mentioned previously, you can build this up by attacking with the mounted monster. Once your Wyvern Riding Gauge is filled up, it will start going down until it’s depleted. Your goal is to use the Mounted Punisher finisher before it runs out, especially if you’re facing another monster.
Ideally, you’ll want to hit this on a monster that’s either down or not moving around so much to ensure a hit. Then press X+A to inflict massive damage that’s enough to send historically accurate giant enemy crabs squirming in pain on the ground. You can then approach the downed monster and give it a love tap. Or two. Or three. Or four. You catch my drift.
Anyway, there you go, now you are a Monster Riding master. Just remember that with great power comes great responsibility. And maybe some wicked hang time.
Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews the latest video games. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.
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